AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Museum Open Sou...
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Pachyderm at a ...
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Pachyderm: A sh...
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Today’s Face of...
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Key ingredients...
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Active Communit...
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Support
• Finan...
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Documentation
•...
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Standards
• Met...
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Transitioning
•...
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
A quick review ...
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Here we go agai...
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Museum Open Source: Make or Break

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A Pachyderm Retrospective presented to AAM in 2009

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Museum Open Source: Make or Break

  1. 1. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Museum Open Source: Make or Break Pachyderm Retrospective Scott Sayre Chair, Pachyderm Governance Council
  2. 2. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Pachyderm at a Glance
  3. 3. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Pachyderm: A short history • 1999 Successful single museum tool (SFMOMA) • 2001 Interest from the field in access to the tool • 2003 Grant to redesign as open source (Pachyderm 2.0) • 2005 Pachyderm 2.0 released to open source • 2007 Pachyderm 2.1 development begins • 2009 Over 20 installed servers at museums and universities. 1000’s of users worldwide.
  4. 4. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective
  5. 5. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Today’s Face of Pachyderm
  6. 6. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Key ingredients for successful open source software 1. Active communities 2. Support mechanisms 3. Documentation 4. Use of standards 5. Transitioning strategies
  7. 7. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Active Communities • User Community • Developer Community – Commercial – Non-commercial • Administrative Community
  8. 8. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Support • Financial/resources • Communication mechanisms • Technical – Commercial – Non-commercial • Documentation
  9. 9. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Documentation • Developer – Commented code – Forums • End-User – Instructions – Help - forums – Training materials
  10. 10. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Standards • Metadata • Toolsets/components • Integration/exchange • Accessibility • Etc.
  11. 11. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Transitioning • Funding and supporting organizations • Versions of software – Roadmap – Contribution of customization • New developers
  12. 12. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective A quick review of what to look for in open source software: 1. Active communities 2. Multiple support mechanisms 3. Quality, up-to-date documentation 4. Adoption of standards 5. Successful transitions
  13. 13. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Here we go again…

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