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Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
Strategies for Meaningful Gamification
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Strategies for Meaningful Gamification

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These are the slides from a talk I gave at the Meaningful Play conference at 2012. The full paper behind the slides can be found at http://scottnicholson.com/pubs/meaningfulstrategies.pdf

These are the slides from a talk I gave at the Meaningful Play conference at 2012. The full paper behind the slides can be found at http://scottnicholson.com/pubs/meaningfulstrategies.pdf

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  • If there is no interest in the task, then there is little internal motivation.
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    • 1. Strategies for Meaningful Gamification: Concepts behind Transformative Play and Participatory Museums Scott Nicholson @snicholson Syracuse University School of Information Studies Because Play Matters game lab http://becauseplaymatters.com
    • 2. Overview• Meaningful Gamification• Concepts of Play• Participatory Museum• Strategies for Meaningful Gamification http://becauseplaymatters.com @snicholson
    • 3. Gamification• “The use of game design elements in non- game contexts” (Deterding et al, 2011, p. 1)• Most common game design elements = scoring systems http://becauseplaymatters.com @snicholson
    • 4. BLAP Gamification• Badges• Levels & Leaderboards• Achievements• Points http://becauseplaymatters.com @snicholson
    • 5. The Secret of External Rewards• “Once you start giving someone a reward, you have to keep her in that reward loop forever.” – Zichermann & Cunningham, Gamification by Design.• Fine for skill building or short-term events• Problematic for long-term behavioral change http://becauseplaymatters.com @snicholson
    • 6. Meaningful Gamification Theoretical Framework• Self-Determination Theory / Organismic Integration Theory• Situational Relevance• Universal Design for Learning• Player-Created Content• User-Centered Design• http://becauseplaymatters.com http://becauseplaymatters.com @snicholson
    • 7. http://becauseplaymatters.com @snicholson CC Canadian Coast Guard on Flickr
    • 8. Meaningful Gamification• The use of user-centered game design elements in non-game contexts – Instead of organization-centered• Use rewards sparingly if at all• Focus on helping user find meaning in non-game context through game elements• Allow user to set goals and create their own experience http://becauseplaymatters.com @snicholson
    • 9. Solving for Play• Game = Play + Goals + Structure• Game – Play = Goals + Structure = BLAP Gamification• Play = Game – (Goals + Structure) Think about the PLAY and PLAYer http://becauseplaymatters.com @snicholson
    • 10. What is Play?• Features instead of definition• Common features –Voluntary –Exploration / Improvisation –Constraints• Catalyst for learninghttp://becauseplaymatters.com @snicholson
    • 11. Stages of Play (Eberle)• Anticipation• Surprise• Pleasure• Understanding• Strength• Poise• Cycle -> Transformative http://becauseplaymatters.com @snicholson
    • 12. TransformationJesse Schell: Serious Games “Transformative Games” http://becauseplaymatters.com @snicholson
    • 13. Transformative• Transformative Gamification – The use of transformative game design elements in non-game contexts• Transformative Play• “Transformative Learning” http://becauseplaymatters.com @snicholson
    • 14. Transformative Learning (Mezirow)• Breaking Boundary Structures –Disorienting experience –Recognition of others –Create a plan –Acquire new skills / knowledge –Raise self-confidencehttp://becauseplaymatters.com @snicholson
    • 15. Ludic Learning Spaces (Kolb & Kolb)• "free and safe space that provides the opportunity for individuals to play with their potentials and ultimately commit themselves to learn, develop, and grow" (2010, 27)• Play + Constraintshttp://becauseplaymatters.com @snicholson
    • 16. Participatory Museumshttp://becauseplaymatters.com @snicholson
    • 17. Adult Play Concepts from Participatory Museums• Roleplay• Experimentation• Collaboration – Synchronous vs. Asynchronous• Personalized experience – Public vs. Private choices• Optional http://becauseplaymatters.com @snicholson
    • 18. Challenges from Science Museum Design• Balance open play with directions• Immediate apprehendability• Connection of abstractions to real world• Play spaces to engage instead of exhibits to observe http://becauseplaymatters.com @snicholson
    • 19. Strategies for Meaningful Gamification• Focus on information-based play elements – Optional (JP Dyson) – Improvisation/Exploration within constraints – Play vs. Games – Example: Removing rewards from summer reading programs http://becauseplaymatters.com @snicholson
    • 20. Strategies for Meaningful Gamification• Create transformative opportunities through participatory activities – Engagement on both intellectual and emotional level – Facilitate play activities and reflection – Roleplay activities with consequences – Create and share content, goals with others – Example: Nike +, SCVNGR http://becauseplaymatters.com @snicholson
    • 21. Strategies for Meaningful Gamification• Thinking in three dimensions (Eberle) – How would the gamification system work in the physical space? – Creating active play instead of passive observation – Using real-life metaphors – Creating rings of activities instead of lists – Create spaces for social engagement – Example: Online classroom http://becauseplaymatters.com @snicholson
    • 22. Summary• Facilitate user making meaningful connections• Focus on engaging play and games instead of rewards and points• Reflection and sharing is as important as doing• Create spaces for voluntary exploration http://becauseplaymatters.com @snicholson
    • 23. For More Information Because Play Matters game lab http://becauseplaymatters.comhttp://becauseplaymatters.com @snicholson

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