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Communities

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My explorations with communities

My explorations with communities


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  • 1. Breaking Boundaries through Games A Case of Scholarship in Action Scott Nicholson Associate Professor @snicholson
  • 2. 2006 Survey  400 public libraries (96% response rate)  75% used games in some way  40% ran gaming programs
  • 3. Library Gaming Census  Goal: gain more understanding of library gaming  Goals for gaming programs  To attract an underserved group of users to the library  To increase the library's role as a community hub  To provide an additional service for a group of active library users
  • 4. Goals of Library Gaming Programs • To attract an underserved group of users to the library (35%) • To increase the library's role as a community hub (19%) • To provide an additional service for a group of active library users (17%) • To provide a source of entertainment for members of the community (10%)
  • 5. Outcomes of Library Gaming Program The reputation of the library improved with participants. (78%) Users attended the gaming program and returned to the library another time for non-gaming services. (76%) Users attended the event with friends and improved their social connections with those friends. (73%) Users attended the gaming program and also used other library services while there. (68%) Users improved their social connections with other previously unknown members of the community. (66%)
  • 6. Building Community http://www.tampabay.com/news/aging/ seniors-join-teens-in-enthusiasm-for-wii-virtual-gaming/1011031
  • 7. Building Community http://www.tampabay.com/news/aging/ seniors-join-teens-in-enthusiasm-for-wii-virtual-gaming/1011031
  • 8. Gaming in Libraries YouTube Class  MOOC before MOOCs (2009)  Truly Open (and still available)
  • 9. Outcome from Course  One-third said that  “I am not at a library, but I am going to contact one and volunteer my time.”
  • 10. http://becauseplaymatters.com
  • 11. From http://en.wikipedia.org/wiki/Infinite_Corridor
  • 12. Creating transformative games and play for informal learning environments
  • 13. Creating transformative games and play for informal learning environments
  • 14. GDG Basics  Community group that happens to have students  Friday night monthly meet (parking!)  Game demonstration  Formal program – bring in outside organization  Group brainstorm  Informal game testing and play
  • 15. What we don’t do
  • 16. Fort Stanwix “Help people understand what went on here.”
  • 17. Stories from Stanwix
  • 18. Stories from Stanwix
  • 19. Community College Library “We want some kind of an orientation activity.”
  • 20. Ghost Hunters
  • 21. Ghost Hunters
  • 22. MOST Science Museum “How can we be more relevant to teens?”
  • 23. MOST Science Museum
  • 24. MOST Science Museum
  • 25. Dinosaurs at the Liverpool Public Library “We want to make Candy Land.”
  • 26. Dinosaurs at the Liverpool Public Library
  • 27. Dinosaurs at the Liverpool Public Library
  • 28. Dinosaurs at the Liverpool Public Library
  • 29. Dinosaurs at the Liverpool Public Library “We want to make Candy Land.”
  • 30. Everson Museum of Art
  • 31. Everson Museum of Art
  • 32. Beyond Monopoly
  • 33. Family Game Jam
  • 34. Family Game Jam
  • 35. Everson Game Jam
  • 36. Empowering your Community What is something you do inside your school walls that could be done by community members?
  • 37. To learn more… Because Play Matters game lab: http://becauseplaymatters.com Games in Libraries course: http://gamesinlibraries.org scott@scottnicholson.com