Sle Dcc Ramapo


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This is the presentation suppporting the excellent session Peggy Sheehy (Maggie Marat in SL) gave at the Second Life Education Community Conference in Tampa, FL, September 2008

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  • Sle Dcc Ramapo

    1. 1. Ramapo Islands A New Dimension in Learning SLEDcc 2008 Tampa
    3. 3. The Road-Map Why: A brief rationale… How: How we are using it at Ramapo Central…
    4. 4. Something’s Happening…
    6. 6. As Technology Evolves Literacy Evolves
    7. 7. The “SHIFTED LEARNER” <ul><li>moves at “twitch speed” </li></ul><ul><li>graphics before text </li></ul><ul><li>learning is no longer “linear” </li></ul><ul><li>parallel/random accessing </li></ul><ul><li>active vs. passive (Just Do It!) </li></ul><ul><li>“ Engage Me or Enrage Me” </li></ul><ul><li>connectivity is their birthright </li></ul><ul><li>(Prensky, 2005) </li></ul>
    8. 8. Shifted Learning <ul><li>Sensory-based </li></ul><ul><li>Personality-based </li></ul><ul><li>Aptitude-based </li></ul><ul><li>Media-based </li></ul><ul><li>Active learning based on immersive experiences </li></ul><ul><li>In school “powered-down” </li></ul>
    9. 9. It’s Automatic...
    10. 10. SHIFTED INSTRUCTION <ul><li>balance of experiential learning </li></ul><ul><li>guided mentoring </li></ul><ul><li>collective reflection (Dede, 2007) </li></ul><ul><li>decision making </li></ul><ul><li>real life context </li></ul><ul><li>fluency vs. literacy </li></ul>
    11. 11. THE ARGUMENT IS SIMPLE... <ul><li>“ To prepare people for life in an information society, they need to be taught with the technology of an information society.” </li></ul><ul><li>-Tilfen, 1995 </li></ul>Engagement Edutainment 21st Century Literacy Traditional Literacy But....HOW?
    12. 12. <ul><li>MULTI…USER…VIRTUAL…ENVIRONMENT </li></ul><ul><li>SUPPORTS CONSTRUCTIVIST LEARNING </li></ul><ul><li>NETWORKED (POTENTIALLY GLOBALLY) </li></ul><ul><li>INTERPRETING, ANALYZING, DISCOVERING </li></ul><ul><li>EVALUATING, PROBLEM SOLVING, </li></ul><ul><li>REFLECTING!!! </li></ul>Here’s One Way… GET A M.U.V.E. ON!
    13. 13. RAMAPO ISLANDS Suffern Middle School in Teen Second Life
    14. 14. WHAT ?
    15. 15. Purchasing an Island <ul><li>16 acres of virtual space, 15,000 prims </li></ul><ul><li>secure “intranet” space </li></ul><ul><li>or open and public </li></ul><ul><li>Private Island: $700 + $147.50 monthly maintenance </li></ul><ul><li>6 or 12 months prepayment </li></ul><ul><li> </li></ul>
    16. 16. <ul><li>a unique and flexible environment </li></ul><ul><li>globally networked virtual classroom </li></ul><ul><li>a supplement to traditional classroom environments </li></ul><ul><li>private Islands create secure &quot;intranet&quot; spaces </li></ul>SL For Educators
    17. 17. SAFETY & SECURITY on Ramapo Islands <ul><li>private islands: no on or off </li></ul><ul><li>adults have LL background clearance </li></ul><ul><li>no access to TG residents or content </li></ul><ul><li>constant adult supervision </li></ul>
    18. 18. Teacher Intro <ul><li>teachers created Main Grid accounts </li></ul><ul><li>orientation island </li></ul><ul><li>edit appearance (shop) </li></ul><ul><li>communication options (chat, IM, voice) </li></ul><ul><li>tour educational locations </li></ul><ul><li>join groups to develop network (ISTE!) </li></ul><ul><li>a second Ramapo Island Teacher Avatar </li></ul>
    19. 19. Student Intro <ul><li>peer mentors </li></ul><ul><li>trained in world </li></ul><ul><li>edited appearance </li></ul><ul><li>joined group </li></ul><ul><li>explored </li></ul><ul><li>built </li></ul>
    20. 21. Science
    21. 22. MATH
    22. 23. SOCIAL STUDIES
    23. 24. Of Mice and Men <ul><li>read novel </li></ul><ul><li>assign roles & responsibilities </li></ul><ul><li>research </li></ul><ul><li>conduct trial </li></ul><ul><li>reflect </li></ul>
    24. 25. Body Image <ul><li>Health and Wellness </li></ul><ul><li>8th-grade students </li></ul><ul><li>inclusion class </li></ul><ul><li>four 55 minute classes </li></ul>
    25. 26.;feature=related
    26. 27. Customize
    27. 28. Assignment <ul><li>Create self-portrait </li></ul><ul><li>Create Media Beauty </li></ul><ul><li>Create media beauty: (TWIST) </li></ul><ul><li>Select final version </li></ul><ul><li>Discussion/reflection </li></ul>
    28. 29. The Discussion Pods... Designed by Decka Mah
    29. 30. Self Portrait Media Beauty” Comparison
    30. 31. Self Portrait Media “Beauty” Comparison
    31. 32. “ Psychosocial Moratorium” <ul><li>“ the suspension of accountability that allows internet users to explore alternate identities without the repercussions and dangers one might face in real life” (Gee) </li></ul><ul><li>Supports Erickson’s theory that teens need the opportunity to try on different roles while the consequences are minimal. </li></ul><ul><li>more info--Eric Erikson, James Paul Gee, Sarah Robins (Intellagirl Tully in SL) </li></ul>
    32. 33. A Sense of Presence <ul><li>Deriving educational value from putting kids in real-world environments is called “situated learning”. </li></ul><ul><li>Change the pedagogy to meet the skills of the student ; </li></ul><ul><li>“ Start with the learner” </li></ul><ul><li>… Dede, 2005 </li></ul>
    33. 34. What Students Say.. <ul><li>“ In Second Life, no one knows who has the Hollister clothing, or who came to school on a < little bus> !” </li></ul><ul><li>“ I can talk without being embarrassed or afraid of sounding stupid.” </li></ul><ul><li>“ I like it because I’m just as smart as everyone else and now they know it .” </li></ul><ul><li>“ In Second Life people think I’m an expert cause I act like one .” </li></ul>
    34. 35. YOUR QUESTIONS…
    35. 36. Shift Happened <ul><li>3 additional islands (Foreign Language, Multimedia and Science) </li></ul><ul><li>1000+ student accounts </li></ul><ul><li>35 formally trained teachers </li></ul><ul><li>participatory culture has emerged </li></ul>
    36. 37. Other Projects
    37. 38. Poinkey’s Pods DECKA DID IT AGAIN !
    38. 39. Multimedia Island <ul><li>Music Studio </li></ul><ul><li>Soundstage </li></ul><ul><li>Machinima </li></ul><ul><li>Music Store </li></ul><ul><li>*Storyworld* </li></ul>
    39. 40. Foreign Language <ul><li>Cultural Investigations </li></ul><ul><li>Voice Immersion </li></ul><ul><li>Authentic Artifacts </li></ul><ul><li>Shared Experience </li></ul>
    40. 41. SCIENCE <ul><li>Weather Center </li></ul><ul><li>Catastrophic Events </li></ul><ul><li>Ecology debates </li></ul><ul><li>NASA Rockets </li></ul>
    41. 42. <ul><li>Get informed </li></ul><ul><li>Read Second Life Press and Forums </li></ul><ul><li>Read SL Education Wiki </li></ul><ul><li>SLED - educator’s email listserve </li></ul><ul><li>Experience </li></ul><ul><li>Create a free account </li></ul><ul><li>Tour popular places </li></ul><ul><li>(ISTE ISLANDS!) </li></ul><ul><li>Join Educator’s groups (ISTE!) </li></ul><ul><li>Build simple objects </li></ul><ul><li>Develop </li></ul><ul><li>Identify a learning objective </li></ul><ul><li>Build curriculum with appropriate pace </li></ul>Teacher Preparation
    42. 43. <ul><li>Structure is good! </li></ul><ul><li>Encourage feedback! </li></ul><ul><li>Setting boundaries! </li></ul><ul><li>Clear expectations! </li></ul><ul><li>Teacher Training! </li></ul>Best Practices
    43. 44. Success with... <ul><li>student investment </li></ul><ul><li>seriously engaged </li></ul><ul><li>collaboration </li></ul><ul><li>level playing field </li></ul><ul><li>deeper level of discourse </li></ul><ul><li>social skills carry over to real world </li></ul>
    44. 45. A Mom Writes... <ul><li>“ What a change has occurred in Peter this year! Everyone remarks about how much his social skills have developed! Second Life has allowed Peter to practice much needed social skills in a non threatening environment. He has also found other students with similar interests and a whole new world has opened up for him. This has grown into friendships that carry on even outside the computer lab. </li></ul><ul><li>Peter has also developed incredible technical skills on the computer. He uses terms like &quot;scripting&quot; and has even instructed some of the other Middle School students in this. Peter has developed his own websites and even has students asking him to set up websites for them. During Second Life, Peter also worked with a group of boys on a particular project. It required many skills including team work, organizational skills, social interactions, and decision making, just to name a few. “ </li></ul>
    45. 46. <ul><li>CROQUET </li></ul><ul><li> </li></ul><ul><li>WONDERLAND </li></ul><ul><li> </li></ul><ul><li>MEDIA GRID: IMMERSIVE ED </li></ul><ul><li> </li></ul>KEEP AN EYE ON...
    46. 47. Future Vision <ul><li>extend our boundaries </li></ul><ul><li>global consortium </li></ul><ul><li>F2F exchange </li></ul><ul><li>universal curriculum </li></ul><ul><li>immersive language acquisition </li></ul><ul><li>Inter-operability </li></ul><ul><li>Open Metaverse…. </li></ul>
    47. 48. Thank you! <ul><li>[email_address] </li></ul><ul><li> </li></ul>See you in your Second Life…
    48. 49. Maggie Marat In Second Life
    49. 50. Maggie & Coreina