MOOCs and Other Learning Communities--Kae Novak

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MOOCs and Other Learning Communities--Kae Novak

  1. 1. And other trends affecting onlinelearning and learning ingeneral……..MOOCs
  2. 2. Massive OpenOnline CourseMOOC
  3. 3. MOOCers,Makers,Hackers &Gamers
  4. 4. Need to Know Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  5. 5. Massive OpenOnline CourseMOOC
  6. 6. Social NetworkKnowledge Construction Level 1 – Identify the Network Level 2 – Lurking Level 3 – Contributing Level 4 – Creating Level 5 – Leading
  7. 7. Three Types of MOOCsConnectivist MOOCCommunity MOOCxMOOC
  8. 8. xMOOCs
  9. 9. xMOOCsStanford AICourseraUdacityEdx
  10. 10. xMOOC Characteristics AI Grading University or CorporateSponsorship Rating of Questions DiscussionForum Instructor record answers on videobut may not participate in thediscussion forums
  11. 11. Stanford’s Artificial Intelligence MOOCFound at: https://www.ai-class.com/
  12. 12. UdacityFound at: http://www.udacity.com/
  13. 13. CourseraFound at: https://www.coursera.org/
  14. 14. cMOOCConnectivistMOOCs
  15. 15. Learning Theory for the DigitalAgeConnectivism
  16. 16. Principles of Connectivism Decision-making is itself a learning process.Choosing what to learn and the meaning ofincoming information is seen through the lens of ashifting reality. While there is a right answernow, it may be wrong tomorrow due to alterationsin the information climate affecting the decision.
  17. 17. Siemens & Downes Aggregate Repurpose Remix Feed Forward
  18. 18. Important Attributes Facilitator not the sole provider ofknowledge Facilitator not the determiner ofspace High-end knowledge exchange tooccur
  19. 19. Social NetworkKnowledgeConstructionCommunity BasedMOOCs
  20. 20. DS106Found at: http://ds106.us/
  21. 21. P2PUPeer 2 Peer University
  22. 22. Anne Frank MOOCEducators use a virtual world and a MOOC (massive open online course) to teachabout the holocaust. Imagine "entering the book" as an avatar and exploring thecramped quarters where Anne Frank lived in hiding.
  23. 23. M stands for Modest“Coursera gamification12 istotally LMS. OTOH #gamemoochas morphed into a wonderfullysupportive guild of educators.”
  24. 24. Personal LearningNetworkPLN
  25. 25. Listed in the US Department of Education’sConnected Educators Project’s CommunityDirectoryGames MOOC
  26. 26. Live Events Online Google Hangout on Air as a quickoverview each Monday Tweetchat each Wednesday evening Thursday livestreamed discussion orpanel of guests through Google Hangouton Air and also through Second Life.
  27. 27. hashtag#gamemoocTwitter
  28. 28. Tweetchat Wednesday night Games based learning tweetchat 7 pm MT One hour Hashtag #gamemooc
  29. 29. Games BasedLearning MOOCgroupflickr
  30. 30. YouTube – gamesmoochttp://www.youtube.com/gamesmoocSocial Media and OnlinePresence
  31. 31. Second LifeFront Range and ISTE SIGVESocial Media and OnlinePresence
  32. 32. World of WarcraftInevitable BetrayalCognitive DissonanceSocial Media and OnlinePresence
  33. 33. MOOCers
  34. 34. MOOCers,Makers, Hackers & Gamers
  35. 35. Need to Know Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  36. 36. Makers
  37. 37. Need to Know Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  38. 38. Maker Movement
  39. 39. Makers, Crafters, Inventors, Hackers, Scientists and Artists
  40. 40. Maker MovementSubculture representing a technology-based extension ofDIY culture. Engineering-oriented pursuits such aselectronics, robotics, 3-D printing, as well as moretraditional activities such as metalworking, woodworking,and traditional arts and crafts.The subculture stresses new and unique applications oftechnologies, and encourages invention and prototyping.
  41. 41. Maker FaireCelebrate arts, crafts, engineering,science projects and the Do-It-Yourself (DIY) mindset
  42. 42. HACKERS
  43. 43. Need to Know Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  44. 44. HACKATHON
  45. 45. HACKATHONEvent where programmers, graphicdesigners, interface designers, projectmanagers and marketers collaborateintensively on software projects.
  46. 46. Hackerspace Hackerspaces can be viewed as open communitylabs incorporating elements of machine shops,workshops and/or studios where hackers cancome together to share resources and knowledgeto build and make things.[ Many hackerspaces participate in the use anddevelopment of free software, open hardware,and alternative media. They are often physicallylocated in social centers, adult education centers,public schools, or on university campuses, butmay relocate to industrial or warehouse spacewhen they need more room.
  47. 47. Gamers
  48. 48. Need to Know Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  49. 49. Minecrack
  50. 50. Minecraft
  51. 51. Minecraft PE
  52. 52. Wanna Play?
  53. 53. Gamers Disposition They are bottom-line oriented. They understand the power of diversity. They thrive on change. They see learning as fun. They marinate on the "edge."
  54. 54. Summer Games MOOC 2 PartsMulti-player Games June 3-24Immersive Environments July7- 29
  55. 55. CCCSHackathonFALL GamesMOOC
  56. 56. MOOCers,Makers,Hackers &Gamers
  57. 57. Need to Know Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?

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