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Web 2.0 and library 2.0: ... it's okay to play!
An introduction to different Web 2.0 applications and their use in libraries. Presented by Dave Pattern at the CILIPS Centenary Conference on Branch and Group Day which took place on 5 Jun 2008.
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- Slide 1: Web 2.0 & Library 2.0
…it’s okay to play!
Dave Pattern
Library Systems Manager
University of Huddersfield
d.c.pattern@hud.ac.uk
http://slideshare.net/daveyp
- Slide 2: Contents
• Question time!
• Web 2.0
• Web 2.0 example – Flickr
• Library 2.0
• Some Library 2.0 examples…
…which we won’t have time for!
• Play and experimentation
Creative Commons Attribution-Noncommercial-Share Alike 3.0 License
http://creativecommons.org/licenses/by-nc-sa/3.0/
- Slide 3: Question time!
• Do you regularly use
a mobile phone?
http://www.flickr.com/photos/ari/362924278/
- Slide 4: Question time!
• do U snd txt msgz?
http://www.flickr.com/photos/jessicamills/231072148/
- Slide 5: Question time!
• Do you have your
own MP3 player?
http://www.flickr.com/photos/nez/268673268/
- Slide 6: Question time!
• Do have broadband
internet access at
home?
http://www.flickr.com/photos/jacksonlee/6222523/
- Slide 7: Question time!
• Do you have wireless
internet access at
home?
http://www.flickr.com/photos/travelinlibrarian/113353477/
- Slide 8: Question time!
• Do you regularly use
your home PC or
laptop for more than
an hour each
evening?
http://www.flickr.com/photos/richardholden/340601444/
- Slide 9: Question time!
• Do you regularly use
your home PC or
laptop for 2 or 3
hours an evening?
http://www.flickr.com/photos/aaronjacobs/64368770/
- Slide 10: Question time!
• Do have your own
weblog or contribute
to one?
http://www.blogger.com
- Slide 11: Question time!
• Do you regularly read
other peoples
weblogs and/or leave
comments?
http://orweblog.oclc.org/archives/001325.html
- Slide 12: Question time!
• Do you regularly use
Wikipedia?
…or should that be
“Will you admit to
using Wikipedia?”
- Slide 13: Question time!
• Have you ever edited
a page on Wikipedia?
…if not, why not?
- Slide 14: Question time!
• Do you regularly use
instant messaging or
online chat?
– e.g. AIM, Yahoo!
Messenger, MSN,
gTalk, Jabber, ICQ,
Meebo, etc
- Slide 15: Question time!
• Do you have a games
console at home?
http://www.flickr.com/photos/jstar/336785888/
- Slide 16: Question time!
• Do you play games
online and/or visit
virtual worlds?
– e.g. World of Warcraft,
Second Life, etc?
http://www.flickr.com/photos/christajoy42/354580876/
- Slide 18: Web 1.0
- Slide 19: Web 1.0
• Slow access speeds (e.g. dial-up modem)
• Limited availability
• Static web pages
• Little interactivity
• Mostly text …lots and lots of text …on a
grey background!
• Web sites that would only work with one
type of web browser
• The “Read Only Web”
- Slide 20: Web 2.0
• Fast access speeds (e.g. broadband)
• Wide availability (e.g. wireless)
• Dynamic web pages
• High interactivity
• Lots of multimedia
• Web sites that work on many devices
(e.g. PCs, mobile phones, etc)
• The “Read/Write Web”
- Slide 21: Super connected
• Web 1.0 was about connecting computers
– dial-up → ISDN → broadband → wireless
• Web 2.0 is about connecting people
– instant messaging & chat rooms
– Skype & VoIP
– social networking sites
– virtual words (Second Life, Club Penguin, etc)
– communities of common interest
– microblogging (Twitter, etc)
- Slide 22: Some Web 2.0 concepts
• Applications delivered via a web browser
• User participation, empowerment, and
collaboration
• Social networking
• Communities of common interest
• Tagging and folksonomies
• Exploiting and (sometimes freely) sharing
data
• Mashups and other unintended uses
- Slide 23: Two point “Oh”
• Evolutionary rather than revolutionary
- Slide 24: a Web 2.0 example…
- Slide 25: Flickr
- Slide 26: Flickr
- Slide 27: Flickr
- Slide 28: Flickr – image pools
- Slide 29: Flickr - tags
- Slide 30: Flickr - clusters
- Slide 31: Flickr - geotagging
- Slide 32: Flickr – mashups
• Flickr Services API
• Moo cards
• Flickr toys
• Retrievr
• Colr Pickr
- Slide 33: Some facts and figures
• over 2 billion images on Flickr
• 228 million edits on Wikipedia
• 112 million weblogs tracked by Technorati
• 110 million MySpace accounts
• 70 million Facebook accounts
• 24 million books on LibraryThing
• 7.2 million editors on Wikipedia
• 2.4 million Wikipedia articles
- Slide 34: So, who’s doing all this stuff?
- Slide 35: Millennial Generation
• Born 1980s & 1990s
• Grew up with technology and the Web
– “Digital Natives”
• Value the Internet more than television or
radio [1]
• Millennials make up around ¼ of the
entire US population
- Slide 36: Millennial traits
• Content creators
• Format agnostic
• Nomadic usage of technology
• Technology veterans
• Multi-taskers
• Experiential
• Collaborative & social
• High expectations
- Slide 37: UK teens online
• “New research released today by MTV and
Microsoft reveals that young people in the
UK spend 34 hours online each week,
almost the equivalent of an average
working week, with eight in ten 16-24 year
olds (80%) logging on to the internet daily
and claiming that they can’t live without
their computer.”
PublicTechnology.net article (Aug 2007)
- Slide 38: Social networking (UK)
• “More than 90%* of UK teenagers have
used a social networking website and
more than half use them because their
friends do.”
(*93%)
The Guardian: Most teens are MySpacers (May 2007)
- Slide 39: Teens and technology (UK)
• daily mobile phone use is up 58% on 2002
• more than 75% of 11 year olds have their
own TV, games console and mobile phone
• 15% of 13-15 year olds and 7% of 10
year olds have their own webcam
BBC: Britain enjoying 'digital boom' (Aug 2007)
- Slide 40: “social website for over-50s”
- Slide 41: US online demographics
Pew Report: Generations Online (Oct 2007)
- Slide 43: Library 2.0
• “...a loosely defined model for a
modernized form of library service that
reflects a transition within the library
world in the way that services are
delivered to users.
This includes ... an increased flow of
information from the user back to the
library.”
Wikipedia article for “Library 2.0”
- Slide 44: Library 2.0
• Use of “2.0” technologies (blogs, wikis,
RSS feeds, social networking, etc)
• Actively involve users in developments
• User centric initiatives
• “Libraries without walls”
• Delivering services to where you users are
• The “Read/Write Library”
• Liberate your data & make it work harder
- Slide 45: Library 2.0
• Challenges us to:
– be more flexible
– embrace change
– be more willing to take risks
– give library staff the opportunity to play and
experiment with new technologies
– go to where our users are, rather than force
them to come to us
– give our users opportunities to contribute
- Slide 46: Librarian 2.0?
- Slide 47: Wanted: Librarian 2.0
- Slide 48: Some Library 2.0 examples…
…which we don’t really
have time for!
- Slide 49: Topeka and Shawnee County
- Slide 50: Westmont Public Library, Illinois
- Slide 51: Westmont Public Library, Illinois
- Slide 52: Westmont Public Library, Illinois
- Slide 53: Stevens County Rural Library, Washington
- Slide 54: Stevens County Rural Library, Washington
- Slide 55: Flickr – 365 Library Days Project
- Slide 56: Thomas Ford Memorial Library, Illinois
- Slide 57: Thomas Ford Memorial Library, Illinois
- Slide 58: Thomas Ford Memorial Library, Illinois
• “I’ve gotta say folks, video games in
libraries is absolutely what it is cracked up
to be. The fact that it is an excellent way
to meet the cultural needs of our young
patrons was demonstrated to me over and
over by the number of people that came
and their enthusiasm.”
Aaron Schmidt, walking paper
- Slide 59: Thomas Ford Memorial Library, Illinois
- Slide 60: Dance your fines away…
• “Yesterday I had the pleasure of meeting
a teen librarian who keeps Dance Dance
Revolution (DDR) set up all the time so
she can invoke it as need be. For
example, if a teen has overdue books, she
will dance-off against the person, and if
the teen wins, the librarian will waive the
fines.”
The Shifted Librarian: Gaming for Fines (Jan 2007)
- Slide 61: Gwinnett County Public Library
• Rock the Shelves 2005
– www.flickr.com/photos/michaelcasey/sets/632151/
- Slide 62: Hennepin County Library
- Slide 63: Hennepin County Library
- Slide 64: Ann Arbor District Library
- Slide 65: Ann Arbor District Library
- Slide 66: Ann Arbor District Library
- Slide 67: Charlotte & Mecklenburg County Public Library
- Slide 68: Charlotte & Mecklenburg County Public Library
- Slide 69: Hartlepool Borough Council Libraries
- Slide 70: Cheshire Public Library, Connecticut
- Slide 71: Glasgow University Library
- Slide 72: University of Huddersfield, UK
- Slide 73: McCracken County Public Library, Kentucky
- Slide 74: St. Joseph County Public Library, Indiana
- Slide 75: Libraries in Second Life
- Slide 76: Play and
experimentation
- Slide 77: It’s okay to play!
• “We don’t stop playing because we grow
old; we grow old because we stop
playing.”
– attrib: George Bernard Shaw
• 2007 Library & Information Show
Workshop on Library 2.0
– Q: I don’t get paid to play, I get paid to work
– A: So, don’t call it “play”, call it “professional
development”
- Slide 78: Admit it, haven’t you wanted
to do this in your library…
- Slide 79: Huddersfield Public Library
- Slide 80: Somewhere over the rainbow?
- Slide 81: Never judge a book by it’s cover
• “I borrowed a book 3 years ago that had
an orange cover… can I borrow it again?”
- Slide 82: Web 2.0 …Library 2.0 …New Stuff!
• Change is the only constant
• What will happen if we/you don’t “go with
the flow”, evolve, and continually adapt
your services to the needs of all of your
users?
• Is there really such a thing as a librarian
who doesn’t want to learn new things?!?
• Take risks… take the time to play…
think big… and, above all, have fun!
- Slide 83: That’s all Folks! Thank You!
http://slideshare.net/daveyp