Henderson the rain king

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Henderson the rain king

  1. 1. Henderson The Rain King<br />By Saul Bellow<br />
  2. 2. Summary<br />What is a “hero’s journey” and how does it pertain to the main character?<br />Henderson’s evolution of his character throughout the book<br />Examples of similar characters found in the novel with popular movie, television, and other fictional stories.<br />
  3. 3.
  4. 4. The Hero’s Journey Chart<br />
  5. 5. The Hero’s Journey<br />A Hero’s Journey (or monomyth) is a basic pattern found in many narratives from around the world.<br />The series of patterns are Departure, Initiation, and Return.<br />Each pattern contains steps that evolve the character throughout the story. <br />Not every story follows all or the same steps but the series of events are always the same. <br />
  6. 6. Departure<br />The call to adventure is the point in a hero’s life when they are first given notice that everything is going to change, whether they know it or not. <br /> In “Henderson the Rain King”, Henderson’s call was when his housekeeper died, and he realizes that if he dies “there will be nothing left but junk, because nothing will have been and so nothing will be left. While something still is- now! For the sake of all, get out”.<br />Following this, he makes the decision to go to Africa. This is when he decides to “answer the call”.<br />Another important step is finding a supernatural aid/ mentor. This is often someone older, and more experienced than the hero. Who guides the hero through their quest.<br />They often train and prepare the hero before sending them out to finish what they set out to do. <br />Henderson’s mentors were Willatale and Mtalba.<br />Crossing the Threshold: This is when the hero commits to leaving the normal world and entering a new region or condition with unfamiliar rules and virtues. When Henderson makes the decision to separate from his friend Charlie and his wife and hire a new guide named Romilayu to take him as deep into “unfamiliar territory”, this is crossing the threshold.<br />
  7. 7. Initiation<br />Tests, Allies, and Enemies: This is when the hero is tested and sorts out allegiances in the Special World. Henderson was tested by the Prince in a wrestling match which at first, he refused to participate in but later ended up winning. Often the hero fails one or more of these tests, which often occur in threes. Henderson fails to kill off the frogs with his homemade explosive, which ends up breaking the retaining wall that holds the tribe’s water supply. His allies are Romilayu, Mtalba, Willatale, and Dahfu. <br />
  8. 8. The Matrix Example<br />
  9. 9. The Ordinary World<br />
  10. 10. The Call to Adventure<br />
  11. 11. Meeting with the Mentor<br />
  12. 12. Crossing the Threshold<br />
  13. 13. Tests, Allies, and Enemies<br />
  14. 14. Approach<br />
  15. 15. The Reward<br />

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