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Functional Description Presentation Transcript

  • 1. Pong World.
  • 2. Screaming Good Fun :-O
  • 3. Pong World.
  • 4. previously dogolf, dogzie...
  • 5. Kept true to our moto of “keep it simple”
  • 6. Irene
  • 7. Irene
  • 8. Irene
  • 9. Irene
  • 10. “Where you run like a crazy mo-fo to hit the pong...”
  • 11. “Where you run like a crazy mo-fo to hit the pong...”
  • 12. You are the paddle...
  • 13. You Ball Me
  • 14. You Me
  • 15. Ball You Me
  • 16. You Me
  • 17. You Me Ball
  • 18. You run up the paddle moves up... down, the paddle moves down... etc...
  • 19. Lat, Long Lat, Long
  • 20. Theoretical Underpinnings
  • 21. • We’ve change from Dogolf to Pong World • Reasons for doing so: • Keeps with our “keep it simple” mantra. • Easy to Play. • Easy to Understand. • Use a GPS to determine a point of origin. • Use the GPS to determine changes in location • Send details to the game server • Repeat and rinse.
  • 22. Concepts
  • 23. • Erodes the idea that you need to be in the same physical space to play a physical game. • Irene: “The player is reduced to his element: a solid bar”. • With the abstraction of the environment, the local environment brings on a greater meaning. • Irene: “The small screen opens the player to a whole other world.”
  • 24. Design Strategies
  • 25. • Again... Keep the game play simple • Use the server to do the heavy lifting (for example using the server to calculate the distance between two points) • Only use the mobile for game play (use a website for tracking high-scores and for maintaining community)
  • 26. Sneak peak at Web Page interface Elements
  • 27. Avatar
  • 28. Rank
  • 29. Top 5 Scores
  • 30. Friends Scores
  • 31. Game Stats
  • 32. King Pong marcus@schappi.com Marcus www.littlebirdit.com Sydney
  • 33. King Pong marcus@schappi.com Marcus www.littlebirdit.com Sydney
  • 34. Leader Boards
  • 35. Leader Boards Leaders in your area
  • 36. User Scenario