HOW DOES YOUR OWNPERSONAL EXPERIENCE OFCONSUMPTION ILLUSTRATEWIDER PATTERNS ANDTRENDS OF AUDIENCEBEHAVIOUR IN THEINDUSTRY ...
Introduction….   Start of with introducing the question.   State which industry you have studied and    which case study...
Paragraph 1   Start by explain what consumption means and    relate the term back to the case study.   Also explain what...
Paragraph 2   Talk about how the convergences that you    expect in video games is provide to you in the    games you pla...
Paragraph 3   Think about how the developers provide you    with what the user wants.   Sixaxis-PS3   Gibbing   Multip...
Paragraph 4   Describe the trends that you recognise when    thinking about your own game playing    experience.   Expla...
Paragraph 5   Describe the patterns that you recognise when    thinking about your own game playing    experience.   Pat...
Conclusion   Finish off by re-answering the question.   Go over the points you made before.   Use other games as exampl...
Upcoming SlideShare
Loading in …5
×

Experience of consumption

206 views

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
206
On SlideShare
0
From Embeds
0
Number of Embeds
82
Actions
Shares
0
Downloads
1
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Experience of consumption

  1. 1. HOW DOES YOUR OWNPERSONAL EXPERIENCE OFCONSUMPTION ILLUSTRATEWIDER PATTERNS ANDTRENDS OF AUDIENCEBEHAVIOUR IN THEINDUSTRY YOU HAVESTUDIED?
  2. 2. Introduction…. Start of with introducing the question. State which industry you have studied and which case study you have looked at. Briefly answer the question by stating that you will describe in more detail about the trends and patterns you have noticed when playing games.
  3. 3. Paragraph 1 Start by explain what consumption means and relate the term back to the case study. Also explain what is meant by audience behaviour and what relevance it has with the case study.
  4. 4. Paragraph 2 Talk about how the convergences that you expect in video games is provide to you in the games you play. Then relate it back to the case study, for example, more immersive realistic graphics and motion control.
  5. 5. Paragraph 3 Think about how the developers provide you with what the user wants. Sixaxis-PS3 Gibbing Multiplayer Drop in Drop out (No waiting) More realistic game play (Cut Scenes)
  6. 6. Paragraph 4 Describe the trends that you recognise when thinking about your own game playing experience. Explain how trends in the industry such as violence has become more popular. As more games in the industry are becoming more violent. This could also be linked back to paragraph 3.
  7. 7. Paragraph 5 Describe the patterns that you recognise when thinking about your own game playing experience. Patterns in the industry such as more immersive gameplay and better graphics are being include in new games. This could be linked back to Dead Island.
  8. 8. Conclusion Finish off by re-answering the question. Go over the points you made before. Use other games as examples, including the case study to show how trends and behaviours towards games influence personal experience.

×