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Augmented Reality in Education

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Interactive and web-based tools are nothing new when it comes to facilitating higher learning. But as the digital landscape evolves, spawning new trends and technologies, how does that affect ...

Interactive and web-based tools are nothing new when it comes to facilitating higher learning. But as the digital landscape evolves, spawning new trends and technologies, how does that affect engagement within the education sector? Augmented Reality, a technique that overlays content ("augments") onto a real-world physical environment, using tools already available to most students (webcams, microphones and mobile devices) creates a truly interactive experience for the user. Popular examples of augmented reality allows users to virtually try on clothes, play games, find just the right size box to use to mail or scan their location for the nearest pizza joint. By taking this cue from some of the worlds biggest marketers in engaging customers, the same approach can be used to engage students. Experiential and active learning, evolved from the passive experience, can allow students to quite literally reach out and engage with content — thus involving them in a much more visceral level. The more engaged the students become, the more opportunities for them to learn.

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Augmented Reality in Education Presentation Transcript

  • 1. AUGMENTED REALITY: Digital Engagement in Education Shane B. Santiago Phylise H. Banner President, Chief Creative Officer Instructional Design Project Leader SBS Studios American Public University System
  • 2. Keep the Conversation Going #ARinEducation
  • 3. Augmented Reality
  • 4. What is Augmented Reality? • Live or direct view of a physical real-world environment, in 3D whose elements are augmented by virtual or computer-generated images.
  • 5. How does AR work? • Augmented reality superimposes graphics, audio and other enhancements from computer screens to real time environments.
  • 6. How does AR work? • An Augmented reality system generates a composite view for the user which combines the real scene and the virtual scene generated by the computer that then augments the scene with additional information.
  • 7. What can you do with AR? Mobile Tracking Gaming Entertainment Medicine
  • 8. AR Mobile Tracking
  • 9. AR Mobile Tracking
  • 10. AR and Gaming
  • 11. AR and Gaming
  • 12. AR and Gaming
  • 13. AR and Entertainment
  • 14. AR and Entertainment Lg pict will take you to where you want to go to use bar code - YOU NEED TO PRINT OUT- I DIDNT GIVE YOU A BARCODE Sm pict will show you what happens when you use the bar code
  • 15. AR and Entertainment
  • 16. AR and Entertainment Small pict is a tutorial of the AR issue Lg pict takes you to the Esquire link to use barcode and such
  • 17. AR and Entertainment
  • 18. AR and Entertainment
  • 19. AR and Entertainment
  • 20. Augmented Reality: More Examples
  • 21. Augmented Reality: More Examples
  • 22. Augmented Reality: More Examples
  • 23. Augmented Reality: More Examples
  • 24. AR and Medicine
  • 25. AR and Medicine
  • 26. Augmented Reality & GPS
  • 27. Augmented Reality & GPS
  • 28. Augmented Reality & Education Learning styles: Supports the different styles of learning. • Authentic Learning: The ability to add to reality by superimposing virtual aids, will aid in instruction and learning for those disciplines where a speci c elements must be learned and remembered will tremendously enhance vocational studies for those wishing to enter the trades of auto and aviation mechanics, electricians, carpenters, etc. Source - The wiki from Trends in EdTech for “Classroom Learning with AR” (currently) lists the following applications for Augmented Reality in the classroom environment Stop at 2:50!!
  • 29. Augmented Reality & Education pict not a hyperlink • Realistic models: As apposed to the typical 2 dimensional print-based resources, AR technology uses 3D images with the nature of the real world to heighten learning and make models more visible at all angles. Source - The wiki from Trends in EdTech for “Classroom Learning with AR” (currently) lists the following applications for Augmented Reality in the classroom environment
  • 30. Augmented Reality & Education pict not a hyperlink • Engagement/Interactivity: Illustrations in books come to life with AR technology which attracts and captivates readers of all ages. Source - The wiki from Trends in EdTech for “Classroom Learning with AR” (currently) lists the following applications for Augmented Reality in the classroom environment
  • 31. Augmented Textbooks/Magicbooks
  • 32. Augmented Textbooks/Magicbooks
  • 33. Augmented Textbooks/Magicbooks
  • 34. Augmented Reality & Education • Researchers at the Harvard Graduate School of Education, the University of Wisconsin at Madison, and the Teacher Education Program at MIT have developed an augmented reality game designed to teach math, science and literacy skills to middle school students.
  • 35. Augmented Reality & Education Children's 3D modeling workshop
  • 36. Augmented Reality & Education SimSnails
  • 37. Thanks! Questions? #ARinEducation Shane B. Santiago Phylise H. Banner email: shane.santiago@sbsstudios.com email: pbanner@apus.edu twitter: @shanebsantiago twitter: @phylisebanner site: www.sbsstudios.com site: www.apus.edu