Article by John K. Lee and Jeffrey Probert<br />Civilization III and Whole-Class Play in High School Social Studies<br />P...
Underachieving students<br />Engaging the Un-engaged<br /><ul><li>Using a game to grab their interest
Teaching while they play</li></li></ul><li>Game Play<br />Building a New City<br />Western Expansion<br />Manifest Destiny...
Game Play<br />Trading with a Foreign Culture<br />International Trade<br />Alliances & Treaties<br />Diplomacy<br />Cours...
Game Play<br />Declaration of War<br />Spanish American War<br />World War I<br />World War II<br />War<br />Course Conten...
Small number of students per game<br />Necessary Elements<br /><ul><li>Detailed Content Knowledge
Flexibility</li></li></ul><li>Civilization III [Computer Software]. Sparks, MD: FiraxisGames.<br />Lee, J. K. & Probert, J...
Reference List—Images <br />Holton, S. (31 January, 2011). World War I inside my head. Retrieved from http://seanholton.wo...
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Civ3 and Whole-Class Play in High School

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Lee, J. K. & Probert, J. (2010). Civilization III and whole-class play in high school social studies. The Journal of Social Studies Research, 34(1), 1-28.

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Civ3 and Whole-Class Play in High School

  1. 1. Article by John K. Lee and Jeffrey Probert<br />Civilization III and Whole-Class Play in High School Social Studies<br />Presentation by Stephanie Blaher<br />
  2. 2. Underachieving students<br />Engaging the Un-engaged<br /><ul><li>Using a game to grab their interest
  3. 3. Teaching while they play</li></li></ul><li>Game Play<br />Building a New City<br />Western Expansion<br />Manifest Destiny<br />Exploration<br />Course Content<br />=<br />
  4. 4. Game Play<br />Trading with a Foreign Culture<br />International Trade<br />Alliances & Treaties<br />Diplomacy<br />Course Content<br />=<br />
  5. 5. Game Play<br />Declaration of War<br />Spanish American War<br />World War I<br />World War II<br />War<br />Course Content<br />=<br />
  6. 6. Small number of students per game<br />Necessary Elements<br /><ul><li>Detailed Content Knowledge
  7. 7. Flexibility</li></li></ul><li>Civilization III [Computer Software]. Sparks, MD: FiraxisGames.<br />Lee, J. K. & Probert, J. (2010). Civilization III and whole-class play in high school social studies. The Journal of Social Studies Research, 34(1), 1-28.<br />Reference List—Article and Game<br />
  8. 8. Reference List—Images <br />Holton, S. (31 January, 2011). World War I inside my head. Retrieved from http://seanholton.wordpress.com/2011/01/31/world-war-i-inside-my-head.<br />Mac Forensics Lab. (2010). Training. Retrieved from http://www.macforensicslab.com/ProductsAndServices/index.php?main_page=index&cPath=2.<br />Radford University. (2004). Westward Expansion WebQuest. Retrieved fromhttp://www.radford.edu/~sbisset/westward.html.<br />Simone CIMA. (17 October, 2010). Curious about TPACK? Retrieved from http://simonecima.blogspot.com/2010/10/curious-about-tpack.html.<br />Ulmer, G. (25 August, 2010). The Online Investing AI Blog. Retrieved from http://www.onlineinvestingai.com/blog/tag/currencies.<br />University of Connecticut. (2011). Retrieved from http://lc.uconn.edu/communities/exploratory.<br />The Waffler. (16 December, 2010). Flexibility tricks: bending in the wind. Retrieved from http://whitepaintedwoman.wordpress.com/2010/12/16/flexibility-tricks.<br />
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