Prepared by: A sma AL-Otaibi F atimah Al-Qhtani  N ojoom Al-Najam  M anal  Al-khonain  N oor Al-Othaim  H adeel Al-Shabana...
I ntroduction <ul><li>What is autism? </li></ul><ul><li>Language and communication </li></ul><ul><li>Difficulty processing...
Why  Say 2 C  ??
Say 2 C  Scope .. SUMMARY FOR THE DOMAIN OF THE PROJECT
U C D USER-CENTERED DESIGN UCD MODEL System satisfies specified requirements
Use  case   diagram Log In/log out Register Forget the password Control the shape setting  Specialist child Record the ses...
Update the specialist record   Search Delete the child record   View the child record Update the child record Specialist
C LASS  D IAGRAM
ER  Diagram
M ain form I NTERFACE   D ESIGN Log in
M ain registration form
Child  r egistration form
The  S etting form
THE  A NIMATION FORM GO
A ccess child evaluation form
Session  E valuation form Back
Sample  Warning  messages
C ONCLUSION <ul><li>Identify the user‘s needs and requirements.  </li></ul><ul><li>Design the system. </li></ul><ul><li>Th...
Computers do not solve problems   computers carry out solutions, specified by people, to problems.  D. D. Spencer
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Say2C Phase1

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This presentation describes the first phase of the Say2C project, a multimedia system aimed at encouraging vocalization and communication for children with Autism. In this phase, a UCD approach was used to elicit requirements of our Arabic-speaking target population and inform the interaction design of the system.

Published in: Health & Medicine
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Say2C Phase1

  1. 1. Prepared by: A sma AL-Otaibi F atimah Al-Qhtani N ojoom Al-Najam M anal Al-khonain N oor Al-Othaim H adeel Al-Shabanat R awan Al-Sarrani Supervised by Dr. A reej Al-Wabil
  2. 2. I ntroduction <ul><li>What is autism? </li></ul><ul><li>Language and communication </li></ul><ul><li>Difficulty processing and retaining verbal information </li></ul><ul><li>Difficulty understanding: </li></ul><ul><li>Jokes and sarcasm </li></ul><ul><li>Social use of language </li></ul><ul><li>Literal interpretation </li></ul><ul><li>Body language, facial expression and gesture </li></ul><ul><li>Social and emotional </li></ul><ul><li>Difficulty with: </li></ul><ul><li>Friendships </li></ul><ul><li>Managing unstructured part of the day </li></ul><ul><li>Working co-operatively </li></ul>Triad of impairments in people with autism <ul><li>Flexibility of thought (imagination): </li></ul><ul><li>Difficulty with: </li></ul><ul><li>Coping with changes in routine. </li></ul><ul><li>Empathy </li></ul><ul><li>Generalization </li></ul>
  3. 3. Why Say 2 C ??
  4. 4. Say 2 C Scope .. SUMMARY FOR THE DOMAIN OF THE PROJECT
  5. 5. U C D USER-CENTERED DESIGN UCD MODEL System satisfies specified requirements
  6. 6. Use case diagram Log In/log out Register Forget the password Control the shape setting Specialist child Record the session Control the sound setting
  7. 7. Update the specialist record   Search Delete the child record   View the child record Update the child record Specialist
  8. 8. C LASS D IAGRAM
  9. 9. ER Diagram
  10. 10. M ain form I NTERFACE D ESIGN Log in
  11. 11. M ain registration form
  12. 12. Child r egistration form
  13. 13. The S etting form
  14. 14. THE A NIMATION FORM GO
  15. 15. A ccess child evaluation form
  16. 16. Session E valuation form Back
  17. 17. Sample Warning messages
  18. 18. C ONCLUSION <ul><li>Identify the user‘s needs and requirements. </li></ul><ul><li>Design the system. </li></ul><ul><li>The system was designed in a flexible manner to reflect context views . </li></ul>
  19. 19. Computers do not solve problems computers carry out solutions, specified by people, to problems. D. D. Spencer

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