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Informal Learning: Games
and the Life Cycle of a Job
                           Saul Carliner, PhD, CTDP
       Graduate Program in Educational Technology
                                Concordia University
                                    Montreal, Quebec
                           saulcarliner@hotmail.com
                    For a copy of the slides, visit
        http://informallearningbasics.wordpress.com

            © Copyright. Saul Carliner, 2010-2012. All rights reserved.
Question

What do you hope to learn from this
          presentation?
Objectives
 Match generalized learning needs with the
  phases in the life cycle of a job.
 At each phase, assess the extent to which
  that learning occurs formally.
 Describe how games and similar activities
  can support workers in achieving learning
  needs through informal learning.
Let’s go into conceptual
         design mode.
1. Break into small groups.
2. As a group, discuss the design scenarios.
3. One at a time:
  a. Consider:
  – Should you use games or simulations to
     achieve the objectives?
  – If yes, how would you use games or
     simulations?
  a. Then, we will discuss thescenario.
Situation One
You are preparing orientation for new employees in the
New Product Research and Development division of a
medical device manufacturer (which is heavily
regulated by governments and industry associations).
You have specifically been asked to develop an
overview whose objectives are:
Describe the research and development process
Describe the key products produced by this division.
Recall 75 common acronyms used in daily operations.

  Should you use games or simulations to achieve the objectives?
  If yes, how would you use games or simulations?
  Would learners use these resources in formal training programs or more
  independently?
Now, let’s debrief.
 We’ll discuss a scenario.
 Then I’ll present some relevant concepts.
Different phases in the life-
cycle of a job demand different
    approaches to learning.
                    Phases in the Life Cycle of a Job
Orient      Orient      Expand      Build        Help        Update     Help      Prepare
workers     workers     the scope workers’       workers     workers’   workers   workers
to the      to the      of          proficienc deal with skills         choose    for the
technical   values      assignme y               undocu-                career    next job
aspects     and         nts a                    mented                 goals
of a job    culture of  worker                   problems
            the group   can
                        handle
  Prepare workers for a change in policies, processes, or technology.
Consider the challenges and
  opportunities in orientation.
 Two types of orientation.
 Initial training focuses on lower-order thinking skills
  so workers have a basis of knowledge for
  considering higher-order skills.
 Some regulators require testing of basic knowledge.
 Scheduling challenges compromize effectiveness.
                    Phases in the Life Cycle of a Job
Orient      Orient
workers     workers
to the      to the
technical   values
aspects     and
of a job    culture of
            the group
What opportunities might exist
  for integrating games and
 simulations at these phases?
 Orientation to the job Orientation to the
                        organization

           ?                      ?
Consider some learning issues.
       Let’s start with definitions.
Let’s start with basic terms.
 Simulation: Model of the key characteristics
  of an environment.
 Game: A type of interaction in which learners
  experience the consequences of their actions.
 Gaming-simulation: An activity conducted in
  a model of the key characteristics of an
  environment and in which learners experience
  the consequences of their actions.
                        Greenblatt
Some fundamental
characteristics of games from
     which people learn.
    Goal
    Challenge
    “Flow”
Consider this issue.

Would learners use these resources in formal
 training programs or more independently?
Informal learning involves
learner control over aspects
             of:

Process        Location      Purpose (is       Content         Consciousn
(who           (intended for learning is a     (abstract or ess
controls and   learning)     primary or        technical, or (awareness
assesses                     secondary         related to a that learning
the learning                 goal)             practical,      occurred)
process)                                       everyday
                    Colley, H., Hodkinson, P., skill)
                                               & Malcolm, J. (2003). Wihak (2009)
Economics, technology, and
      research evidence drive
   current interest in informal
                 learning.
 Studies show that 56% of work-related learning
  occurs outside of formal contexts (Conference
  Board, 2009)
 Organizations are reducing training
  expenditures (Carliner & Bakir 2010) and
  shifting expenses.
 Belief that informal learning processes can be
  harnessed for learning
 The Internet has generated hybrid forms of
  content that serve many purposes, including
  learning
Some of the propositions
  regarding games suggest
 one of their key benefits is
    in informal learning.
Examples:
Learning strategy through repeated trial-
and-error efforts.
Increased time on task with “optional” tasks
as a result of higher engagement.
Terminology Easily
Common Terms
                          Confuses
                      What They Refer to
Formal learning       Classroom instruction
                      Diploma- and degree programs
                      Certification programs
                      Certificate programs
Informal learning     Programs in which learners define the objectives and determine when they
                      have achieved them.
                      Self-study programs with or without a stated goal
                      Programs offered by arts organizations
                      Formally structured programs, but outside of a school structure and with no
                      formal recognition at the end
Nonformal learning    Programs offered by arts organizations
                      Formally structured programs, but outside of a school structure and with no
                      formal recognition at the end
                      Accidental learning in non-learning contexts
Incidental learning   Accidental learning in non-learning contexts
Self-directed         Self-study programs aiming towards a goal (usually overseen by a tutor and
learning              formalized with a contract)
Ubiquitous learning   Always available learning, especially through social media and mobile
                      devices
                       (If you observe duplication, it’s not an accident.)
For Our Discussion
Term                Use
Formal learning     Instruction in which the instructor or some similar “expert” sets the
                    objectives and determine the requirements for successful completion
Informal learning   (Applies only to the workplace.) Instruction in which some combination
                    of process, purpose, location, content, and consciousness are
                    determined by learners.
Nonformal           Learning that happens incidentally, accidental learning in non-
learning            learning contexts

Incidental          Same as nonformal learning
learning
Self-directed       Self-study programs aiming towards a goal (usually overseen by a
learning            tutor and formalized with a contract)
So what opportunities exist for
      integrating games and
               simulations? to the
 Orientation to the job Orientation
                               organization
  To what extent can these     To what extent do you
   activities facilitate         want to use mediated
   acquisition and recall of     interactions? What
   basic concepts, policies,     messages do these
   and procedures?               convey?
  To what extent can these     To what extent can these
   activities promote            activities facilitate
   independence and              communication in
   engagement in learning        awkward situations?
   when the need for
   feedback, reassurance
   are high, but so is the
Consider these examples.
Orientation to the job Orientation to the
                       organization
Power Hour Challenge: Retailer          Retailer: Turning introductions into a
provides new workers with a simulated   series of “challenges” for which
work environment in which they have     participants receive “badges.” When
to serve a particular number of         learners receive all of the badges
customers and provide them with the     within an established time frame, they
correct service (as defined by a        receive a special “prize.”
protocol) within a given time period.
Situation Two
You have been asked to develop resources that help
assistant managers of a clothing chain who have
satisfactorily passed the 3-month probation expand their
range of responsibilities. The resources should achieve
these objectives:
Given a report providing information on recent sales
and projected shopping trends, order merchandise for
the store.
Given a list of the 50 most common types of customer
situations, autonomously handle situations 16 through
50. (The mastered situations 1 through 15 in basic
training.)
Autonomously handle shoplifting and credit card fraud.
  Should you use games or simulations to achieve the objectives?
  If yes, how would you use games or gaming-simulations?
Learning at later phases.
 Learning needs increasingly individualized.
 Learning typically falls into two categories:
   - Handling less common and more complex situations
   - Handling basic tasks more efficiently
 Research suggests less likely to participate in formal
  learning
 Much learning occurs occurs independently.
          Phases in the Life Cycle of a Job
             Expand the   Build
             scope of     workers’
             assignment   proficienc
             s a worker   y
             can handle
Would learners use these
  resources in formal or
informal learning efforts?
Consider some more
       learning issues.
 When people learn informally, it happens
somewhat haphazardly. Several challenges
                 exist.
Challenge 1: Informal
learners tend to learn on their
 own schedule (but games tend
  Time)
  to     tospeed things up).
 perfor-
 mance




           None                            Extensive

                  Extent of intervention
Challenge 2. Lacking context,
informal learners might reach
    incomplete or incorrect
     conclusions that need
        “unlearning.”




   The McDonald’s Hamburger Makers
As a result, debriefings play
 a central role in clarifying
 the learning from games.
 Facilitating a debriefing informally almost
  contradicts its nature.
 Interactions with other players through
  discussion boards.
 But some teachable moments exist:
  – Hints
  – Revealing the score
So what opportunities exist for
    integrating games and
 simulations at these phases?
 Expand the scope of      Build workers’ proficiency
 assignments a worker can
 handle


             ?                          ?
So what opportunities exist for
    integrating games and
         simulations?
Expand the scope of               Build workers’ proficiency
assignments a worker can
handle
 To what extent can these         To what can learners address
  activities build on existing      their own needs? At their own
  skills and knowledge?             pace?
 How neatly can resources be      To what extent do resources
  integrated into the pressures     promote serendipitous learning?
  of the work environment?          Unconscious learning?
 To what extent can external
  factors define the learning
  agenda?
 To what extent must learners
  complete the external
Consider these examples.
Expand the scope of      Build workers’
assignments a worker can proficiency
handle
Grocer: “Challenges” that     Tamaguchi time manager.
workers take on the point-of-
sale system (that is, cash
register).

Nursing home: Simulation of
life as an 85-year-old.
Situation Three
In response to a change in testing requirements for
driver’s licenses, the Motor Vehicles Administration has
changed all of its tests and related application
procedures. You have been asked to develop training
for all staff whose responsibilities are associated with
testing that achieves these objectives:
Describe the changes in the requirements.
Explain how the changes in requirements affects the
Administration.
Describe in detail how the changes in requirements
affect the departments in which workers work.
Develop new processes to address the changes.
  Should you use games or simulations to achieve the objectives?
  If yes, how would you use games or simulations?
Learning for a skills upgrade.
   External agenda drive the general objectives.
   Objectives require individualized adaption to apply.
    Programs rarely guide this adaptation.
   Motivational issues often affect success technical
    issues.

                 Phases in the Life Cycle of a Job
                                                          Update
                                                         workers’
                                                         skills

Prepare workers for a change in policies, processes, or technology.
Would learners use these
  resources in formal or
informal learning efforts?
Consider some additional
     learning issues.

Particular types of activities are particularly
well-suited to particular types of situations.
Concept: Bloom’s
Taxonomy (the original)

                         Evaluation
                         Synthesis
 Higher order skills
                          Analysis
 Lower-order skills
                       Comprehension
                       Comprehension
                         Knowledge
Several gaming activities
                 promote learning
Type of Activity
                     informally.
                   Phase(s) in the Life Cycle Class of
                                                      Objective(s)
“Board” games       Technical orientation             Lower-order
                    Social orientation
                    Expanding skill base
                    Change initiative
                    Preparing for next job
Case studies        Expanding skill base              Higher-order
                    Expanding scope of assignments
                    Handling un-documented problems
                    Preparing for the next job
“Challenges”        Technical orientation             Lower- and higher-
(webquests)         Expanding skill base              order
                    Choosing next job
Mentors (virtual)   Orientation                       Higher-order
                    Expanding scope of assignment
                    Choosing next job
Consider these additional
         activities.
Type of Activity     Phase(s) in the Life Cycle         Class of
                                                        Objective(s)
Multi-player games   Social orientation                 Higher-order
                     Expanding skill base
                     Handling undocumented challenges
                     Change initiative
Stories (scenario-   Expanding skill base               Higher-order
based games)         Expanding scope of assignments
                     Handling undocumented problems
Trivia games         Technical orientation              Lower-order
                     Expanding skill base
                     Change initiative
Virtual worlds       Social orientation                 Higher-order
                     Expanding scope of assignment
                     Handling undocumented problems
So what opportunities exist for
    integrating games and
         simulations?
Upgrade workers’ skills          Prepare workers for a change
                                 in policies, processes, or
                                 technology.
 To what extent can these activities build on existing skills and
  knowledge?
 How neatly can resources be integrated into the pressures of the
  work environment?
 To what extent can external factors define the learning agenda?
 To what extent must learners complete the external agenda?
 To what extend do the resources let workers tailor the content to
  their own work situations (usually in ways not anticipated by the
  champions of change)?
Consider these examples.
Upgrade workers’ skills         Prepare workers for a
                                change in policies,
                                processes, or technology.
Game-based software             Bank of America, Equal
application training for a      Opportunity Lending
major bank, which resulted      Procedures training. Given
in higher engagement            only documentation, cheat
without sacrificing learning.   sheets, and inspirational
                                quotes, earn a certain
                                amount of commission
                                without violating federal
                                lending laws.
Other phases in the life-cycle of
    a job demand different
   approaches to learning.
                    Phases in the Life Cycle of a Job
Orient      Orient      Expand      Build        Help        Update     Help      Prepare
workers     workers     the scope workers’ workers           workers’   workers   workers
                                    proficien deal with skills          choose    for the
to the      to the      of
                                    cy                                  career    next job
technical   values      assignme                 undocu-                goals
aspects     and         nts a                    mented
of a job    culture of  worker                   problems
            the group   can
                        handle
  Prepare workers for a change in policies, processes, or technology.
Take-Aways
Name one or two insights you will take from
   this presentation to your workplace.




             For a copy of the slides, visit
         http://informallearningbasics.wordpre
                                        ss.com
Learn More about Informal
          Learning
 Cross, J. (2006.) Informal learning: Rediscovering
  the natural pathways that inspire innovation and
  performance. San Francisco, CA: Pfeiffer.
 Enos, M.D., Kehrhahn, M.T., & Bell, A. (2003).
  Informal learning and the transfer of learning:
  How managers develop proficiency.  Human
  Resources Development Quarterly, 14(4), 369-387.
 Marsick, V. & Watkins K. (2001). Informal and
  incidental learning: The new update on adult
  learning theory.  New Directions For Adult and
  Continuing Education, (89), 25-34.
and

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Visuals -september-2012
 

Visuals -serious-games

  • 1. Informal Learning: Games and the Life Cycle of a Job Saul Carliner, PhD, CTDP Graduate Program in Educational Technology Concordia University Montreal, Quebec saulcarliner@hotmail.com For a copy of the slides, visit http://informallearningbasics.wordpress.com © Copyright. Saul Carliner, 2010-2012. All rights reserved.
  • 2. Question What do you hope to learn from this presentation?
  • 3. Objectives  Match generalized learning needs with the phases in the life cycle of a job.  At each phase, assess the extent to which that learning occurs formally.  Describe how games and similar activities can support workers in achieving learning needs through informal learning.
  • 4. Let’s go into conceptual design mode. 1. Break into small groups. 2. As a group, discuss the design scenarios. 3. One at a time: a. Consider: – Should you use games or simulations to achieve the objectives? – If yes, how would you use games or simulations? a. Then, we will discuss thescenario.
  • 5. Situation One You are preparing orientation for new employees in the New Product Research and Development division of a medical device manufacturer (which is heavily regulated by governments and industry associations). You have specifically been asked to develop an overview whose objectives are: Describe the research and development process Describe the key products produced by this division. Recall 75 common acronyms used in daily operations. Should you use games or simulations to achieve the objectives? If yes, how would you use games or simulations? Would learners use these resources in formal training programs or more independently?
  • 6. Now, let’s debrief.  We’ll discuss a scenario.  Then I’ll present some relevant concepts.
  • 7. Different phases in the life- cycle of a job demand different approaches to learning. Phases in the Life Cycle of a Job Orient Orient Expand Build Help Update Help Prepare workers workers the scope workers’ workers workers’ workers workers to the to the of proficienc deal with skills choose for the technical values assignme y undocu- career next job aspects and nts a mented goals of a job culture of worker problems the group can handle Prepare workers for a change in policies, processes, or technology.
  • 8. Consider the challenges and opportunities in orientation.  Two types of orientation.  Initial training focuses on lower-order thinking skills so workers have a basis of knowledge for considering higher-order skills.  Some regulators require testing of basic knowledge.  Scheduling challenges compromize effectiveness. Phases in the Life Cycle of a Job Orient Orient workers workers to the to the technical values aspects and of a job culture of the group
  • 9. What opportunities might exist for integrating games and simulations at these phases? Orientation to the job Orientation to the organization ? ?
  • 10. Consider some learning issues. Let’s start with definitions.
  • 11. Let’s start with basic terms.  Simulation: Model of the key characteristics of an environment.  Game: A type of interaction in which learners experience the consequences of their actions.  Gaming-simulation: An activity conducted in a model of the key characteristics of an environment and in which learners experience the consequences of their actions. Greenblatt
  • 12. Some fundamental characteristics of games from which people learn.  Goal  Challenge  “Flow”
  • 13. Consider this issue. Would learners use these resources in formal training programs or more independently?
  • 14. Informal learning involves learner control over aspects of: Process Location Purpose (is Content Consciousn (who (intended for learning is a (abstract or ess controls and learning) primary or technical, or (awareness assesses secondary related to a that learning the learning goal) practical, occurred) process) everyday Colley, H., Hodkinson, P., skill) & Malcolm, J. (2003). Wihak (2009)
  • 15. Economics, technology, and research evidence drive current interest in informal learning.  Studies show that 56% of work-related learning occurs outside of formal contexts (Conference Board, 2009)  Organizations are reducing training expenditures (Carliner & Bakir 2010) and shifting expenses.  Belief that informal learning processes can be harnessed for learning  The Internet has generated hybrid forms of content that serve many purposes, including learning
  • 16. Some of the propositions regarding games suggest one of their key benefits is in informal learning. Examples: Learning strategy through repeated trial- and-error efforts. Increased time on task with “optional” tasks as a result of higher engagement.
  • 17. Terminology Easily Common Terms Confuses What They Refer to Formal learning Classroom instruction Diploma- and degree programs Certification programs Certificate programs Informal learning Programs in which learners define the objectives and determine when they have achieved them. Self-study programs with or without a stated goal Programs offered by arts organizations Formally structured programs, but outside of a school structure and with no formal recognition at the end Nonformal learning Programs offered by arts organizations Formally structured programs, but outside of a school structure and with no formal recognition at the end Accidental learning in non-learning contexts Incidental learning Accidental learning in non-learning contexts Self-directed Self-study programs aiming towards a goal (usually overseen by a tutor and learning formalized with a contract) Ubiquitous learning Always available learning, especially through social media and mobile devices (If you observe duplication, it’s not an accident.)
  • 18. For Our Discussion Term Use Formal learning Instruction in which the instructor or some similar “expert” sets the objectives and determine the requirements for successful completion Informal learning (Applies only to the workplace.) Instruction in which some combination of process, purpose, location, content, and consciousness are determined by learners. Nonformal Learning that happens incidentally, accidental learning in non- learning learning contexts Incidental Same as nonformal learning learning Self-directed Self-study programs aiming towards a goal (usually overseen by a learning tutor and formalized with a contract)
  • 19. So what opportunities exist for integrating games and simulations? to the Orientation to the job Orientation organization  To what extent can these  To what extent do you activities facilitate want to use mediated acquisition and recall of interactions? What basic concepts, policies, messages do these and procedures? convey?  To what extent can these  To what extent can these activities promote activities facilitate independence and communication in engagement in learning awkward situations? when the need for feedback, reassurance are high, but so is the
  • 20. Consider these examples. Orientation to the job Orientation to the organization Power Hour Challenge: Retailer Retailer: Turning introductions into a provides new workers with a simulated series of “challenges” for which work environment in which they have participants receive “badges.” When to serve a particular number of learners receive all of the badges customers and provide them with the within an established time frame, they correct service (as defined by a receive a special “prize.” protocol) within a given time period.
  • 21. Situation Two You have been asked to develop resources that help assistant managers of a clothing chain who have satisfactorily passed the 3-month probation expand their range of responsibilities. The resources should achieve these objectives: Given a report providing information on recent sales and projected shopping trends, order merchandise for the store. Given a list of the 50 most common types of customer situations, autonomously handle situations 16 through 50. (The mastered situations 1 through 15 in basic training.) Autonomously handle shoplifting and credit card fraud. Should you use games or simulations to achieve the objectives? If yes, how would you use games or gaming-simulations?
  • 22. Learning at later phases.  Learning needs increasingly individualized.  Learning typically falls into two categories: - Handling less common and more complex situations - Handling basic tasks more efficiently  Research suggests less likely to participate in formal learning  Much learning occurs occurs independently. Phases in the Life Cycle of a Job Expand the Build scope of workers’ assignment proficienc s a worker y can handle
  • 23. Would learners use these resources in formal or informal learning efforts?
  • 24. Consider some more learning issues. When people learn informally, it happens somewhat haphazardly. Several challenges exist.
  • 25. Challenge 1: Informal learners tend to learn on their own schedule (but games tend Time) to tospeed things up). perfor- mance None Extensive Extent of intervention
  • 26. Challenge 2. Lacking context, informal learners might reach incomplete or incorrect conclusions that need “unlearning.” The McDonald’s Hamburger Makers
  • 27. As a result, debriefings play a central role in clarifying the learning from games.  Facilitating a debriefing informally almost contradicts its nature.  Interactions with other players through discussion boards.  But some teachable moments exist: – Hints – Revealing the score
  • 28. So what opportunities exist for integrating games and simulations at these phases? Expand the scope of Build workers’ proficiency assignments a worker can handle ? ?
  • 29. So what opportunities exist for integrating games and simulations? Expand the scope of Build workers’ proficiency assignments a worker can handle  To what extent can these  To what can learners address activities build on existing their own needs? At their own skills and knowledge? pace?  How neatly can resources be  To what extent do resources integrated into the pressures promote serendipitous learning? of the work environment? Unconscious learning?  To what extent can external factors define the learning agenda?  To what extent must learners complete the external
  • 30. Consider these examples. Expand the scope of Build workers’ assignments a worker can proficiency handle Grocer: “Challenges” that Tamaguchi time manager. workers take on the point-of- sale system (that is, cash register). Nursing home: Simulation of life as an 85-year-old.
  • 31. Situation Three In response to a change in testing requirements for driver’s licenses, the Motor Vehicles Administration has changed all of its tests and related application procedures. You have been asked to develop training for all staff whose responsibilities are associated with testing that achieves these objectives: Describe the changes in the requirements. Explain how the changes in requirements affects the Administration. Describe in detail how the changes in requirements affect the departments in which workers work. Develop new processes to address the changes. Should you use games or simulations to achieve the objectives? If yes, how would you use games or simulations?
  • 32. Learning for a skills upgrade.  External agenda drive the general objectives.  Objectives require individualized adaption to apply. Programs rarely guide this adaptation.  Motivational issues often affect success technical issues. Phases in the Life Cycle of a Job Update workers’ skills Prepare workers for a change in policies, processes, or technology.
  • 33. Would learners use these resources in formal or informal learning efforts?
  • 34. Consider some additional learning issues. Particular types of activities are particularly well-suited to particular types of situations.
  • 35. Concept: Bloom’s Taxonomy (the original) Evaluation Synthesis Higher order skills Analysis Lower-order skills Comprehension Comprehension Knowledge
  • 36. Several gaming activities promote learning Type of Activity informally. Phase(s) in the Life Cycle Class of Objective(s) “Board” games Technical orientation Lower-order Social orientation Expanding skill base Change initiative Preparing for next job Case studies Expanding skill base Higher-order Expanding scope of assignments Handling un-documented problems Preparing for the next job “Challenges” Technical orientation Lower- and higher- (webquests) Expanding skill base order Choosing next job Mentors (virtual) Orientation Higher-order Expanding scope of assignment Choosing next job
  • 37. Consider these additional activities. Type of Activity Phase(s) in the Life Cycle Class of Objective(s) Multi-player games Social orientation Higher-order Expanding skill base Handling undocumented challenges Change initiative Stories (scenario- Expanding skill base Higher-order based games) Expanding scope of assignments Handling undocumented problems Trivia games Technical orientation Lower-order Expanding skill base Change initiative Virtual worlds Social orientation Higher-order Expanding scope of assignment Handling undocumented problems
  • 38. So what opportunities exist for integrating games and simulations? Upgrade workers’ skills Prepare workers for a change in policies, processes, or technology.  To what extent can these activities build on existing skills and knowledge?  How neatly can resources be integrated into the pressures of the work environment?  To what extent can external factors define the learning agenda?  To what extent must learners complete the external agenda?  To what extend do the resources let workers tailor the content to their own work situations (usually in ways not anticipated by the champions of change)?
  • 39. Consider these examples. Upgrade workers’ skills Prepare workers for a change in policies, processes, or technology. Game-based software Bank of America, Equal application training for a Opportunity Lending major bank, which resulted Procedures training. Given in higher engagement only documentation, cheat without sacrificing learning. sheets, and inspirational quotes, earn a certain amount of commission without violating federal lending laws.
  • 40. Other phases in the life-cycle of a job demand different approaches to learning. Phases in the Life Cycle of a Job Orient Orient Expand Build Help Update Help Prepare workers workers the scope workers’ workers workers’ workers workers proficien deal with skills choose for the to the to the of cy career next job technical values assignme undocu- goals aspects and nts a mented of a job culture of worker problems the group can handle Prepare workers for a change in policies, processes, or technology.
  • 41. Take-Aways Name one or two insights you will take from this presentation to your workplace. For a copy of the slides, visit http://informallearningbasics.wordpre ss.com
  • 42. Learn More about Informal Learning  Cross, J. (2006.) Informal learning: Rediscovering the natural pathways that inspire innovation and performance. San Francisco, CA: Pfeiffer.  Enos, M.D., Kehrhahn, M.T., & Bell, A. (2003). Informal learning and the transfer of learning: How managers develop proficiency.  Human Resources Development Quarterly, 14(4), 369-387.  Marsick, V. & Watkins K. (2001). Informal and incidental learning: The new update on adult learning theory.  New Directions For Adult and Continuing Education, (89), 25-34.
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Editor's Notes

  1. © Copyright. Saul Carliner. 2010. All rights reserved.