1 Intro Object Oriented Programming

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1 Intro Object Oriented Programming

  1. 1. CSE 219 Object oriented Paradigm and Programming By G.SasiKumar., M.E., (Ph.D)., Assistant Professor School of Computing Science and Engineering VIT University 09/04/131 VIT - SCSE
  2. 2.  Instructor  G. Sasi Kumar , sasichief@gmail.com  Venue : SJT – 302  Textbook  K.R. Venugopal, T. Ravishankar, and Rajkumar, "Mastering C++”, Tata McGraw Hill, 2008 .  Requirements  Homework x2 5% (do not copy)  CAT 30%  Quiz & Oral presentation 15%  Final exam 50%
  3. 3. Course Webpage intranet.vit.ac.in https://www.facebook.com/groups/oopskg2013/ Mail: oopskg2013@groups.facebook.com Office: SasiKumar Gurumurthy  SJT -310-A08  mobile:8870919338  g.sasikumar@vit.ac.in
  4. 4. Software 1. System software 2. Application software System software: Directly interacts with the computer system. Operating system, compiler, interpreter are examples for this. Application software: All the programs written by a user with the help of any software is called as application software. 09/04/134 VIT - SCSE
  5. 5. Introduction to Programming Languages The shift in programming language is categorized as following: 1. Monolithic Programming 2. Procedural Programming 3. Structural Programming 4. Object Oriented Programming 09/04/135 VIT - SCSE
  6. 6. Monolithic Programming This programming consists only global data and sequential code. Assembly language and BASIC 09/04/136 VIT - SCSE
  7. 7. Procedural Oriented Programming Mainly comprises of algorithms. FORTRAN and COBOL The important features of Procedural Programming are Emphasis is on doing things (algorithms) Large programs are divided into smaller programs known as functions. Most of the functions share global data Data move openly around the system from function to function Functions transform data from one form to another Employs top-down approach in program design 09/04/137 VIT - SCSE
  8. 8. Structured programming Pascal and C Structured programming is based upon the algorithm rather than data Programs are divided into individual modules that perform different task. Introduction of user defined data types 09/04/138 VIT - SCSE
  9. 9. Object Oriented Programming C++, Smalltalk, Eiffel, Java, C# etc. Object oriented programming is a programming methodology that associates data structures with a set of operators, which act upon it. Depending on the object features supported, the languages are classified into two categories: Object-Based Programming Languages Object-Oriented Programming Languages 09/04/139 VIT - SCSE
  10. 10. Object-based programming languages support encapsulation and object identity without supporting inheritance, polymorphism and message communications. Example ADA. Object – Based language = Encapsulation + Object Identity Object-Oriented Programming Language incorporate all the features of object-based programming languages along with inheritance and polymorphism. Object-oriented programming language = Object Based Language + Polymorphism +Inheritance 09/04/1310 VIT - SCSE
  11. 11. Features of Object oriented Programming Improvement of over the structured programming languages. Emphasis on data rather than algorithm Data is hidden and cannot be accessed by external functions Objects may communicate with each other through functions New data and functions can be easily added whenever necessary Follows bottom –up approach in program design 09/04/1311 VIT - SCSE
  12. 12. Basic concepts of object oriented programming Objects – data and function Classes Data Abstraction : the act of representing essential features without including the background details or explanations. Encapsulation – data and function into a single unit Inheritance Polymorphism Message Passing : It is the process of invoking an operation on an object. Ex: ob.add(50); 09/04/1312 VIT - SCSE
  13. 13. Advantages of OOP Through inheritance we can eliminate redundant (Unnecessary) code and extend the use of existing classes. The principle of data hiding helps for security. It is possible to have multiple objects. It is easy to partition the work in a project based on objects. Object-oriented systems can be easily upgraded from small to large systems. Message passing techniques for communication between objects Code reuse is possible. 09/04/1313 VIT - SCSE
  14. 14. Applications of OOP Real time systems Simulation and modeling Object oriented databases Hypertext and hypermedia AI and expert systems Neural networks and parallel programming Office automation systems CIM / CAM / CAD systems 09/04/1314 VIT - SCSE

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