Teaching And Learning Health Care Practice In Second Life

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This presentation gives a few thoughts and tips for anyone thinking about using Second Life in the education of health professionals such as medical students, nurses and midwives. This comes from my experience as the Lead Midwifery Educator in the Second Life Education New Zealand project in 2009:
http://www.youtube.com/watch?v=Kw-KL-lCesE&playnext_from=TL&videos=1lESBTC_V58&playnext=1

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  • A 3D, real-time, fully interactive, online digital world Multi User Virtual Environment (MUVE) Not a game Open source Imagined, created & owned by its residents An extremely rich virtual environment “ MUVE is currently used as the term to describe a persistent 3D graphical environment accessed over the internet which allows a large number of concurrent users, represented by their avatars to interact synchronously”
  • Teaching And Learning Health Care Practice In Second Life

    1. 1. Teaching & learning health care practice in Second Life Sarah Stewart (Petal Stransky) Otago Polytechnic, Dunedin Creative Commons BY
    2. 2. Petal Stransky Sarah Stewart
    3. 4. What does Second Life offer health care professionals & educators?
    4. 5. Authentic & immersive learning experiences
    5. 6. Safe place to explore clinical scenarios
    6. 7. Imaginative mode of presenting content & information
    7. 8. Access to international community of medical & health educators & researchers
    8. 9. Access to communities of health care consumers Cape Able Island, haven for deaf, hard of hearing & people with disabilities: http://virtualability.org/our_projects.aspx
    9. 10. Questions to ask?
    10. 11. Think about what you want to achieve – can it be better achieved another way?
    11. 12. What resources are already available in Second Life that you can use to reduce costs?
    12. 13. Who can you collaborate with to reduce costs?
    13. 14. How can you share what you develop in order to support other educators?
    14. 15. What about students who do not have access to Internet & computers?
    15. 16. Educational principles to follow
    16. 17. Don’t be ‘seduced’ by technology – keep pedagogy in mind all the time
    17. 18. Don’t lose sight of learning outcomes
    18. 19. Embed Second Life into curriculum
    19. 20. Design comprehensive orientation program
    20. 21. Allow students & staff time to ‘play’ to build confidence & competence
    21. 22. What technology do you need? <ul><li>Decent Internet access </li></ul><ul><li>Quality computers </li></ul><ul><li>Headsets & microphones </li></ul><ul><li>Knowledgeable IT support </li></ul><ul><li>Supportive IT policies </li></ul>
    22. 23. Who do you need in your team? <ul><li>Second Life developer/builder </li></ul><ul><li>Some one with experience of Second Life, how it works & what can be achieved </li></ul><ul><li>Educational </li></ul><ul><li>designer </li></ul><ul><li>Faculty </li></ul><ul><li>champion/s </li></ul>
    23. 24. Second Life Education New Zealand Virtual Birthing Unit & Normal Birth Scenario
    24. 25. <ul><li>http://slenz.wordpress.com </li></ul><ul><li>http://www.youtube.com/watch?v=Kw-KL-lCesE </li></ul><ul><li>http://wikieducator.org/The_virtual_birthing_unit_project </li></ul>
    25. 26. Sarah Stewart [email_address] http://sarah-stewart.blogspot.com Twitter: SarahStewart Skype: sarah.m.stewart

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