CurateGear: Enabling the Curation of Digital Collections January 9, 2013
CurateGear • http://sils.unc.edu/even ts/2012/curategear-2013 • The DigCCurr 2013 Public Symposium presents CurateGear! a highly interactive day-long event focused on digital curation tools and methods. See demonstrations, hear about the latest developments, and discuss application in professional contexts. • CurateGear is an interactive, day-long event focusing on digital curation tools and methods. This event is sponsored by Institute of Museum and Library Services, University of North Carolina at Chapel Hill School of Information and Library Science and The Andrew W. Mellon Foundation.
CurateGear 2013Topics & Speakers • Introduction & Overview • Cal Lee & Helen Tibbo • Curation Needs and Strategies • Carolyn Hank – Dispatches from Blog Purgatory • Seth Shaw – Access to Digital Materials • Repository Management Environments • Mark Evans & Mike Thurman – Safety Deposit Box and Preservica • Mark Matienzo – ArchiveSpace: A Next-Generation Archives Management System • Ryan Scherle – Dryad Repository • Katherine Skinner – MetaArchive Technologies
CurateGear 2013Topics & Speakers • Planning and Assessment • Jon Crabtree – SAFE Archive • David Pearson – Those Mad Men from the Antipodes: Preservation Intent Statements at the National Library of Australia • Jerry McDonough – Game Curation Survey Tool • Nancy McGovern – TRAC Self-Assessment using a Drupal-Based Tool • Characterization and Ingest • Lisa Gregory – Capture INgest CHecksum (CINCH) • Leslie Johnston – Inventory All the Things: LOC Tools for Ingest Workflows • Bill Underwood – Tools for File Format Identification, Validation and Characterization • Courtney Mumma – Tackling File Characterization and Analysis with Archivematica
CurateGear 2013Topics & Speakers • Processing and Information • Barbara Guttman & Doug White – Using Forensic Techniques to add the Cabrinety Collection to the NSRL and Make it Accessible for Researchers • Greg Jansen – Curator’s Workbench • Kam Woods - $ Preserve, Redact, Discard? [P/r/d]: Human- Readable Reporting on Complex Data Sources to Support Data Triage Decisions • Access and User Environments • Chien-Yi Hou & Richard Marciano – Crowdsourcing the Identification of Names in Historical Documents • Trevor Owens – Viewshare.org: A Free Open Platform for Creating Interfaces to Cultural Heritage Collections • Doug Reside & Don Mennerich – Building Digital Archives at New York Public Library • Observations and Implications • Helen Tibbo & Bram van der Werf
Personal Experience • Excellent networking experience • Representatives and librarians present from all over the library community – Special Libraries – Academic Libraries – Digital Libraries – Archives – Library of Congress
Viewshare.org A Free Open Platform forCreating Interfaces to Cultural HeritageCollections • Trevor Owens, Library of Congress • Open Access Digital Library Platform • Free platform for generating and customizing views (interactive maps, timelines, facets, tag clouds) that allow users to experience your digital collections • The intended users of Viewshare are individuals managing and creating access to digital collections of cultural heritage materials. • Open-access, web-based tool – Import – Augment/Describe – Build Interface – Share
Game Curation Survey Tool • Jerry McDonough, University of Illinois • “Preserving Virtual Worlds” http://pvw.illinois.edu/pvw2/ • Identification of significant properties of games and implementing various strategies of preservation • The OAIS Reference Model emphasizes the need for archivists to monitor their designated communitys level of knowledge and their common practices and tools for creating and using digital information. Unfortunately, this model assumes an existing (and relatively well-defined) community of practice which an archive serves, an assumption which is not warranted for a large number of digital repositories. The Preserving Virtual Worlds 2 project has been investigating possible mechanisms for sharing knowledge among game curators, game developers, and gamers as a way of self-organizing a community of practice to support game preservation efforts. This talk will report of the PVW Curation Survey Wiki, an effort to prototype a tool for sharing knowledge