Lottery Final

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    Lottery Final - Presentation Transcript

    1. Virginia Lottery Strategic Recommendations Sara Cobaugh, Meg Ingraham, Krystal Plomatos, Brian Swann & Layne Wilson
    2. Why are we here? To increase Virginia Lottery playership among 18-24 year-olds
    3. Today’s Pick 3 The Role of the Lottery The Relationship with the Target Recommendations
    4. What we did Secondary SWOT Analysis Category Exploration Competitive Analysis
    5. What we did Quantitative Online survey Qualitative In-store observations Retailer interviews Man-on-the-street interviews One-on-one interviews Focus groups
    6. Today’s Pick 3 The Role of the Lottery The Relationship with the Target Recommendations
    7. How does the average person get through a week? smaller, simpler, easier entertainment
    8. Entertainment television video games sudoku poker impulse buys movies blogging youtube shopping crossword puzzles cell phone games reading
    9. the pocket-sized amusement
    10. Today’s Pick 3 The Role of the Lottery The Relationship with the Target Recommendations
    11. Who are we talking to? 18 to 24 year-olds College students
    12. Lottery Lottery Strangers Lovers
    13. How do they differ?
    14. What do they think?
    15. How do they feel?
    16. How do they value $1?
    17. Lottery Lottery Strangers Lovers
    18. Control Risk Lottery Lottery Strangers Lovers
    19. Control Risk Lottery “Just Lottery Strangers Friends” Lovers
    20. Controlled Control Risk Risk Lottery “Just Lottery Strangers Friends” Lovers
    21. controlled risks are liberating
    22. “I don't like to take many risks, so the Lottery is my way of feeling like I'm a ‘little dangerous’ because it's still risk but it's in a controlled environment. ” - Dave, Lottery Player
    23. Play up every little moment.
    24. When do they play? Companion Purchases Gifts Feeling Lucky Big Jackpot
    25. Today’s Pick 3 The Role of the Lottery The Relationship with the Target Recommendations
    26. The Purchase Process AWARENESS CONSIDERATION SHOP PURCHASE
    27. What does the brand mean to them? Now: Awareness of games is high, but target AWARENESS cannot identify a brand personality Next: Create a brand personality that the target can engage with
    28. Meet Val Lucky Optimistic Adventurous Spontaneous
    29. a lotta fun little
    30. How do they consider purchases? AWARENESS Now: The message is not CONSIDERATION placed in media channels that intersect with target Next: Media buys for urban & college radio spots, campus publications
    31. Intersect with them College Newspapers Non-Traditional Radio
    32. How do they shop? AWARENESS CONSIDERATION Now: Sales opportunities limited to two traditional SHOP outlets (gas & groceries) Next: Sell at nontraditional outlets where the target is already in the mindset of having fun
    33. Expand Distribution
    34. How do they finish the sale? AWARENESS CONSIDERATION SHOP Now: Brand personality is surrendered to the Retailer Next: Re-energize the sales PURCHASE force to form a connection with 18-24 year olds
    35. Re-energize your retailers!
    36. The Big Picture AWARENESS Brand Personality Message Intersection CONSIDERATION SHOP Distribution Opportunities Purchase Experience PURCHASE
    37. Budget Breakdown
    38. How will we measure success? Microsite Tracking Study Hits on lottalittlefun.com Increase in sales Photo downloads Increase in brand awareness Increase in frequency of purchase Non-traditional Retailer Feedback Ticket sales Traffic
    39. The winning numbers… 2 1 3 Controlled risks are liberating Pocket-sized Play up every amusement little moment
    40. Dark Horse Advertising break ahead from the pack
    41. Thank You! Sara Cobaugh, Meg Ingraham, Krystal Plomatos, Brian Swann & Layne Wilson
    SlideShare Zeitgeist 2009

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