Interactive Institute Annual Report 2012
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2012 was an exceptionally exciting year at the Interactive Institute. It was the year when we once and for all beat the future visions from science fiction movies and revealed a 5500 year old murder ...
2012 was an exceptionally exciting year at the Interactive Institute. It was the year when we once and for all beat the future visions from science fiction movies and revealed a 5500 year old murder mystery through visualization technology. We brought eye tracking technology to the workshop floor, and with the help of sound design we improved the working environment in an industrial facility.
Our job is to create great user experiences that involve and engage people – no matter if the challenge is to change the way museums communicate science to their visitors or to involve lead users to give companies a competitive advantage. New user experiences can be created in all types of businesses and contexts, which makes imagination and the ability to think new essential to our line of work. This is why we are especially proud to present all the different cases in this annual report, each taking on a different challenge and each working with partner companies from different industries. We enable dialogue between different competencies by developing tools and processes that create transparency and mutual understanding. Welcome to read about this and more in our Annual Report 2012.
Interactive Institute is an experimental IT & design research institute that conducts world-class applied research and innovation. The institute creates groundbreaking user experiences and offers expertise in interaction design, visualization, user behavior, sound design, games and entertainment. Interactive Institute has about 58 employees in Stockholm/Kista (HQ), Piteå, Umeå, Karlstad, Eskilstuna, Norrköping and Gothenburg, and is owned by Swedish ICT.
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