Game-based Learning for Library Instruction

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Presentation given at Towson University's Cook Library in April 2011.

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Game-based Learning for Library Instruction

  1. 1. Sara Arnold-Garza GAME-BASED LEARNING FOR LIBRARY INSTRUCTION
  2. 2. HELLO!
  3. 3. PROFESSIONAL ROLES <ul><li>Professional Communication & Technical Writing, ODU </li></ul><ul><li>Director of Operations, US Vets </li></ul><ul><li>Data Control Specialist, PPGNW </li></ul><ul><li>Library and Information Studies, UT Austin </li></ul>
  4. 4. PROBLEM
  5. 5. SCOPE <ul><li>Students don’ t know what resources are available from their university library. (Atwong and Taylor, 2008) </li></ul><ul><li>Students don’ t know what a database (or other resource) is. (Dunn and Menchaca, 2009) </li></ul><ul><li>Students don’ t know how to search a database (or other resource). (Fister, et al., 2008) </li></ul>
  6. 6. RESEARCH
  7. 7. RESEARCH <ul><li>Lessons Learned: How College Students Seek Information in the Digital Age. (Head & Eisenberg, 2009) </li></ul><ul><li>“ I have used databases but with the help of a reference librarian and I don't remember the names.” ( Currie, L., Devlin, F., Emde, J., & Graves, K. 2010 ) </li></ul><ul><li>“… most did not demonstrate a strong conceptual model of search…” (Holman, 2010) </li></ul><ul><li>Towson LibQUAL+ 2010 </li></ul>
  8. 8. GAME-BASED LEARNING
  9. 9. CATEGORIES <ul><li>Not digital </li></ul><ul><li>Digital, not collaborative </li></ul><ul><li>Collaborative digital games </li></ul>
  10. 10. NOT DIGITAL
  11. 11. DIGITAL, NOT COLLABORATIVE
  12. 12. DIGITAL, NOT COLLABORATIVE <ul><li>Use existing games or build your own </li></ul><ul><ul><li>Quia.com </li></ul></ul><ul><ul><li>Industry Islands </li></ul></ul><ul><ul><li>Library Arcade </li></ul></ul>
  13. 13. COLLABORATIVE DIGITAL GAMES
  14. 14. COLLABORATIVE DIGITAL GAMES <ul><li>Use existing games or build your own </li></ul><ul><ul><li>UNCG Information Literacy Game </li></ul></ul><ul><ul><li>Bibliobouts </li></ul></ul><ul><ul><li>The Defense of Hidgeon: The Plague Years </li></ul></ul>
  15. 15. THE FUTURE
  16. 16. TIPS FOR USE
  17. 17. TIPS FOR USE <ul><li>Integrate with curriculum </li></ul><ul><li>Integrate with messaging/communication </li></ul><ul><li>Involve students </li></ul><ul><li>Have FUN! </li></ul>
  18. 18. USE GAMING FOR LIBRARY INSTRUCTION
  19. 19. REFERENCES <ul><li>Atwong, K., & Taylor, L. (2008). Integrating information literacy into business education: A successful case of faculty-librarian collaboration. Journal of Business & Finance Librarianship , 13 (4), 433 – 448. </li></ul><ul><li>Currie, L., Devlin, F., Emde, J., & Graves, K. (2010). Undergraduate search strategies and evaluation criteria: Searching for credible sources. New Library World , 111 (3/4), 113 – 124. </li></ul><ul><li>Dunn, R. & Menchaca, F. (2009). The present Is another country: Academic libraries, learning technologies, and relevance.  Journal of Library Administration ,  49 (5), 469-479. </li></ul><ul><li>Fister, B., Gilbert, J., & Fry, A. (2008). Aggregated interdisciplinary databases and the needs of undergraduate researchers. portal: Libraries and the Academy, 8 (3), 273-292. </li></ul>
  20. 20. REFERENCES <ul><li>Head, A., Eisenberg, M. (2009). How college students seek information in a digital age, Project Information Literacy Progress Report, University of Washington. </li></ul><ul><li>Holman, L. (2011). Millennial students’ mental models of search: Implications for academic librarians and database developers. The Journal of Academic Librarianship, 37 (1), 19-27. </li></ul><ul><li>Robertson, M. (2008). Identifying digital gaming literature relevant to the library and information science community. Library Student Journal, 4 . Retrieved from http://www.librarystudentjournal.org/index.php/lsj/article/view/97 </li></ul><ul><li>Sugarman, T. & Leach, G. (2005). Play to win! Using games in library instruction to enhance student learning. University Library Faculty Publications. Paper 38. Retrieved from http://digitalarchive.gsu.edu/univ_lib_facpub/38 </li></ul>
  21. 21. THANK YOU! QUESTIONS? <ul><li>http://trunk.ly/librarygames/ </li></ul>

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