Your SlideShare is downloading. ×
100416 gaming   lab seminar
Upcoming SlideShare
Loading in...5

Thanks for flagging this SlideShare!

Oops! An error has occurred.

Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

100416 gaming lab seminar


Published on

Published in: Education
  • Be the first to comment

  • Be the first to like this

No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

No notes for slide


  • 1. Gaming
    - Essays on Algorithmic Culture
    Song, Junho
    Digital Contents Convergence, GSCST, SNU
    16 April 2010
  • 2.
    • Gamic Action, Four Moments
    • 3. Origins of the First-Person Shooter
    • 4. Social Realism
    • 5. Allegories of Control
    • 6. Countergaming
  • Gamic Action, Four Moments
    • Flow
    Photographs  images
    Films moving images
    Video game actions
    (ARG  experience)
    Camera vsjoystic (vs media )
    Image vsaction (vs experience)
    Watching vs doing (vs surprising )
    - Player act <-> Machine act
  • 7. Gamic Action, Four Moments
    • Operator, machine and diegetic, nondiegetic
    Pure Process
    • ambience act
    • 8. ‘Shenmue’
    • move act, fire
    Subjective Algorithm
    • pause, cheats, setup action
    • 9. ‘Warcraft3’, ‘Final Fantasy X’
    • game over, gauge
    (knowing – unknowing)
  • 10. Origins of the First-Person Shooter
    • Subjective Shot
  • Origins of the First-Person Shooter
    • Subjective Shot
    Mental Affect
    - to show the optical perspective of a drugged, drowsy, drunk… intoxicated character
    Detachment or Distancing
    - the feeling of disembodiment
    Criminals and Monsters
    - criminals, monsters or characters deemed inhuman
    - computerized, cybernetic or machinicvision (Terminator, Robocop, Predator)
    cinema, subjective shot  game, FPS
  • 11. Origins of the First-Person Shooter
    • Gamic Vision
    film game
    angle director has complete control over player control
    space build only the portion of the set all frames
    time & space director control & discontinuous player control & continuous
    first-person use it for special occasions use it effectively
  • 12. Social Realism
    • Issues
    - new generation of cyber-warriors ready to fight real foes
    realistic training tools
    - representation  correspondence
    watch play, action
    meaning creation
    Plato Mimesis Aristotle
    • “Realisticness” vs Social Realism
    - realistic narrative and realistic representation
    SOCOM VS. The Sims,
    Unreal Tournament VS. Grand Theft Auto 3
    ※ representation-- chasm --empirical reality
    - realism in the cinema
    “phenomenological qualities” (dirty details, hopeful desires…)  social critique
    Neo-Realism : nonprofessional actors, real life scenery, long takes ….
     social political practice
  • 13. Social Realism
    • “Realisticness” vs Social Realism
    - realism in game
    not just realistic representation, but reflect critically personal drama, everyday..
     ‘reality game’
    • The Congruence Requirement
    - ‘play will become more and more linked to broad social structures of control’
    - protorealism
    - riot game : State of Emergency
    rife with absurdities, brutal realities of urban violence
    marginalized communities(disenfranchised youth, ethnic minorities)
    unbridled anticorporate rebellion
    - EtoyvseToys
    social reality of the gamer  game environment
  • 14. Social Realism
    • Are Military Games Realist?
    - ‘America’s Army’ designed and published by the US Army
    vs realism (direct criticism of current society)
     fun, well designed but not realist
    - ‘Special Force’ released by the Lebanese organization Hizbullah
    - ‘Under Ash’ released by the Syrian publisher Dar Al-Fikr
    social ideology
    • The Affect of the Gamer
    - realism in gaming requires a special congruence
    between the social reality depicted in the game and lived by the player
    - Hollywood filmmaker : representation
    realist filmmaker : social realities
    realist game designer : social realities and correct social milieu
    fidelity of context is key for realism in gaming
  • 15. Allegories of Control
    • Playing the Algorithm
    - ‘Allegorical interpretation is a type of scanning that, moving back and forth across the text…
    - ‘They are structuring absences.’
    - ‘digitization’ of allegorical interpretation
    text  video machine + PC
    - ‘intermedia network’ called by Gene Youngblood
    - Deleuze
    ‘disciplinary societies’ ‘societies of control’
    were characterized by physical semiotic immaterial ones
    signature, document password, computer(networks)
    confinement, enclosure extension of controlled mobility
    - social transformation
    MS call center : from Redmond to Bangalore
    SARS : global medical surveillance system
    military : computer networks  weapons system
  • 16. Allegories of Control
    • Playing the Algorithm
    - film : informatic control is the most important thing (CONTROL)
    representation of political control is eclipsed
    The Wrong Man - Hitchcock, The Killer – John Woo, Bad Boys, Heat….
    conspiracy film
    - video game
    play  play the code of the game
    win  know the system
    interpret  interpret its algorithm (to discover its parallel ‘allegorithm’)
    ex. Sid Meier’s Civilization 3
    - player can execute an algorithm in order to win
    hidden login – its algorithm
    - not sublimating, but making it coterminous with the entire game
  • 17. Allegories of Control
    • A Theory of Pretending
    - definition of allegory
    extended metaphor  enacted metaphor
    - parallelism : actual playing of the game AND the playing of informatics
    - allegory consists of
    NOT a text and another text, BUT an enacted text and another enacted text
  • 18. Countergaming
    • Artist-Made Game Mods
    - video game is modified by
    visual design, rules of the game, software technology
    - spaces to be seen and watched , rather than played
    Brody Condon
    - countercinema
    against the formalist and ideological domination of Hollywood cinema
  • 19. Countergaming
    • Radical Action
    - fiction vs. reality : not a useful classification scheme for gaming
    Conventional video game Countergaming