100416 gaming lab seminar

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Transcript

  • 1. Gaming
    - Essays on Algorithmic Culture
    Song, Junho
    Digital Contents Convergence, GSCST, SNU
    16 April 2010
  • 2.
    • Gamic Action, Four Moments
    • 3. Origins of the First-Person Shooter
    • 4. Social Realism
    • 5. Allegories of Control
    • 6. Countergaming
  • Gamic Action, Four Moments
    • Flow
    Photographs  images
    Films moving images
    Video game actions
    (ARG  experience)
    Camera vsjoystic (vs media )
    Image vsaction (vs experience)
    Watching vs doing (vs surprising )
    Interactivity
    - Player act <-> Machine act
  • 7. Gamic Action, Four Moments
    • Operator, machine and diegetic, nondiegetic
    Diegetic
    Pure Process
    • ambience act
    • 8. ‘Shenmue’
    Play
    • move act, fire
    Operator
    Machine
    Subjective Algorithm
    • pause, cheats, setup action
    • 9. ‘Warcraft3’, ‘Final Fantasy X’
    Code
    • game over, gauge
    Nondiegetic
    (knowing – unknowing)
  • 10. Origins of the First-Person Shooter
    • Subjective Shot
  • Origins of the First-Person Shooter
    • Subjective Shot
    Mental Affect
    - to show the optical perspective of a drugged, drowsy, drunk… intoxicated character
    Detachment or Distancing
    - the feeling of disembodiment
    Criminals and Monsters
    - criminals, monsters or characters deemed inhuman
    Computers
    - computerized, cybernetic or machinicvision (Terminator, Robocop, Predator)
    cinema, subjective shot  game, FPS
  • 11. Origins of the First-Person Shooter
    • Gamic Vision
    film game
    angle director has complete control over player control
    space build only the portion of the set all frames
    time & space director control & discontinuous player control & continuous
    first-person use it for special occasions use it effectively
  • 12. Social Realism
    • Issues
    - new generation of cyber-warriors ready to fight real foes
    realistic training tools
    - representation  correspondence
    watch play, action
    meaning creation
    Plato Mimesis Aristotle
    • “Realisticness” vs Social Realism
    - realistic narrative and realistic representation
    SOCOM VS. The Sims,
    Unreal Tournament VS. Grand Theft Auto 3
    ※ representation-- chasm --empirical reality
    - realism in the cinema
    “phenomenological qualities” (dirty details, hopeful desires…)  social critique
    Neo-Realism : nonprofessional actors, real life scenery, long takes ….
     social political practice
  • 13. Social Realism
    • “Realisticness” vs Social Realism
    - realism in game
    not just realistic representation, but reflect critically personal drama, everyday..
     ‘reality game’ kumawar.com
    • The Congruence Requirement
    - ‘play will become more and more linked to broad social structures of control’
    - protorealism
    - riot game : State of Emergency
    rife with absurdities, brutal realities of urban violence
    marginalized communities(disenfranchised youth, ethnic minorities)
    unbridled anticorporate rebellion
    - EtoyvseToys
    social reality of the gamer  game environment
  • 14. Social Realism
    • Are Military Games Realist?
    - ‘America’s Army’ designed and published by the US Army
    vs realism (direct criticism of current society)
     fun, well designed but not realist
    - ‘Special Force’ released by the Lebanese organization Hizbullah
    - ‘Under Ash’ released by the Syrian publisher Dar Al-Fikr
    social ideology
    • The Affect of the Gamer
    - realism in gaming requires a special congruence
    between the social reality depicted in the game and lived by the player
    - Hollywood filmmaker : representation
    realist filmmaker : social realities
    realist game designer : social realities and correct social milieu
    fidelity of context is key for realism in gaming
  • 15. Allegories of Control
    • Playing the Algorithm
    - ‘Allegorical interpretation is a type of scanning that, moving back and forth across the text…
    - ‘They are structuring absences.’
    - ‘digitization’ of allegorical interpretation
    text  video machine + PC
    - ‘intermedia network’ called by Gene Youngblood
    - Deleuze
    ‘disciplinary societies’ ‘societies of control’
    were characterized by physical semiotic immaterial ones
    signature, document password, computer(networks)
    confinement, enclosure extension of controlled mobility
    - social transformation
    MS call center : from Redmond to Bangalore
    SARS : global medical surveillance system
    military : computer networks  weapons system
  • 16. Allegories of Control
    • Playing the Algorithm
    - film : informatic control is the most important thing (CONTROL)
    representation of political control is eclipsed
    The Wrong Man - Hitchcock, The Killer – John Woo, Bad Boys, Heat….
    conspiracy film
    - video game
    play  play the code of the game
    win  know the system
    interpret  interpret its algorithm (to discover its parallel ‘allegorithm’)
    ex. Sid Meier’s Civilization 3
    - player can execute an algorithm in order to win
    hidden login – its algorithm
    - not sublimating, but making it coterminous with the entire game
  • 17. Allegories of Control
    • A Theory of Pretending
    - definition of allegory
    extended metaphor  enacted metaphor
    - parallelism : actual playing of the game AND the playing of informatics
    - allegory consists of
    NOT a text and another text, BUT an enacted text and another enacted text
  • 18. Countergaming
    • Artist-Made Game Mods
    - video game is modified by
    visual design, rules of the game, software technology
    - spaces to be seen and watched , rather than played
    Brody Condon
    - countercinema
    against the formalist and ideological domination of Hollywood cinema
  • 19. Countergaming
    • Radical Action
    - fiction vs. reality : not a useful classification scheme for gaming
    Conventional video game Countergaming