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C IR C A     S a nne va n d e rBEST PRACTICE           Beek
BEST PRACTICE    TekstUnderstanding product valorisation   within the creative industries
UARUnderstanding product valorization=Value + impactBest Practise - UAR
VERBETER DE BUURTProblematicCreative industries =Arts + economicsBest Practise – Verbeter de Buurt
WII MEDICRomantic perspective•Inherent, internal value•Wow-factor/Eureka-moment•UnmeasurableBest Practise - WiiMedic
Economic perspective:•Monetary value•QuantitativeBest Practise – QR Park reader
LUNARDevelop a model-More realistic-Special dynamics of creativeindustriesBest Practise – Lunar
DROPSTUFFCasestudy:Best Practice Databaseof Virtual PlatformOnline database ofmore than 100 e-cultureprojects/productsBest...
SONORBFunction Best Practices:* Visual examples* Excellent e-cultureproject/products* CommunicateThis is e-culture!Best Pr...
ONE FRAME OF FAMEE-culture =Electronic culture =Cultural and artistic developmentswithin the cultural domainthrough the in...
ArchitectureFilmGamesArt & installationsMobile MediaResearchSocial MediaExhibitsTheaterMusicSocietyHealth CareBest Practis...
THE WATCHERS  Changing definition  1996: E-culture is the end of the divide between        high culture and low culture  1...
IKPODCharacteristics of e-culture:* Multidisciplinar* Cross-over* DynamicBest Practise - Ikpod
KOPPELKIEKBriefing:* Generate a toolkit* With clear criteria* To evaluate value* Of e-culture projects/productsBest Practi...
BIJLMEREUROCentral Question:How to create this toolkit whiletaking in account the specialcharacter of the e-culture sector...
MAPPINGMEDIAFESTIVALSTekst        Questions?
Mediamatic circa presentation - Sanne van der Beek
Mediamatic circa presentation - Sanne van der Beek
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Mediamatic circa presentation - Sanne van der Beek

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How to create an understanding of value in a dynamic and changing sector as e-culture?

Published in: News & Politics, Technology
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Transcript of "Mediamatic circa presentation - Sanne van der Beek"

  1. 1. C IR C A S a nne va n d e rBEST PRACTICE Beek
  2. 2. BEST PRACTICE TekstUnderstanding product valorisation within the creative industries
  3. 3. UARUnderstanding product valorization=Value + impactBest Practise - UAR
  4. 4. VERBETER DE BUURTProblematicCreative industries =Arts + economicsBest Practise – Verbeter de Buurt
  5. 5. WII MEDICRomantic perspective•Inherent, internal value•Wow-factor/Eureka-moment•UnmeasurableBest Practise - WiiMedic
  6. 6. Economic perspective:•Monetary value•QuantitativeBest Practise – QR Park reader
  7. 7. LUNARDevelop a model-More realistic-Special dynamics of creativeindustriesBest Practise – Lunar
  8. 8. DROPSTUFFCasestudy:Best Practice Databaseof Virtual PlatformOnline database ofmore than 100 e-cultureprojects/productsBest Practise - Dropstuff
  9. 9. SONORBFunction Best Practices:* Visual examples* Excellent e-cultureproject/products* CommunicateThis is e-culture!Best Practise – SonorB
  10. 10. ONE FRAME OF FAMEE-culture =Electronic culture =Cultural and artistic developmentswithin the cultural domainthrough the influence of new media and ICTwith a clear social impactBest Practise – One Frame of Fame
  11. 11. ArchitectureFilmGamesArt & installationsMobile MediaResearchSocial MediaExhibitsTheaterMusicSocietyHealth CareBest Practise - Intimacy – Daan Roosgaarde
  12. 12. THE WATCHERS Changing definition 1996: E-culture is the end of the divide between high culture and low culture 1999: E-culture is the opposite of e-commerce 2002: E-culture comes after visual culture and print culture 2003: E-culture is not digitalization; e-culture is online culture 2007: E-culture is an engine of innovation 2008: E-culture is a fully accepted word, like e-mail Mapping, Navigating & Walled Garden (2009)Best Practise – The Watchers
  13. 13. IKPODCharacteristics of e-culture:* Multidisciplinar* Cross-over* DynamicBest Practise - Ikpod
  14. 14. KOPPELKIEKBriefing:* Generate a toolkit* With clear criteria* To evaluate value* Of e-culture projects/productsBest Practise – Koppelkiek
  15. 15. BIJLMEREUROCentral Question:How to create this toolkit whiletaking in account the specialcharacter of the e-culture sector?Best Practise - Bijlmereuro
  16. 16. MAPPINGMEDIAFESTIVALSTekst Questions?
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