Touchscreens for plants and augmented life

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Artist talk at the "Machine Wilderness" ISEA 2012 conference in Albuquerque, New Mexico USA. Connecting projects of the past to my current day artistic practice, being the creation of dynamic interactive augmented reality installations.

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  • Daadwerkelijke opening van guerilla expo in MoMA\n
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  • Touchscreens for plants and augmented life

    1. 1. Sander VeenhofTOUCHSCREENS FOR PLANTS AND AUGMENTED LIFE ISEA2012 Albuquerque “Machine Wilderness”
    2. 2. Unfortunately,missing title & typoin ISEA2012 schedule:
    3. 3. +background: computer science + art academy
    4. 4. exploring the endless possibilities within programmable virtual worlds
    5. 5. virtual “street art” within ABNAMRO HQ in Second Life anno 2008
    6. 6. creating large scale interactive sculptures
    7. 7. NOTHING IS IMPOSSIBLE
    8. 8. SEEKING NEW CHALLENGES
    9. 9. challenge: bringing digital technology and nature together
    10. 10. plant growth as website-traffic statistics per continent
    11. 11. automated greenhouse at Stichting KiK in Kolderveen, NL
    12. 12. graduation project: “publicity plant” living on social media & google
    13. 13. the result ...
    14. 14. visiting the Hortus Botanicus plant doctor for feedback & advice
    15. 15. HIS CONCLUSION: PLANTS ARE NOT ABLE TO HANDLE A 24/7 ECONOMY(THE ONGOING ON AND OFF SWITCHING OF THE LAMP) MY CONCLUSION:
    16. 16. “DIY, plant!”
    17. 17. 17developing a DIY interface to let a plant survive autonomously
    18. 18. infra-red based multi-touch screen for plants 18
    19. 19. 19detection of leaves touching the screen
    20. 20. identifying various interface variations, in order to find20the best one
    21. 21. evolutionary interface design instead of requiring plant change
    22. 22. paralel exploration of interface variations for speeding up 22 research the
    23. 23. plant installed at Verbeeke Foundation Belgium23
    24. 24. Unfortunately, the second hand computer running the touchscreen crashed after just 1 day. The plant had no chance of survival. 24
    25. 25. giving up on plants. Next merger of digital technology and nature: fish!
    26. 26. kids and adults enjoying the “Mind the Fish” installation
    27. 27. enhancing animal life with digital technology - next species: a rabbit
    28. 28. a rabbit was turned into a live augmented reality animation using a bluescreenthe live animation of the rabbit could be viewed in augmented reality
    29. 29. people tookrabbit Tibbaround the world,virtually
    30. 30. not manyrabbits cansay they’vevisited Hawaii,New York andmany morecitiesaround theworld.
    31. 31. Tibb is not the only virtual animal around.This is Don Pigeon, puton San Marco square by Victor de Vries. Don’t botherphotographing those old buildings, they have been documented by thousands of others.Snap a unique picture by shooting yourself standing next to Don Pigeon.
    32. 32. the city of Eindhoven is full of virtual animals since PULS 2010
    33. 33. 33photo opportunity with virtual rhinoceros
    34. 34. there’s no way to stop the virtual manifestations in our public space
    35. 35. this does not only apply to public spaces, but to any kind35 space of
    36. 36. uninvited augmented reality exhibition in the MoMA New Yorkorganised by Mark Skwarek en Sander Veenhof, co-founders of Manifest.AR 36
    37. 37. a parallel virtual show, discoverable through a smartphone only
    38. 38. additional artworks on each of the 6 floors
    39. 39. Tamiko Thiel
    40. 40. Extending the museum with a virtual7th floor
    41. 41. virtual pavilions by several artist groups at the 2011 Venice Biennial
    42. 42. who says virtual art isn’t real because it isn’t tangible?
    43. 43. virtual hallucinating toad colony by Will Pappenheimer
    44. 44. My contribution to the Venice Biennial: a flyer.A statement I fully disagree with, obviously. I see AR as agreat medium, providing new dimensions for artistic
    45. 45. “BiggAR” - worlds’ biggest virtual artworkconsisting of 7.463.185.678 CUBES floating in the skies around the earth
    46. 46. BiggAR in the sky during the ISEA2012 opening speeches
    47. 47. FROM STATIC CUBES IN THE SKY TO“LIVING” CUBE ORGANISMS ON THE GROUND
    48. 48. classic “Game of Life” virtual life simulator 50
    49. 49. AUGME NTED R E OF “GA ALITY VERSIO ME OF N LIFE” GROUP FORMIN OF CUB G AN “O ES RGANIS M”
    50. 50. ORGANGROWIN ISM HAS BEEN G AND EXPAND ING
    51. 51. IN FRONT OF THE ALBUQUERQUE MUSEUMA WHITE AND YELLOW ORGANISM BATTLE FOR OCCUPANCY OF THE VIRTUAL SPACE
    52. 52. SNDRV.NL / ISEA2012

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