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Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
Engaging augmented reality experiences
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Engaging augmented reality experiences

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Introduction to my approach to AR for the #ARsummit London panel on "engaging AR audiences"

Introduction to my approach to AR for the #ARsummit London panel on "engaging AR audiences"

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  • virtuele 7e verdieping toegevoegd op museum\n
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  • Putting a virtual traffic light on a small bike path on the island Terschelling in the Netherlands, was an attempt to trigger the attention cause and effect cycle starting with the most difficult one of the 3: the impact. This light was aiming to be a virtual item capable of having an impact on its local physical surroundings. \n
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  • Transcript

    • 1. #ARsummitSNDRVSANDER VEENHOFaugmented reality artist
    • 2. NOT EXISTING YET..
    • 3. PROVIDE A CONTEXT , CREATE AN EVENT 3
    • 4. 5
    • 5. THE CONSEQUENCES OF “AR” 7
    • 6. MoMA NY - uninvited AR exhibition
    • 7. MoMA NYvirtual 7th floor
    • 8. EXPERIENCING AUGMENTED REALITY AS A SOCIAL EVENT 16
    • 9. WHY NOT WITH 20.000 PEOPLE? 17
    • 10. HOW TO OVERCOME INVISIBILITY? 20
    • 11. 21
    • 12. 23
    • 13. PEOPLE AS PARTICIPANTS -AND- SUBJECT -AND- MEDIUM 25
    • 14. LOWLANDS FESTIVAL - AUGMENTED REALITY SHIRT SAFARI 26
    • 15. MEETYOURSTRANGER IFFR2012 ROTTERDAM
    • 16. OUTDOOR CINEMA WITH VIRTUAL DECORS 28
    • 17. AR GUIDES 31
    • 18. STILL FEELING ALONE, EXPERIENCING AR? 36
    • 19. Augment ItexhibitionStedelijk Museum / Trouw
    • 20. AUGMENTED REALITYINSTRUCTION CUBEFLOATING AROUND YOU
    • 21. DANCE.ARGLOBALLY SYNCHRONIZED DISTRIBUTED CHOREOGRAPY
    • 22. SNDRV.NL 42

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