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Masa Depan dan Teknologi Game
 

Masa Depan dan Teknologi Game

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Membahas mengenai trend game dan masa depan serta teknologi game yang ada disekitar kita. Diberikan pada Workshop Sehari Blender 3D di UKDW Jogja - 10 April 2010.

Membahas mengenai trend game dan masa depan serta teknologi game yang ada disekitar kita. Diberikan pada Workshop Sehari Blender 3D di UKDW Jogja - 10 April 2010.

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    Masa Depan dan Teknologi Game Masa Depan dan Teknologi Game Presentation Transcript

    • Teknologi dan Masa Depan Game
    • WHO AM I?
      WHO AM I?
      • Indie Game Developer
      • Penulis Buku Game
      • Serious Games Activist
      • Digital Music Composer
      • Indonesia Chapter Coordinator for IGDA
      • Ketua Bid. Komunitas & Game MIKTI
      • Ketua Bid. Promosi & Kerjasama JogjaIT
      • Gamer for Life
    • WHO AM I?
    • Kunjungi BLOG saya di:
      www.samuelhenry.com
    • Apa yang mau saya sampaikan?
      • Perubahan Trend Game
      • Dilema Publisher Game
      • Peluang Bisnis Gamedev
      • Teknologi Game
    • VS
    • VS
      • Jumlah User Jutaan
      • Pertumbuhan OK & Stabil
      • Dibuat oleh Studio besar
      • Investasi Sangat Besar
      • Resiko Kegagalan Besar
      • Jumlah User Jutaan
      • Pertumbuhan Fantastis
      • Diawali oleh Studio Kecil
      • Investasi Relatif Kecil
      • Resiko Kegagalan Kecil
    • PC single player
      PC MMO
      PS3 / X360
      Pertumbuhan Bagus
      Semakin Ditinggalkan
      Pertumbuhan Bagus
      PC casual games
      Casual MMO
      Wii, console
      casual games
      Pertumbuhan Tinggi
      Sukses Besar
      Pertumbuhan Bagus
    • Perubahan Trend Game
      • User wanita mencapai 45%
      • Pasar Konsol & MMO naik tajam
      • Booming: Social Gaming!
      • Hardcore game  Niche
      • Publisher MMORPG didominasi
      Korea dan China
      • Recycle Game Jadul  Sukses
      • Game jadi training tools
    • Dilema Publisher Game
      • User mau game gratis
      • Fenomena baru di dunia Game
      • Hardware tidak harus tinggi
      • Tidak harus baca manual
      • Waktu main singkat
      • Adiktif
      • Sumber Income?
    • Micro transactions
    • Virtual Goods
    • Peluang Bisnis Gamedev
      • Game Designer
      • Audio
      • 2D/3D Artist
      • Game Programmer
      • Quality Assurance
      • Gamer  Championship!
      • ???
    • Peluang Bisnis Gamedev
      • Internet  Main Factor
      • Niche Market Potential
      • Start Small – Think Big
      • Game is not only PLAYING
      • Game is for Everyone
    • Teknologi Game
    • Augmented Reality
      New Game Controller
      Advance Game Simulator
    • Virtual Enviroment
    • Re-think your mind in Game World!
      Thanks!
      samuel@samuelhenry.com
      www.samuelhenry.com