Game Design at Parsons Day1

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This is the Introductory presentation for the 1 month Game Design class at Parsons. This is part of the SPACE Summer Intensive program.

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  • Game Design at Parsons Day1

    1. 1. Designing G A M E S ! Parsons Summer 2010 Game Design Simeon Poulin Day One - Introduction
    2. 2. Why Games • Games as... - Interaction - Social Tool - Education - Art/Social Commentary - ...FUN! 2
    3. 3. What Kinds of Games? • Analog (Board/Card Games) • Table-top (Role Playing Games) • Locative Games (Mobile) • Digital - Level Design - 2D Platform - Casual 3
    4. 4. What makes a game? • Concept/Story • Rules • Mechanic • System • Win State 4
    5. 5. How are they Designed? • Concept • Prototype • Test • Refine • Repeat... 5
    6. 6. Concept • What is your game about? • What is the story? • Who is the audience? • Informs the play 6
    7. 7. Prototype • Build it! • Make it lo-fi • Do not spend too much time on this 7
    8. 8. Test • Put it in front of people • Let them play it - do NOT tell them how! • Watch them • Ask them questions • Take Notes 8
    9. 9. Refine • Take feedback from your play-testers and use it to improve the game. - Do your instructions work? - Is it fun? - Did anyone win? 9
    10. 10. Repeat • Iterative Design - Continue to refine - Different testers - Remain open to feedback 10
    11. 11. About Me • Interactive Designer • Graphic Design Background • Advertising/Marketing • Games as Narrative 11
    12. 12. About You • Favorite Game - Why? • Least Favorite Game - Why? • What do you want to learn? • Digital or Analog? 12
    13. 13. Questions? 13

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