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Game Design at Parsons Day1
Game Design at Parsons Day1
Game Design at Parsons Day1
Game Design at Parsons Day1
Game Design at Parsons Day1
Game Design at Parsons Day1
Game Design at Parsons Day1
Game Design at Parsons Day1
Game Design at Parsons Day1
Game Design at Parsons Day1
Game Design at Parsons Day1
Game Design at Parsons Day1
Game Design at Parsons Day1
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Game Design at Parsons Day1

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This is the Introductory presentation for the 1 month Game Design class at Parsons. This is part of the SPACE Summer Intensive program.

This is the Introductory presentation for the 1 month Game Design class at Parsons. This is part of the SPACE Summer Intensive program.

Published in: Education
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  • Transcript

    • 1. Designing G A M E S ! Parsons Summer 2010 Game Design Simeon Poulin Day One - Introduction
    • 2. Why Games • Games as... - Interaction - Social Tool - Education - Art/Social Commentary - ...FUN! 2
    • 3. What Kinds of Games? • Analog (Board/Card Games) • Table-top (Role Playing Games) • Locative Games (Mobile) • Digital - Level Design - 2D Platform - Casual 3
    • 4. What makes a game? • Concept/Story • Rules • Mechanic • System • Win State 4
    • 5. How are they Designed? • Concept • Prototype • Test • Refine • Repeat... 5
    • 6. Concept • What is your game about? • What is the story? • Who is the audience? • Informs the play 6
    • 7. Prototype • Build it! • Make it lo-fi • Do not spend too much time on this 7
    • 8. Test • Put it in front of people • Let them play it - do NOT tell them how! • Watch them • Ask them questions • Take Notes 8
    • 9. Refine • Take feedback from your play-testers and use it to improve the game. - Do your instructions work? - Is it fun? - Did anyone win? 9
    • 10. Repeat • Iterative Design - Continue to refine - Different testers - Remain open to feedback 10
    • 11. About Me • Interactive Designer • Graphic Design Background • Advertising/Marketing • Games as Narrative 11
    • 12. About You • Favorite Game - Why? • Least Favorite Game - Why? • What do you want to learn? • Digital or Analog? 12
    • 13. Questions? 13

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