Storyboard on Computer Simulation firstname.lastname@example.org December 29, 2010 PhD in EducationSpecialization: Educational Technology Educ 7101-2 Diffusion and Integration of Technology in Education
What is Computer Simulation? Computer Simulation is a computer model, or a computational model that is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modeling of many natural systems in physics, astrophysics, chemistry and biology, human systems in economics, psychology, social science, and engineering. (Wikipedia, 2010)
Computer simulators provide hands-on experiments and allowing students the opportunity to observe, manipulate, and investigate phenomena that are normally inaccessible
Reduce barriers for media in the classroom
Provide models for skill learning
Increase content knowledge
Research It all began in the 1960s with Ivan Sutherland of Stanford University experimented with computer graphics and wrote a software program called SketchPad while working toward his doctoral degree making his computer manipulate engineering drawings.
Virtual Reality environments: (1) Total immersion (2) Partial immersion (3) Augmented reality (4) Desktop Development
Implementation in the classroom
Educational games today are designed to teach both standard-based and 21st century skills.
Kids love to be creative with digital images , podcasting, etc.
Enhancing Student Performance
Students learn best by hands-on experiments.
Students have different learning styles and levels.
Students are explorative!
Trial software packages online and classroom
Interviews with vendors and institutions
Virtual classroom for all grade levelsScience classes- modelsBusiness classes
Communication Channel Multi-media
Promoting Computer Simulation in Education Instructors are the most influential adopters for this innovation.
Sierra-Fernandez, J. L., & Perales-Palacios, F. J. (2003). The effect of instruction with computer simulation as a research tool on open-ended problem-solving in a Spanish classroom of 16-year-olds. Journal of Computers in Mathematics and Science Teaching, 22(2), 119-140. Educational Broadcasting Corporation. (2008) Games Central. Retrieved from: http://pbskids.org/cyberchase/games/liquidvolume/
Strangman, N., & Hall, T. (2003). Virtual reality/simulations. Wakefield, MA: National Center on Accessing the General Curriculum. Retrieved [December 19, 2010] from http://aim.cast.org/learn/historyarchive/backgroundpapers/virtual_simula
Wikimedia Foundation, Inc. (2010). Wikipedia Free Encyclopedia. Retrieved from: http://en.wikipedia.org/wiki/Computer_simulation. December 19, 2010.
Woodward, J., Carnine, D., & Gersten, R. A. O. (1988). Teaching problem solving through computer simulation. American Educational Research Journal, 25(1), 72-86.