Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
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Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

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Presentation for the Engagement in the Galleries session at Museums and the Web 2014 in Baltimore, Maryland. Presented on 4 April 2014.

Presentation for the Engagement in the Galleries session at Museums and the Web 2014 in Baltimore, Maryland. Presented on 4 April 2014.

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  • 1. Athens Augmented: Mobile learning for the Parthenon sculptures Shelley Mannion @smannion The British Museum #mw2014 April 4, 2014
  • 2. 18 months 2 projects 1 baby
  • 3. Celebrating Athens
  • 4. Porting a traditional worksheet
  • 5. Gift for Athena
  • 6. Game play AR Self-facilitated Deliver on strategy
  • 7. Pediment Frieze
  • 8. Tested with more than 250 children Informal Frequent Varied techniques Evaluation
  • 9. What did we learn?
  • 10. Analogue versus digital: Technology is exciting and motivating, but it comes with problems.
  • 11. What is the character of your artworks?
  • 12. Children didn’t like ‘broken’ sculptures. Archaeological fragments in Destination Culture by Kirshenblatt-Gimblett
  • 13. Where layers were noticed.
  • 14. Wayfinding: Some clues are more equal than others
  • 15. Working together Big screen does not mean more users Friendship groups Encourage turn-taking
  • 16. Gift for Athena: Children liked linear narrative, but wanted freedom in using game elements.
  • 17. Augmented Reality was ideal, but 3D recognition logistically tricky.
  • 18. We get to see something in the sculptures that other people cannot see. – Elsie (23 Oct 2014)
  • 19. 3D recognition complicated by height, position, lighting, crowding.
  • 20. Challenge of self-facilitation Test to refine wayfinding Separate instructions from content Conceal text and offer drill down for verbal learners
  • 21. Positive reinforcement from game characters
  • 22. Main findings Informal testing Contours of the content Effective clues and cues for wayfinding Collaborative working on tablets Using AR in galleries Designing for self-facilitation