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Kidding Around: Design Activity Results (#mw2012)
Kidding Around: Design Activity Results (#mw2012)
Kidding Around: Design Activity Results (#mw2012)
Kidding Around: Design Activity Results (#mw2012)
Kidding Around: Design Activity Results (#mw2012)
Kidding Around: Design Activity Results (#mw2012)
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Kidding Around: Design Activity Results (#mw2012)

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  • 1. Design activityPart of Kidding Around workshop at MW 2012 in San Diego
  • 2. With your team• Read through your idea cards• Decide which idea you will develop together• Flesh out the idea into a proposal• Think about: – Key learning outcomes – What kinds of technology? Why? – What type of session?
  • 3. Idea 1• British Design for families• Creating an analogue postcard through collaborative design• Making memory through process• Pre-selected assets that can be chosen by individual family members• Scanning or photographing postcard, send out through social media• Contest around best postcards?
  • 4. Idea 2• Book of the Dead for pre-teens• Partner, self-portrait photography• How do you want to be remembered? – How do you want people to see you? – What kinds of objects feed into your identity?• Cameras and printers• Address question of identity
  • 5. Idea 3• British Design for teens• Themes of subversion, tension between history and modernity• Subverting iconic objects to create new objects• Grouping objects by theme• Photography in the gallery, then use Photoshop to create a collage about subversion• Learning: Design process, design inspiration• Personal expression, how imagery was shocking• Create something “shocking”, visual literacy• Cultural identity
  • 6. Idea 4• British Design for families• Bingo card scavenger hunt. Families design for each other. Can collect whole objects or parts of objects (colors, lines, etc.)• Outcome is a printed card• Explore the galleries through the eyes of another family• iPads loaned, used for photography• Share boards with others, competition for best/most interesting board• Winner becomes part of the exhibition• Learning: Close encounter with design, remix the collection, reinventing the space through BINGO

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