1. Gaming and Media Design forLearning 893.628.9B Ryan Schaaf Assistant Professor of Technology, Notre Dame of Maryland University Graduate Faculty, Johns Hopkins University SOE
2. Course Walkthrough• What are the course assignments, expectations, and logistics?
3. Course Description and OverviewThis course provides an overview of the learning theories behindgame and simulation design, and how emerging technologies found inthe commercial gaming arena can be applied for educational effect.The past and present application of virtual environments and 3-Dmodeling in education will be explored, with a view toward theprojected future use of these technologies to engage students intomorrows schools. This course brings together cultural, business,government, and technical perspectives on developing and integratingelectronic gaming techniques and technologies to enhance and enrichlearning. Course participants will develop an understanding of thecurrent trends (technical and sociological) in computer and consolegaming, and what can be learned and applied from the world ofgaming to positively affect teaching and learning.
4. Syllabus• Available by email• Phone conference (by appointment)• No text required• Need access to a computer with admin privileges, MS Office, and the ability to create a multimedia product• Class Website and ELC virtual space• Assignments & Topic Exercises• Due Dates and Deadlines• File Naming