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Michael Ryan
ryaninteractive@gmail.com
@ryaninteractive




       Rock! Paper! iPad!
        Comparing UX Tools on the iPad to Traditional Methods
Benefits of Digital
• Editable

• Reusable elements

• Searchable

• Professional looking artifacts

• Compact

• Creates a record

• Expands your brain

• Easy to share

• Green
The Tasks
• Take notes

• Sketch

• Create prototypes

• Create flow diagrams

• Create affinity diagrams

• Read UX books and articles
Survey
• 44 UX Pros

• 36% have an iPad

• 5/2/11 - 5/6/11

• SurveyMonkey

• iPad only tablet studied

• Whiteboard = Paper
Rock! Paper! iPad!
1. Take Notes
80%



60%



40%



20%



0%
      Daily   Weekly       Rarely   Never

               Frequency
1. Take Notes

Preferred Tools
Rock (PC): Word
Paper: Notebook


                  (Ealanta, 2011)
iPad: Evernote
1. Take Notes

      Preferred Medium
50%



38%



25%



13%



0%
        Rock (PC)     Paper   iPad   Other   N/A
2. Sketch
50%



38%



25%



13%



0%
      Daily    Weekly       Rarely   Never


                Frequency
2. Sketch

Preferred Tools
Rock (PC): Balsamiq Mockups

                              (Anderson, 2011)
Paper: Sketchbook

                    (Robb, 2011)
SketchyPad       Ideas        Sketchpad



           Paper Desk        iDraw      Draft


           SketchBook


           PhotoShop    Penultimate   BoxWave


iPad: Many Apps
iPad: Penultimate
2. Sketch

      Preferred Medium
80%



60%



40%



20%



0%
        Rock (PC)   Paper   iPad   Other   N/A
3. Create Prototypes
50%



38%



25%



13%



0%
        Daily   Weekly       Rarely   Never


                 Frequency
3. Create Prototypes

Preferred Tools
Rock (PC): Axure
Paper: Paper Prototyping

                           (Rivera, Lin, & Iki, 2011)
Omnigraffle   iMockups


                            Keynote


iPad: Various
                                 (Sharps, 2011)
                                 (Seto, 2011)    
                                 (Villamor, 2011)
3. Create Prototypes

      Preferred Medium
90%



68%



45%



23%



0%
        Rock (PC)   Paper    iPad   Other   N/A
4. Create Flow Diagrams
60%



45%



30%



15%



0%
      Daily   Weekly       Rarely   Never



               Frequency
4. Create Flow Diagrams

Preferred Tools
Rock (PC): Visio
Paper: Flipchart/Whiteboard


                              (Gray, Brown, & Macanufo, 2011)
iPad: iThoughts
4. Create Flow Diagrams

      Preferred Medium
80%



60%



40%



20%



0%
        Rock (PC)   Paper   iPad   Other   N/A
5. Create Affinity Diagrams
 60%



 45%



 30%



 15%



 0%
       Daily   Weekly       Rarely   Never


                Frequency
5. Create Affinity Diagrams

Preferred Tools
Rock (PC): Edistorm
Paper: Sticky Notes

                      (Glover, 2011)
iPad: Infinote
5. Create Affinity Diagrams

      Preferred Medium
50%



38%



25%



13%



0%
        Rock (PC)   Paper    iPad   Other   N/A
6. Read UX Books/Articles
 70%



 53%



 35%



 18%



 0%
       Daily   Weekly       Rarely   Never


                Frequency
6. Read UX Books/Articles

Preferred Tools
Rock (PC): Google Reader
Paper: Books and Journals
iPad: Flipboard
6. Read UX Books/Articles

      Preferred Medium
50%



38%



25%



13%



0%
        Rock (PC)   Paper   iPad   Other   N/A
The Winner
You!


Each medium has its own strengths.
       Pick what works.
Rock (PC) is good for...
• "Note taking - quick typing"

• "Prototypes and flowcharts, as they are more complex
  in nature and need complex software to support/
  update"

• "Detail design work and complicated design. It is
  easier to make changes and to keep the design clean"

• "Where you need to reuse elements a lot"

• "When I want to show my work to senior
  management… share my work with remote teams"
Paper is good for...
• "Early diagrams and sketches... because they allow you to
  create your concepts on the fly without having to struggle
  with software"

• "Things that need to be fast, easily discardable /
  changeable"

• "Flow diagrams, prototyping... general analysis. You can get
  your ideas down much more quickly in a format that can be
  viewed... by many - allows for better collaboration"

• "Anything collaborative... all participants can contribute on
  equal ground"

• Reading long form text
iPad is good for...
• "Don't know"

• "Pretending that you are doing something profound when you
  haven't a clue"

• Entertainment: Angry Birds, Netflix, Social Media

• "Sketching on site"

• "Note taking is great on iPad because it's always with me, and I
  can transfer my notes to any computer"

• "Article reading... because I can squeeze it in while waiting for
  meetings to start, on the couch, traveling, etc.

• "...a lot of potential on the research side of our work"
The iPad at 1...




          (Paine, 2011)
Thank you.



             Michael Ryan
             ryaninteractive@gmail.com
             @ryaninteractive
Appendix: References
• Anderson, R. (2011). Review: Balsamiq Mockups. Dreaming in Javascript. Retrieved May 7, 2011, from http://
  dreaminginjavascript.wordpress.com/2008/12/14/review-balsamiq-mockups/

• Ealanta, C. (2011). UX Australia – Wee notepad. Rook in the Garret's Blog. Retrieved May 7, 2011, from http://
  rookinthegarret.wordpress.com/

• Glover, B. (2011). Affinity Diagrams. Fluid. Retrieved May 7, 2011, from http://wiki.fluidproject.org/display/fluid/Affinity
  +Diagrams

• Gray, D., Brown, S., & Macanufo, J. (2010).Gamestorming: A playbook for innovators, rulebreakers, and
  changemakers. Beijing: O'Reilly

• Paine, S. (2011). Baby Sees The iPad Magic. Flickr. Retrieved May 21, 2009, from http://www.flickr.com/photos/
  umpcportal/4581962986/

• Rivera, J., Lin, M., & Ikiz, B. (2011). Paper Prototyping. Team 4. Retrieved May 7, 2011, from http://www.uxbooth.com/
  blog/tools-for-sketching-user-experiences/

• Robb, J. (2011). Tools for Sketching User Experiences. UX Booth. Retrieved May 7, 2011, from http://
  www.uxbooth.com/blog/tools-for-sketching-user-experiences/

• Seto, K. (2011). Sneak peak at our awesome iMockups template for subscribers. Endloop Blog. Retrieved May 7,
  2011, from http://blog.endloop.ca/blog

• Sharps, L. (2011). Using OmniGraffle for iPad as a wireframing tool. The Omni Mouth. Retrieved May 7, 2011, from
  http://www.omnigroup.com/blog/entry/using_omnigraffle_for_ipad_as_a_wireframing_tool_new_video_posted/

• Villamor, C. (2011). How to Create iPad Prototypes Using Keynote for iPad. Cvil.ly. Retrieved May 7, 2011, from http://
  cvil.ly/2010/05/16/creating-ipad-prototypes-on-the-ipad/

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Rock! Paper! iPad! Comparing UX Tools on the iPad to Traditional Methods

  • 1. Michael Ryan ryaninteractive@gmail.com @ryaninteractive Rock! Paper! iPad! Comparing UX Tools on the iPad to Traditional Methods
  • 2.
  • 3. Benefits of Digital • Editable • Reusable elements • Searchable • Professional looking artifacts • Compact • Creates a record • Expands your brain • Easy to share • Green
  • 4. The Tasks • Take notes • Sketch • Create prototypes • Create flow diagrams • Create affinity diagrams • Read UX books and articles
  • 5. Survey • 44 UX Pros • 36% have an iPad • 5/2/11 - 5/6/11 • SurveyMonkey • iPad only tablet studied • Whiteboard = Paper
  • 7. 1. Take Notes 80% 60% 40% 20% 0% Daily Weekly Rarely Never Frequency
  • 10. Paper: Notebook (Ealanta, 2011)
  • 12. 1. Take Notes Preferred Medium 50% 38% 25% 13% 0% Rock (PC) Paper iPad Other N/A
  • 13. 2. Sketch 50% 38% 25% 13% 0% Daily Weekly Rarely Never Frequency
  • 15. Rock (PC): Balsamiq Mockups (Anderson, 2011)
  • 16. Paper: Sketchbook (Robb, 2011)
  • 17. SketchyPad Ideas Sketchpad Paper Desk iDraw Draft SketchBook PhotoShop Penultimate BoxWave iPad: Many Apps
  • 19. 2. Sketch Preferred Medium 80% 60% 40% 20% 0% Rock (PC) Paper iPad Other N/A
  • 20. 3. Create Prototypes 50% 38% 25% 13% 0% Daily Weekly Rarely Never Frequency
  • 23. Paper: Paper Prototyping (Rivera, Lin, & Iki, 2011)
  • 24. Omnigraffle iMockups Keynote iPad: Various (Sharps, 2011) (Seto, 2011)     (Villamor, 2011)
  • 25. 3. Create Prototypes Preferred Medium 90% 68% 45% 23% 0% Rock (PC) Paper iPad Other N/A
  • 26. 4. Create Flow Diagrams 60% 45% 30% 15% 0% Daily Weekly Rarely Never Frequency
  • 27. 4. Create Flow Diagrams Preferred Tools
  • 29. Paper: Flipchart/Whiteboard (Gray, Brown, & Macanufo, 2011)
  • 31. 4. Create Flow Diagrams Preferred Medium 80% 60% 40% 20% 0% Rock (PC) Paper iPad Other N/A
  • 32. 5. Create Affinity Diagrams 60% 45% 30% 15% 0% Daily Weekly Rarely Never Frequency
  • 33. 5. Create Affinity Diagrams Preferred Tools
  • 35. Paper: Sticky Notes (Glover, 2011)
  • 37. 5. Create Affinity Diagrams Preferred Medium 50% 38% 25% 13% 0% Rock (PC) Paper iPad Other N/A
  • 38. 6. Read UX Books/Articles 70% 53% 35% 18% 0% Daily Weekly Rarely Never Frequency
  • 39. 6. Read UX Books/Articles Preferred Tools
  • 41. Paper: Books and Journals
  • 43. 6. Read UX Books/Articles Preferred Medium 50% 38% 25% 13% 0% Rock (PC) Paper iPad Other N/A
  • 45. You! Each medium has its own strengths. Pick what works.
  • 46. Rock (PC) is good for... • "Note taking - quick typing" • "Prototypes and flowcharts, as they are more complex in nature and need complex software to support/ update" • "Detail design work and complicated design. It is easier to make changes and to keep the design clean" • "Where you need to reuse elements a lot" • "When I want to show my work to senior management… share my work with remote teams"
  • 47. Paper is good for... • "Early diagrams and sketches... because they allow you to create your concepts on the fly without having to struggle with software" • "Things that need to be fast, easily discardable / changeable" • "Flow diagrams, prototyping... general analysis. You can get your ideas down much more quickly in a format that can be viewed... by many - allows for better collaboration" • "Anything collaborative... all participants can contribute on equal ground" • Reading long form text
  • 48. iPad is good for... • "Don't know" • "Pretending that you are doing something profound when you haven't a clue" • Entertainment: Angry Birds, Netflix, Social Media • "Sketching on site" • "Note taking is great on iPad because it's always with me, and I can transfer my notes to any computer" • "Article reading... because I can squeeze it in while waiting for meetings to start, on the couch, traveling, etc. • "...a lot of potential on the research side of our work"
  • 49. The iPad at 1... (Paine, 2011)
  • 50. Thank you. Michael Ryan ryaninteractive@gmail.com @ryaninteractive
  • 51. Appendix: References • Anderson, R. (2011). Review: Balsamiq Mockups. Dreaming in Javascript. Retrieved May 7, 2011, from http:// dreaminginjavascript.wordpress.com/2008/12/14/review-balsamiq-mockups/ • Ealanta, C. (2011). UX Australia – Wee notepad. Rook in the Garret's Blog. Retrieved May 7, 2011, from http:// rookinthegarret.wordpress.com/ • Glover, B. (2011). Affinity Diagrams. Fluid. Retrieved May 7, 2011, from http://wiki.fluidproject.org/display/fluid/Affinity +Diagrams • Gray, D., Brown, S., & Macanufo, J. (2010).Gamestorming: A playbook for innovators, rulebreakers, and changemakers. Beijing: O'Reilly • Paine, S. (2011). Baby Sees The iPad Magic. Flickr. Retrieved May 21, 2009, from http://www.flickr.com/photos/ umpcportal/4581962986/ • Rivera, J., Lin, M., & Ikiz, B. (2011). Paper Prototyping. Team 4. Retrieved May 7, 2011, from http://www.uxbooth.com/ blog/tools-for-sketching-user-experiences/ • Robb, J. (2011). Tools for Sketching User Experiences. UX Booth. Retrieved May 7, 2011, from http:// www.uxbooth.com/blog/tools-for-sketching-user-experiences/ • Seto, K. (2011). Sneak peak at our awesome iMockups template for subscribers. Endloop Blog. Retrieved May 7, 2011, from http://blog.endloop.ca/blog • Sharps, L. (2011). Using OmniGraffle for iPad as a wireframing tool. The Omni Mouth. Retrieved May 7, 2011, from http://www.omnigroup.com/blog/entry/using_omnigraffle_for_ipad_as_a_wireframing_tool_new_video_posted/ • Villamor, C. (2011). How to Create iPad Prototypes Using Keynote for iPad. Cvil.ly. Retrieved May 7, 2011, from http:// cvil.ly/2010/05/16/creating-ipad-prototypes-on-the-ipad/