Serious Play
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Framework for gamified enterprise systems

Framework for gamified enterprise systems

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Serious Play Presentation Transcript

  • 1. Serious Play 1
  • 2. Real Life vs Games 2
  • 3. Unscructured 3
  • 4. Engagement Robbie Cooper - Immersion 4
  • 5. Flow 5
  • 6. Definition The use of game elements and game design techniques in non-game contexts. 6
  • 7. Elements 7
  • 8. Systems 8
  • 9. Fun 9
  • 10. Surprise 10
  • 11. Fun? 11
  • 12. 4 Kinds 12
  • 13. Pyramid of Elements 13
  • 14. Dynamics Hidden Structure Cohesion Constraints Progression Emotions Relationships Narrative 14
  • 15. Mechanics Challenges Acquisition Chance Rewards Competition Transactions Cooperation Turns Feedback Win States Resource 15
  • 16. ComponentsAchievement Social LeaderboardBoss Fights Combat Quests Collections Gifting Teams Avatars Levels Goods Badges Points 16
  • 17. Points (PBL Model)Keep Score ProgressWin State Data (Metrics)Rewards Fungible (tradable)Feedback 17
  • 18. Badges (PBL Model)Achievement FlexibilityNarrative/Style CollectionCredentials MotivateSignals Status Drives Behavior 18
  • 19. Leaderboards (PBL Model)Rankings Feedback 19
  • 20. Fold.it, Deloitte, Plantville 20