• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Method  Card

Method Card






Total Views
Views on SlideShare
Embed Views



2 Embeds 8

http://rway12024-efd.blogspot.com 6
http://www.slideshare.net 2



Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
Post Comment
Edit your comment

    Method  Card Method Card Presentation Transcript

    • Method Card Try U9718053- 張駿
    • Scenario Testing
      • HOW:
      • Show users a series of cards depicting possible future scenarios and invite them to share their reactions.
      • WHY:
      • Useful for compiling a feature set within a possible context of use as well as communicating the value of a concept to clients .
      • depict 描述 ; 描寫
      • scenario 情境
      • compile 彙編 ; 編輯
      • client 委託人 ; 顧客 , 客戶
    • Role-Playing
      • HOW:
      • Identify the stakeholders involved in the design problem and assign  those roles to member of the team.
      • WHY:
      • By enacting the activities within a real or imagined context, the team can trigger empathy for actual users and raise other relevant issues.
      • stakeholder
      • 賭金保管人,在此指利益相關者
      • trigger 扳機 ; 能引起反應的刺激物
    • Experience Prototype
      • HOW:
      • Quickly prototype a concept using available materials and use it in order to learn from a simulation of the experience using the product.
      • WHY:
      • This is useful for revealing unanticipated issues or needs, as
      • well as evaluating ideas.
      • prototype 原型 ; 標準 ; 模範
      • simulation 偽裝 ; 模仿
      • unanticipated 意料之外的
      • evaluate 對 ... 評價 ; 評估
    • Quick-and-Dirty Prototyping
      • HOW:
      • Using any materials available, quickly assemble possible forms or interactions for evaluation.
      • WHY:
      • This is a good way to communicate a concept to the team and evaluate how to refine the design.
      • assemble 組合 ; 召集 , 集合
      • interaction 相互影響 ; 互動
      • evaluation 評價 ; 評估
      • refine 改善 ; 精製
    • Empathy Tools
      • HOW:
      • Use tools like clouded glasses and weighted gloves to experience processes as though you yourself have the abilities of different users.
      • WHY:
      • This is an easy way to prompt an empathic understanding for users with disabilities or special conditions.
      • prompt 引起 , 激起
      • disability 殘疾 , 殘障
    • Scale Modeling
      • HOW:
      • Use scaled , generic architectural model components to design spaces with the client, team, and/or users.
      • WHY:
      • This spatial prototyping tool provides a way to raise issues and respond to the underlying needs of different stakeholders.
      • scale 刻度 ; 尺度 ; 刻度尺
      • modeling 製作模型;立體感
      • generic 一般的 , 總稱的
      • underlying 含蓄的 ; 潛在的
    • Scenarios
      • HOW:
      • illustrate a character-rich story line describing the context of use for a product or service.
      • WHY:
      • This process helps to communicate and test the essence of a design idea within its probable context of use. It is especially useful for the evaluation of service concepts.
      • essence 本質
    • Predict Next Year's Headlines
      • HOW:
      • invite clients to project their company into the future, identifying how they want to develop and sustain customer relationships.
      • WHY:
      • Based on customer-focused research, these predictions can help clients to define which design issues to pursue in product development.
      • prediction 預言
    • Bodystorming
      • HOW :
      • Set up a scenario and act out roles. with or without props . focusing on the intuitive responses prompted by the physical enactment .
      • WHY:
      • This method helps to quickly generate and test many context- and behavior-based concepts.
      • prop 支撐物 ; 道具
      • intuitive 直覺的 ; 有直覺力的
      • enactment 法規 , 條例
    • Informance
      • HOW:
      • Act out an " informative performance" scenario by role-playing insights or behaviors that you have witnessed or researched.
      • WHY:
      • This is a good way to communicate an insight and build a shared understanding of a concept and its implications.
      • informative 情報的
      • insight 洞察力 , 眼光
      • implication 影響 ; 涉及 ; 捲入
    • Behavior Sampling
      • HOW:
      • Give people a pager or phone and ask them to record and evaluate the situation they are in when it rings.
      • WHY:
      • This is useful way to discover how products and services get integrated into people's routines in unanticipated ways.
      • integrate 使成一體 , 使結合 , 使合併
    • Try It Yourself
      • HOW·:
      • Use the product or prototype you are designing.
      • WHY:
      • Trying the product being designed prompts the team to appreciate the experience the actual users might have.
    • Paper Prototyping
      • HOW:
      • Rapidly sketch, layout, and evaluate interaction design concepts for basic usability .
      • WHY:
      • This is good way to quickly organize, articulate , and visualize interaction design concepts.
      • usability 可用 ; 合用 ; 可用性
      • articulate 表達得清楚有力的
      • visualize 使形象化 ; 想像 ; 設想
    • Be Your Customer
      • HOW:
      • Ask the client to describe outline, or enact their typical customer's experience.
      • WHY :
      • This is a helpful way to reveal the client's perceptions of their customer and provide an informative contrast to actual customer experiences.
      • perception 觀念 ; 看法
      • contrast 對比 , 對照
    • THE END
      • method card - try