TU/e > ID
                    Entertainment > Play


Sunday, June 21, 2009
Entertainment is an event, performance, or activity designed to give pleasure to an
       audience (although, for example...
Sunday, June 21, 2009
Sunday, June 21, 2009
< Health                                                                              Work >




      Domain Entertainmen...
Sunday, June 21, 2009
If
    We learn best by playing,

    Then
    We need lifelong kindergarten.
Sunday, June 21, 2009
The Boundaries between Education, Work
        and Play will increasingly vanish.
        This will have a profound effect...
Sunday, June 21, 2009
What kinds of Play are
          emerging from hybrids of
          old and new media?

Sunday, June 21, 2009
What is the true connotation of interactivity
    in the 21st century?
    Can we intensify interactivity by means of
    ...
How can we design play
          Into tomorrow’s learning?


Sunday, June 21, 2009
Nintendo, id Software, Lego, and several other
                        cutting-edge entertainment (>play) companies
      ...
A Question, B Mantra:...



Sunday, June 21, 2009
What kind of intelligent system will
              prove to be a true companion and friend?
Sunday, June 21, 2009
What kind of intelligent system will
              prove to be a true companion and friend?
Sunday, June 21, 2009
What kind of intelligent system will
              prove to be a true companion and friend?
Sunday, June 21, 2009
Project: Design a Friend.
                        Internalize the task,
                        Internalize the product,
 ...
If/Then also refers to the need to customize
                        a given product or set of rules. Can a product
      ...
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Technical University Eindhoven: 1st Vision lecture - September2006

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Between 2006 and 2008 I was Domain Manager for Domain Play at the Technical University in Eindhoven. This domain, one of the four domains in the Bachelor's phase (health, home, work and play), used to be called Domain Entertainment. I set up a new programme and, together with the team of lecturer-coaches, I developed a series of new projects, workshops and lectures. The faculty board allowed me to rename the Domain and redefine the thematical point of departure. This lecture was one of three presentations meant to elucidate my ideas and curricular strategy. This lecture was the first of a series of four, given in September 2006.

Published in: Design, Technology, Education
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Technical University Eindhoven: 1st Vision lecture - September2006

  1. 1. TU/e > ID Entertainment > Play Sunday, June 21, 2009
  2. 2. Entertainment is an event, performance, or activity designed to give pleasure to an audience (although, for example, in the case of a computer game the "audience" may be only one person). Recreation, play, reading, and art appreciation are not generally regarded as entertainment but rather as recreation because entertainment generally requires the supplier of the performance to be visible to the viewer, with the exception of computer games. Play is amusing interaction with people, animals, or toys, often in the context of learning or recreation. Some play has clearly defined goals and is called a game, some play has no such goal and is unrestrained.As a theoretical concept, play is notoriously difficult to tightly define. Rather than having a single meaning, play is best seen as descriptive of a range of activities that can be ascribed to both humans and non-humans. (source: Wikipedia) Sunday, June 21, 2009
  3. 3. Sunday, June 21, 2009
  4. 4. Sunday, June 21, 2009
  5. 5. < Health Work > Domain Entertainment > Play Antoine Adamowicz - Wouter Baars - Emilia Barakova - Tilde Bekker - Tristan Frencken - Marc Geilen - Ann de Gersem - Heleen van Heel -Maxine Kennedy - Rob van Kranenborg - Hans Leeuw - Bert Lonsain - Joris Maas - Dirk van den Mortel - David Morgan - Matthias Rauterberg - Ronald van Tienhoven (dm) - Ellen Ras - Monique Segers (pm) - Christoph Seyferth - Peter Verbeek Sunday, June 21, 2009
  6. 6. Sunday, June 21, 2009
  7. 7. If We learn best by playing, Then We need lifelong kindergarten. Sunday, June 21, 2009
  8. 8. The Boundaries between Education, Work and Play will increasingly vanish. This will have a profound effect on man’s physical and mental well-being. Sunday, June 21, 2009
  9. 9. Sunday, June 21, 2009
  10. 10. What kinds of Play are emerging from hybrids of old and new media? Sunday, June 21, 2009
  11. 11. What is the true connotation of interactivity in the 21st century? Can we intensify interactivity by means of the intelligent products we intend to design? Will we be able to stretch its meaning towards enhanced and intensified ways of social and cultural exchange? Sunday, June 21, 2009
  12. 12. How can we design play Into tomorrow’s learning? Sunday, June 21, 2009
  13. 13. Nintendo, id Software, Lego, and several other cutting-edge entertainment (>play) companies are increasingly asking for active participants, not for consumers. More and more there will be an ongoing input and output, made possible with open platforms, open code, and flexible protocols. The product’s history will become the history of exchange between developer and user. In fact, the user will become a developer. Sunday, June 21, 2009
  14. 14. A Question, B Mantra:... Sunday, June 21, 2009
  15. 15. What kind of intelligent system will prove to be a true companion and friend? Sunday, June 21, 2009
  16. 16. What kind of intelligent system will prove to be a true companion and friend? Sunday, June 21, 2009
  17. 17. What kind of intelligent system will prove to be a true companion and friend? Sunday, June 21, 2009
  18. 18. Project: Design a Friend. Internalize the task, Internalize the product, because you should want to live with it. Sunday, June 21, 2009
  19. 19. If/Then also refers to the need to customize a given product or set of rules. Can a product be the true extension of one’s specific needs and wishes? Does intelligence lie in the eye of the active, discerning and critical beholder? Sunday, June 21, 2009
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