3.masterclass Society30 & Organization30
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3.masterclass Society30 & Organization30

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Masterclass for Society30 community members:

Masterclass for Society30 community members:
"people and the organization30".
Utrecht, The Netherlands. June 2011.

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3.masterclass Society30 & Organization30 Presentation Transcript

  • 1. MASTERCLASS SOCIETY30
    JUNE 2011:
    ORGANIZATIONS & PEOPLE
    in SOCIETY30.
  • 2. 12.000 + downloads
    3.200 tradtioneelverkocht
    VALUE
    NETWORK
    22 RETWEETS
    19.000 CONTACTS
  • 3. DIALOGUE
    ACCESS
    RISK
    BENEFITS
    TRANSPARANCY
    DART MODEL.
    DEVELLOPMENT
    THE BOOK!
    1.0 2.0 3.0
    MASS CO-CREATION COLLABORATIVE
    CUSTOMIZATION PROSUMPTION
    THE NEW HOUSE OF INNOVATION
    Social structure of the firm
    BLUE OCEAN STRATEGY
    ELIMINATE
    RAISE
    N=1
    personal
    cocreated
    experiences
    Flexible and
    resilient
    business
    processes
    R=G
    global acces to
    Resources
    & talent
    CREATE
    REDUCE
    Technicalarchitecture of the firm
  • 4. SIMPLE,
    SMART,
    SHARING
    &
    SUSTAINABLE
  • 5. THE MESH
    LONG SNOUT
    LONG TAIL
    HOOG
    LAAG
    VALUE NETWORKS
    HOOG
    LAAG
    OMZET
    PER
    KLANT
    WAARDE
    PER
    KLANT
    AANTAL
    KLANTEN
    AANTAL
    KLANTEN
    HOOG
  • 6. KRACHT VAN HET NETWERK
    FYSIEKE OMVANG
    metcalfe
    SPELERS POSITIE
    stephenson
    RELEVANTIE
    granovetter
    BETROUWBAARHEID
    DUNBARS LAW
  • 7. COMMUNITY OF
    INTREST:
    CONNECTING
    VALUE NETWORKS
    COMMUNITY OF
    PRACTISE:
    SHARING
  • 8. COMMUNITY OF
    PURPOSE:
    COLLABORATION
    - VALUE NETWORK
    - MESHWORK
    - RESONANTIE NETWERK
    VALUE NETWORKS
  • 9. COMMUNITY OF
    PURPOSE
    • VALUE
    NETWORK
    - MESHWORK
    - SOCIAL
    ECONOMIC
    ENTITY
    VALUE NETWORKS
  • 10. simple
  • 11. ZOMBIE BLOOPERS
  • 12. ZOMBIE
    ECONOMY
    GOVERNMENT
    & PRODUCERS
    SCARCITY TO
    ABUNDANCE
    CONSUMER
  • 13. GOVERNMENT3.0
    & PRODUCERS3.0
    ABUNDANCE
    PROSUMER
  • 14. ORGANIZATION3.0
    KEY ELEMENTS
    CULTURE
    TRANSACTIONAL
    BUSINESS
    CONCEPT
    SOCIAL
    BUSINESS
    CONCEPT
    LEADERSHIP
  • 15. VALUE CREATION
    THE NEW HOUSE OF INNOVATION
    PRAHALD & KRISHNAN 2008
    Social structure of the firm
    N=1
    personal
    cocreated
    experiences
    Flexible and
    resilient
    business
    processes
    R=G
    global acces to
    resources
    & talent
    Technicalarchitecture of the firm
  • 16. ORGANIZATION30
  • 17. VALUE NETWORKS
  • 18. VALUE NETWORKS
    ORGANIZATION
  • 19. ORGANIZATION30
  • 20. VISIE
    VERBINDING
    VERMOGEN
    LEADERSHIP
  • 21. ORGANIZATION30
  • 22. COASE CEILING
    COASE CEILING
  • 23. TOEGANG
    IS
    BELANRIJKER
    DAN
    BEZIT!
    BOUNDARYLESS:
    Geografisch
    Departementaal
    Functioneel
    ORGANIZATION30BOUNDARYLESS
    &
    CHAORDIC
  • 24. MAKE CUSTOMERS AS SMART AS YOU ARE
    CONNECT CUSTOMERS TO CUSTOMERS
    ALL THINGS BEING EQUAL, SELECT TECHNOLOGY THAT CONNECTS
    IMAGINE ALL CUSTOMERS AS YOUR EMPLOYEES
    Kevin Kelly
    DENK IN WAARDE NETWERKEN I.P.V. WAARDEKETEN…
    DENK IN ‘ROLLEN’ i.p.v. FUNCTIES
    ORGANIZATION30BOUNDARYLESS
    &
    CHAORDIC
  • 25. ORGANIZATION30
    DEVELOPMENT
    TRANSFORIUM
  • 26. TRANSFORIUM
    ORGANIZATION30
    DEVELOPMENT
  • 27. KENNIS
    ORGANIZATION
    LEARNING
  • 28. info
    +
    data
    info
    +
    data
    kennis
    info
    +
    data
    info
    +
    data
    kennis
    kennis
    VALUE NETWORKS
    kennis
    kennis
    ORGANIZATION
  • 29. ACADEMIE
    ORGANIZATION
    LEARNING
  • 30. ORGANIZATION30
  • 31. storytelling
    COMMUNICATION TOOL
    TO ENGAGE STAKEHOLDERS,
    TO SHARE KNOWLEDGE,
    TO CREATE INVOLVEMENT AND INSPIRATION.
  • 32. STORIES:
    - HOLLISTIC
    (TACID KNOWLEDGE + EMOTION)
    - PROVIDES CONTEXT
    - PROVIDES “LIVING EXAMPLE”
    - MEMORABLE
    - SENSE OF COMMUNITY &
    BUILDING RELATIONSHIPS
    - MOVE PEOPLE AWAY FROM
    LINEAR THINKING
    - INDIVIDUAL GROWTH
    - AUTHENTIC
    storytelling
  • 33. STORYLINE
  • 34. “BE TRUE TO YOURSELF”
    “BE WHAT YOU SAY YOU ARE TO OTHERS”
    Joseph Pine
    BRANDING30
  • 35. “BEWARE OF NARCISM, THE TEMPTATION TO LOOK IN THE MIRROR, WHILE YOU SHOULD BE LOOKING OUT OF THE WINDOW…”
    Doug Daft, CEO Coca-Cola
    EEN STERK MERK:
    - HELPT JE TE DROMEN OVER JE SUCCES,
    - GEEFT KRACHT EN MACHT.
    - GEVOEL VAN SUPRIORITEIT.
    - MAAKT JE BIJZONDER EN SPECIAAL.
    - ZORGT VOOR BEWONDERING
    sustainable
    DIAGNOSTIC MANUAL OF MENTAL DISORDERS BY THE AMERICAN PSYCHIATRIC ASSOCIATION:
    DIAGNOSES OF THE PSYCHIATRIC DISORDER “NARCISM”.
  • 36. BRANDING:
    ALL
    YOU
    DO,
    TELL,
    WRITE,
    OR SHOW
    IS PART OF THE
    BRAND EXPERIENCE
    BRANDING
  • 37. CORPORATE STORY  SOCIAL MEDIA 
    SOCIAL MEDIA STRATEGY??
    SOCIAL
    MEDIA
    STRATEGY
  • 38. JOE PINE’S “INFINITE POSSIBILTIES,
    CREATING VALUE AT THE DIGITAL FRONTIER”.
    MULTIVERSE
  • 39. JOE PINE’S “INFINITE POSSIBILTIES”:
    CREATING VALUE AT THE DIGITAL FRONTIER
    TIME
    (linear)
    MATTER
    (atoms)
    MULTIVERSE
    NO-SPACE
    (virtual)
    SPACE
    (physical)
    NO-MATTER
    (no-atoms)
    NO-TIME
    (non-linear)
  • 40. AUGMENTED
    VIRTUALITY
    REALITY
    JOE PINE’S “INFINITE POSSIBILTIES,
    CREATING VALUE AT THE DIGITAL FRONTIER”.
    REALITY
    AUGMENTED REALITY
    PHYSICAL VIRTUALITY
    MIRRORED VIRTUALITY
    WARPED REALITY
    ALTERNATE REALITY
    AUGMENTED VIRTUALITY
    VIRTUALITY
    PHYSICAL
    VIRTUALITY
    WARPED
    REALITY
    MIRRORED
    VIRTUALITY
    AUGMENTED
    REALITY
    MULTIVERSE
    VIRTUALITY
    ALTERNATE
    REALITY
  • 41. METAVERSE
    REALITY
    AUGMENTED REALITY
    PHYSICAL VIRTUALITY
    MIRRORED VIRTUALITY
  • 42. METAVERSE
    WARPED REALITY
    ALTERNATE REALITY
    AUGMENTED VIRTUALITY
    VIRTUALITY
  • 43. V
    V
    V
    V
    V
    V
    V
    V
    V
    V
    V
    V
    V
    SOCIAL MEDIA
    STRATEGY
    V
    CORPORATE WEBSITE + CONNECTION WITH SOCIAL NETWORKS
    DECENTRALIZE COMMUNICATION
    &
    MONITOR
    CONTENT CURATION
  • 44. “THERE ARE:
    PEOPLE,
    THAT MAKE THINGS HAPPEN…
    PEOPLE,
    THAT NO LONGER WATCH THINGS
    NOT HAPPEN…
    PEOPLE,
    THAT WANT TO MAKE THE
    DIFFERENCE…”
    Ronald van den Hoff
    BACK
    TO
    THE
    FUTURE
    “THERE ARE:
    ORGANIZATIONS,
    THAT MAKE THINGS HAPPEN…
    ORGANIZATIONS,
    THAT WATCH THINGS HAPPEN…
    ORGANIZATIONS,
    THAT WONDER WHAT HAPPENED…”
    Peter F. Drucker
  • 45. 1.0
    Organizations
    2.0
    Communication
    3.0
    Stakeholders
    Source: Marco Derksen, Marketingfacts
  • 46. GLOBAL BRAIN
    METACORTEX
    connectivity
    of
    information
    4.0
    2.0
    3.0
    THE CLOUD
    artificial
    intelligence
    connectivity
    of
    people
  • 47. DUURZAAM ORGANISCH
    OPEN DYNAMISCH
    ZELFSTUREND TRANSPARANT
    ZELFLEREND DELEN
    LOVEMARK AUTHENTIEK
    DESIGN
  • 48. SIMPLE,
    SMART,
    SHARING
    &
    SUSTAINABLE
  • 49. EMPLOYEE OF THE FUTURE*
    EFFICIENT-COST CONSCIOUS
    OPEN FOR CHANGE
    FOCUS ON THE CLIENT
    ENTREPRENEUR
    WELL INFORMED
    EAGER FOR NEW KNOWLEDGE
    FOCUS ON COOPERATION
    *delta lloydgroep, annual magazine 2006/2007
    DESIGN
  • 50. CULTURE.
    BOUNDARIES*:
    HORIZONTAL, VERTICAL,
    EXTERNAL, GEOGRAPIC
    RECOGNITION**
    RESPECT
    RECONCILIATION
    * ASHKENAS
    ** TROMPENAARS,
    HAMPTON-TURNER
    DESIGN
  • 51. TIME
    (linear)
    MATTER
    (atoms)
    AUGMENTED
    VIRTUALITY
    REALITY
    MIRRORED
    VIRTUALITY
    AUGMENTED
    REALITY
    SPACE
    (physical)
    NO-SPACE
    (virtual)
    PHISICAL
    VIRTUALITY
    WARPED
    REALITY
    MULTIVERSE
    VIRTUALITY
    ALTERNATE
    REALITY
    NO-TIME
    (non-linear)
    NO-MATTER
    (no-atoms)
  • 52. AUGMENTED
    VIRTUALITY
    REALITY
    MIRRORED
    VIRTUALITY
    AUGMENTED
    REALITY
    PHYSICAL
    VIRTUALITY
    WARPED
    REALITY
    VIRTUALITY
    ALTERNATE
    REALITY
  • 53. AAN DE SLAG:
    DEFINITIE
    KRITISCHE SUCCES FACTOREN
    NODIG?
    SPELERS?
    ROLLEN?
    KENNIS & GELD NA AFLOOP
    (WELZIJNS)ZORG
    ONDERWIJS
    ZAKELIJKE DIENSTVERLENING
    SOCIAAL KAPITAAL EN
    ALTERNATIEVE WAARDESYSTEMEN
    VALUE NETWORKS
  • 54. INTERDEPENDENTE ECONOMIE
    verbondenheid
    duurzaamheid
    wederkerigheid
    Domein van
    waardecreatie
    van de
    SOCIETY30
    OVERHEID
    PRODUCENTEN
    CO-WORKING CROWDSOURCING
    CO-CREATION CROWDFORCING
    COLLABORATIVE
    PROSUMPTION
    PROSUMER
    PROSUMER
    REGENTEN
  • 55. REDISTRIBUTION MARKETS
    PRODUCT SERVICE SYSTEMS
    Business
    models
    COLLABORATIVE LIFESTYLE
  • 56. break
  • 57. GOOGLE MAX
    STRATEGY
  • 58. GOOGLE MAX
    STRATEGY
  • 59. GOOGLE MAX
    STRATEGY
  • 60. SERENDIPITY
    UNEXPECTED RELEVANCE
    GOOGLE MAX
    STRATEGY
  • 61. GOOGLE MAX
    STRATEGY
    MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
  • 62. “Wat is de beste plek voor een vergadering met 10 mensen op of vlakbij van Utrecht CS?”
    -frankmeeuwsen: “@WillemDudok seats2meet.com #s2m    
    -okparking: “@WillemDudok seats2meet”    
    -paulvereijken: “@WillemDudok @Seats2Meet ”
    -pvantees: @WillemDudokdatzou Seats2Meet moetenzijn #s2m ... ziedatikniet de enige ben met die suggestie.”
    Tientjesnet   
    Gisteren een te gekke avond gehad bij #S2M.
    De plek, de mensen, de catering: alles werkt daar samen
    om de ervaring te versterken.
  • 63.
  • 64. CONTENT
    CURATION
  • 65. sustainable
  • 66. RECIPROCITY:
    GEVEN =
    ONTVANGEN
    SOCIALE STRUCTUUR
    ASYNCHRONE WEDERKERIGHEID
    WEGGEVEN:
    WEG=WEG
    sustainable
  • 67. JoePine’s
    METAVERSE:
    REALITY
    AUGMENTED REALITY
    PHYSICAL VIRTUALITY
    MIRRORED VIRTUALITY
    WARPED REALITY
    ALTERNATE REALITY
    AUGMENTED VIRTUALITY
    VIRTUALITY
    Marco Derksen’s
    7i MODEL:
    IDENTITY & IMAGE
    INTERNAL STAGE
    INSIGHTS & KNOWLEDGE
    INNOVATION
    INTERACTION
    INSPIRING NETWORK
    INSTRUMENTS
    MULTIVERSE
    Reality AugmentedRPhysicalVMirroredVWarpedRAlternateRAugmentedVVirtuality
  • 68. REFERENTIAL
    INFLUENTIAL
    EXEPTIONAL
    authenticity
    ORIGINAL
    NATURAL
  • 69. REFERENTIAL
    INFLUENTIAL
    EXEPTIONAL
    authenticity
    ORIGINAL
    NATURAL
  • 70. REFERENTIAL
    INFLUENTIAL
    EXEPTIONAL
    authenticity
    ORIGINAL
    NATURAL
  • 71. REFERENTIAL
    INFLUENTIAL
    EXEPTIONAL
    authenticity
    ORIGINAL
    NATURAL
  • 72. REFERENTIAL
    INFLUENTIAL
    EXEPTIONAL
    authenticity
    ORIGINAL
    NATURAL
  • 73. Marco Derksen’s
    7i MODEL:
    IDENTITY & IMAGE
    INTERNAL STAGE
    INSIGHTS & KNOWLEDGE
    INNOVATION
    INTERACTION
    INSPIRING NETWORK
    INSTRUMENTS
    SOCIAL
    MEDIA
    STRATEGY