Before teaching in Second Life be a student

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Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most …

Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning.

As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.

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  • 1. RUTH MARTÍNEZ SL: AureA Memotech
  • 2.
    • Role of teacher
    • Time and tips
    • Student age
    • In-world parameters
    • Assessment
    FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION
    • Get acclimated about how to use the interface.
    • Rebuild norms for classroom.
    • Be open to a wider range of learning and styles of expressions/learnings.
    • Know and use digital media and misture them.
    First time Recycling/ Redifying
  • 3.
    • Role of teacher
    • Time and tips
    • Student age
    • In-world parameters
    • Assessment
    FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION
    • Get acclimated about how to use the interface.
    • Rebuild norms for classroom.
    • Be open to a wider range of learning and styles of expressions/learnings.
    • Know and use digital media and misture them.
    First time Recycling/ Redifying
  • 4.
    • Role of teacher
    • Time and tips
    • Student age
    • In-world parameters
    • Assessment
    FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION
    • Get acclimated about how to use the interface.
    • Rebuild norms for classroom.
    • Be open to a wider range of learning and styles of expressions/learnings.
    • Know and use digital media and misture them.
    First time Recycling/ Redifying
  • 5. ?
    • Who is the learner?
    NET GENERATION / DIGITAL NATIVES How is the complex internal world of the students’ today in a learning process? “ Student today expect technology to be a natural part of any learning environment because, it has been an integrated part of their lives. They expect technology to be a natural part of any learning environment “ (Oblinger, 2003) “ They think in terms of the activity technology enables and prefer construct their own learning, assembling information, tools and frameworks from a variety of sources ” (Educause. Educating the net generation)
  • 6. GAP
    • Role of teacher
    • Web to Web 2.0
    Lecture classes Web 2.0
  • 7. GAP
    • Role of teacher Web 2.0 to Web 3D
    Web 2.0 Web 3D
  • 8. GAP
    • Role of teacher
    • Web to Web 3D
    Lecture classes Web 3D
  • 9. Learners are co-learners and co-authors
    • Who is the teacher?
    Students absorb the content and then reiterate it Lecture classes. Face to face. 3D virtual world environment classes
  • 10. ? How to use it? Why to use it? INMERSIVE EDUCATION: The combination of 3D/VR and digital media for learning. ( http://immersiveeducation.org/ ) Learning can never be reduced to the way information and ideas are structured for communication. TEACHER: ¡¡¡ You have to reinvent yourself !!!
    • New Tools, New contexts… New spaces, New Skills…
    INMERSIVE LEARNING SIMULATION: A learning systems that combine simulation, pedagoy, and “hard fun” to create a truly engaging and behavior-changing form of learning ( Johannigman, Jeff. Guild Research 360º Report on Inmersive Learning Simulations )
  • 11.
    • eLearning 3D?
    Defining and desining new spaces for learning Lecture classes Web 2.0 Web 3D
  • 12. ? In a distance education class , mainly through a website and through email with their instructors. In a 3D virtual world class , with avatars: sense of class community, engaged in the class, physical representation of their “selves” through their avatars. How create greater levels of interactivity, not just between users, or between users and the internet but between complementary online services and web services, virtual worlds and web 2.0 tools?
    • It’s all about interactivity?
    INTERACTIVITY PEDAGOGY INMERSIVE LEARNING SIMULATION SERIOUS GAME SCENARIO ENGAGEMENT INSTRUCTIONAL DESIGN COMMUNITY
  • 13.
    • Describe a thread, but trying to weave the threads together.
    If learners sort of tend to stay on one topic or another.
    • Break the class up into smaller groups for discussions fairly frequently
    • Give participants the tools to actively engage in the construction of their experiences.
    • Moderating chat in
    • 3D virtual worlds
     Some how-to tips… EXAMPLE From Rebecca Nesson (Ian Lamont’s Terra Nova interview “Teaching in Second Life: One instructor’s perspective”)
  • 14. ARG is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. ( http:// en.wikipedia.org/wiki/Alternate_reality_game )
    • Alternate Reality Games
    • in Second Life
    EXAMPLE Virtual Powwow Gold Rush ! Sigil Archive Nutrition Game The TINAG principle This Is Not A Game (From Szulborki, D. and others)
  • 15. ? There is no reason why all content has to be delivered inside of Second Life.
    • There isn’t a recipe for… but could be a mixture of digital media
    Delivering or Desining a learning activity ? LEARNING ACTIVITY
  • 16.  Learning process governed by the learner Formuling hypotesis Making decisions Troubleshooting problems Consulting maps, guides, blogs, podcasts…
    • What do you mean with “educative GPS personalized tool”?
    = Surfing Choosing Building Creating … . Give them the power to choose their own learning adventure ¡¡ !! = ? =
  • 17. “ we have now done two trials in Second Life, and they haven’t been perfect, but they have certainly been big successes and very interesting” Rebecca Nesson. Instructor for Virtual Worlds, scheduled for the Fall 2007 semester at the Harvard Extension School and affiliate of the Berkman Center for Internet & Society, Terranova’s interview.
    • Trying, trying… and trial!
    “ It isn't just about teaching my students; it is open access and is meant to be a grid wide community service. ”
    • Beth Ritter-Guth
      • English teacher and Women's Studies FT at LCCC Beth’s Second Life blog. “Immersion and Other Twice Told Tales ”.