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Live with 6-8-5: Rapid Sketching for Better Design - Big Design Conference
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Live with 6-8-5: Rapid Sketching for Better Design - Big Design Conference

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The 6-8-5 Method can be used in a number of ways to help with ideation and brainstorming, but also for fine tuning your designs and ideas. This session will focus on generating ideas in the form of ...

The 6-8-5 Method can be used in a number of ways to help with ideation and brainstorming, but also for fine tuning your designs and ideas. This session will focus on generating ideas in the form of rapid sketches around a set of requirements, then validating and fine-tuning them through structured pitching and critiquing. You don't need to be an artist or a designer, and you won’t need a laptop—just bring your favorite pencil and get ready to sketch!

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Live with 6-8-5: Rapid Sketching for Better Design - Big Design Conference Presentation Transcript

  • 1. Live! with 6-8-5 Rapid Sketching for Better Design Russ Unger | @russu | GE Capital Americas
  • 2. “ I do a bale of sketches, one eye, a piece of hair. A pound of observation, Then an ounce of painting. Gardner Cox Russ Unger | @russu | GE Capital Americas
  • 3. THIS IS A PRESENTATION ABOUT SKETCHING. Russ Unger | @russu | GE Capital Americas
  • 4. Not This Kind... Russ Unger | @russu | GE Capital Americas
  • 5. This Kind. Russ Unger | @russu | GE Capital Americas
  • 6. Digital tools make everything easier, right? WHY BOTHER SKETCHING? Russ Unger | @russu | GE Capital Americas
  • 7. A Few Reasons: • Great for Communicating Ideas • Allows Us to Record What We See & Hear • Helps Us Work Through Thinking / Ideas • Helps Us Reflect What We’re Hearing • Documentation Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/ Russ Unger | @russu | GE Capital Americas
  • 8. A Few Reasons: • Great for Communicating Ideas • Allows Us to Record What We See & Hear • Helps Us Work Through Thinking / Ideas • Helps Us Reflect What We’re Hearing • Documentation Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/ Russ Unger | @russu | GE Capital Americas
  • 9. Working Through Ideas Source: Sketching User Experiences - The Workbook by Bill Buxton Russ Unger | @russu | GE Capital Americas
  • 10. MVE Minimum Viable Experience? • Multiple Lo-Fi Design Concepts • Iterative Evaluation • Some User/Customer Insight (ish) Russ Unger | @russu | GE Capital Americas
  • 11. Sketching > Talking Russ Unger | @russu | GE Capital Americas
  • 12. Our design isn’t the only design. SKETCHING EXAMPLES Russ Unger | @russu | GE Capital Americas
  • 13. The Work We Do (By Ourselves-ish) Russ Unger | @russu | GE Capital Americas
  • 14. Collaborative Design (with Clients & Users) Russ Unger | @russu | GE Capital Americas
  • 15. Other Uses... Russ Unger | @russu | GE Capital Americas
  • 16. ...And Other People Do It, Too... Adam Savage Mythbusters Russ Unger | @russu | GE Capital Americas
  • 17. ...And Other People Do It, Too... Jim Henson Russ Unger | @russu | GE Capital Americas
  • 18. Sketching is Kinda Everywhere. Russ Unger | @russu | GE Capital Americas
  • 19. THE 6-8-5 Russ Unger | @russu | GE Capital Americas
  • 20. 6-8-5 1 2 3 4 5 6 7 8 Russ Unger | @russu | GE Capital Americas
  • 21. The goal is to generate 6-8 sketches with the focus being on QUANTITY over QUALITY. Russ Unger | @russu | GE Capital Americas
  • 22. Design a Conference App for Smart Phones LET’S DO IT! Russ Unger | @russu | GE Capital Americas
  • 23. s! te u in M 5 1 2 3 4 5 6 7 8 Russ Unger | @russu | GE Capital Americas
  • 24. WHAT NEXT? Russ Unger | @russu | GE Capital Americas
  • 25. Now What? • Critique • Further the Design • Usability Testing • Etc. Russ Unger | @russu | GE Capital Americas
  • 26. Further the Design Russ Unger | @russu | GE Capital Americas
  • 27. Rules of Critique* Courtesy of Bennett King @skunkwUrX • Do treat each other with respect – remember your idea is next • Do encourage and embrace the craziness like He kinda looks d Teen Wolf’s Da • Do keep on track – time is limited • Do get new ideas on paper – write, draw, scribble • Do build on the ideas of others • Do question the design • Don’t judge or shoot down ideas based on your preferences • Don’t talk over each other – everyone has a voice • Don’t be a jackass! *applied to real-life engineers - results may vary Russ Unger | @russu | GE Capital Americas
  • 28. Further the Design Russ Unger | @russu | GE Capital Americas
  • 29. Usability Testing Russ Unger | @russu | GE Capital Americas
  • 30. SO WHAT? Russ Unger | @russu | GE Capital Americas
  • 31. Constraints-Based (6-8-5) Sketching Provides: • • • • Rapid Ideation Iterative Design Exploration Validation Against Requirements Group/Team Collaboration Russ Unger | @russu | GE Capital Americas
  • 32. “ I do a bale of sketches, one eye, a piece of hair. A pound of observation, Then an ounce of painting. Gardner Cox Russ Unger | @russu | GE Capital Americas
  • 33. Thank You! Russ Unger | @russu | GE Capital Americas