Live with 6-8-5: Rapid Sketching for Better Design - Big Design Conference

1,940 views
1,726 views

Published on

The 6-8-5 Method can be used in a number of ways to help with ideation and brainstorming, but also for fine tuning your designs and ideas. This session will focus on generating ideas in the form of rapid sketches around a set of requirements, then validating and fine-tuning them through structured pitching and critiquing. You don't need to be an artist or a designer, and you won’t need a laptop—just bring your favorite pencil and get ready to sketch!

Published in: Design

Live with 6-8-5: Rapid Sketching for Better Design - Big Design Conference

  1. 1. Live! with 6-8-5 Rapid Sketching for Better Design Russ Unger | @russu | GE Capital Americas
  2. 2. “ I do a bale of sketches, one eye, a piece of hair. A pound of observation, Then an ounce of painting. Gardner Cox Russ Unger | @russu | GE Capital Americas
  3. 3. THIS IS A PRESENTATION ABOUT SKETCHING. Russ Unger | @russu | GE Capital Americas
  4. 4. Not This Kind... Russ Unger | @russu | GE Capital Americas
  5. 5. This Kind. Russ Unger | @russu | GE Capital Americas
  6. 6. Digital tools make everything easier, right? WHY BOTHER SKETCHING? Russ Unger | @russu | GE Capital Americas
  7. 7. A Few Reasons: • Great for Communicating Ideas • Allows Us to Record What We See & Hear • Helps Us Work Through Thinking / Ideas • Helps Us Reflect What We’re Hearing • Documentation Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/ Russ Unger | @russu | GE Capital Americas
  8. 8. A Few Reasons: • Great for Communicating Ideas • Allows Us to Record What We See & Hear • Helps Us Work Through Thinking / Ideas • Helps Us Reflect What We’re Hearing • Documentation Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/ Russ Unger | @russu | GE Capital Americas
  9. 9. Working Through Ideas Source: Sketching User Experiences - The Workbook by Bill Buxton Russ Unger | @russu | GE Capital Americas
  10. 10. MVE Minimum Viable Experience? • Multiple Lo-Fi Design Concepts • Iterative Evaluation • Some User/Customer Insight (ish) Russ Unger | @russu | GE Capital Americas
  11. 11. Sketching > Talking Russ Unger | @russu | GE Capital Americas
  12. 12. Our design isn’t the only design. SKETCHING EXAMPLES Russ Unger | @russu | GE Capital Americas
  13. 13. The Work We Do (By Ourselves-ish) Russ Unger | @russu | GE Capital Americas
  14. 14. Collaborative Design (with Clients & Users) Russ Unger | @russu | GE Capital Americas
  15. 15. Other Uses... Russ Unger | @russu | GE Capital Americas
  16. 16. ...And Other People Do It, Too... Adam Savage Mythbusters Russ Unger | @russu | GE Capital Americas
  17. 17. ...And Other People Do It, Too... Jim Henson Russ Unger | @russu | GE Capital Americas
  18. 18. Sketching is Kinda Everywhere. Russ Unger | @russu | GE Capital Americas
  19. 19. THE 6-8-5 Russ Unger | @russu | GE Capital Americas
  20. 20. 6-8-5 1 2 3 4 5 6 7 8 Russ Unger | @russu | GE Capital Americas
  21. 21. The goal is to generate 6-8 sketches with the focus being on QUANTITY over QUALITY. Russ Unger | @russu | GE Capital Americas
  22. 22. Design a Conference App for Smart Phones LET’S DO IT! Russ Unger | @russu | GE Capital Americas
  23. 23. s! te u in M 5 1 2 3 4 5 6 7 8 Russ Unger | @russu | GE Capital Americas
  24. 24. WHAT NEXT? Russ Unger | @russu | GE Capital Americas
  25. 25. Now What? • Critique • Further the Design • Usability Testing • Etc. Russ Unger | @russu | GE Capital Americas
  26. 26. Further the Design Russ Unger | @russu | GE Capital Americas
  27. 27. Rules of Critique* Courtesy of Bennett King @skunkwUrX • Do treat each other with respect – remember your idea is next • Do encourage and embrace the craziness like He kinda looks d Teen Wolf’s Da • Do keep on track – time is limited • Do get new ideas on paper – write, draw, scribble • Do build on the ideas of others • Do question the design • Don’t judge or shoot down ideas based on your preferences • Don’t talk over each other – everyone has a voice • Don’t be a jackass! *applied to real-life engineers - results may vary Russ Unger | @russu | GE Capital Americas
  28. 28. Further the Design Russ Unger | @russu | GE Capital Americas
  29. 29. Usability Testing Russ Unger | @russu | GE Capital Americas
  30. 30. SO WHAT? Russ Unger | @russu | GE Capital Americas
  31. 31. Constraints-Based (6-8-5) Sketching Provides: • • • • Rapid Ideation Iterative Design Exploration Validation Against Requirements Group/Team Collaboration Russ Unger | @russu | GE Capital Americas
  32. 32. “ I do a bale of sketches, one eye, a piece of hair. A pound of observation, Then an ounce of painting. Gardner Cox Russ Unger | @russu | GE Capital Americas
  33. 33. Thank You! Russ Unger | @russu | GE Capital Americas

×