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Live! with 6-8-5
Rapid Sketching for Better Design

Russ Unger | @russu | GE Capital Americas
“

I do a bale of sketches,
one eye,
a piece of hair.

A pound of observation,
Then an ounce of painting.
Gardner Cox

Rus...
THIS IS A PRESENTATION ABOUT SKETCHING.

Russ Unger | @russu | GE Capital Americas
Not This Kind...

Russ Unger | @russu | GE Capital Americas
This Kind.

Russ Unger | @russu | GE Capital Americas
Digital tools make everything easier, right?

WHY BOTHER SKETCHING?

Russ Unger | @russu | GE Capital Americas
A Few Reasons:
• Great for Communicating Ideas
• Allows Us to Record What We See & Hear
• Helps Us Work Through Thinking /...
A Few Reasons:
• Great for Communicating Ideas
• Allows Us to Record What We See & Hear
• Helps Us Work Through Thinking /...
Working Through Ideas

Source: Sketching User Experiences - The Workbook by Bill Buxton

Russ Unger | @russu | GE Capital ...
MVE
Minimum Viable Experience?
• Multiple Lo-Fi Design Concepts
• Iterative Evaluation
• Some User/Customer Insight (ish)
...
Sketching

>

Talking

Russ Unger | @russu | GE Capital Americas
Our design isn’t the only design.

SKETCHING EXAMPLES

Russ Unger | @russu | GE Capital Americas
The Work We Do (By Ourselves-ish)

Russ Unger | @russu | GE Capital Americas
Collaborative Design (with Clients & Users)

Russ Unger | @russu | GE Capital Americas
Other Uses...

Russ Unger | @russu | GE Capital Americas
...And Other People Do It, Too...

Adam Savage
Mythbusters

Russ Unger | @russu | GE Capital Americas
...And Other People Do It, Too...

Jim Henson

Russ Unger | @russu | GE Capital Americas
Sketching is Kinda Everywhere.

Russ Unger | @russu | GE Capital Americas
THE 6-8-5

Russ Unger | @russu | GE Capital Americas
6-8-5

1

2

3

4

5

6

7

8
Russ Unger | @russu | GE Capital Americas
The goal is to generate 6-8 sketches
with the focus being on
QUANTITY over QUALITY.

Russ Unger | @russu | GE Capital Amer...
Design a Conference App for Smart Phones

LET’S DO IT!

Russ Unger | @russu | GE Capital Americas
s!
te
u
in
M
5
1

2

3

4

5

6

7

8

Russ Unger | @russu | GE Capital Americas
WHAT NEXT?

Russ Unger | @russu | GE Capital Americas
Now What?
• Critique
• Further the Design
• Usability Testing
• Etc.

Russ Unger | @russu | GE Capital Americas
Further the Design

Russ Unger | @russu | GE Capital Americas
Rules of Critique*

Courtesy of Bennett King
@skunkwUrX

• Do treat each other with respect – remember your idea is next
•...
Further the Design

Russ Unger | @russu | GE Capital Americas
Usability Testing

Russ Unger | @russu | GE Capital Americas
SO WHAT?

Russ Unger | @russu | GE Capital Americas
Constraints-Based (6-8-5) Sketching Provides:
•
•
•
•

Rapid Ideation
Iterative Design Exploration
Validation Against Requ...
“

I do a bale of sketches,
one eye,
a piece of hair.

A pound of observation,
Then an ounce of painting.
Gardner Cox

Rus...
Thank You!

Russ Unger | @russu | GE Capital Americas
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Live with 6-8-5: Rapid Sketching for Better Design - Big Design Conference

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The 6-8-5 Method can be used in a number of ways to help with ideation and brainstorming, but also for fine tuning your designs and ideas. This session will focus on generating ideas in the form of rapid sketches around a set of requirements, then validating and fine-tuning them through structured pitching and critiquing. You don't need to be an artist or a designer, and you won’t need a laptop—just bring your favorite pencil and get ready to sketch!

Published in: Design

Transcript of "Live with 6-8-5: Rapid Sketching for Better Design - Big Design Conference"

  1. 1. Live! with 6-8-5 Rapid Sketching for Better Design Russ Unger | @russu | GE Capital Americas
  2. 2. “ I do a bale of sketches, one eye, a piece of hair. A pound of observation, Then an ounce of painting. Gardner Cox Russ Unger | @russu | GE Capital Americas
  3. 3. THIS IS A PRESENTATION ABOUT SKETCHING. Russ Unger | @russu | GE Capital Americas
  4. 4. Not This Kind... Russ Unger | @russu | GE Capital Americas
  5. 5. This Kind. Russ Unger | @russu | GE Capital Americas
  6. 6. Digital tools make everything easier, right? WHY BOTHER SKETCHING? Russ Unger | @russu | GE Capital Americas
  7. 7. A Few Reasons: • Great for Communicating Ideas • Allows Us to Record What We See & Hear • Helps Us Work Through Thinking / Ideas • Helps Us Reflect What We’re Hearing • Documentation Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/ Russ Unger | @russu | GE Capital Americas
  8. 8. A Few Reasons: • Great for Communicating Ideas • Allows Us to Record What We See & Hear • Helps Us Work Through Thinking / Ideas • Helps Us Reflect What We’re Hearing • Documentation Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/ Russ Unger | @russu | GE Capital Americas
  9. 9. Working Through Ideas Source: Sketching User Experiences - The Workbook by Bill Buxton Russ Unger | @russu | GE Capital Americas
  10. 10. MVE Minimum Viable Experience? • Multiple Lo-Fi Design Concepts • Iterative Evaluation • Some User/Customer Insight (ish) Russ Unger | @russu | GE Capital Americas
  11. 11. Sketching > Talking Russ Unger | @russu | GE Capital Americas
  12. 12. Our design isn’t the only design. SKETCHING EXAMPLES Russ Unger | @russu | GE Capital Americas
  13. 13. The Work We Do (By Ourselves-ish) Russ Unger | @russu | GE Capital Americas
  14. 14. Collaborative Design (with Clients & Users) Russ Unger | @russu | GE Capital Americas
  15. 15. Other Uses... Russ Unger | @russu | GE Capital Americas
  16. 16. ...And Other People Do It, Too... Adam Savage Mythbusters Russ Unger | @russu | GE Capital Americas
  17. 17. ...And Other People Do It, Too... Jim Henson Russ Unger | @russu | GE Capital Americas
  18. 18. Sketching is Kinda Everywhere. Russ Unger | @russu | GE Capital Americas
  19. 19. THE 6-8-5 Russ Unger | @russu | GE Capital Americas
  20. 20. 6-8-5 1 2 3 4 5 6 7 8 Russ Unger | @russu | GE Capital Americas
  21. 21. The goal is to generate 6-8 sketches with the focus being on QUANTITY over QUALITY. Russ Unger | @russu | GE Capital Americas
  22. 22. Design a Conference App for Smart Phones LET’S DO IT! Russ Unger | @russu | GE Capital Americas
  23. 23. s! te u in M 5 1 2 3 4 5 6 7 8 Russ Unger | @russu | GE Capital Americas
  24. 24. WHAT NEXT? Russ Unger | @russu | GE Capital Americas
  25. 25. Now What? • Critique • Further the Design • Usability Testing • Etc. Russ Unger | @russu | GE Capital Americas
  26. 26. Further the Design Russ Unger | @russu | GE Capital Americas
  27. 27. Rules of Critique* Courtesy of Bennett King @skunkwUrX • Do treat each other with respect – remember your idea is next • Do encourage and embrace the craziness like He kinda looks d Teen Wolf’s Da • Do keep on track – time is limited • Do get new ideas on paper – write, draw, scribble • Do build on the ideas of others • Do question the design • Don’t judge or shoot down ideas based on your preferences • Don’t talk over each other – everyone has a voice • Don’t be a jackass! *applied to real-life engineers - results may vary Russ Unger | @russu | GE Capital Americas
  28. 28. Further the Design Russ Unger | @russu | GE Capital Americas
  29. 29. Usability Testing Russ Unger | @russu | GE Capital Americas
  30. 30. SO WHAT? Russ Unger | @russu | GE Capital Americas
  31. 31. Constraints-Based (6-8-5) Sketching Provides: • • • • Rapid Ideation Iterative Design Exploration Validation Against Requirements Group/Team Collaboration Russ Unger | @russu | GE Capital Americas
  32. 32. “ I do a bale of sketches, one eye, a piece of hair. A pound of observation, Then an ounce of painting. Gardner Cox Russ Unger | @russu | GE Capital Americas
  33. 33. Thank You! Russ Unger | @russu | GE Capital Americas

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