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Keeping Design Fresh
 

Keeping Design Fresh

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    Keeping Design Fresh Keeping Design Fresh Presentation Transcript

    • Fresh Design Chris Jones Principal, Hot Studio @rubylabs
    • You are not alone
      • Does UX have to be at the mercy of the development process
      • It wasn’t implemented to my vision
      • Short cuts were taken and our goals were never met
      • We didn’t have time to address all the issues we found in testing
      • Lost sight of the value to users
      • Shall we go on?
    • Spoilage
      • Production that does not result in good finished products. The amount of spoilage can be considered either normal or abnormal.
      • Spoilage can be classified into the following categories:
      • Spoiled goods-goods that do not meet production standards and are either sold for their salvage value or discarded
      • Defective units-goods that do not meet standards and are sold at a reduced price or reworked and sold at the regular or a reduced price
      • Waste-material that is lost in the manufacturing process by shrinkage, evaporation, etc.
      • Scrap- by-product of the manufacturing process that has a minor market value.
      • What if the UX and development could be more aligned in the overall product process to reduce waste and avoid spoilage.
    • Different POV
      • UX : Create the best experience for the user
      • Agile : The highest priority is to satisfy the customer through early and continuous delivery of valuable software
      • Lean: Hypothesis and Continuous Customer Validation, Reduce waste, Empowered Product Team
      • Some patterns
      • Understanding the Customer/User value is central
      • Testing not only validates, but also provides insight
      • Self organized teams are most effective
    • Managing Debt
      • Inventory = Ideas, Artifacts, Backlog, Hypothesis
      • Debt = Investment made against inventory
      • Waste = Debt that has no return
      • Spoilage = inventory that is either never delivered or delivered in a sub-standard form.
    • Process Waterfall
    • Debt Waterfall Research Test Design Build Release Time Debt Spoilage Concept Repeat
    • Process Agile Iteration 1 Iteration 0 Iteration 2 Iteration 3
    • Debt in Agile Iteration 1 Time Debt Iteration 0 Iteration 2 Spoilage
    • Process Lean
    • Debt Lean Make Time Debt Test Think Design Code Release
    • Validated Design Waterfall Validated Design Spoilage Trend Over Time Lean Agile