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240496 ARCH PROGRAMMING 10JUL09 SLIDES
 

240496 ARCH PROGRAMMING 10JUL09 SLIDES

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240496 ARCH PROGRAMMING 10JUL09 SLIDES

240496 ARCH PROGRAMMING 10JUL09 SLIDES

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    240496 ARCH PROGRAMMING 10JUL09 SLIDES 240496 ARCH PROGRAMMING 10JUL09 SLIDES Presentation Transcript

    • Architectural Programming: Research and Creativity by Narongpon Laiprakobsup, Ph.D.
    • The Programmatic Primer “Good buildings don’t just happen. Programming the requirements of a proposed building is the architect’s first task, often the most important.” William Pena and Steven Parshall
    • Programming & Design Programming is embedded in a design process; therefore, without a program, not designing such things can take an action. Programming is a process. According to Webster’s definition, “A process leading to the statement of an architectural problem and the requirements to be met in offering a solution.” “Statement of an architectural problem refers to problem-solving, a creative effort that emphasizes goals and concepts (ends and means). “If programming is problem-seeking, then design is problem-solving.”
    • Methods of Design Process Programming is analysis. Design is synthesis.
    • Two-Phase Process “Programming is a two-phase process related to the two phases of design— schematic design and design development.” Schematic Program Schematic Design Program Development Design Development
    • Programming Purposes Architectural programming is (re)search for sufficient, valid information to clarify, to understand, to state the problem.” Programming thus must address specific, architectural conditions, considerations, programmatic concepts, and characteristic design issues, all of which become a driving force in design creativity.
    • Programming Principles Programming concerns five steps: 1. Establish Goals. 2. Collect and analyze Facts. 3. Uncover and test Concepts. 4. Determine Needs. 5. State the Problem.
    • Design Considerations Four major design determinants need to be regarded into a programmatic process with five principles to define an inclusive architectural problem. Function Form Economy Time
    • Programmatic Tips A Diagram of Facts, understanding of the process
    • The Tulane University Center New Orleans, by VJAA Programming: Renovating a 1950s modernist building. Rethinking “logic and materials of the existing structure and an introduction of a novel notion of programmed skins into the design.
    • Programmatic Concepts The old VS the new The old: A simple, concrete frame box without complicated visual image and interior compartmentalization The new: Complex, varied visual image, Permeability—open spaces to one another Fluidity—programmatic flux echoing exterior envelope. Programmed skins
    • Conceptual Diagrams f
    • Humid-Heat Response
    • Shading System Study
    • Knowlton Hall School of Architecture, Columbus Ohio, by Mack Scogin Merrill Elam Architects