Kandinsky College presentatie


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Kandinsky College presentatie

  1. 1. Monday, March 12, 2012
  2. 2. Nike+iPod, http://www.apple.com/ipod/nike/ Becel stappenteller, www.marktplaats.nl Microsoft Kinect, www.xbox.com/en-US/kinectMonday, March 12, 2012
  3. 3. Monday, March 12, 2012
  4. 4. Sway’itInteractive seat that promotes ‘active sitting’; light colour and patternare altered by movements of the different seats.Pepijn FensMonday, March 12, 2012
  5. 5. derrking Territory willnearableobject andtheir own customizations ing be the to send are the environment, by physically “shooting”ts will glow somewhat faster corresponding behaviour object. lour towards another way the device will show theng back the top part, the object will reactstomizable. With these simpleme.atapult when released. If one aims in the right ble to customize each singleng. the current colour of your object will copy n, A more interesting formn- wards another one. able to way creativity and hen users are not only In this a ent are stimulated and rewarded.ut also devices at other places m- nt.ory INTERACTIONend their own customizationsnt, by physically “shooting” other object. part, the object will reacteeased. If one aims in the righteolour of your object will copyone. In this way creativity anded and rewarded. Monday, March 12, 2012
  6. 6. TeaseatConnected interactive seats, that translate your movements intotilting or vibrating seating elements of the other seats.Josef Al Abdeli, Maikel Janssen, Michiel Kersteman, Tim SchefferMonday, March 12, 2012
  7. 7. ! !" Concept !"#$"#% Functionality The tilting was to slow and the students requested that it to be The Teaseat is an interactive chair that stimulates movement quicker. This was later improved by adding another tube whichrequested that it to be among VMBO-youngsters in a subtle but playful way. twice as fast. made the bags deflate ng another tube which Due to the users standing on the bench a fragile sensor, the The Teaseat are single seated chairs placed outside in the sensor was later replaced with a more push button broke. This schoolyard and can be used as regular seats. In this project the robust and more accurate sensor. scope is put on VMBO-youngsters. Research (see first usertest) Overall the students seemed to enjoy it as they also confirmed has shown that these students like to have a passive and relaxed fragile sensor, the this. They found the scenario of an output at a random bench state of mind during recess. They do notwouldengaged to sport to figure out who did it. The feel be fun and trigger them replaced with a more or play. The Teaseat is aimed at taking the inactivitytons of feedback and suggestions which we later users provided away in a subtle way. Exercising is not the main subject, whilethe client and the coaches and later implement discussed with fun is. most parts into the final prototypes. The principle of the concept is that the surface of each chair is controllable in movement. The input of one seat is reflected See Appendix E for the complete research notes. s they also confirmed "()*% on another one. The idea is that the users can control the !"#$%&()(*+,-$."/(012 movement of the seat from their friends and fellow students, 3,4$."$5(61()(78$9$5(:1ut at a random bench by sitting and moving. As the students are very exploring they ut who did it. The e development of the first on-way communicative even try to stand on it. To allow different ways of use, would a context of use analysis was made. for safety reasons the seat will lower a bit when there is put estions which we later type was placed in the school yard and tested to see on. It will slide down the pole, when you sit or stand pressures wouldlater implement designed for. on it. It will first look like a normal high chair, but then you and fit the context it was discover that it lowers so you can safely stand on it. Then you is exploration phase we explored the possibilitiesplay in even a different way. It is a game of innocent teasing can g how a scenario of multiple benches would work, the name “Teaseat”) (hencech benches would be integrated in a bench or behe notes. parts connected to each other.urselves in the mindset of the student and explored !"#$%&()(*+,-$."/(012nteraction possibilities which the users might do with Monday, March 12, 2012
  8. 8. Tieben, Deen, Sturm, Schouten resonateMonday, March 12, 2012
  9. 9. Dynamic clothingFabric and clothing that changes appearance, depending on yourmovements.Jamie SchourenMonday, March 12, 2012
  10. 10. Light scribingScribing with light and movements, in an expressive exploration.Tom FejerMonday, March 12, 2012
  11. 11. Monday, March 12, 2012
  12. 12. Dancing ShoesShoes with light; you can influence the lights by certain types ofmovements or dancing.Tom FejerMonday, March 12, 2012
  13. 13. icnaD Dancing Shoe Sh DancingInteractive Lighting Tom Fejér B2.2Dancing Shoe Tom Fejér B2.2 TI-EVOM noitcaretni lufyalp :sehcaoc faarG ed .J kraM .ri.rd nebeiT boR DI e/UT 0102 MOVE-IT playful interaction coaches:Monday, March 12, 2012 dr.ir. Mark J. de Graaf
  14. 14. Bomb it!Jumping and diving into the swimming pool is recorded, and can bereviewed on-site.Andrax van den Bogaard, Erik Donkers, Koen Jacobs, Ramon Leenders, Bram Verhoeven, Jonathan van WoelderenMonday, March 12, 2012
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  16. 16. HeadhuntersMobile application where friends can create and monitor challengesfor each other, using photographs and face detection.Andrax v.d. Bogaard, Bram v.d. Bossenberg, Wesley Coolen, Harrie Essing, Dennis VereeckenMonday, March 12, 2012
  17. 17. Monday, March 12, 2012
  18. 18. Sushi ShogunMobile game, where one can collect different ingredients at specificlocations, using shaking and gestures.N. Duisters, K. v.d. Eng, M. d. Haan, T. d. Haas, S. Moorees, S. Swinkels, R.VersluijsMonday, March 12, 2012
  19. 19. Magic MirrorInteractive screen, mirroring a camera stream with playful videoeffects.PlayFit, Rob TiebenMonday, March 12, 2012
  20. 20. Monday, March 12, 2012
  21. 21. Curious ActionInteractive speakers, that respond to passers-by with sound output,eliciting curiosity.PlayFit, Rob TiebenMonday, March 12, 2012
  22. 22. playful persuasion ambient gaming player profilesMonday, March 12, 2012
  23. 23. walk of fameMonday, March 12, 2012
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  25. 25. Monday, March 12, 2012
  26. 26. wipkipMonday, March 12, 2012
  27. 27. Monday, March 12, 2012
  28. 28. trampolineMonday, March 12, 2012
  29. 29. Monday, March 12, 2012
  30. 30. Evaluatie •  3 scholen (1 Eindhoven, 2 elders) •  Per school 3 tests: –  1 week –  2 weken 11 weken –  8 weken •  +/- 10 uur begeleiding per week –  oogje in het zeil tijdens test –  assistentie bij opstellen apparatuur •  Wij bieden: vergoeding begeleidingsuren, bijdrage in kosten voor bijwonen projectbijeenkomsten •  Wij vragen: gebruik van ruimtes zoals lokalen, aula, schoolpleinMonday, March 12, 2012