Your SlideShare is downloading. ×
Os4 Museums
Os4 Museums
Os4 Museums
Os4 Museums
Os4 Museums
Os4 Museums
Os4 Museums
Os4 Museums
Os4 Museums
Os4 Museums
Os4 Museums
Os4 Museums
Os4 Museums
Os4 Museums
Os4 Museums
Os4 Museums
Upcoming SlideShare
Loading in...5

Thanks for flagging this SlideShare!

Oops! An error has occurred.

Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Os4 Museums


Published on

Open Source for Museum Professionals

Open Source for Museum Professionals

Published in: Education, Technology
  • Be the first to comment

  • Be the first to like this

No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

No notes for slide
  • Transcript

    • 1. Open Source for Museum Professionals
    • 2. Who Am I?
      • Rob Stephenson
      biologist Curator, Tech Virtual
    • 3. What is Open Source? When we speak of free software, we are referring to freedom, not price. … freedom to distribute copies … (and charge for this service if you wish), … (to) receive source code, … (to) change the software or use pieces of it in new free programs…. - GNU Public License Powerful, reliable software and improved technology are useful byproducts of freedom, but the freedom to have a community is important in its own right. - Richard Stallman Free and Open Source Software (FOSS) Defined
    • 4. FOSS/Open Source Principles
      • Freedom to use
      • Freedom to redistribute
      • Freedom to adapt and improve
      • Freedom to release improvements, so entire community benefits
      • Obligation to contribute back to the community
    • 5. Sharing and Collaboration are Basic Human Values
    • 6. Open Source Museum Exhibits
    • 7. Links
      • The Tech Virtual in Second Life: on The Tech Island
      • Me: Rob Stephenson,
    • 8. Museums in a Virtual World - Are You Serious?
      • Is this:
      • A scientific experiment?
      • A commercial venture?
      • A joke?
      • Chasing a fad?
    • 9. Why The Tech Museum is in Second Life
      • Access and interaction. Reaching visitors that can’t come to San José.
      • Rapid prototyping. Using SL’s 3-D tools to test exhibit concepts, gallery designs.
      • Open source design. Teams of strangers compete to design exhibits. We choose the best and build them for the real museum.
    • 10. Access and Interaction
    • 11. Rapid Prototyping 1 2 3 4
    • 12. The Story of an Open Source Museum Exhibit
    • 13. Exhibit Creation Process idea & sketch museum floor Virtual Second Life EOD
    • 14. Economics
      • Currently funded by a grant from Gordon & Betty Moore Foundation.
      • Cost of building one new interactive exhibit:
      $40,000 US 6 months SL/Open Source $60,000 US 18 months Traditional method
    • 15. The Future
      • Rapid exhibit turnover
      • More modular exhibits
      • A bazaar for exhibit ideas
      • An open source exhibit economy
    • 16.
      • This work is licensed under the Creative Commons Attribution License. To view a copy of this license, visit http: //creativecommons .org/licenses/by/2.0 or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.