Open Source for Museum Professionals
Who Am I? <ul><li>Rob Stephenson </li></ul>biologist Curator, Tech Virtual
What is Open Source? When we speak of free software, we are referring to freedom, not price.  … freedom to distribute copi...
FOSS/Open Source Principles <ul><li>Freedom to use  </li></ul><ul><li>Freedom to redistribute </li></ul><ul><li>Freedom to...
Sharing and Collaboration are Basic Human Values
Open Source Museum Exhibits
Links <ul><li>http://TheTechVirtual.org </li></ul><ul><li>The Tech Virtual in Second Life: on The Tech Island </li></ul><u...
Museums in a Virtual World - Are You Serious? <ul><li>Is this: </li></ul><ul><li>A scientific experiment? </li></ul><ul><l...
Why The Tech Museum is in Second Life <ul><li>Access and interaction. Reaching visitors that can’t come to San José. </li>...
Access and Interaction
Rapid Prototyping 1 2 3 4
The Story of an Open Source Museum Exhibit
Exhibit Creation Process idea & sketch museum floor Virtual thetechvirtual.org Second Life EOD
Economics <ul><li>Currently funded by a grant from Gordon & Betty Moore Foundation. </li></ul><ul><li>Cost of building one...
The Future <ul><li>Rapid exhibit turnover </li></ul><ul><li>More modular exhibits </li></ul><ul><li>A bazaar for exhibit i...
<ul><li>This work is licensed under the Creative Commons Attribution License. To view a copy of this license, visit  http:...
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Os4 Museums

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Open Source for Museum Professionals

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  • Os4 Museums

    1. 1. Open Source for Museum Professionals
    2. 2. Who Am I? <ul><li>Rob Stephenson </li></ul>biologist Curator, Tech Virtual
    3. 3. What is Open Source? When we speak of free software, we are referring to freedom, not price. … freedom to distribute copies … (and charge for this service if you wish), … (to) receive source code, … (to) change the software or use pieces of it in new free programs…. - GNU Public License Powerful, reliable software and improved technology are useful byproducts of freedom, but the freedom to have a community is important in its own right. - Richard Stallman Free and Open Source Software (FOSS) Defined
    4. 4. FOSS/Open Source Principles <ul><li>Freedom to use </li></ul><ul><li>Freedom to redistribute </li></ul><ul><li>Freedom to adapt and improve </li></ul><ul><li>Freedom to release improvements, so entire community benefits </li></ul><ul><li>Obligation to contribute back to the community </li></ul>
    5. 5. Sharing and Collaboration are Basic Human Values
    6. 6. Open Source Museum Exhibits
    7. 7. Links <ul><li>http://TheTechVirtual.org </li></ul><ul><li>The Tech Virtual in Second Life: on The Tech Island </li></ul><ul><li>Me: Rob Stephenson, rstephenson@thetech.org </li></ul>
    8. 8. Museums in a Virtual World - Are You Serious? <ul><li>Is this: </li></ul><ul><li>A scientific experiment? </li></ul><ul><li>A commercial venture? </li></ul><ul><li>A joke? </li></ul><ul><li>Chasing a fad? </li></ul>
    9. 9. Why The Tech Museum is in Second Life <ul><li>Access and interaction. Reaching visitors that can’t come to San José. </li></ul><ul><li>Rapid prototyping. Using SL’s 3-D tools to test exhibit concepts, gallery designs. </li></ul><ul><li>Open source design. Teams of strangers compete to design exhibits. We choose the best and build them for the real museum. </li></ul>
    10. 10. Access and Interaction
    11. 11. Rapid Prototyping 1 2 3 4
    12. 12. The Story of an Open Source Museum Exhibit
    13. 13. Exhibit Creation Process idea & sketch museum floor Virtual thetechvirtual.org Second Life EOD
    14. 14. Economics <ul><li>Currently funded by a grant from Gordon & Betty Moore Foundation. </li></ul><ul><li>Cost of building one new interactive exhibit: </li></ul>$40,000 US 6 months SL/Open Source $60,000 US 18 months Traditional method
    15. 15. The Future <ul><li>Rapid exhibit turnover </li></ul><ul><li>More modular exhibits </li></ul><ul><li>A bazaar for exhibit ideas </li></ul><ul><li>An open source exhibit economy </li></ul>
    16. 16. <ul><li>This work is licensed under the Creative Commons Attribution License. To view a copy of this license, visit http: //creativecommons .org/licenses/by/2.0 or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. </li></ul>
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