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Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
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Tate handheldkeynoterstein final

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Keynote from the Tate Handheld Conference 2010 discussing ways to predict change in future technology application for museums

Keynote from the Tate Handheld Conference 2010 discussing ways to predict change in future technology application for museums

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  • Where is Mobile in this life cycle…
  • MoneyIs becoming a decreasing barrier as user own devices become more prevalentMuseums are currently finding $’s for thisContentMuseums have stories in spades (it’s our core strength), but content experiences need to be producedTimeDemands of running a museum will always be pressing; focus on streamlining the process of producing content experiencesMuseums are prone to distractions and shiny objectsTechnology – we’ve never been in a better position – the trends favor us
  • Growth of mobile demand and in the quality of devices points to a merging of mobile web and just the web.Wired declares that “the web is dead”How can we merge the production of web content with mobile content
  • Transcript

    • 1. Designing for Change: Predicting the Future of Mobile Experiences <br />Robert Stein<br />Chief Information Officer<br />Indianapolis Museum of Art<br />rstein@imamuseum.org<br />@rjstein<br />
    • 2. HOW TO PREDICT THE FUTURE<br />Credit Flickr ~blueforce4116<br />
    • 3. Flickr Credit ~10nl<br />
    • 4. REMEMBER THE PAST<br />Those who cannot learn from history are doomed to repeat it.<br />– George Santayana<br />
    • 5. REMEMBER THE PAST<br />History is a pack of lies about events that never happened told by people who weren't there.<br />– George Santayana<br />
    • 6. Flickr Credit ~spursfan_ace<br />
    • 7. Technology Changes<br />One thing’s for sure…<br />
    • 8. My First Work Computer<br />National Center for Supercomputing Applications<br />Silicon Graphics Octane<br />$64,000<br />Less powerful than this laptop<br />
    • 9. Section Design Blog, 10 October, 2009<br />
    • 10. The More Things Change…<br />
    • 11. Some Things Don’t Change<br />Luckily for Museums…<br />
    • 12. COLLECTIONS<br />
    • 13. VISITORS<br />
    • 14. STORIES<br />
    • 15. For the Moment…<br />MOBILE IS HOT<br />
    • 16. HAVE WE SEEN THIS FILM BEFORE?<br />Flickr Credit ~electrospray<br />
    • 17. 1998<br />
    • 18. 2004<br />
    • 19. 2006<br />
    • 20.
    • 21.
    • 22. KIOSKS<br />Flickr Credit ~blackbeltjones<br />
    • 23.
    • 24.
    • 25. MUSEUM TECHNOLOGY LIFECYCLE<br />EXPERIMENT<br />PROMISE<br />LET DOWN<br />10<br />Years<br />ADOPTION<br />
    • 26. Shiny Object Syndrome<br />http://thisisindexed.com/2007/05/bright-shiny-objects/<br />
    • 27. What are Possible<br />Roadblocks to <br />Creating Great <br />Mobile Experiences?<br />Money<br />Technology<br />Time<br />Content<br />Flickr Credit ~wsdot/<br />
    • 28. Focus on Content Management<br />
    • 29. 3 Goals for Mobile Content management<br />Tappity, Tap… Tap…<br />
    • 30. Make Authoring<br />Easy for Users<br />Flickr Credit ~schmorgie<br />
    • 31. Provide <br />Reusable <br />Bits<br />Flickr Credit ~m0php<br />
    • 32. Connect with<br />Museum<br />systems<br />
    • 33. Say Hello to TAP<br />IMA’s Mobile Tour Platform<br />http://code.google.com/p/tap-tours/<br />
    • 34. TAP into TAP<br />First-Class Content Management<br />Open-SourceCommunity Owned, Freely Available<br />Open Standards (TourML)<br />Multi-Platform<br />Easy-to-Use iPod Client<br />
    • 35. Overview<br />Software Architecture<br />
    • 36. Drupal Tour CMS<br />
    • 37. iPod Touch Client<br />
    • 38. IMA Mobile / TAP<br />
    • 39. IMA Mobile / TAP<br />
    • 40. IMA Mobile / TAP<br />
    • 41. IMA Mobile / TAP<br />
    • 42. Mobile Standards Summit<br />Wednesday, 8 September13:00 – 17:00<br />McAuley A (level 1) Tate Modern<br />
    • 43. Thank You!<br />

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