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Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
Tate handheldkeynoterstein final
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Tate handheldkeynoterstein final

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Keynote from the Tate Handheld Conference 2010 discussing ways to predict change in future technology application for museums

Keynote from the Tate Handheld Conference 2010 discussing ways to predict change in future technology application for museums

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  • Where is Mobile in this life cycle…
  • MoneyIs becoming a decreasing barrier as user own devices become more prevalentMuseums are currently finding $’s for thisContentMuseums have stories in spades (it’s our core strength), but content experiences need to be producedTimeDemands of running a museum will always be pressing; focus on streamlining the process of producing content experiencesMuseums are prone to distractions and shiny objectsTechnology – we’ve never been in a better position – the trends favor us
  • Growth of mobile demand and in the quality of devices points to a merging of mobile web and just the web.Wired declares that “the web is dead”How can we merge the production of web content with mobile content
  • Transcript

    • 1. Designing for Change: Predicting the Future of Mobile Experiences
      Robert Stein
      Chief Information Officer
      Indianapolis Museum of Art
      rstein@imamuseum.org
      @rjstein
    • 2. HOW TO PREDICT THE FUTURE
      Credit Flickr ~blueforce4116
    • 3. Flickr Credit ~10nl
    • 4. REMEMBER THE PAST
      Those who cannot learn from history are doomed to repeat it.
      – George Santayana
    • 5. REMEMBER THE PAST
      History is a pack of lies about events that never happened told by people who weren't there.
      – George Santayana
    • 6. Flickr Credit ~spursfan_ace
    • 7. Technology Changes
      One thing’s for sure…
    • 8. My First Work Computer
      National Center for Supercomputing Applications
      Silicon Graphics Octane
      $64,000
      Less powerful than this laptop
    • 9. Section Design Blog, 10 October, 2009
    • 10. The More Things Change…
    • 11. Some Things Don’t Change
      Luckily for Museums…
    • 12. COLLECTIONS
    • 13. VISITORS
    • 14. STORIES
    • 15. For the Moment…
      MOBILE IS HOT
    • 16. HAVE WE SEEN THIS FILM BEFORE?
      Flickr Credit ~electrospray
    • 17. 1998
    • 18. 2004
    • 19. 2006
    • 20.
    • 21.
    • 22. KIOSKS
      Flickr Credit ~blackbeltjones
    • 23.
    • 24.
    • 25. MUSEUM TECHNOLOGY LIFECYCLE
      EXPERIMENT
      PROMISE
      LET DOWN
      10
      Years
      ADOPTION
    • 26. Shiny Object Syndrome
      http://thisisindexed.com/2007/05/bright-shiny-objects/
    • 27. What are Possible
      Roadblocks to
      Creating Great
      Mobile Experiences?
      Money
      Technology
      Time
      Content
      Flickr Credit ~wsdot/
    • 28. Focus on Content Management
    • 29. 3 Goals for Mobile Content management
      Tappity, Tap… Tap…
    • 30. Make Authoring
      Easy for Users
      Flickr Credit ~schmorgie
    • 31. Provide
      Reusable
      Bits
      Flickr Credit ~m0php
    • 32. Connect with
      Museum
      systems
    • 33. Say Hello to TAP
      IMA’s Mobile Tour Platform
      http://code.google.com/p/tap-tours/
    • 34. TAP into TAP
      First-Class Content Management
      Open-SourceCommunity Owned, Freely Available
      Open Standards (TourML)
      Multi-Platform
      Easy-to-Use iPod Client
    • 35. Overview
      Software Architecture
    • 36. Drupal Tour CMS
    • 37. iPod Touch Client
    • 38. IMA Mobile / TAP
    • 39. IMA Mobile / TAP
    • 40. IMA Mobile / TAP
    • 41. IMA Mobile / TAP
    • 42. Mobile Standards Summit
      Wednesday, 8 September13:00 – 17:00
      McAuley A (level 1) Tate Modern
    • 43. Thank You!

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