Designing for Change: Predicting the Future of Mobile Experiences <br />Robert Stein<br />Chief Information Officer<br />I...
HOW TO PREDICT THE FUTURE<br />Credit Flickr ~blueforce4116<br />
Flickr Credit ~10nl<br />
REMEMBER THE PAST<br />Those who cannot learn from history are doomed to repeat it.<br />– George Santayana<br />
REMEMBER THE PAST<br />History is a pack of lies about events that never happened told by people who weren't there.<br />–...
Flickr Credit ~spursfan_ace<br />
Technology Changes<br />One thing’s for sure…<br />
My First Work Computer<br />National Center for Supercomputing Applications<br />Silicon Graphics Octane<br />$64,000<br /...
Section Design Blog, 10 October, 2009<br />
The More Things Change…<br />
Some Things Don’t Change<br />Luckily for Museums…<br />
COLLECTIONS<br />
VISITORS<br />
STORIES<br />
For the Moment…<br />MOBILE IS HOT<br />
HAVE WE SEEN THIS FILM BEFORE?<br />Flickr Credit ~electrospray<br />
1998<br />
2004<br />
2006<br />
KIOSKS<br />Flickr Credit ~blackbeltjones<br />
MUSEUM TECHNOLOGY LIFECYCLE<br />EXPERIMENT<br />PROMISE<br />LET DOWN<br />10<br />Years<br />ADOPTION<br />
Shiny Object Syndrome<br />http://thisisindexed.com/2007/05/bright-shiny-objects/<br />
What are Possible<br />Roadblocks to <br />Creating Great <br />Mobile Experiences?<br />Money<br />Technology<br />Time<b...
Focus on Content Management<br />
3 Goals for Mobile Content management<br />Tappity, Tap… Tap…<br />
Make Authoring<br />Easy for Users<br />Flickr Credit ~schmorgie<br />
Provide <br />Reusable <br />Bits<br />Flickr Credit ~m0php<br />
Connect with<br />Museum<br />systems<br />
Say Hello to TAP<br />IMA’s Mobile Tour Platform<br />http://code.google.com/p/tap-tours/<br />
TAP into TAP<br />First-Class Content Management<br />Open-SourceCommunity Owned, Freely Available<br />Open Standards (To...
Overview<br />Software Architecture<br />
Drupal Tour CMS<br />
iPod Touch Client<br />
IMA Mobile / TAP<br />
IMA Mobile / TAP<br />
IMA Mobile / TAP<br />
IMA Mobile / TAP<br />
Mobile Standards Summit<br />Wednesday, 8 September13:00 – 17:00<br />McAuley A (level 1) Tate Modern<br />
Thank You!<br />
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Tate handheldkeynoterstein final

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Keynote from the Tate Handheld Conference 2010 discussing ways to predict change in future technology application for museums

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  • Where is Mobile in this life cycle…
  • MoneyIs becoming a decreasing barrier as user own devices become more prevalentMuseums are currently finding $’s for thisContentMuseums have stories in spades (it’s our core strength), but content experiences need to be producedTimeDemands of running a museum will always be pressing; focus on streamlining the process of producing content experiencesMuseums are prone to distractions and shiny objectsTechnology – we’ve never been in a better position – the trends favor us
  • Growth of mobile demand and in the quality of devices points to a merging of mobile web and just the web.Wired declares that “the web is dead”How can we merge the production of web content with mobile content
  • Tate handheldkeynoterstein final

    1. 1. Designing for Change: Predicting the Future of Mobile Experiences <br />Robert Stein<br />Chief Information Officer<br />Indianapolis Museum of Art<br />rstein@imamuseum.org<br />@rjstein<br />
    2. 2. HOW TO PREDICT THE FUTURE<br />Credit Flickr ~blueforce4116<br />
    3. 3. Flickr Credit ~10nl<br />
    4. 4. REMEMBER THE PAST<br />Those who cannot learn from history are doomed to repeat it.<br />– George Santayana<br />
    5. 5. REMEMBER THE PAST<br />History is a pack of lies about events that never happened told by people who weren't there.<br />– George Santayana<br />
    6. 6. Flickr Credit ~spursfan_ace<br />
    7. 7. Technology Changes<br />One thing’s for sure…<br />
    8. 8. My First Work Computer<br />National Center for Supercomputing Applications<br />Silicon Graphics Octane<br />$64,000<br />Less powerful than this laptop<br />
    9. 9. Section Design Blog, 10 October, 2009<br />
    10. 10. The More Things Change…<br />
    11. 11. Some Things Don’t Change<br />Luckily for Museums…<br />
    12. 12. COLLECTIONS<br />
    13. 13. VISITORS<br />
    14. 14. STORIES<br />
    15. 15. For the Moment…<br />MOBILE IS HOT<br />
    16. 16. HAVE WE SEEN THIS FILM BEFORE?<br />Flickr Credit ~electrospray<br />
    17. 17. 1998<br />
    18. 18. 2004<br />
    19. 19. 2006<br />
    20. 20.
    21. 21.
    22. 22. KIOSKS<br />Flickr Credit ~blackbeltjones<br />
    23. 23.
    24. 24.
    25. 25. MUSEUM TECHNOLOGY LIFECYCLE<br />EXPERIMENT<br />PROMISE<br />LET DOWN<br />10<br />Years<br />ADOPTION<br />
    26. 26. Shiny Object Syndrome<br />http://thisisindexed.com/2007/05/bright-shiny-objects/<br />
    27. 27. What are Possible<br />Roadblocks to <br />Creating Great <br />Mobile Experiences?<br />Money<br />Technology<br />Time<br />Content<br />Flickr Credit ~wsdot/<br />
    28. 28. Focus on Content Management<br />
    29. 29. 3 Goals for Mobile Content management<br />Tappity, Tap… Tap…<br />
    30. 30. Make Authoring<br />Easy for Users<br />Flickr Credit ~schmorgie<br />
    31. 31. Provide <br />Reusable <br />Bits<br />Flickr Credit ~m0php<br />
    32. 32. Connect with<br />Museum<br />systems<br />
    33. 33. Say Hello to TAP<br />IMA’s Mobile Tour Platform<br />http://code.google.com/p/tap-tours/<br />
    34. 34. TAP into TAP<br />First-Class Content Management<br />Open-SourceCommunity Owned, Freely Available<br />Open Standards (TourML)<br />Multi-Platform<br />Easy-to-Use iPod Client<br />
    35. 35. Overview<br />Software Architecture<br />
    36. 36. Drupal Tour CMS<br />
    37. 37. iPod Touch Client<br />
    38. 38. IMA Mobile / TAP<br />
    39. 39. IMA Mobile / TAP<br />
    40. 40. IMA Mobile / TAP<br />
    41. 41. IMA Mobile / TAP<br />
    42. 42. Mobile Standards Summit<br />Wednesday, 8 September13:00 – 17:00<br />McAuley A (level 1) Tate Modern<br />
    43. 43. Thank You!<br />
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