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    <title>Slideshows by User: moJoe</title>
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    <pubDate>Tue, 10 Nov 2009 17:06:12 GMT</pubDate>
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      <title>Designing Goal-based Experiences</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/janusboyeirtutorial4-091110110619-phpapp02-thumbnail-2?1258121485" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> When designing for information retrieval experiences, the customer must always be right. This tutorial will give you the tools to uncover user needs and design the context for delivering information, whether that be through search, taxonomies or something entirely different.

What you will learn:

    * A broadly applicable method for understanding user needs in diverse information access contexts
    * A collection of information retrieval patterns relevant to multiple settings such as enterprise search and information access, service design, and product and platform management

We will also discuss the impact of organizational and cultural factors on design decisions and why it is essential, that you frame business and technology challenges in the right way.

The tutorial builds on lessons learned from a large customer project focusing on transforming user experience. The scope of this program included ~25 separate web-delivered products, a large document repository, integrated customer service and support processes, content management, taxonomy and ontology creation, and search and information retrieval solutions. 

Joe will share the innovate methods and surprising insight that emerged in the process.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/janusboyeirtutorial4-091110110619-phpapp02-thumbnail-2?1258121485" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> When designing for information retrieval experiences, the customer must always be right. This tutorial will give you the tools to uncover user needs and design the context for delivering information, whether that be through search, taxonomies or something entirely different.

What you will learn:

    * A broadly applicable method for understanding user needs in diverse information access contexts
    * A collection of information retrieval patterns relevant to multiple settings such as enterprise search and information access, service design, and product and platform management

We will also discuss the impact of organizational and cultural factors on design decisions and why it is essential, that you frame business and technology challenges in the right way.

The tutorial builds on lessons learned from a large customer project focusing on transforming user experience. The scope of this program included ~25 separate web-delivered products, a large document repository, integrated customer service and support processes, content management, taxonomy and ontology creation, and search and information retrieval solutions. 

Joe will share the innovate methods and surprising insight that emerged in the process.]]>
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      <pubDate>Tue, 10 Nov 2009 17:06:12 GMT</pubDate>
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        <media:description type="plain">When designing for information retrieval experiences, the customer must always be right. This tutorial will give you the tools to uncover user needs and design the context for delivering information, whether that be through search, taxonomies or something entirely different.

What you will learn:

    * A broadly applicable method for understanding user needs in diverse information access contexts
    * A collection of information retrieval patterns relevant to multiple settings such as enterprise search and information access, service design, and product and platform management

We will also discuss the impact of organizational and cultural factors on design decisions and why it is essential, that you frame business and technology challenges in the right way.

The tutorial builds on lessons learned from a large customer project focusing on transforming user experience. The scope of this program included ~25 separate web-delivered products, a large document repository, integrated customer service and support processes, content management, taxonomy and ontology creation, and search and information retrieval solutions. 

Joe will share the innovate methods and surprising insight that emerged in the process.</media:description>
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What you will learn:

    * A broadly applicable method for understanding user needs in diverse information access contexts
    * A collection of information retrieval patterns relevant to multiple settings such as enterprise search and information access, service design, and product and platform management

We will also discuss the impact of organizational and cultural factors on design decisions and why it is essential, that you frame business and technology challenges in the right way.

The tutorial builds on lessons learned from a large customer project focusing on transforming user experience. The scope of this program included ~25 separate web-delivered products, a large document repository, integrated customer service and support processes, content management, taxonomy and ontology creation, and search and information retrieval solutions. 

Joe will share the innovate methods and surprising insight that emerged in the process.</media:text>
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      <title>Search Me: Designing Information Retrieval Experiences</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/essir3-090515092153-phpapp01-thumbnail-2?1242397473" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> This case study reviews the methods and insights that emerged from an 18-month effort to coordinate and enhance the scattered user experiences of a suite of information retrieval tools sold as services by an investment ratings agency. The session will share a method for understanding user needs in diverse information access contexts; review a collection of information retrieval patterns such as enterprise search and information access, service design, and product and platform management; and consider the impact of organizational and cultural factors on design decisions.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/essir3-090515092153-phpapp01-thumbnail-2?1242397473" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> This case study reviews the methods and insights that emerged from an 18-month effort to coordinate and enhance the scattered user experiences of a suite of information retrieval tools sold as services by an investment ratings agency. The session will share a method for understanding user needs in diverse information access contexts; review a collection of information retrieval patterns such as enterprise search and information access, service design, and product and platform management; and consider the impact of organizational and cultural factors on design decisions.]]>
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      <pubDate>Fri, 15 May 2009 14:21:49 GMT</pubDate>
      <guid>http://www.slideshare.net/moJoe/search-me-designing-information-retrieval-experiences</guid>
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        <media:description type="plain">This case study reviews the methods and insights that emerged from an 18-month effort to coordinate and enhance the scattered user experiences of a suite of information retrieval tools sold as services by an investment ratings agency. The session will share a method for understanding user needs in diverse information access contexts; review a collection of information retrieval patterns such as enterprise search and information access, service design, and product and platform management; and consider the impact of organizational and cultural factors on design decisions.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/essir3-090515092153-phpapp01-thumbnail-2?1242397473&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; This case study reviews the methods and insights that emerged from an 18-month effort to coordinate and enhance the scattered user experiences of a suite of information retrieval tools sold as services by an investment ratings agency. The session will share a method for understanding user needs in diverse information access contexts; review a collection of information retrieval patterns such as enterprise search and information access, service design, and product and platform management; and consider the impact of organizational and cultural factors on design decisions.</media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1440218"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/moJoe/search-me-designing-information-retrieval-experiences" title="Search Me: Designing Information Retrieval Experiences">Search Me: Designing Information Retrieval Experiences</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=essir3-090515092153-phpapp01&stripped_title=search-me-designing-information-retrieval-experiences" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=essir3-090515092153-phpapp01&stripped_title=search-me-designing-information-retrieval-experiences" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/moJoe">Joe Lamantia</a>.</div></div>]]>
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        <slideshare:views>2331</slideshare:views>
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      <title>Designing Frameworks For Interaction and User Experience </title>
      <link>http://www.slideshare.net/moJoe/designing-frameworks-for-interaction-and-user-experience</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/beyondfindabilityframeworks3-090331083017-phpapp01-thumbnail-2?1238532472" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Design frameworks offer substantial benefits to all parties involved in creating high quality user experiences.  Frameworks allow designers to better adapt to the rapid shifts in the digital environment by leveraging modularity and structure, and accommodating the far-reaching changes inherent in the rise of co-creative dynamics.  This presentation - part of a full-day workshop delivered at the 2009 Information Architecture Summit - identifies the elements common to all design frameworks, and offers best practices on effectively putting frameworks into practice.  Altogether, it is a short course in the creation and use of customized design frameworks.
]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/beyondfindabilityframeworks3-090331083017-phpapp01-thumbnail-2?1238532472" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Design frameworks offer substantial benefits to all parties involved in creating high quality user experiences.  Frameworks allow designers to better adapt to the rapid shifts in the digital environment by leveraging modularity and structure, and accommodating the far-reaching changes inherent in the rise of co-creative dynamics.  This presentation - part of a full-day workshop delivered at the 2009 Information Architecture Summit - identifies the elements common to all design frameworks, and offers best practices on effectively putting frameworks into practice.  Altogether, it is a short course in the creation and use of customized design frameworks.
]]>
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      <pubDate>Tue, 31 Mar 2009 13:30:15 GMT</pubDate>
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        <media:title>Designing Frameworks For Interaction and User Experience </media:title>
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        <media:description type="plain">Design frameworks offer substantial benefits to all parties involved in creating high quality user experiences.  Frameworks allow designers to better adapt to the rapid shifts in the digital environment by leveraging modularity and structure, and accommodating the far-reaching changes inherent in the rise of co-creative dynamics.  This presentation - part of a full-day workshop delivered at the 2009 Information Architecture Summit - identifies the elements common to all design frameworks, and offers best practices on effectively putting frameworks into practice.  Altogether, it is a short course in the creation and use of customized design frameworks.
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        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/beyondfindabilityframeworks3-090331083017-phpapp01-thumbnail-2?1238532472&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Design frameworks offer substantial benefits to all parties involved in creating high quality user experiences.  Frameworks allow designers to better adapt to the rapid shifts in the digital environment by leveraging modularity and structure, and accommodating the far-reaching changes inherent in the rise of co-creative dynamics.  This presentation - part of a full-day workshop delivered at the 2009 Information Architecture Summit - identifies the elements common to all design frameworks, and offers best practices on effectively putting frameworks into practice.  Altogether, it is a short course in the creation and use of customized design frameworks.
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1227274"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/moJoe/designing-frameworks-for-interaction-and-user-experience" title="Designing Frameworks For Interaction and User Experience ">Designing Frameworks For Interaction and User Experience </a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=beyondfindabilityframeworks3-090331083017-phpapp01&stripped_title=designing-frameworks-for-interaction-and-user-experience" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=beyondfindabilityframeworks3-090331083017-phpapp01&stripped_title=designing-frameworks-for-interaction-and-user-experience" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/moJoe">Joe Lamantia</a>.</div></div>]]>
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      <title>Massively Social Games: Next Generation Experiences</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/introductionfinal4notransitions-090227050907-phpapp01-thumbnail-2?1236254401" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> What form will the next generation of interactive experiences take?  The exact nature of the future is always unknown. But now that everything is &rsquo;social&rsquo;, and games are a fully legitimate cultural phenomenon more profitable and more popular than Hollywood films, we can expect to see the emergence of experiences that combine aspects of  games and social media in new ways.  

One example of a hybrid experience that combines game elements and complex social interactions is the cross-media environment formed by the popular Killzone games and their companion site Killzone.com.  

By design, the Killzone games and the Killzone.com site have co-evolved over time  to interconnect on many levels. In the most recent version (planned for public release in early 2009), the game console and web site experiences work in concert to enhance gameplay with sophisticated social dynamics, and provide an active community destination that is &rsquo;synchronized&rsquo; with events in the game in real time. The hybrid Killzone environment allows active game players and community members to move back and forth between game and web experiences, with simultaneous awareness of and connection to people and events in both settings.

Leading games researcher and designer Nicole Lazzaro calls these hybrid experiences &rsquo;Massively Social On-line Games&rsquo;.  In these types of interactive experiences, players build meaningful histories for individual characters and groups of all sizes through competitive and cooperative interactions that take place in the linked game and community contexts. Game mechanisms and social architecture elements are designed to encourage the accumulation of shared experiences, group identities, and collective histories. Over time, designers hope shared experiences will serve as the basis for a body of social memory.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/introductionfinal4notransitions-090227050907-phpapp01-thumbnail-2?1236254401" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> What form will the next generation of interactive experiences take?  The exact nature of the future is always unknown. But now that everything is &rsquo;social&rsquo;, and games are a fully legitimate cultural phenomenon more profitable and more popular than Hollywood films, we can expect to see the emergence of experiences that combine aspects of  games and social media in new ways.  

One example of a hybrid experience that combines game elements and complex social interactions is the cross-media environment formed by the popular Killzone games and their companion site Killzone.com.  

By design, the Killzone games and the Killzone.com site have co-evolved over time  to interconnect on many levels. In the most recent version (planned for public release in early 2009), the game console and web site experiences work in concert to enhance gameplay with sophisticated social dynamics, and provide an active community destination that is &rsquo;synchronized&rsquo; with events in the game in real time. The hybrid Killzone environment allows active game players and community members to move back and forth between game and web experiences, with simultaneous awareness of and connection to people and events in both settings.

Leading games researcher and designer Nicole Lazzaro calls these hybrid experiences &rsquo;Massively Social On-line Games&rsquo;.  In these types of interactive experiences, players build meaningful histories for individual characters and groups of all sizes through competitive and cooperative interactions that take place in the linked game and community contexts. Game mechanisms and social architecture elements are designed to encourage the accumulation of shared experiences, group identities, and collective histories. Over time, designers hope shared experiences will serve as the basis for a body of social memory.]]>
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      <pubDate>Fri, 27 Feb 2009 11:09:03 GMT</pubDate>
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        <media:title>Massively Social Games: Next Generation Experiences</media:title>
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        <media:description type="plain">What form will the next generation of interactive experiences take?  The exact nature of the future is always unknown. But now that everything is &amp;rsquo;social&amp;rsquo;, and games are a fully legitimate cultural phenomenon more profitable and more popular than Hollywood films, we can expect to see the emergence of experiences that combine aspects of  games and social media in new ways.  

One example of a hybrid experience that combines game elements and complex social interactions is the cross-media environment formed by the popular Killzone games and their companion site Killzone.com.  

By design, the Killzone games and the Killzone.com site have co-evolved over time  to interconnect on many levels. In the most recent version (planned for public release in early 2009), the game console and web site experiences work in concert to enhance gameplay with sophisticated social dynamics, and provide an active community destination that is &amp;rsquo;synchronized&amp;rsquo; with events in the game in real time. The hybrid Killzone environment allows active game players and community members to move back and forth between game and web experiences, with simultaneous awareness of and connection to people and events in both settings.

Leading games researcher and designer Nicole Lazzaro calls these hybrid experiences &amp;rsquo;Massively Social On-line Games&amp;rsquo;.  In these types of interactive experiences, players build meaningful histories for individual characters and groups of all sizes through competitive and cooperative interactions that take place in the linked game and community contexts. Game mechanisms and social architecture elements are designed to encourage the accumulation of shared experiences, group identities, and collective histories. Over time, designers hope shared experiences will serve as the basis for a body of social memory.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/introductionfinal4notransitions-090227050907-phpapp01-thumbnail-2?1236254401&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; What form will the next generation of interactive experiences take?  The exact nature of the future is always unknown. But now that everything is &amp;rsquo;social&amp;rsquo;, and games are a fully legitimate cultural phenomenon more profitable and more popular than Hollywood films, we can expect to see the emergence of experiences that combine aspects of  games and social media in new ways.  

One example of a hybrid experience that combines game elements and complex social interactions is the cross-media environment formed by the popular Killzone games and their companion site Killzone.com.  

By design, the Killzone games and the Killzone.com site have co-evolved over time  to interconnect on many levels. In the most recent version (planned for public release in early 2009), the game console and web site experiences work in concert to enhance gameplay with sophisticated social dynamics, and provide an active community destination that is &amp;rsquo;synchronized&amp;rsquo; with events in the game in real time. The hybrid Killzone environment allows active game players and community members to move back and forth between game and web experiences, with simultaneous awareness of and connection to people and events in both settings.

Leading games researcher and designer Nicole Lazzaro calls these hybrid experiences &amp;rsquo;Massively Social On-line Games&amp;rsquo;.  In these types of interactive experiences, players build meaningful histories for individual characters and groups of all sizes through competitive and cooperative interactions that take place in the linked game and community contexts. Game mechanisms and social architecture elements are designed to encourage the accumulation of shared experiences, group identities, and collective histories. Over time, designers hope shared experiences will serve as the basis for a body of social memory.</media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1077156"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/moJoe/massivley-social-games-next-generation-experiences" title="Massively Social Games: Next Generation Experiences">Massively Social Games: Next Generation Experiences</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=introductionfinal4notransitions-090227050907-phpapp01&stripped_title=massivley-social-games-next-generation-experiences" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=introductionfinal4notransitions-090227050907-phpapp01&stripped_title=massivley-social-games-next-generation-experiences" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/moJoe">Joe Lamantia</a>.</div></div>]]>
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        <slideshare:views>2508</slideshare:views>
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      <title>Waves of Change Shaping Digital Experiences</title>
      <link>http://www.slideshare.net/moJoe/waves-of-change-shaping-digital-experiences-presentation</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/digitalwaveschangeshort-1228913993377843-1-thumbnail-2?1229031424" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> The digital landscape is changing, shaped by waves of change in media, technology, identity, and the basic ways we evaluate our experiences.  These are some of the major waves of change in digital experiences that may be leading us to a world of co-creation and exchange through interaction.]]>
      </description>
      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/digitalwaveschangeshort-1228913993377843-1-thumbnail-2?1229031424" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> The digital landscape is changing, shaped by waves of change in media, technology, identity, and the basic ways we evaluate our experiences.  These are some of the major waves of change in digital experiences that may be leading us to a world of co-creation and exchange through interaction.]]>
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      <pubDate>Wed, 10 Dec 2008 10:59:53 GMT</pubDate>
      <guid>http://www.slideshare.net/moJoe/waves-of-change-shaping-digital-experiences-presentation</guid>
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        <media:title>Waves of Change Shaping Digital Experiences</media:title>
        <media:credit>moJoe</media:credit>
        <media:description type="plain">The digital landscape is changing, shaped by waves of change in media, technology, identity, and the basic ways we evaluate our experiences.  These are some of the major waves of change in digital experiences that may be leading us to a world of co-creation and exchange through interaction.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/digitalwaveschangeshort-1228913993377843-1-thumbnail-2?1229031424&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; The digital landscape is changing, shaped by waves of change in media, technology, identity, and the basic ways we evaluate our experiences.  These are some of the major waves of change in digital experiences that may be leading us to a world of co-creation and exchange through interaction.</media:text>
        <media:keywords></media:keywords>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_835635"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/moJoe/waves-of-change-shaping-digital-experiences-presentation" title="Waves of Change Shaping Digital Experiences">Waves of Change Shaping Digital Experiences</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=digitalwaveschangeshort-1228913993377843-1&stripped_title=waves-of-change-shaping-digital-experiences-presentation" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=digitalwaveschangeshort-1228913993377843-1&stripped_title=waves-of-change-shaping-digital-experiences-presentation" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/moJoe">Joe Lamantia</a>.</div></div>]]>
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        <slideshare:views>2464</slideshare:views>
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      <title>Frameworks  Are The Future of Design</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/frameworks-arethefuture3-1223296735874886-9-thumbnail-2?1223335100" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> This case study demonstrates a simple design framework of standardized information architecture building blocks that is directly applicable to portals and the DIY model for creating user experiences, in two ways.  First, the building blocks framework can help maintain findability, usability and user experience quality in portal and DIY settings by effectively guiding growth and change.  Second, it is an example of the changing role of IA in the DIY world, where we now define the frameworks and templates other people choose from when creating their own tools and user experiences.

Using many screenshots and design documents, the case study will follow changes in the audiences, structures, and contents of a suite of enterprise portals constructed for users in different countries, operating units, and managerial levels of a major global corporation.  Participants will see how the building blocks provided an effective framework for the design, expansion, and integration of nearly a dozen distinct portals assembled from a common library of functionality and content.

This case study will also explore the building blocks as an example of the design frameworks IA’s will create in the DIY future.  We will discuss the goals and design principles that inspired the building blocks system, and review its evolution over time.]]>
      </description>
      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/frameworks-arethefuture3-1223296735874886-9-thumbnail-2?1223335100" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> This case study demonstrates a simple design framework of standardized information architecture building blocks that is directly applicable to portals and the DIY model for creating user experiences, in two ways.  First, the building blocks framework can help maintain findability, usability and user experience quality in portal and DIY settings by effectively guiding growth and change.  Second, it is an example of the changing role of IA in the DIY world, where we now define the frameworks and templates other people choose from when creating their own tools and user experiences.

Using many screenshots and design documents, the case study will follow changes in the audiences, structures, and contents of a suite of enterprise portals constructed for users in different countries, operating units, and managerial levels of a major global corporation.  Participants will see how the building blocks provided an effective framework for the design, expansion, and integration of nearly a dozen distinct portals assembled from a common library of functionality and content.

This case study will also explore the building blocks as an example of the design frameworks IA’s will create in the DIY future.  We will discuss the goals and design principles that inspired the building blocks system, and review its evolution over time.]]>
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      <pubDate>Mon, 06 Oct 2008 11:08:33 GMT</pubDate>
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        <media:title>Frameworks  Are The Future of Design</media:title>
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        <media:description type="plain">This case study demonstrates a simple design framework of standardized information architecture building blocks that is directly applicable to portals and the DIY model for creating user experiences, in two ways.  First, the building blocks framework can help maintain findability, usability and user experience quality in portal and DIY settings by effectively guiding growth and change.  Second, it is an example of the changing role of IA in the DIY world, where we now define the frameworks and templates other people choose from when creating their own tools and user experiences.

Using many screenshots and design documents, the case study will follow changes in the audiences, structures, and contents of a suite of enterprise portals constructed for users in different countries, operating units, and managerial levels of a major global corporation.  Participants will see how the building blocks provided an effective framework for the design, expansion, and integration of nearly a dozen distinct portals assembled from a common library of functionality and content.

This case study will also explore the building blocks as an example of the design frameworks IA&#8217;s will create in the DIY future.  We will discuss the goals and design principles that inspired the building blocks system, and review its evolution over time.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/frameworks-arethefuture3-1223296735874886-9-thumbnail-2?1223335100&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; This case study demonstrates a simple design framework of standardized information architecture building blocks that is directly applicable to portals and the DIY model for creating user experiences, in two ways.  First, the building blocks framework can help maintain findability, usability and user experience quality in portal and DIY settings by effectively guiding growth and change.  Second, it is an example of the changing role of IA in the DIY world, where we now define the frameworks and templates other people choose from when creating their own tools and user experiences.

Using many screenshots and design documents, the case study will follow changes in the audiences, structures, and contents of a suite of enterprise portals constructed for users in different countries, operating units, and managerial levels of a major global corporation.  Participants will see how the building blocks provided an effective framework for the design, expansion, and integration of nearly a dozen distinct portals assembled from a common library of functionality and content.

This case study will also explore the building blocks as an example of the design frameworks IA&#8217;s will create in the DIY future.  We will discuss the goals and design principles that inspired the building blocks system, and review its evolution over time.</media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_638827"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/moJoe/frameworks-are-the-future-of-design-presentation" title="Frameworks  Are The Future of Design">Frameworks  Are The Future of Design</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=frameworks-arethefuture3-1223296735874886-9&stripped_title=frameworks-are-the-future-of-design-presentation" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=frameworks-arethefuture3-1223296735874886-9&stripped_title=frameworks-are-the-future-of-design-presentation" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/moJoe">Joe Lamantia</a>.</div></div>]]>
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        <slideshare:views>7797</slideshare:views>
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      <title>Effective IA For Portals: The Building Blocks Framework</title>
      <link>http://www.slideshare.net/moJoe/effective-ia-portals-2-slideshare-short</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/effectiveiaportals2slideshareshort-1208454650744393-8-thumbnail-2?1229005153" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Portal design efforts often quickly come to a point where their initial information architecture is unable to effectively accommodate change and growth in types of users, content, or functionality, thereby lowering the quality of the overall user experience. This case study style presentation will demonstrate how a framework of standardized information architecture building blocks solved these recurring problems of growth and change for a series of business intelligence and enterprise application portals.

In a narrative and visual review of the evolution of a suite of enterprise portals constructed for a major global corporation, participants will see how the building blocks provided a consistent and stable framework for the design, expansion, and eventual integration of the user experiences of nearly a dozen distinct portal design efforts.

After introducing the building blocks framework, the presentation will follow successive waves of change in the audiences, structures, and contents of the portals, highlighting the benefits of a framework based design: repeatable mental models and navigation flows, reuse of design and development work, reduced costs and timelines, incorporation of social media capabilities into existing architectures, and a shared reference point for the user experience, technical, and business perspectives.]]>
      </description>
      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/effectiveiaportals2slideshareshort-1208454650744393-8-thumbnail-2?1229005153" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Portal design efforts often quickly come to a point where their initial information architecture is unable to effectively accommodate change and growth in types of users, content, or functionality, thereby lowering the quality of the overall user experience. This case study style presentation will demonstrate how a framework of standardized information architecture building blocks solved these recurring problems of growth and change for a series of business intelligence and enterprise application portals.

In a narrative and visual review of the evolution of a suite of enterprise portals constructed for a major global corporation, participants will see how the building blocks provided a consistent and stable framework for the design, expansion, and eventual integration of the user experiences of nearly a dozen distinct portal design efforts.

After introducing the building blocks framework, the presentation will follow successive waves of change in the audiences, structures, and contents of the portals, highlighting the benefits of a framework based design: repeatable mental models and navigation flows, reuse of design and development work, reduced costs and timelines, incorporation of social media capabilities into existing architectures, and a shared reference point for the user experience, technical, and business perspectives.]]>
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      <pubDate>Thu, 17 Apr 2008 16:05:36 GMT</pubDate>
      <guid>http://www.slideshare.net/moJoe/effective-ia-portals-2-slideshare-short</guid>
      <author>moJoe@slideshare.net(moJoe)</author>
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        <media:title>Effective IA For Portals: The Building Blocks Framework</media:title>
        <media:credit>moJoe</media:credit>
        <media:description type="plain">Portal design efforts often quickly come to a point where their initial information architecture is unable to effectively accommodate change and growth in types of users, content, or functionality, thereby lowering the quality of the overall user experience. This case study style presentation will demonstrate how a framework of standardized information architecture building blocks solved these recurring problems of growth and change for a series of business intelligence and enterprise application portals.

In a narrative and visual review of the evolution of a suite of enterprise portals constructed for a major global corporation, participants will see how the building blocks provided a consistent and stable framework for the design, expansion, and eventual integration of the user experiences of nearly a dozen distinct portal design efforts.

After introducing the building blocks framework, the presentation will follow successive waves of change in the audiences, structures, and contents of the portals, highlighting the benefits of a framework based design: repeatable mental models and navigation flows, reuse of design and development work, reduced costs and timelines, incorporation of social media capabilities into existing architectures, and a shared reference point for the user experience, technical, and business perspectives.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/effectiveiaportals2slideshareshort-1208454650744393-8-thumbnail-2?1229005153&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Portal design efforts often quickly come to a point where their initial information architecture is unable to effectively accommodate change and growth in types of users, content, or functionality, thereby lowering the quality of the overall user experience. This case study style presentation will demonstrate how a framework of standardized information architecture building blocks solved these recurring problems of growth and change for a series of business intelligence and enterprise application portals.

In a narrative and visual review of the evolution of a suite of enterprise portals constructed for a major global corporation, participants will see how the building blocks provided a consistent and stable framework for the design, expansion, and eventual integration of the user experiences of nearly a dozen distinct portal design efforts.

After introducing the building blocks framework, the presentation will follow successive waves of change in the audiences, structures, and contents of the portals, highlighting the benefits of a framework based design: repeatable mental models and navigation flows, reuse of design and development work, reduced costs and timelines, incorporation of social media capabilities into existing architectures, and a shared reference point for the user experience, technical, and business perspectives.</media:text>
        <media:keywords></media:keywords>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_358895"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/moJoe/effective-ia-portals-2-slideshare-short" title="Effective IA For Portals: The Building Blocks Framework">Effective IA For Portals: The Building Blocks Framework</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=effectiveiaportals2slideshareshort-1208454650744393-8&stripped_title=effective-ia-portals-2-slideshare-short" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=effectiveiaportals2slideshareshort-1208454650744393-8&stripped_title=effective-ia-portals-2-slideshare-short" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/moJoe">Joe Lamantia</a>.</div></div>]]>
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        <slideshare:views>12624</slideshare:views>
        <slideshare:comments>2</slideshare:comments>
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      <title>When Everyone Is A Designer: Practical Techniques for Ethical Design in the DIY Future</title>
      <link>http://www.slideshare.net/moJoe/when-everyone-is-a-designer-practical-techniques-for-ethical-design-in-the-diy-future</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/when-everyone-is-a-designer-practical-techniques-for-ethical-design-in-the-diy-future-1204302168538797-3-thumbnail-2?1204294970" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br>  Broad cultural and technological shifts are rapidly erasing the distinctions that separate the creators and users of social media. In this DIY future, when everyone is a designer, greater ethical challenges arise for all involved.

These ethical dilemmas come increasingly from three directions. First, from conflicts between ever larger and more diverse groups of social media stakeholders. Second, from new hybrids of product, service, and information blended into new forms such as smart objects and the SPIME, constructs which bridge the physical and virtual environments into transmedia contexts for creation and use. Third, the from the emergence of broadly available DIY (Do It Yourself) tools, infrastructure, and methods which hint at changes in the basic economic and production models underlying the origins of social media, software, and content.

In addition to throwing open the gates of the design citadel, these shifts change the role of designers from authors of point solutions to the creators of broad systems and frameworks used by others for their own expressive and functional goals. Both traditional design professionals, and the growing ranks of DIY designers, must be prepared to address the increased ethical complexity of the integrated experiences of the future.

This presentation will share practical suggestions for supporting the design and architecture of ethically sound social media by using familiar experience design methods and techniques.]]>
      </description>
      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/when-everyone-is-a-designer-practical-techniques-for-ethical-design-in-the-diy-future-1204302168538797-3-thumbnail-2?1204294970" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br>  Broad cultural and technological shifts are rapidly erasing the distinctions that separate the creators and users of social media. In this DIY future, when everyone is a designer, greater ethical challenges arise for all involved.

These ethical dilemmas come increasingly from three directions. First, from conflicts between ever larger and more diverse groups of social media stakeholders. Second, from new hybrids of product, service, and information blended into new forms such as smart objects and the SPIME, constructs which bridge the physical and virtual environments into transmedia contexts for creation and use. Third, the from the emergence of broadly available DIY (Do It Yourself) tools, infrastructure, and methods which hint at changes in the basic economic and production models underlying the origins of social media, software, and content.

In addition to throwing open the gates of the design citadel, these shifts change the role of designers from authors of point solutions to the creators of broad systems and frameworks used by others for their own expressive and functional goals. Both traditional design professionals, and the growing ranks of DIY designers, must be prepared to address the increased ethical complexity of the integrated experiences of the future.

This presentation will share practical suggestions for supporting the design and architecture of ethically sound social media by using familiar experience design methods and techniques.]]>
      </content:encoded>
      <pubDate>Fri, 29 Feb 2008 14:22:50 GMT</pubDate>
      <guid>http://www.slideshare.net/moJoe/when-everyone-is-a-designer-practical-techniques-for-ethical-design-in-the-diy-future</guid>
      <author>moJoe@slideshare.net(moJoe)</author>
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        <media:title>When Everyone Is A Designer: Practical Techniques for Ethical Design in the DIY Future</media:title>
        <media:credit>moJoe</media:credit>
        <media:description type="plain"> Broad cultural and technological shifts are rapidly erasing the distinctions that separate the creators and users of social media. In this DIY future, when everyone is a designer, greater ethical challenges arise for all involved.

These ethical dilemmas come increasingly from three directions. First, from conflicts between ever larger and more diverse groups of social media stakeholders. Second, from new hybrids of product, service, and information blended into new forms such as smart objects and the SPIME, constructs which bridge the physical and virtual environments into transmedia contexts for creation and use. Third, the from the emergence of broadly available DIY (Do It Yourself) tools, infrastructure, and methods which hint at changes in the basic economic and production models underlying the origins of social media, software, and content.

In addition to throwing open the gates of the design citadel, these shifts change the role of designers from authors of point solutions to the creators of broad systems and frameworks used by others for their own expressive and functional goals. Both traditional design professionals, and the growing ranks of DIY designers, must be prepared to address the increased ethical complexity of the integrated experiences of the future.

This presentation will share practical suggestions for supporting the design and architecture of ethically sound social media by using familiar experience design methods and techniques.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/when-everyone-is-a-designer-practical-techniques-for-ethical-design-in-the-diy-future-1204302168538797-3-thumbnail-2?1204294970&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt;  Broad cultural and technological shifts are rapidly erasing the distinctions that separate the creators and users of social media. In this DIY future, when everyone is a designer, greater ethical challenges arise for all involved.

These ethical dilemmas come increasingly from three directions. First, from conflicts between ever larger and more diverse groups of social media stakeholders. Second, from new hybrids of product, service, and information blended into new forms such as smart objects and the SPIME, constructs which bridge the physical and virtual environments into transmedia contexts for creation and use. Third, the from the emergence of broadly available DIY (Do It Yourself) tools, infrastructure, and methods which hint at changes in the basic economic and production models underlying the origins of social media, software, and content.

In addition to throwing open the gates of the design citadel, these shifts change the role of designers from authors of point solutions to the creators of broad systems and frameworks used by others for their own expressive and functional goals. Both traditional design professionals, and the growing ranks of DIY designers, must be prepared to address the increased ethical complexity of the integrated experiences of the future.

This presentation will share practical suggestions for supporting the design and architecture of ethically sound social media by using familiar experience design methods and techniques.</media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_287008"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/moJoe/when-everyone-is-a-designer-practical-techniques-for-ethical-design-in-the-diy-future" title="When Everyone Is A Designer: Practical Techniques for Ethical Design in the DIY Future">When Everyone Is A Designer: Practical Techniques for Ethical Design in the DIY Future</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=when-everyone-is-a-designer-practical-techniques-for-ethical-design-in-the-diy-future-1204302168538797-3&stripped_title=when-everyone-is-a-designer-practical-techniques-for-ethical-design-in-the-diy-future" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=when-everyone-is-a-designer-practical-techniques-for-ethical-design-in-the-diy-future-1204302168538797-3&stripped_title=when-everyone-is-a-designer-practical-techniques-for-ethical-design-in-the-diy-future" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/moJoe">Joe Lamantia</a>.</div></div>]]>
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      <title>The DIY Future: What Happens When Everyone Is a Designer</title>
      <link>http://www.slideshare.net/moJoe/the-diy-future-what-happens-when-everyone-is-a-designer</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/the-diy-future-what-happens-when-everyone-is-a-designer-1195336931705697-1-thumbnail-2?1195329744" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> The DIY Future: What Happens When Everyone Is A Designer?  

Broad cultural, technological, and economic shifts are rapidly erasing the distinctions between those who create and those who use, consume, or participate.  This is true in digital experiences and information environments of all types, as well as in the physical and conceptual realms.  In all of these contexts, substantial expertise, costly tools, specialized materials, and large-scale channels for distribution are no longer required to execute design.  

The erosion of traditional barriers to creation marks the onset of the DIY Future, when everyone is a potential designer (or architect, or engineer, or author) of integrated experiences - the hybrid constructs that combine products, services, concepts, networks, and information in support of evolving functional and emotional pursuits.

The cultural and technological shifts that comprise the oncoming DIY Future promise substantial changes to the environments and audiences that design professionals create for, as well as the role of designers, and the ways that professionals and amateurs alike will design.  One inevitable aspect consequence will be greater complexity for all involved in the design of integrated experiences.  The potential rise of new economic and production models is another.  

The time is right to begin exploring aspects of the DIY Future, especially its profound implications for information architecture and user experience design.  Using the designer&rsquo;s powerful fusion of analytical perspective and creative vision, we can balance speculative futurism with an understanding of concrete problems - such as growing ethical challenges and how to resolve them - from the present day. 

people doing design for apple: creating mockups of tablet 
PC http://factoryjoe.com/blog/2007/11/05/apple-tablet-concept-the-ipad-touch/
free open concepting, protoyping, gathering deisng requirements.  all you need to do is read the blogs to find out what peoiple want now.  (death of conventional marketing / customer insight practices.  shift toward ...?)

(multilateral economic landscape now - pendulum swing away from unilateral [with peak of capitalism {HBS article on peak of managerial capitalism} at end of Cold War]

Look at changes to the user experience honeycomb

what&rsquo;s the next frontier: bio fabrication - creating designed life forms on large scale (Sterling big jelly / other stories)

signs of negotiation: facebook / open social api conversation.


Considered together, the shifts bringing about the DIY Future imply substantial changes to the environments and audiences that design professionals create for, the role of designers, and the ways that professionals and amateurs alike will design. [rise of agile.  waterfall debunked.  notion of perpetual beta]

tier system for physical goods / products based on economies of scale
manufacturer
wholesaler
distributor
retailer

what is new model?  old tiers still apply to the stuff moving around: in this case, information - akamai, amazons3, bandwidth providers, etc.

3 major shifts taking place.  Together, these shifts mean substantial changes to the environments and audiences we design for, and the ways we design.  What do these changes mean for IA as a discipline, a practice, a role, a community?



we might advise on how to to choose a social network platform, establish and nurture that network
	&gt;&gt;need to know organizational culture, sociology, economics, network dynamics
	

are seeing stratification and diversification in set of social network offerings.  

soon it will be choose your platform  

creating roadmap for effecting organizational culture change: assess current, identify desired, create map, execute map.
	&gt;&gt; assumes possible to effect change (where is your lever?)
	&gt;&gt; danger of repeating failures of KM efforts (bad rap with clients)

DIY
how does the rise of shadow IT change the role of the IA?  

IT buyers drive many investment decisions that end up employing IAs.  what happens when employees make their own IT decisions, and IT budgets and staffing shrink?

can we sell expertise directly to employees?  



The DIY Future: What Happens When Everyone Designs Social Media? Practical Suggestions For Handling New Ethical Dilemmas 

Broad cultural and technological shifts are rapidly erasing the distinctions that separate the creators and users of social media.  In this DIY future, when everyone is a designer, greater ethical challenges arise for all involved.

These ethical dilemmas come increasingly from three directions.  First, from conflicts between ever larger and more diverse groups of social media stakeholders.  Second, from new hybrids of product, service, and information blended into new forms such as smart objects and the SPIME, constructs which bridge the physical and virtual environments into transmedia contexts for creation and use.  Third, the from the emergence of broadly available DIY (Do It Yourself) tools, infrastructure, and methods which hint at changes in the basic economic and production models underlying the origins of social media, software, and content.

In addition to throwing open the gates of the design citadel, these shifts change the role of designers from authors of point solutions to the creators of broad systems and frameworks used by others for their own expressive and functional goals. 

Both traditional design professionals, and the growing ranks of DIY designers, must be prepared to address the increased ethical complexity of the integrated experiences of the future.  This presentation will share practical suggestions for the design and architecture of ethically sound social media using familiar experience design methods and techniques.





Designing Ethically In the Integrated Future: Practical Suggestions For Handling Ethical Dilemmas

What does the future of design and information architecture hold?  Broad cultural and technological shifts mean greater ethical challenges for all involved.  In the coming world of integrated experiences, designers of all types will face increasing ethical dilemmas coming from three directions: conflicts between broader, diverse groups of users in social media; new hybrid contexts of use (such as the SPIME) which bridge the physical and virtual environments; and the growing DIY (Do It Yourself) shift that changes the role of designers from creators of point solutions, to the authors of systems and frameworks used by others for their own expressive and functional purposes. 

To help prepare designers to better serve our natural role as guides and architects, this presentation will share practical suggestions for easily addressing the increased ethical complexity of the coming integrated future, by using known and familiar experience design methods and techniques.

]]>
      </description>
      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/the-diy-future-what-happens-when-everyone-is-a-designer-1195336931705697-1-thumbnail-2?1195329744" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> The DIY Future: What Happens When Everyone Is A Designer?  

Broad cultural, technological, and economic shifts are rapidly erasing the distinctions between those who create and those who use, consume, or participate.  This is true in digital experiences and information environments of all types, as well as in the physical and conceptual realms.  In all of these contexts, substantial expertise, costly tools, specialized materials, and large-scale channels for distribution are no longer required to execute design.  

The erosion of traditional barriers to creation marks the onset of the DIY Future, when everyone is a potential designer (or architect, or engineer, or author) of integrated experiences - the hybrid constructs that combine products, services, concepts, networks, and information in support of evolving functional and emotional pursuits.

The cultural and technological shifts that comprise the oncoming DIY Future promise substantial changes to the environments and audiences that design professionals create for, as well as the role of designers, and the ways that professionals and amateurs alike will design.  One inevitable aspect consequence will be greater complexity for all involved in the design of integrated experiences.  The potential rise of new economic and production models is another.  

The time is right to begin exploring aspects of the DIY Future, especially its profound implications for information architecture and user experience design.  Using the designer&rsquo;s powerful fusion of analytical perspective and creative vision, we can balance speculative futurism with an understanding of concrete problems - such as growing ethical challenges and how to resolve them - from the present day. 

people doing design for apple: creating mockups of tablet 
PC http://factoryjoe.com/blog/2007/11/05/apple-tablet-concept-the-ipad-touch/
free open concepting, protoyping, gathering deisng requirements.  all you need to do is read the blogs to find out what peoiple want now.  (death of conventional marketing / customer insight practices.  shift toward ...?)

(multilateral economic landscape now - pendulum swing away from unilateral [with peak of capitalism {HBS article on peak of managerial capitalism} at end of Cold War]

Look at changes to the user experience honeycomb

what&rsquo;s the next frontier: bio fabrication - creating designed life forms on large scale (Sterling big jelly / other stories)

signs of negotiation: facebook / open social api conversation.


Considered together, the shifts bringing about the DIY Future imply substantial changes to the environments and audiences that design professionals create for, the role of designers, and the ways that professionals and amateurs alike will design. [rise of agile.  waterfall debunked.  notion of perpetual beta]

tier system for physical goods / products based on economies of scale
manufacturer
wholesaler
distributor
retailer

what is new model?  old tiers still apply to the stuff moving around: in this case, information - akamai, amazons3, bandwidth providers, etc.

3 major shifts taking place.  Together, these shifts mean substantial changes to the environments and audiences we design for, and the ways we design.  What do these changes mean for IA as a discipline, a practice, a role, a community?



we might advise on how to to choose a social network platform, establish and nurture that network
	&gt;&gt;need to know organizational culture, sociology, economics, network dynamics
	

are seeing stratification and diversification in set of social network offerings.  

soon it will be choose your platform  

creating roadmap for effecting organizational culture change: assess current, identify desired, create map, execute map.
	&gt;&gt; assumes possible to effect change (where is your lever?)
	&gt;&gt; danger of repeating failures of KM efforts (bad rap with clients)

DIY
how does the rise of shadow IT change the role of the IA?  

IT buyers drive many investment decisions that end up employing IAs.  what happens when employees make their own IT decisions, and IT budgets and staffing shrink?

can we sell expertise directly to employees?  



The DIY Future: What Happens When Everyone Designs Social Media? Practical Suggestions For Handling New Ethical Dilemmas 

Broad cultural and technological shifts are rapidly erasing the distinctions that separate the creators and users of social media.  In this DIY future, when everyone is a designer, greater ethical challenges arise for all involved.

These ethical dilemmas come increasingly from three directions.  First, from conflicts between ever larger and more diverse groups of social media stakeholders.  Second, from new hybrids of product, service, and information blended into new forms such as smart objects and the SPIME, constructs which bridge the physical and virtual environments into transmedia contexts for creation and use.  Third, the from the emergence of broadly available DIY (Do It Yourself) tools, infrastructure, and methods which hint at changes in the basic economic and production models underlying the origins of social media, software, and content.

In addition to throwing open the gates of the design citadel, these shifts change the role of designers from authors of point solutions to the creators of broad systems and frameworks used by others for their own expressive and functional goals. 

Both traditional design professionals, and the growing ranks of DIY designers, must be prepared to address the increased ethical complexity of the integrated experiences of the future.  This presentation will share practical suggestions for the design and architecture of ethically sound social media using familiar experience design methods and techniques.





Designing Ethically In the Integrated Future: Practical Suggestions For Handling Ethical Dilemmas

What does the future of design and information architecture hold?  Broad cultural and technological shifts mean greater ethical challenges for all involved.  In the coming world of integrated experiences, designers of all types will face increasing ethical dilemmas coming from three directions: conflicts between broader, diverse groups of users in social media; new hybrid contexts of use (such as the SPIME) which bridge the physical and virtual environments; and the growing DIY (Do It Yourself) shift that changes the role of designers from creators of point solutions, to the authors of systems and frameworks used by others for their own expressive and functional purposes. 

To help prepare designers to better serve our natural role as guides and architects, this presentation will share practical suggestions for easily addressing the increased ethical complexity of the coming integrated future, by using known and familiar experience design methods and techniques.

]]>
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      <pubDate>Sat, 17 Nov 2007 20:02:24 GMT</pubDate>
      <guid>http://www.slideshare.net/moJoe/the-diy-future-what-happens-when-everyone-is-a-designer</guid>
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        <media:title>The DIY Future: What Happens When Everyone Is a Designer</media:title>
        <media:credit>moJoe</media:credit>
        <media:description type="plain">The DIY Future: What Happens When Everyone Is A Designer?  

Broad cultural, technological, and economic shifts are rapidly erasing the distinctions between those who create and those who use, consume, or participate.  This is true in digital experiences and information environments of all types, as well as in the physical and conceptual realms.  In all of these contexts, substantial expertise, costly tools, specialized materials, and large-scale channels for distribution are no longer required to execute design.  

The erosion of traditional barriers to creation marks the onset of the DIY Future, when everyone is a potential designer (or architect, or engineer, or author) of integrated experiences - the hybrid constructs that combine products, services, concepts, networks, and information in support of evolving functional and emotional pursuits.

The cultural and technological shifts that comprise the oncoming DIY Future promise substantial changes to the environments and audiences that design professionals create for, as well as the role of designers, and the ways that professionals and amateurs alike will design.  One inevitable aspect consequence will be greater complexity for all involved in the design of integrated experiences.  The potential rise of new economic and production models is another.  

The time is right to begin exploring aspects of the DIY Future, especially its profound implications for information architecture and user experience design.  Using the designer&amp;rsquo;s powerful fusion of analytical perspective and creative vision, we can balance speculative futurism with an understanding of concrete problems - such as growing ethical challenges and how to resolve them - from the present day. 

people doing design for apple: creating mockups of tablet 
PC http://factoryjoe.com/blog/2007/11/05/apple-tablet-concept-the-ipad-touch/
free open concepting, protoyping, gathering deisng requirements.  all you need to do is read the blogs to find out what peoiple want now.  (death of conventional marketing / customer insight practices.  shift toward ...?)

(multilateral economic landscape now - pendulum swing away from unilateral [with peak of capitalism {HBS article on peak of managerial capitalism} at end of Cold War]

Look at changes to the user experience honeycomb

what&amp;rsquo;s the next frontier: bio fabrication - creating designed life forms on large scale (Sterling big jelly / other stories)

signs of negotiation: facebook / open social api conversation.


Considered together, the shifts bringing about the DIY Future imply substantial changes to the environments and audiences that design professionals create for, the role of designers, and the ways that professionals and amateurs alike will design. [rise of agile.  waterfall debunked.  notion of perpetual beta]

tier system for physical goods / products based on economies of scale
manufacturer
wholesaler
distributor
retailer

what is new model?  old tiers still apply to the stuff moving around: in this case, information - akamai, amazons3, bandwidth providers, etc.

3 major shifts taking place.  Together, these shifts mean substantial changes to the environments and audiences we design for, and the ways we design.  What do these changes mean for IA as a discipline, a practice, a role, a community?



we might advise on how to to choose a social network platform, establish and nurture that network
	&amp;gt;&amp;gt;need to know organizational culture, sociology, economics, network dynamics
	

are seeing stratification and diversification in set of social network offerings.  

soon it will be choose your platform  

creating roadmap for effecting organizational culture change: assess current, identify desired, create map, execute map.
	&amp;gt;&amp;gt; assumes possible to effect change (where is your lever?)
	&amp;gt;&amp;gt; danger of repeating failures of KM efforts (bad rap with clients)

DIY
how does the rise of shadow IT change the role of the IA?  

IT buyers drive many investment decisions that end up employing IAs.  what happens when employees make their own IT decisions, and IT budgets and staffing shrink?

can we sell expertise directly to employees?  



The DIY Future: What Happens When Everyone Designs Social Media? Practical Suggestions For Handling New Ethical Dilemmas 

Broad cultural and technological shifts are rapidly erasing the distinctions that separate the creators and users of social media.  In this DIY future, when everyone is a designer, greater ethical challenges arise for all involved.

These ethical dilemmas come increasingly from three directions.  First, from conflicts between ever larger and more diverse groups of social media stakeholders.  Second, from new hybrids of product, service, and information blended into new forms such as smart objects and the SPIME, constructs which bridge the physical and virtual environments into transmedia contexts for creation and use.  Third, the from the emergence of broadly available DIY (Do It Yourself) tools, infrastructure, and methods which hint at changes in the basic economic and production models underlying the origins of social media, software, and content.

In addition to throwing open the gates of the design citadel, these shifts change the role of designers from authors of point solutions to the creators of broad systems and frameworks used by others for their own expressive and functional goals. 

Both traditional design professionals, and the growing ranks of DIY designers, must be prepared to address the increased ethical complexity of the integrated experiences of the future.  This presentation will share practical suggestions for the design and architecture of ethically sound social media using familiar experience design methods and techniques.





Designing Ethically In the Integrated Future: Practical Suggestions For Handling Ethical Dilemmas

What does the future of design and information architecture hold?  Broad cultural and technological shifts mean greater ethical challenges for all involved.  In the coming world of integrated experiences, designers of all types will face increasing ethical dilemmas coming from three directions: conflicts between broader, diverse groups of users in social media; new hybrid contexts of use (such as the SPIME) which bridge the physical and virtual environments; and the growing DIY (Do It Yourself) shift that changes the role of designers from creators of point solutions, to the authors of systems and frameworks used by others for their own expressive and functional purposes. 

To help prepare designers to better serve our natural role as guides and architects, this presentation will share practical suggestions for easily addressing the increased ethical complexity of the coming integrated future, by using known and familiar experience design methods and techniques.

</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/the-diy-future-what-happens-when-everyone-is-a-designer-1195336931705697-1-thumbnail-2?1195329744&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; The DIY Future: What Happens When Everyone Is A Designer?  

Broad cultural, technological, and economic shifts are rapidly erasing the distinctions between those who create and those who use, consume, or participate.  This is true in digital experiences and information environments of all types, as well as in the physical and conceptual realms.  In all of these contexts, substantial expertise, costly tools, specialized materials, and large-scale channels for distribution are no longer required to execute design.  

The erosion of traditional barriers to creation marks the onset of the DIY Future, when everyone is a potential designer (or architect, or engineer, or author) of integrated experiences - the hybrid constructs that combine products, services, concepts, networks, and information in support of evolving functional and emotional pursuits.

The cultural and technological shifts that comprise the oncoming DIY Future promise substantial changes to the environments and audiences that design professionals create for, as well as the role of designers, and the ways that professionals and amateurs alike will design.  One inevitable aspect consequence will be greater complexity for all involved in the design of integrated experiences.  The potential rise of new economic and production models is another.  

The time is right to begin exploring aspects of the DIY Future, especially its profound implications for information architecture and user experience design.  Using the designer&amp;rsquo;s powerful fusion of analytical perspective and creative vision, we can balance speculative futurism with an understanding of concrete problems - such as growing ethical challenges and how to resolve them - from the present day. 

people doing design for apple: creating mockups of tablet 
PC http://factoryjoe.com/blog/2007/11/05/apple-tablet-concept-the-ipad-touch/
free open concepting, protoyping, gathering deisng requirements.  all you need to do is read the blogs to find out what peoiple want now.  (death of conventional marketing / customer insight practices.  shift toward ...?)

(multilateral economic landscape now - pendulum swing away from unilateral [with peak of capitalism {HBS article on peak of managerial capitalism} at end of Cold War]

Look at changes to the user experience honeycomb

what&amp;rsquo;s the next frontier: bio fabrication - creating designed life forms on large scale (Sterling big jelly / other stories)

signs of negotiation: facebook / open social api conversation.


Considered together, the shifts bringing about the DIY Future imply substantial changes to the environments and audiences that design professionals create for, the role of designers, and the ways that professionals and amateurs alike will design. [rise of agile.  waterfall debunked.  notion of perpetual beta]

tier system for physical goods / products based on economies of scale
manufacturer
wholesaler
distributor
retailer

what is new model?  old tiers still apply to the stuff moving around: in this case, information - akamai, amazons3, bandwidth providers, etc.

3 major shifts taking place.  Together, these shifts mean substantial changes to the environments and audiences we design for, and the ways we design.  What do these changes mean for IA as a discipline, a practice, a role, a community?



we might advise on how to to choose a social network platform, establish and nurture that network
	&amp;gt;&amp;gt;need to know organizational culture, sociology, economics, network dynamics
	

are seeing stratification and diversification in set of social network offerings.  

soon it will be choose your platform  

creating roadmap for effecting organizational culture change: assess current, identify desired, create map, execute map.
	&amp;gt;&amp;gt; assumes possible to effect change (where is your lever?)
	&amp;gt;&amp;gt; danger of repeating failures of KM efforts (bad rap with clients)

DIY
how does the rise of shadow IT change the role of the IA?  

IT buyers drive many investment decisions that end up employing IAs.  what happens when employees make their own IT decisions, and IT budgets and staffing shrink?

can we sell expertise directly to employees?  



The DIY Future: What Happens When Everyone Designs Social Media? Practical Suggestions For Handling New Ethical Dilemmas 

Broad cultural and technological shifts are rapidly erasing the distinctions that separate the creators and users of social media.  In this DIY future, when everyone is a designer, greater ethical challenges arise for all involved.

These ethical dilemmas come increasingly from three directions.  First, from conflicts between ever larger and more diverse groups of social media stakeholders.  Second, from new hybrids of product, service, and information blended into new forms such as smart objects and the SPIME, constructs which bridge the physical and virtual environments into transmedia contexts for creation and use.  Third, the from the emergence of broadly available DIY (Do It Yourself) tools, infrastructure, and methods which hint at changes in the basic economic and production models underlying the origins of social media, software, and content.

In addition to throwing open the gates of the design citadel, these shifts change the role of designers from authors of point solutions to the creators of broad systems and frameworks used by others for their own expressive and functional goals. 

Both traditional design professionals, and the growing ranks of DIY designers, must be prepared to address the increased ethical complexity of the integrated experiences of the future.  This presentation will share practical suggestions for the design and architecture of ethically sound social media using familiar experience design methods and techniques.





Designing Ethically In the Integrated Future: Practical Suggestions For Handling Ethical Dilemmas

What does the future of design and information architecture hold?  Broad cultural and technological shifts mean greater ethical challenges for all involved.  In the coming world of integrated experiences, designers of all types will face increasing ethical dilemmas coming from three directions: conflicts between broader, diverse groups of users in social media; new hybrid contexts of use (such as the SPIME) which bridge the physical and virtual environments; and the growing DIY (Do It Yourself) shift that changes the role of designers from creators of point solutions, to the authors of systems and frameworks used by others for their own expressive and functional purposes. 

To help prepare designers to better serve our natural role as guides and architects, this presentation will share practical suggestions for easily addressing the increased ethical complexity of the coming integrated future, by using known and familiar experience design methods and techniques.

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        <![CDATA[<img src="http://cdn.slidesharecdn.com/designing-ethically-euroia-2007-ethics-panel-presentation1937-thumbnail-2?1191347349" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> What does the future of design hold? Greater ethical challenges.  In the coming world of integrated experiences, design will face increasing ethical dilemmas born of the conflicts between broader, diverse groups of users in social media; new hybrids such as the SPIME which bridges the physical and virtual environments simultaneously, and the DIY shift that changes the role of designers from creators of elegant point solutions, to the authors of elegant systems and frameworks used by others for their own expressive and functional purposes. To better prepare designers for the increased complexity, connectedness, and awareness included in the coming future, here are some practical suggestions for easily addressing conflict during the design of integrated experiences, by using known and familiar experience design methods and techniques.]]>
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        <media:description type="plain">What does the future of design hold? Greater ethical challenges.  In the coming world of integrated experiences, design will face increasing ethical dilemmas born of the conflicts between broader, diverse groups of users in social media; new hybrids such as the SPIME which bridges the physical and virtual environments simultaneously, and the DIY shift that changes the role of designers from creators of elegant point solutions, to the authors of elegant systems and frameworks used by others for their own expressive and functional purposes. To better prepare designers for the increased complexity, connectedness, and awareness included in the coming future, here are some practical suggestions for easily addressing conflict during the design of integrated experiences, by using known and familiar experience design methods and techniques.</media:description>
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      <title>It Seemed Like The Thing To Do At Time: State of Mind and Failure</title>
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        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/it-seemed-like-the-thing-to-do-at-time-state-of-mind-and-failure-28161-thumbnail-2?1175391457&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; How to avoid failure by changing states of mind, outlooks and goals.  A comparative tale of personal and global success and failure as driven by states of mind.</media:text>
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A natural builder, innovator and change catalyst, Joe has fourteen years of success in user experience, digital strategy, and technology management. Joe combines an entrepreneurial mindset, strategic perspective, collaborative leadership, and disciplined execution.

His clients range from the Global Fortune 100 to start-ups and non-profits, in industries including media and entertainment, financial services, mobile and telecommunications, high technology, health care, insurance, pharmaceuticals, consumer goods, marketing and communications, manufacturing, an</userDesc>
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