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    <title>Slideshows by User: hhappel</title>
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      <title>Slideshows by User: hhappel</title>
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    <pubDate>Thu, 29 Oct 2009 20:22:33 GMT</pubDate>
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      <title>When Users Becom Collaborators: Towards Continuous and Context-Aware User Input</title>
      <link>http://www.slideshare.net/hhappel/when-users-becom-collaborators-towards-continuous-and-contextaware-user-input</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/onward-continuous-feedbackwmhjfinal-091029152244-phpapp02-thumbnail-2?1256847812" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Current requirements engineering practices for gathering user input are characterized by a number of communication gaps between users and engineers which might lead to wrong requirements. The problem situations and context which underlie user input are either gathered back in time, or submitted with wrong a level of details. We think that making user input a first order concern of both software processes and software systems harbours many innovation opportunities. We propose and discuss a continuous and context-aware approach for communicating user input to engineering teams and other users, by a) instrumenting the problem domain, b) proactively recommending to share feedback and c) annotating graphical interfaces.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/onward-continuous-feedbackwmhjfinal-091029152244-phpapp02-thumbnail-2?1256847812" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Current requirements engineering practices for gathering user input are characterized by a number of communication gaps between users and engineers which might lead to wrong requirements. The problem situations and context which underlie user input are either gathered back in time, or submitted with wrong a level of details. We think that making user input a first order concern of both software processes and software systems harbours many innovation opportunities. We propose and discuss a continuous and context-aware approach for communicating user input to engineering teams and other users, by a) instrumenting the problem domain, b) proactively recommending to share feedback and c) annotating graphical interfaces.]]>
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      <pubDate>Thu, 29 Oct 2009 20:22:33 GMT</pubDate>
      <guid>http://www.slideshare.net/hhappel/when-users-becom-collaborators-towards-continuous-and-contextaware-user-input</guid>
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        <media:title>When Users Becom Collaborators: Towards Continuous and Context-Aware User Input</media:title>
        <media:credit>hhappel</media:credit>
        <media:description type="plain">Current requirements engineering practices for gathering user input are characterized by a number of communication gaps between users and engineers which might lead to wrong requirements. The problem situations and context which underlie user input are either gathered back in time, or submitted with wrong a level of details. We think that making user input a first order concern of both software processes and software systems harbours many innovation opportunities. We propose and discuss a continuous and context-aware approach for communicating user input to engineering teams and other users, by a) instrumenting the problem domain, b) proactively recommending to share feedback and c) annotating graphical interfaces.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/onward-continuous-feedbackwmhjfinal-091029152244-phpapp02-thumbnail-2?1256847812&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Current requirements engineering practices for gathering user input are characterized by a number of communication gaps between users and engineers which might lead to wrong requirements. The problem situations and context which underlie user input are either gathered back in time, or submitted with wrong a level of details. We think that making user input a first order concern of both software processes and software systems harbours many innovation opportunities. We propose and discuss a continuous and context-aware approach for communicating user input to engineering teams and other users, by a) instrumenting the problem domain, b) proactively recommending to share feedback and c) annotating graphical interfaces.</media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_2378516"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/hhappel/when-users-becom-collaborators-towards-continuous-and-contextaware-user-input" title="When Users Becom Collaborators: Towards Continuous and Context-Aware User Input">When Users Becom Collaborators: Towards Continuous and Context-Aware User Input</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=onward-continuous-feedbackwmhjfinal-091029152244-phpapp02&stripped_title=when-users-becom-collaborators-towards-continuous-and-contextaware-user-input" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=onward-continuous-feedbackwmhjfinal-091029152244-phpapp02&stripped_title=when-users-becom-collaborators-towards-continuous-and-contextaware-user-input" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/hhappel">Hans-Joerg Happel</a>.</div></div>]]>
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      <title>Social Search and Need-driven Knowledge Sharing in Wikis with Woogle</title>
      <link>http://www.slideshare.net/hhappel/social-search-and-needdriven-knowledge-sharing-in-wikis-with-woogle</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/wikisym-woogle-091028090917-phpapp02-thumbnail-2?1256742721" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Wikis have emerged as easy and flexible tools for accessing and sharing knowledge on the internet and within organizations. Due to their highly collaborative nature, users can typically modify and create content without any access restrictions since these are replaced by social practices. On the other hand, due to the lack of central guidance, knowledge sharing is driven by the individual choice of contributors. We claim that – especially in enterprise settings – the lack of guidance for content creation is a major problem. We therefore analyze search and knowledge sharing in current Wikis. To improve knowledge sharing, we present the Woogle concept, which introduces “Social Search” and “Need-driven Knowledge Sharing” into Wikis. We describe our prototype implementation Woogle4MediaWiki and results from initial evaluation studies.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/wikisym-woogle-091028090917-phpapp02-thumbnail-2?1256742721" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Wikis have emerged as easy and flexible tools for accessing and sharing knowledge on the internet and within organizations. Due to their highly collaborative nature, users can typically modify and create content without any access restrictions since these are replaced by social practices. On the other hand, due to the lack of central guidance, knowledge sharing is driven by the individual choice of contributors. We claim that – especially in enterprise settings – the lack of guidance for content creation is a major problem. We therefore analyze search and knowledge sharing in current Wikis. To improve knowledge sharing, we present the Woogle concept, which introduces “Social Search” and “Need-driven Knowledge Sharing” into Wikis. We describe our prototype implementation Woogle4MediaWiki and results from initial evaluation studies.]]>
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      <pubDate>Wed, 28 Oct 2009 14:09:03 GMT</pubDate>
      <guid>http://www.slideshare.net/hhappel/social-search-and-needdriven-knowledge-sharing-in-wikis-with-woogle</guid>
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        <media:title>Social Search and Need-driven Knowledge Sharing in Wikis with Woogle</media:title>
        <media:credit>hhappel</media:credit>
        <media:description type="plain">Wikis have emerged as easy and flexible tools for accessing and sharing knowledge on the internet and within organizations. Due to their highly collaborative nature, users can typically modify and create content without any access restrictions since these are replaced by social practices. On the other hand, due to the lack of central guidance, knowledge sharing is driven by the individual choice of contributors. We claim that &#8211; especially in enterprise settings &#8211; the lack of guidance for content creation is a major problem. We therefore analyze search and knowledge sharing in current Wikis. To improve knowledge sharing, we present the Woogle concept, which introduces &#8220;Social Search&#8221; and &#8220;Need-driven Knowledge Sharing&#8221; into Wikis. We describe our prototype implementation Woogle4MediaWiki and results from initial evaluation studies.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/wikisym-woogle-091028090917-phpapp02-thumbnail-2?1256742721&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Wikis have emerged as easy and flexible tools for accessing and sharing knowledge on the internet and within organizations. Due to their highly collaborative nature, users can typically modify and create content without any access restrictions since these are replaced by social practices. On the other hand, due to the lack of central guidance, knowledge sharing is driven by the individual choice of contributors. We claim that &#8211; especially in enterprise settings &#8211; the lack of guidance for content creation is a major problem. We therefore analyze search and knowledge sharing in current Wikis. To improve knowledge sharing, we present the Woogle concept, which introduces &#8220;Social Search&#8221; and &#8220;Need-driven Knowledge Sharing&#8221; into Wikis. We describe our prototype implementation Woogle4MediaWiki and results from initial evaluation studies.</media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_2366292"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/hhappel/social-search-and-needdriven-knowledge-sharing-in-wikis-with-woogle" title="Social Search and Need-driven Knowledge Sharing in Wikis with Woogle">Social Search and Need-driven Knowledge Sharing in Wikis with Woogle</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=wikisym-woogle-091028090917-phpapp02&stripped_title=social-search-and-needdriven-knowledge-sharing-in-wikis-with-woogle" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=wikisym-woogle-091028090917-phpapp02&stripped_title=social-search-and-needdriven-knowledge-sharing-in-wikis-with-woogle" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/hhappel">Hans-Joerg Happel</a>.</div></div>]]>
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      <title>Towards Need-driven Knowledge Sharing in Distributed Teams</title>
      <link>http://www.slideshare.net/hhappel/towards-needdriven-knowledge-sharing-in-distributed-teams</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/iknow2009nksmaster-090908060956-phpapp01-thumbnail-2?1252409183" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Knowledge sharing between individuals has traditionally been conducted using faceto-
face conversation. In the networked society – initially formed by telegraphs and the phone
and nowadays powered by the Internet – many acts of knowledge sharing are carried out in a mediated fashion. While this typically introduces a number of problems in the knowledge sharing process, it also offers certain advantages. In this paper, we describe a framework for analyzing different modes of knowledge sharing. Furthermore, we line out the concept of “need-driven” knowledge sharing to address limitations in current mediated knowledge sharing approaches.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/iknow2009nksmaster-090908060956-phpapp01-thumbnail-2?1252409183" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Knowledge sharing between individuals has traditionally been conducted using faceto-
face conversation. In the networked society – initially formed by telegraphs and the phone
and nowadays powered by the Internet – many acts of knowledge sharing are carried out in a mediated fashion. While this typically introduces a number of problems in the knowledge sharing process, it also offers certain advantages. In this paper, we describe a framework for analyzing different modes of knowledge sharing. Furthermore, we line out the concept of “need-driven” knowledge sharing to address limitations in current mediated knowledge sharing approaches.]]>
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      <pubDate>Tue, 08 Sep 2009 11:09:45 GMT</pubDate>
      <guid>http://www.slideshare.net/hhappel/towards-needdriven-knowledge-sharing-in-distributed-teams</guid>
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        <media:description type="plain">Knowledge sharing between individuals has traditionally been conducted using faceto-
face conversation. In the networked society &#8211; initially formed by telegraphs and the phone
and nowadays powered by the Internet &#8211; many acts of knowledge sharing are carried out in a mediated fashion. While this typically introduces a number of problems in the knowledge sharing process, it also offers certain advantages. In this paper, we describe a framework for analyzing different modes of knowledge sharing. Furthermore, we line out the concept of &#8220;need-driven&#8221; knowledge sharing to address limitations in current mediated knowledge sharing approaches.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/iknow2009nksmaster-090908060956-phpapp01-thumbnail-2?1252409183&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Knowledge sharing between individuals has traditionally been conducted using faceto-
face conversation. In the networked society &#8211; initially formed by telegraphs and the phone
and nowadays powered by the Internet &#8211; many acts of knowledge sharing are carried out in a mediated fashion. While this typically introduces a number of problems in the knowledge sharing process, it also offers certain advantages. In this paper, we describe a framework for analyzing different modes of knowledge sharing. Furthermore, we line out the concept of &#8220;need-driven&#8221; knowledge sharing to address limitations in current mediated knowledge sharing approaches.</media:text>
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      <title>2009 06 18 Atlassian User Conference Duesseldorf Romberg Happel Mit Wiquila Screenshots</title>
      <link>http://www.slideshare.net/hhappel/2009-06-18-atlassian-user-conference-duesseldorf-romberg-happel-mit-wiquila-screenshots</link>
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      <pubDate>Thu, 09 Jul 2009 17:43:47 GMT</pubDate>
      <guid>http://www.slideshare.net/hhappel/2009-06-18-atlassian-user-conference-duesseldorf-romberg-happel-mit-wiquila-screenshots</guid>
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        <media:title>2009 06 18 Atlassian User Conference Duesseldorf Romberg Happel Mit Wiquila Screenshots</media:title>
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        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/2009-06-18-atlassianuserconference-duesseldorf-romberghappel-mitwiquilascreenshots-090709124357-phpapp02-thumbnail-2?1247161466&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; </media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1701731"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/hhappel/2009-06-18-atlassian-user-conference-duesseldorf-romberg-happel-mit-wiquila-screenshots" title="2009 06 18 Atlassian User Conference Duesseldorf Romberg Happel Mit Wiquila Screenshots">2009 06 18 Atlassian User Conference Duesseldorf Romberg Happel Mit Wiquila Screenshots</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=2009-06-18-atlassianuserconference-duesseldorf-romberghappel-mitwiquilascreenshots-090709124357-phpapp02&stripped_title=2009-06-18-atlassian-user-conference-duesseldorf-romberg-happel-mit-wiquila-screenshots" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=2009-06-18-atlassianuserconference-duesseldorf-romberghappel-mitwiquilascreenshots-090709124357-phpapp02&stripped_title=2009-06-18-atlassian-user-conference-duesseldorf-romberg-happel-mit-wiquila-screenshots" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/hhappel">Hans-Joerg Happel</a>.</div></div>]]>
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      <title>Woogle -- On Why and How to Marry Wikis with Enterprise Search</title>
      <link>http://www.slideshare.net/hhappel/woogle-on-why-and-how-to-marry-wikis-with-enterprise-search</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/wm2009woogle-090326053424-phpapp02-thumbnail-2?1238063716" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Enterprise Search engines are strong in locating existing documents and information in an organization while Wikis are designed to capture new information in a lightweight and collaborative fashion. Conversely, Wikis are rather bad in locating information (especially from external documents) while Enterprise Search does not address the provision of new information and socializing around information needs. Therefore we argue that both systems focus on specific parts of the organizational information process, which should indeed be combined in order to improve enterprise information exchange. We discuss “Woogle” as a concept to integrate Enterprise Search into Wikis and describe its reference implementation “Woogle4MediaWiki”.]]>
      </description>
      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/wm2009woogle-090326053424-phpapp02-thumbnail-2?1238063716" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Enterprise Search engines are strong in locating existing documents and information in an organization while Wikis are designed to capture new information in a lightweight and collaborative fashion. Conversely, Wikis are rather bad in locating information (especially from external documents) while Enterprise Search does not address the provision of new information and socializing around information needs. Therefore we argue that both systems focus on specific parts of the organizational information process, which should indeed be combined in order to improve enterprise information exchange. We discuss “Woogle” as a concept to integrate Enterprise Search into Wikis and describe its reference implementation “Woogle4MediaWiki”.]]>
      </content:encoded>
      <pubDate>Thu, 26 Mar 2009 10:34:23 GMT</pubDate>
      <guid>http://www.slideshare.net/hhappel/woogle-on-why-and-how-to-marry-wikis-with-enterprise-search</guid>
      <author>hhappel@slideshare.net(hhappel)</author>
      <media:content>
        <media:player url="http://www.slideshare.net/hhappel/woogle-on-why-and-how-to-marry-wikis-with-enterprise-search"/>
        <media:title>Woogle -- On Why and How to Marry Wikis with Enterprise Search</media:title>
        <media:credit>hhappel</media:credit>
        <media:description type="plain">Enterprise Search engines are strong in locating existing documents and information in an organization while Wikis are designed to capture new information in a lightweight and collaborative fashion. Conversely, Wikis are rather bad in locating information (especially from external documents) while Enterprise Search does not address the provision of new information and socializing around information needs. Therefore we argue that both systems focus on specific parts of the organizational information process, which should indeed be combined in order to improve enterprise information exchange. We discuss &#8220;Woogle&#8221; as a concept to integrate Enterprise Search into Wikis and describe its reference implementation &#8220;Woogle4MediaWiki&#8221;.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/wm2009woogle-090326053424-phpapp02-thumbnail-2?1238063716&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Enterprise Search engines are strong in locating existing documents and information in an organization while Wikis are designed to capture new information in a lightweight and collaborative fashion. Conversely, Wikis are rather bad in locating information (especially from external documents) while Enterprise Search does not address the provision of new information and socializing around information needs. Therefore we argue that both systems focus on specific parts of the organizational information process, which should indeed be combined in order to improve enterprise information exchange. We discuss &#8220;Woogle&#8221; as a concept to integrate Enterprise Search into Wikis and describe its reference implementation &#8220;Woogle4MediaWiki&#8221;.</media:text>
        <media:keywords></media:keywords>
        <media:thumbnail height="90" width="120" url="http://cdn.slidesharecdn.com/wm2009woogle-090326053424-phpapp02-thumbnail-2?1238063716"/>
      </media:content>
      <slideshare:embed>
        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1201216"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/hhappel/woogle-on-why-and-how-to-marry-wikis-with-enterprise-search" title="Woogle -- On Why and How to Marry Wikis with Enterprise Search">Woogle -- On Why and How to Marry Wikis with Enterprise Search</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=wm2009woogle-090326053424-phpapp02&stripped_title=woogle-on-why-and-how-to-marry-wikis-with-enterprise-search" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=wm2009woogle-090326053424-phpapp02&stripped_title=woogle-on-why-and-how-to-marry-wikis-with-enterprise-search" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/hhappel">Hans-Joerg Happel</a>.</div></div>]]>
      </slideshare:embed>
      <slideshare:meta>
        <slideshare:views>1047</slideshare:views>
        <slideshare:comments>1</slideshare:comments>
        <slideshare:thumbnail>http://cdn.slidesharecdn.com/wm2009woogle-090326053424-phpapp02-thumbnail-2?1238063716</slideshare:thumbnail>
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    <item>
      <title>Annals of Knowledge Sharing in Distributed Software Development Environments: Experience from Open Source Software Projects</title>
      <link>http://www.slideshare.net/hhappel/annals-of-knowledge-sharing-in-distributed-software-development-environments-experience-from-open-source-software-projects</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/softeam09-paper11-sksowe-090319161541-phpapp01-thumbnail-2?1237497354" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;Annals of Knowledge Sharing in Distributed Software Development Environments: Experience from Open Source Software Projects&quot; (Sulayman K. Sowe, Rishab A. Ghosh and Luc Soete)

Empirical research aimed at understanding how individuals interact and
share their knowledge in a distributed software development environment has
traditionally been very difficult because the source of knowledge, the code, has
been a guarded secret and software developers and users were seldom in contact,
thus making it difficult to study, in situ, all the individuals involved in the software
development process. Free/Open Source Software (F/OSS) projects presents
renewed opportunities, as well as challenges, in understanding collaboration and
knowledge sharing amongst software developers and users in distributed software
development environments. In this paper, we discuss how developers and users
share their knowledge and collaborate in the software development process.
Knowledge sharing metrics, software repositories, and suitable methodologies for
studying knowledge sharing are presented. The paper aims to stimulate discussion,
present our current understanding, and empirical research opportunities and
challenges in knowledge sharing in distributed collective practices - F/OSS
projects.]]>
      </description>
      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/softeam09-paper11-sksowe-090319161541-phpapp01-thumbnail-2?1237497354" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;Annals of Knowledge Sharing in Distributed Software Development Environments: Experience from Open Source Software Projects&quot; (Sulayman K. Sowe, Rishab A. Ghosh and Luc Soete)

Empirical research aimed at understanding how individuals interact and
share their knowledge in a distributed software development environment has
traditionally been very difficult because the source of knowledge, the code, has
been a guarded secret and software developers and users were seldom in contact,
thus making it difficult to study, in situ, all the individuals involved in the software
development process. Free/Open Source Software (F/OSS) projects presents
renewed opportunities, as well as challenges, in understanding collaboration and
knowledge sharing amongst software developers and users in distributed software
development environments. In this paper, we discuss how developers and users
share their knowledge and collaborate in the software development process.
Knowledge sharing metrics, software repositories, and suitable methodologies for
studying knowledge sharing are presented. The paper aims to stimulate discussion,
present our current understanding, and empirical research opportunities and
challenges in knowledge sharing in distributed collective practices - F/OSS
projects.]]>
      </content:encoded>
      <pubDate>Thu, 19 Mar 2009 21:15:35 GMT</pubDate>
      <guid>http://www.slideshare.net/hhappel/annals-of-knowledge-sharing-in-distributed-software-development-environments-experience-from-open-source-software-projects</guid>
      <author>hhappel@slideshare.net(hhappel)</author>
      <media:content>
        <media:player url="http://www.slideshare.net/hhappel/annals-of-knowledge-sharing-in-distributed-software-development-environments-experience-from-open-source-software-projects"/>
        <media:title>Annals of Knowledge Sharing in Distributed Software Development Environments: Experience from Open Source Software Projects</media:title>
        <media:credit>hhappel</media:credit>
        <media:description type="plain">&amp;quot;Annals of Knowledge Sharing in Distributed Software Development Environments: Experience from Open Source Software Projects&amp;quot; (Sulayman K. Sowe, Rishab A. Ghosh and Luc Soete)

Empirical research aimed at understanding how individuals interact and
share their knowledge in a distributed software development environment has
traditionally been very difficult because the source of knowledge, the code, has
been a guarded secret and software developers and users were seldom in contact,
thus making it difficult to study, in situ, all the individuals involved in the software
development process. Free/Open Source Software (F/OSS) projects presents
renewed opportunities, as well as challenges, in understanding collaboration and
knowledge sharing amongst software developers and users in distributed software
development environments. In this paper, we discuss how developers and users
share their knowledge and collaborate in the software development process.
Knowledge sharing metrics, software repositories, and suitable methodologies for
studying knowledge sharing are presented. The paper aims to stimulate discussion,
present our current understanding, and empirical research opportunities and
challenges in knowledge sharing in distributed collective practices - F/OSS
projects.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/softeam09-paper11-sksowe-090319161541-phpapp01-thumbnail-2?1237497354&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; &amp;quot;Annals of Knowledge Sharing in Distributed Software Development Environments: Experience from Open Source Software Projects&amp;quot; (Sulayman K. Sowe, Rishab A. Ghosh and Luc Soete)

Empirical research aimed at understanding how individuals interact and
share their knowledge in a distributed software development environment has
traditionally been very difficult because the source of knowledge, the code, has
been a guarded secret and software developers and users were seldom in contact,
thus making it difficult to study, in situ, all the individuals involved in the software
development process. Free/Open Source Software (F/OSS) projects presents
renewed opportunities, as well as challenges, in understanding collaboration and
knowledge sharing amongst software developers and users in distributed software
development environments. In this paper, we discuss how developers and users
share their knowledge and collaborate in the software development process.
Knowledge sharing metrics, software repositories, and suitable methodologies for
studying knowledge sharing are presented. The paper aims to stimulate discussion,
present our current understanding, and empirical research opportunities and
challenges in knowledge sharing in distributed collective practices - F/OSS
projects.</media:text>
        <media:keywords></media:keywords>
        <media:thumbnail height="90" width="120" url="http://cdn.slidesharecdn.com/softeam09-paper11-sksowe-090319161541-phpapp01-thumbnail-2?1237497354"/>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1171032"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/hhappel/annals-of-knowledge-sharing-in-distributed-software-development-environments-experience-from-open-source-software-projects" title="Annals of Knowledge Sharing in Distributed Software Development Environments: Experience from Open Source Software Projects">Annals of Knowledge Sharing in Distributed Software Development Environments: Experience from Open Source Software Projects</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=softeam09-paper11-sksowe-090319161541-phpapp01&stripped_title=annals-of-knowledge-sharing-in-distributed-software-development-environments-experience-from-open-source-software-projects" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=softeam09-paper11-sksowe-090319161541-phpapp01&stripped_title=annals-of-knowledge-sharing-in-distributed-software-development-environments-experience-from-open-source-software-projects" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/hhappel">Hans-Joerg Happel</a>.</div></div>]]>
      </slideshare:embed>
      <slideshare:meta>
        <slideshare:views>660</slideshare:views>
        <slideshare:comments>0</slideshare:comments>
        <slideshare:thumbnail>http://cdn.slidesharecdn.com/softeam09-paper11-sksowe-090319161541-phpapp01-thumbnail-2?1237497354</slideshare:thumbnail>
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    <item>
      <title>Playful Cleverness Revisited: Open-source Game Development as a Method for Teaching Software Engineering</title>
      <link>http://www.slideshare.net/hhappel/playful-cleverness-revisited-opensource-game-development-as-a-method-for-teaching-software-engineering</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/playfulclevernesssense09-090319160739-phpapp01-thumbnail-2?1237496928" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;Playful Cleverness Revisited: Open-source Game Development as a Method for Teaching Software Engineering&quot; (Mart Laanpere, Kaido Kikkas)

This paper discussing using methods from the historical Internet hacker
culture in teaching XXI century students. A case study was carried out in Tallinn
University in the form of action research exercise. The playful learning approach
was selected to involve students of two different courses in the full cycle of
developing game scenarios for an open source strategy game The Battle for
Wesnoth.]]>
      </description>
      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/playfulclevernesssense09-090319160739-phpapp01-thumbnail-2?1237496928" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;Playful Cleverness Revisited: Open-source Game Development as a Method for Teaching Software Engineering&quot; (Mart Laanpere, Kaido Kikkas)

This paper discussing using methods from the historical Internet hacker
culture in teaching XXI century students. A case study was carried out in Tallinn
University in the form of action research exercise. The playful learning approach
was selected to involve students of two different courses in the full cycle of
developing game scenarios for an open source strategy game The Battle for
Wesnoth.]]>
      </content:encoded>
      <pubDate>Thu, 19 Mar 2009 21:07:17 GMT</pubDate>
      <guid>http://www.slideshare.net/hhappel/playful-cleverness-revisited-opensource-game-development-as-a-method-for-teaching-software-engineering</guid>
      <author>hhappel@slideshare.net(hhappel)</author>
      <media:content>
        <media:player url="http://www.slideshare.net/hhappel/playful-cleverness-revisited-opensource-game-development-as-a-method-for-teaching-software-engineering"/>
        <media:title>Playful Cleverness Revisited: Open-source Game Development as a Method for Teaching Software Engineering</media:title>
        <media:credit>hhappel</media:credit>
        <media:description type="plain">&amp;quot;Playful Cleverness Revisited: Open-source Game Development as a Method for Teaching Software Engineering&amp;quot; (Mart Laanpere, Kaido Kikkas)

This paper discussing using methods from the historical Internet hacker
culture in teaching XXI century students. A case study was carried out in Tallinn
University in the form of action research exercise. The playful learning approach
was selected to involve students of two different courses in the full cycle of
developing game scenarios for an open source strategy game The Battle for
Wesnoth.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/playfulclevernesssense09-090319160739-phpapp01-thumbnail-2?1237496928&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; &amp;quot;Playful Cleverness Revisited: Open-source Game Development as a Method for Teaching Software Engineering&amp;quot; (Mart Laanpere, Kaido Kikkas)

This paper discussing using methods from the historical Internet hacker
culture in teaching XXI century students. A case study was carried out in Tallinn
University in the form of action research exercise. The playful learning approach
was selected to involve students of two different courses in the full cycle of
developing game scenarios for an open source strategy game The Battle for
Wesnoth.</media:text>
        <media:keywords></media:keywords>
        <media:thumbnail height="90" width="120" url="http://cdn.slidesharecdn.com/playfulclevernesssense09-090319160739-phpapp01-thumbnail-2?1237496928"/>
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      <slideshare:embed>
        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1170992"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/hhappel/playful-cleverness-revisited-opensource-game-development-as-a-method-for-teaching-software-engineering" title="Playful Cleverness Revisited: Open-source Game Development as a Method for Teaching Software Engineering">Playful Cleverness Revisited: Open-source Game Development as a Method for Teaching Software Engineering</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=playfulclevernesssense09-090319160739-phpapp01&stripped_title=playful-cleverness-revisited-opensource-game-development-as-a-method-for-teaching-software-engineering" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=playfulclevernesssense09-090319160739-phpapp01&stripped_title=playful-cleverness-revisited-opensource-game-development-as-a-method-for-teaching-software-engineering" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/hhappel">Hans-Joerg Happel</a>.</div></div>]]>
      </slideshare:embed>
      <slideshare:meta>
        <slideshare:views>533</slideshare:views>
        <slideshare:comments>0</slideshare:comments>
        <slideshare:thumbnail>http://cdn.slidesharecdn.com/playfulclevernesssense09-090319160739-phpapp01-thumbnail-2?1237496928</slideshare:thumbnail>
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    </item>
    <item>
      <title>Investigating the Suitability of Web X.Y Features for Software Engineers</title>
      <link>http://www.slideshare.net/hhappel/investigating-the-suitability-of-web-xy-features-for-software-engineers</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/sense2009ras-090319160723-phpapp02-thumbnail-2?1237496875" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;Investigating the Suitability of Web X.Y Features for Software Engineers&quot; (Eric Ras, Jörg Rech, Sebastian Weber) 

Today, software engineers strongly rely on information while they perform
development activities in the different software engineering (SE) phases. The
results of a previous survey showed that most information is required during the
phases of requirements engineering (RE), design, programming, and project management.
Web X.Y features (i.e., concepts and technologies) facilitate collaboration
and communication with distributed individuals and help to cope with the
immense amount of information by simplifying the organization, integration, and
reuse of information scattered across diverse content sources. After presenting the
features of the different Web X.Y generations (i.e., Web 2.0, Web 2.5, and Web
3.0), we propose a weighted mapping for the relevancy of these Web X.Y features
regarding their support for the four SE phases with the highest need for information.
Based on this subjective mapping, a set of research questions and hypotheses
is derived that form the basis of an empirical survey. The goal of this survey is to
investigate the potential of Web X.Y features for SE.]]>
      </description>
      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/sense2009ras-090319160723-phpapp02-thumbnail-2?1237496875" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;Investigating the Suitability of Web X.Y Features for Software Engineers&quot; (Eric Ras, Jörg Rech, Sebastian Weber) 

Today, software engineers strongly rely on information while they perform
development activities in the different software engineering (SE) phases. The
results of a previous survey showed that most information is required during the
phases of requirements engineering (RE), design, programming, and project management.
Web X.Y features (i.e., concepts and technologies) facilitate collaboration
and communication with distributed individuals and help to cope with the
immense amount of information by simplifying the organization, integration, and
reuse of information scattered across diverse content sources. After presenting the
features of the different Web X.Y generations (i.e., Web 2.0, Web 2.5, and Web
3.0), we propose a weighted mapping for the relevancy of these Web X.Y features
regarding their support for the four SE phases with the highest need for information.
Based on this subjective mapping, a set of research questions and hypotheses
is derived that form the basis of an empirical survey. The goal of this survey is to
investigate the potential of Web X.Y features for SE.]]>
      </content:encoded>
      <pubDate>Thu, 19 Mar 2009 21:07:17 GMT</pubDate>
      <guid>http://www.slideshare.net/hhappel/investigating-the-suitability-of-web-xy-features-for-software-engineers</guid>
      <author>hhappel@slideshare.net(hhappel)</author>
      <media:content>
        <media:player url="http://www.slideshare.net/hhappel/investigating-the-suitability-of-web-xy-features-for-software-engineers"/>
        <media:title>Investigating the Suitability of Web X.Y Features for Software Engineers</media:title>
        <media:credit>hhappel</media:credit>
        <media:description type="plain">&amp;quot;Investigating the Suitability of Web X.Y Features for Software Engineers&amp;quot; (Eric Ras, J&#246;rg Rech, Sebastian Weber) 

Today, software engineers strongly rely on information while they perform
development activities in the different software engineering (SE) phases. The
results of a previous survey showed that most information is required during the
phases of requirements engineering (RE), design, programming, and project management.
Web X.Y features (i.e., concepts and technologies) facilitate collaboration
and communication with distributed individuals and help to cope with the
immense amount of information by simplifying the organization, integration, and
reuse of information scattered across diverse content sources. After presenting the
features of the different Web X.Y generations (i.e., Web 2.0, Web 2.5, and Web
3.0), we propose a weighted mapping for the relevancy of these Web X.Y features
regarding their support for the four SE phases with the highest need for information.
Based on this subjective mapping, a set of research questions and hypotheses
is derived that form the basis of an empirical survey. The goal of this survey is to
investigate the potential of Web X.Y features for SE.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/sense2009ras-090319160723-phpapp02-thumbnail-2?1237496875&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; &amp;quot;Investigating the Suitability of Web X.Y Features for Software Engineers&amp;quot; (Eric Ras, J&#246;rg Rech, Sebastian Weber) 

Today, software engineers strongly rely on information while they perform
development activities in the different software engineering (SE) phases. The
results of a previous survey showed that most information is required during the
phases of requirements engineering (RE), design, programming, and project management.
Web X.Y features (i.e., concepts and technologies) facilitate collaboration
and communication with distributed individuals and help to cope with the
immense amount of information by simplifying the organization, integration, and
reuse of information scattered across diverse content sources. After presenting the
features of the different Web X.Y generations (i.e., Web 2.0, Web 2.5, and Web
3.0), we propose a weighted mapping for the relevancy of these Web X.Y features
regarding their support for the four SE phases with the highest need for information.
Based on this subjective mapping, a set of research questions and hypotheses
is derived that form the basis of an empirical survey. The goal of this survey is to
investigate the potential of Web X.Y features for SE.</media:text>
        <media:keywords></media:keywords>
        <media:thumbnail height="90" width="120" url="http://cdn.slidesharecdn.com/sense2009ras-090319160723-phpapp02-thumbnail-2?1237496875"/>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1170993"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/hhappel/investigating-the-suitability-of-web-xy-features-for-software-engineers" title="Investigating the Suitability of Web X.Y Features for Software Engineers">Investigating the Suitability of Web X.Y Features for Software Engineers</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=sense2009ras-090319160723-phpapp02&stripped_title=investigating-the-suitability-of-web-xy-features-for-software-engineers" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=sense2009ras-090319160723-phpapp02&stripped_title=investigating-the-suitability-of-web-xy-features-for-software-engineers" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/hhappel">Hans-Joerg Happel</a>.</div></div>]]>
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        <slideshare:views>276</slideshare:views>
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      <title>Enabling Social Network Analysis in Distributed Collaborative Software Development</title>
      <link>http://www.slideshare.net/hhappel/enabling-social-network-analysis-in-distributed-collaborative-software-development</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/2009-03-03-kramer-presentation-sense-090319160733-phpapp01-thumbnail-2?1237496891" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;Enabling Social Network Analysis in Distributed Collaborative Software Development&quot; (Tommi Kramer, Tobias Hildenbrand, Thomas Acker)

Social network analysis in software engineering attains an important role in
project support as more and more projects have to be conducted in globally-distributed
settings. Distributed project participants and software artifacts, such as requirements
specifications, architectural models, and source code, can seriously impede efficient
collaboration. However, collaborative software development platforms bear the potential
information for facilitating distributed projects through adequate information
supply. Hence, we developed a method and tool implementation for applying social
network analysis techniques in globally-distributed settings and thus provide superior
information on expertise location, co-worker activities, and personnel development.]]>
      </description>
      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/2009-03-03-kramer-presentation-sense-090319160733-phpapp01-thumbnail-2?1237496891" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;Enabling Social Network Analysis in Distributed Collaborative Software Development&quot; (Tommi Kramer, Tobias Hildenbrand, Thomas Acker)

Social network analysis in software engineering attains an important role in
project support as more and more projects have to be conducted in globally-distributed
settings. Distributed project participants and software artifacts, such as requirements
specifications, architectural models, and source code, can seriously impede efficient
collaboration. However, collaborative software development platforms bear the potential
information for facilitating distributed projects through adequate information
supply. Hence, we developed a method and tool implementation for applying social
network analysis techniques in globally-distributed settings and thus provide superior
information on expertise location, co-worker activities, and personnel development.]]>
      </content:encoded>
      <pubDate>Thu, 19 Mar 2009 21:07:17 GMT</pubDate>
      <guid>http://www.slideshare.net/hhappel/enabling-social-network-analysis-in-distributed-collaborative-software-development</guid>
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        <media:title>Enabling Social Network Analysis in Distributed Collaborative Software Development</media:title>
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        <media:description type="plain">&amp;quot;Enabling Social Network Analysis in Distributed Collaborative Software Development&amp;quot; (Tommi Kramer, Tobias Hildenbrand, Thomas Acker)

Social network analysis in software engineering attains an important role in
project support as more and more projects have to be conducted in globally-distributed
settings. Distributed project participants and software artifacts, such as requirements
specifications, architectural models, and source code, can seriously impede efficient
collaboration. However, collaborative software development platforms bear the potential
information for facilitating distributed projects through adequate information
supply. Hence, we developed a method and tool implementation for applying social
network analysis techniques in globally-distributed settings and thus provide superior
information on expertise location, co-worker activities, and personnel development.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/2009-03-03-kramer-presentation-sense-090319160733-phpapp01-thumbnail-2?1237496891&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; &amp;quot;Enabling Social Network Analysis in Distributed Collaborative Software Development&amp;quot; (Tommi Kramer, Tobias Hildenbrand, Thomas Acker)

Social network analysis in software engineering attains an important role in
project support as more and more projects have to be conducted in globally-distributed
settings. Distributed project participants and software artifacts, such as requirements
specifications, architectural models, and source code, can seriously impede efficient
collaboration. However, collaborative software development platforms bear the potential
information for facilitating distributed projects through adequate information
supply. Hence, we developed a method and tool implementation for applying social
network analysis techniques in globally-distributed settings and thus provide superior
information on expertise location, co-worker activities, and personnel development.</media:text>
        <media:keywords></media:keywords>
        <media:thumbnail height="90" width="120" url="http://cdn.slidesharecdn.com/2009-03-03-kramer-presentation-sense-090319160733-phpapp01-thumbnail-2?1237496891"/>
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      <title>Supporting Software Development Teams with a Semantic Process- and Artifact-oriented Collaboration Environment</title>
      <link>http://www.slideshare.net/hhappel/supporting-software-development-teams-with-a-semantic-process-and-artifactoriented-collaboration-environment</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/softeam09sw-090319160724-phpapp01-thumbnail-2?1237497455" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;Supporting Software Development Teams with a Semantic Process- and Artifact-oriented Collaboration Environment&quot; (Sebastian Weber, Andreas Emrich, Jörg Broschart, Eric Ras and Özgür Uenalan)

The focus of this paper is on how to support small software teams in
tailoring and following organization-specific process models by using a
lightweight and flexible approach to reduce the visible complexity of software
projects. We introduce the SPACE (Semantic Process- and Artifact-oriented
Collaboration Environment) concept, which describes working processes and an
associated approach. These models are integrated semantically, thereby enabling
various kinds of analytic techniques, and thus making it easier to cope with the
complexity of processes. Pre-defined templates can be configured to actual
working processes and artifacts exchanged in such processes. In this paper, we
adapt SPACE to the software engineering domain by using the domain-specific
Software Organization Platform (SOP). In this context, the templates contain
process and artifact descriptions of software process models, such as V-Model,
RUP, or agile development.]]>
      </description>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/softeam09sw-090319160724-phpapp01-thumbnail-2?1237497455" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;Supporting Software Development Teams with a Semantic Process- and Artifact-oriented Collaboration Environment&quot; (Sebastian Weber, Andreas Emrich, Jörg Broschart, Eric Ras and Özgür Uenalan)

The focus of this paper is on how to support small software teams in
tailoring and following organization-specific process models by using a
lightweight and flexible approach to reduce the visible complexity of software
projects. We introduce the SPACE (Semantic Process- and Artifact-oriented
Collaboration Environment) concept, which describes working processes and an
associated approach. These models are integrated semantically, thereby enabling
various kinds of analytic techniques, and thus making it easier to cope with the
complexity of processes. Pre-defined templates can be configured to actual
working processes and artifacts exchanged in such processes. In this paper, we
adapt SPACE to the software engineering domain by using the domain-specific
Software Organization Platform (SOP). In this context, the templates contain
process and artifact descriptions of software process models, such as V-Model,
RUP, or agile development.]]>
      </content:encoded>
      <pubDate>Thu, 19 Mar 2009 21:07:17 GMT</pubDate>
      <guid>http://www.slideshare.net/hhappel/supporting-software-development-teams-with-a-semantic-process-and-artifactoriented-collaboration-environment</guid>
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        <media:title>Supporting Software Development Teams with a Semantic Process- and Artifact-oriented Collaboration Environment</media:title>
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        <media:description type="plain">&amp;quot;Supporting Software Development Teams with a Semantic Process- and Artifact-oriented Collaboration Environment&amp;quot; (Sebastian Weber, Andreas Emrich, J&#246;rg Broschart, Eric Ras and &#214;zg&#252;r Uenalan)

The focus of this paper is on how to support small software teams in
tailoring and following organization-specific process models by using a
lightweight and flexible approach to reduce the visible complexity of software
projects. We introduce the SPACE (Semantic Process- and Artifact-oriented
Collaboration Environment) concept, which describes working processes and an
associated approach. These models are integrated semantically, thereby enabling
various kinds of analytic techniques, and thus making it easier to cope with the
complexity of processes. Pre-defined templates can be configured to actual
working processes and artifacts exchanged in such processes. In this paper, we
adapt SPACE to the software engineering domain by using the domain-specific
Software Organization Platform (SOP). In this context, the templates contain
process and artifact descriptions of software process models, such as V-Model,
RUP, or agile development.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/softeam09sw-090319160724-phpapp01-thumbnail-2?1237497455&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; &amp;quot;Supporting Software Development Teams with a Semantic Process- and Artifact-oriented Collaboration Environment&amp;quot; (Sebastian Weber, Andreas Emrich, J&#246;rg Broschart, Eric Ras and &#214;zg&#252;r Uenalan)

The focus of this paper is on how to support small software teams in
tailoring and following organization-specific process models by using a
lightweight and flexible approach to reduce the visible complexity of software
projects. We introduce the SPACE (Semantic Process- and Artifact-oriented
Collaboration Environment) concept, which describes working processes and an
associated approach. These models are integrated semantically, thereby enabling
various kinds of analytic techniques, and thus making it easier to cope with the
complexity of processes. Pre-defined templates can be configured to actual
working processes and artifacts exchanged in such processes. In this paper, we
adapt SPACE to the software engineering domain by using the domain-specific
Software Organization Platform (SOP). In this context, the templates contain
process and artifact descriptions of software process models, such as V-Model,
RUP, or agile development.</media:text>
        <media:keywords></media:keywords>
        <media:thumbnail height="90" width="120" url="http://cdn.slidesharecdn.com/softeam09sw-090319160724-phpapp01-thumbnail-2?1237497455"/>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1170995"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/hhappel/supporting-software-development-teams-with-a-semantic-process-and-artifactoriented-collaboration-environment" title="Supporting Software Development Teams with a Semantic Process- and Artifact-oriented Collaboration Environment">Supporting Software Development Teams with a Semantic Process- and Artifact-oriented Collaboration Environment</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=softeam09sw-090319160724-phpapp01&stripped_title=supporting-software-development-teams-with-a-semantic-process-and-artifactoriented-collaboration-environment" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=softeam09sw-090319160724-phpapp01&stripped_title=supporting-software-development-teams-with-a-semantic-process-and-artifactoriented-collaboration-environment" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/hhappel">Hans-Joerg Happel</a>.</div></div>]]>
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        <slideshare:views>389</slideshare:views>
        <slideshare:comments>0</slideshare:comments>
        <slideshare:thumbnail>http://cdn.slidesharecdn.com/softeam09sw-090319160724-phpapp01-thumbnail-2?1237497455</slideshare:thumbnail>
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    <item>
      <title>Web 2.0 artifacts in SME-networks</title>
      <link>http://www.slideshare.net/hhappel/web-20-artifacts-in-smenetworks</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/20090303vortragsensenlfinal-090319091513-phpapp01-thumbnail-2?1237472122" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;Web 2.0 artefacts in SME-networks – A qualitative approach towards an integrative conceptualization considering organizational and technical perspectives&quot; (Nadine Blinn, Nadine Lindermann, Katrin Fäcks, Markus Nüttgens)]]>
      </description>
      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/20090303vortragsensenlfinal-090319091513-phpapp01-thumbnail-2?1237472122" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;Web 2.0 artefacts in SME-networks – A qualitative approach towards an integrative conceptualization considering organizational and technical perspectives&quot; (Nadine Blinn, Nadine Lindermann, Katrin Fäcks, Markus Nüttgens)]]>
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      <pubDate>Thu, 19 Mar 2009 14:15:05 GMT</pubDate>
      <guid>http://www.slideshare.net/hhappel/web-20-artifacts-in-smenetworks</guid>
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        <media:title>Web 2.0 artifacts in SME-networks</media:title>
        <media:credit>hhappel</media:credit>
        <media:description type="plain">&amp;quot;Web 2.0 artefacts in SME-networks &#8211; A qualitative approach towards an integrative conceptualization considering organizational and technical perspectives&amp;quot; (Nadine Blinn, Nadine Lindermann, Katrin F&#228;cks, Markus N&#252;ttgens)</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/20090303vortragsensenlfinal-090319091513-phpapp01-thumbnail-2?1237472122&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; &amp;quot;Web 2.0 artefacts in SME-networks &#8211; A qualitative approach towards an integrative conceptualization considering organizational and technical perspectives&amp;quot; (Nadine Blinn, Nadine Lindermann, Katrin F&#228;cks, Markus N&#252;ttgens)</media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1168615"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/hhappel/web-20-artifacts-in-smenetworks" title="Web 2.0 artifacts in SME-networks">Web 2.0 artifacts in SME-networks</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=20090303vortragsensenlfinal-090319091513-phpapp01&stripped_title=web-20-artifacts-in-smenetworks" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=20090303vortragsensenlfinal-090319091513-phpapp01&stripped_title=web-20-artifacts-in-smenetworks" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/hhappel">Hans-Joerg Happel</a>.</div></div>]]>
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    <item>
      <title>A Web Platform for Social Requirements Engineering</title>
      <link>http://www.slideshare.net/hhappel/a-web-platform-for-social-requirements-engineering</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/socialaspects-presentation-steffen-090319091536-phpapp02-thumbnail-2?1237472147" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;A Web Platform for Social Requirements Engineering&quot; (Steffen Lohmann, Sebastian Dietzold, Philipp Heim and Norman Heino)

This paper presents a web platform that applies concepts from the
domain of Social Software to requirements engineering. The platform implements
several community-oriented features that support collaboration and knowledge
sharing and aim to foster the engagement of larger groups of stakeholders in the
collection, discussion, development, and structuring of software requirements.]]>
      </description>
      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/socialaspects-presentation-steffen-090319091536-phpapp02-thumbnail-2?1237472147" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;A Web Platform for Social Requirements Engineering&quot; (Steffen Lohmann, Sebastian Dietzold, Philipp Heim and Norman Heino)

This paper presents a web platform that applies concepts from the
domain of Social Software to requirements engineering. The platform implements
several community-oriented features that support collaboration and knowledge
sharing and aim to foster the engagement of larger groups of stakeholders in the
collection, discussion, development, and structuring of software requirements.]]>
      </content:encoded>
      <pubDate>Thu, 19 Mar 2009 14:15:05 GMT</pubDate>
      <guid>http://www.slideshare.net/hhappel/a-web-platform-for-social-requirements-engineering</guid>
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        <media:title>A Web Platform for Social Requirements Engineering</media:title>
        <media:credit>hhappel</media:credit>
        <media:description type="plain">&amp;quot;A Web Platform for Social Requirements Engineering&amp;quot; (Steffen Lohmann, Sebastian Dietzold, Philipp Heim and Norman Heino)

This paper presents a web platform that applies concepts from the
domain of Social Software to requirements engineering. The platform implements
several community-oriented features that support collaboration and knowledge
sharing and aim to foster the engagement of larger groups of stakeholders in the
collection, discussion, development, and structuring of software requirements.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/socialaspects-presentation-steffen-090319091536-phpapp02-thumbnail-2?1237472147&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; &amp;quot;A Web Platform for Social Requirements Engineering&amp;quot; (Steffen Lohmann, Sebastian Dietzold, Philipp Heim and Norman Heino)

This paper presents a web platform that applies concepts from the
domain of Social Software to requirements engineering. The platform implements
several community-oriented features that support collaboration and knowledge
sharing and aim to foster the engagement of larger groups of stakeholders in the
collection, discussion, development, and structuring of software requirements.</media:text>
        <media:keywords></media:keywords>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1168616"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/hhappel/a-web-platform-for-social-requirements-engineering" title="A Web Platform for Social Requirements Engineering">A Web Platform for Social Requirements Engineering</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=socialaspects-presentation-steffen-090319091536-phpapp02&stripped_title=a-web-platform-for-social-requirements-engineering" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=socialaspects-presentation-steffen-090319091536-phpapp02&stripped_title=a-web-platform-for-social-requirements-engineering" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/hhappel">Hans-Joerg Happel</a>.</div></div>]]>
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      <title>A method for identifying unobvious requirements in globally distributed software projects</title>
      <link>http://www.slideshare.net/hhappel/a-method-for-identifying-unobvious-requirements-in-globally-distributed-software-projects</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/sense-09-smita-090319091510-phpapp02-thumbnail-2?1237472169" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;A Method for Identifying Unobvious Requirements in Globally Distributed Software Projects&quot; (Smita Ghaisas)

We present requirements elicitation method and an assisting toolset to identify unobvious
requirements in globally distributed projects. We demonstrate use of social software principles
and technologies in distributed and collaborative requirements elicitation with a purpose to
detect unobvious requirements. In our experience, stakeholders are rarely clear on their
requirements. During requirements elicitation workshops (that involve face-to-face
communications), they are not able to visualize all the pertinent scenarios. They can typically
articulate ‘first-order’ scenarios resulting out of direct interactions (among stakeholders and
between stakeholders and proposed systems), but they find ‘second-order’ scenarios that result
out of multiple stimuli are hard to detect a-priori. We refer to such ‘hard to detect’
requirements as ‘unobvious’. In globally distributed situations, this challenge becomes even
more pronounced due to lack of frequent and informal communications that allow iterative
refinements of stakeholder inputs. We describe an approach that addresses this problem. Our
approach includes identification of representative roles and construction of method chunks that
include a step-by-step guidance for roles to practice the method chunks relevant to them.
Towards this purpose, we have developed a web 2.0 based toolset that presents the method
chunks to appropriate roles, synchronizes activities performed by the roles by providing
relevant notifications and automates some of the activities recommended in the method.
Web2.0 has been chosen as a platform to deliver our method in the light of architecture of
participation that it offers. The identification of unobvious requirements has been demonstrated
through the results of a case study in Insurance domain.]]>
      </description>
      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/sense-09-smita-090319091510-phpapp02-thumbnail-2?1237472169" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> &quot;A Method for Identifying Unobvious Requirements in Globally Distributed Software Projects&quot; (Smita Ghaisas)

We present requirements elicitation method and an assisting toolset to identify unobvious
requirements in globally distributed projects. We demonstrate use of social software principles
and technologies in distributed and collaborative requirements elicitation with a purpose to
detect unobvious requirements. In our experience, stakeholders are rarely clear on their
requirements. During requirements elicitation workshops (that involve face-to-face
communications), they are not able to visualize all the pertinent scenarios. They can typically
articulate ‘first-order’ scenarios resulting out of direct interactions (among stakeholders and
between stakeholders and proposed systems), but they find ‘second-order’ scenarios that result
out of multiple stimuli are hard to detect a-priori. We refer to such ‘hard to detect’
requirements as ‘unobvious’. In globally distributed situations, this challenge becomes even
more pronounced due to lack of frequent and informal communications that allow iterative
refinements of stakeholder inputs. We describe an approach that addresses this problem. Our
approach includes identification of representative roles and construction of method chunks that
include a step-by-step guidance for roles to practice the method chunks relevant to them.
Towards this purpose, we have developed a web 2.0 based toolset that presents the method
chunks to appropriate roles, synchronizes activities performed by the roles by providing
relevant notifications and automates some of the activities recommended in the method.
Web2.0 has been chosen as a platform to deliver our method in the light of architecture of
participation that it offers. The identification of unobvious requirements has been demonstrated
through the results of a case study in Insurance domain.]]>
      </content:encoded>
      <pubDate>Thu, 19 Mar 2009 14:15:05 GMT</pubDate>
      <guid>http://www.slideshare.net/hhappel/a-method-for-identifying-unobvious-requirements-in-globally-distributed-software-projects</guid>
      <author>hhappel@slideshare.net(hhappel)</author>
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        <media:title>A method for identifying unobvious requirements in globally distributed software projects</media:title>
        <media:credit>hhappel</media:credit>
        <media:description type="plain">&amp;quot;A Method for Identifying Unobvious Requirements in Globally Distributed Software Projects&amp;quot; (Smita Ghaisas)

We present requirements elicitation method and an assisting toolset to identify unobvious
requirements in globally distributed projects. We demonstrate use of social software principles
and technologies in distributed and collaborative requirements elicitation with a purpose to
detect unobvious requirements. In our experience, stakeholders are rarely clear on their
requirements. During requirements elicitation workshops (that involve face-to-face
communications), they are not able to visualize all the pertinent scenarios. They can typically
articulate &#8216;first-order&#8217; scenarios resulting out of direct interactions (among stakeholders and
between stakeholders and proposed systems), but they find &#8216;second-order&#8217; scenarios that result
out of multiple stimuli are hard to detect a-priori. We refer to such &#8216;hard to detect&#8217;
requirements as &#8216;unobvious&#8217;. In globally distributed situations, this challenge becomes even
more pronounced due to lack of frequent and informal communications that allow iterative
refinements of stakeholder inputs. We describe an approach that addresses this problem. Our
approach includes identification of representative roles and construction of method chunks that
include a step-by-step guidance for roles to practice the method chunks relevant to them.
Towards this purpose, we have developed a web 2.0 based toolset that presents the method
chunks to appropriate roles, synchronizes activities performed by the roles by providing
relevant notifications and automates some of the activities recommended in the method.
Web2.0 has been chosen as a platform to deliver our method in the light of architecture of
participation that it offers. The identification of unobvious requirements has been demonstrated
through the results of a case study in Insurance domain.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/sense-09-smita-090319091510-phpapp02-thumbnail-2?1237472169&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; &amp;quot;A Method for Identifying Unobvious Requirements in Globally Distributed Software Projects&amp;quot; (Smita Ghaisas)

We present requirements elicitation method and an assisting toolset to identify unobvious
requirements in globally distributed projects. We demonstrate use of social software principles
and technologies in distributed and collaborative requirements elicitation with a purpose to
detect unobvious requirements. In our experience, stakeholders are rarely clear on their
requirements. During requirements elicitation workshops (that involve face-to-face
communications), they are not able to visualize all the pertinent scenarios. They can typically
articulate &#8216;first-order&#8217; scenarios resulting out of direct interactions (among stakeholders and
between stakeholders and proposed systems), but they find &#8216;second-order&#8217; scenarios that result
out of multiple stimuli are hard to detect a-priori. We refer to such &#8216;hard to detect&#8217;
requirements as &#8216;unobvious&#8217;. In globally distributed situations, this challenge becomes even
more pronounced due to lack of frequent and informal communications that allow iterative
refinements of stakeholder inputs. We describe an approach that addresses this problem. Our
approach includes identification of representative roles and construction of method chunks that
include a step-by-step guidance for roles to practice the method chunks relevant to them.
Towards this purpose, we have developed a web 2.0 based toolset that presents the method
chunks to appropriate roles, synchronizes activities performed by the roles by providing
relevant notifications and automates some of the activities recommended in the method.
Web2.0 has been chosen as a platform to deliver our method in the light of architecture of
participation that it offers. The identification of unobvious requirements has been demonstrated
through the results of a case study in Insurance domain.</media:text>
        <media:keywords></media:keywords>
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    <item>
      <title>Einf&#252;hrung Wissenschaftliches Arbeiten in der angewandten Informatik</title>
      <link>http://www.slideshare.net/hhappel/einfhrung-wissenschaftliches-arbeiten-in-der-angewandten-informatik</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/20080430wissenschaftlichesarbeiten-1216031754906887-9-thumbnail-2?1241798159" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> ]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/20080430wissenschaftlichesarbeiten-1216031754906887-9-thumbnail-2?1241798159" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> ]]>
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      <pubDate>Mon, 14 Jul 2008 08:30:11 GMT</pubDate>
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