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    <pubDate>Wed, 01 Oct 2008 06:27:18 GMT</pubDate>
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      <title>Understanding Your Content</title>
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        <media:description type="plain">Presented at Adaptive Path&amp;rsquo;s UX Week 2006. Understanding your website content by doing a content analysis.</media:description>
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      <title>Search: The Purest Form of Interaction Design</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/apuxweekfox-1222849136146194-8-thumbnail-2?1236214723" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Presented at Adaptive Path&rsquo;s UX Week 2007.]]>
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        <media:description type="plain">Presented at Adaptive Path&amp;rsquo;s UX Week 2007.</media:description>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/being-a-ux-team-of-one-4989-thumbnail-2?1237355559" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Presented at UX Week in August, 2008. A gentle prod to remember why you got involved in user experience in the first place, and think about what excites you about it now.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/being-a-ux-team-of-one-4989-thumbnail-2?1237355559" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Presented at UX Week in August, 2008. A gentle prod to remember why you got involved in user experience in the first place, and think about what excites you about it now.]]>
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      <pubDate>Wed, 13 Aug 2008 16:37:27 GMT</pubDate>
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        <media:description type="plain">Presented at UX Week in August, 2008. A gentle prod to remember why you got involved in user experience in the first place, and think about what excites you about it now.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/being-a-ux-team-of-one-4989-thumbnail-2?1237355559&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Presented at UX Week in August, 2008. A gentle prod to remember why you got involved in user experience in the first place, and think about what excites you about it now.</media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_553755"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/ugleah/being-a-ux-team-of-one" title="UX Team of One @ UX Week 2008">UX Team of One @ UX Week 2008</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=being-a-ux-team-of-one-4989&stripped_title=being-a-ux-team-of-one" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=being-a-ux-team-of-one-4989&stripped_title=being-a-ux-team-of-one" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/ugleah">Leah Buley</a>.</div></div>]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/uxteamofone-1208413700270768-8-thumbnail-2?1237355591" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> How to Be a UX Team of One was presented by Leah Buley at the 2008 IA Summit in Miami, Florida.

It shows techniques for generative design that can be used by solo user experience practitioners.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/uxteamofone-1208413700270768-8-thumbnail-2?1237355591" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> How to Be a UX Team of One was presented by Leah Buley at the 2008 IA Summit in Miami, Florida.

It shows techniques for generative design that can be used by solo user experience practitioners.]]>
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      <pubDate>Thu, 17 Apr 2008 04:40:26 GMT</pubDate>
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        <media:description type="plain">How to Be a UX Team of One was presented by Leah Buley at the 2008 IA Summit in Miami, Florida.

It shows techniques for generative design that can be used by solo user experience practitioners.</media:description>
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It shows techniques for generative design that can be used by solo user experience practitioners.</media:text>
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        <media:description type="plain">Keynote given at UX Week 2007 and UXI Vancouver 2007.</media:description>
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      <title>Learning IxD From Everyday Objects</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/learning-ixd-from-everyday-objects2500-thumbnail-2?1229303603" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> How can we get inspiration from all the everyday technology that surrounds us? A talk given at Adaptive Path&rsquo;s UX Week 2007 in Washington DC. ]]>
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        <media:description type="plain">How can we get inspiration from all the everyday technology that surrounds us? A talk given at Adaptive Path&amp;rsquo;s UX Week 2007 in Washington DC. </media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/learning-ixd-from-everyday-objects2500-thumbnail-2?1229303603&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; How can we get inspiration from all the everyday technology that surrounds us? A talk given at Adaptive Path&amp;rsquo;s UX Week 2007 in Washington DC. </media:text>
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      <title>Documentation: Choosing the Right Tool for the Job</title>
      <link>http://www.slideshare.net/brownorama/documentation-choosing-the-right-tool-for-the-job</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/documentation-choosing-the-right-tool-for-the-job1388-thumbnail-2?1187710278" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> ]]>
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      <pubDate>Tue, 21 Aug 2007 15:31:18 GMT</pubDate>
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      <title>Psychology Of Social Design</title>
      <link>http://www.slideshare.net/bokardo/psychology-of-social-design</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/psychology-of-social-design1573-thumbnail-2?1187618384" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> This is the talk that I gave at UXWeek 2007 in Washington, DC.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/psychology-of-social-design1573-thumbnail-2?1187618384" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> This is the talk that I gave at UXWeek 2007 in Washington, DC.]]>
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      <pubDate>Mon, 20 Aug 2007 13:59:44 GMT</pubDate>
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        <media:credit>bokardo</media:credit>
        <media:description type="plain">This is the talk that I gave at UXWeek 2007 in Washington, DC.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/psychology-of-social-design1573-thumbnail-2?1187618384&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; This is the talk that I gave at UXWeek 2007 in Washington, DC.</media:text>
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      <title>Smoothing the Way</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/smoothing-the-way3049-thumbnail-2?1187061227" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> My 2007 Adaptive Path UX Week talk]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/smoothing-the-way3049-thumbnail-2?1187061227" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> My 2007 Adaptive Path UX Week talk]]>
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        <media:description type="plain">My 2007 Adaptive Path UX Week talk</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/smoothing-the-way3049-thumbnail-2?1187061227&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; My 2007 Adaptive Path UX Week talk</media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_91413"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/jessmcmullin/smoothing-the-way" title="Smoothing the Way">Smoothing the Way</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=smoothing-the-way3049&stripped_title=smoothing-the-way" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=smoothing-the-way3049&stripped_title=smoothing-the-way" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/jessmcmullin">jessmcmullin</a>.</div></div>]]>
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      <title>The Conversation Gets Interesting: Creating the Adaptive Interface</title>
      <link>http://www.slideshare.net/stephenpa/the-conversation-gets-interesting-creating-the-adaptive-interface</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/the-conversation-gets-interesting-creating-the-adaptive-interface-24267-thumbnail-2?1231919847" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> With the proliferation of rich Internet applications and interactions more closely aligned with how people think, we face some interesting challenges:

    * Do we design for one common audience and common tasks, or tailor applications around specific audiences and their unique activities?
    * How do we resolve the tension between creating simple applications that ‘do less’ and the demand for new features that some people really do need?
    * As we move beyond usability to create desirable interfaces, how do we handle a subjective domain like emotions?

These types of challenges could all be addressed by creating a truly ‘adaptive&rsquo; interface. More than removing unused menu options or collaborative filtering, this would include functionality that is revealed over time as well as interface elements that change based on usage. Imagine the web-based email client that begins offering three forms fields for attachments instead of the default one, because it &rsquo;noticed&rsquo; that you frequently upload more than one file. Or the navigation menu that disappears because it is not relevant to the task at hand. Sound scary? Look at the world of game design, where inconsistency has never been an issue and where users learn new functions over time, as needed. In the same ways that ads are becoming more targeted around context and behavior, we can also create interfaces that respond, suggest, or change based on actual usage data.

While much of this is still speculative, we&rsquo;ll explore some concrete examples of how such ideas have already been used, and other instances where they could be used. We&rsquo;ll also take a brief look at what technologies might support these interactions, as well as some of the rules engines that might make this possible. And, to ground this in the past, we&rsquo;ll at some existing navigational theories and research that might support this argument for an interface that is truly conversational and context aware.]]>
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      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/the-conversation-gets-interesting-creating-the-adaptive-interface-24267-thumbnail-2?1231919847" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> With the proliferation of rich Internet applications and interactions more closely aligned with how people think, we face some interesting challenges:

    * Do we design for one common audience and common tasks, or tailor applications around specific audiences and their unique activities?
    * How do we resolve the tension between creating simple applications that ‘do less’ and the demand for new features that some people really do need?
    * As we move beyond usability to create desirable interfaces, how do we handle a subjective domain like emotions?

These types of challenges could all be addressed by creating a truly ‘adaptive&rsquo; interface. More than removing unused menu options or collaborative filtering, this would include functionality that is revealed over time as well as interface elements that change based on usage. Imagine the web-based email client that begins offering three forms fields for attachments instead of the default one, because it &rsquo;noticed&rsquo; that you frequently upload more than one file. Or the navigation menu that disappears because it is not relevant to the task at hand. Sound scary? Look at the world of game design, where inconsistency has never been an issue and where users learn new functions over time, as needed. In the same ways that ads are becoming more targeted around context and behavior, we can also create interfaces that respond, suggest, or change based on actual usage data.

While much of this is still speculative, we&rsquo;ll explore some concrete examples of how such ideas have already been used, and other instances where they could be used. We&rsquo;ll also take a brief look at what technologies might support these interactions, as well as some of the rules engines that might make this possible. And, to ground this in the past, we&rsquo;ll at some existing navigational theories and research that might support this argument for an interface that is truly conversational and context aware.]]>
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      <pubDate>Fri, 30 Mar 2007 01:10:00 GMT</pubDate>
      <guid>http://www.slideshare.net/stephenpa/the-conversation-gets-interesting-creating-the-adaptive-interface</guid>
      <author>stephenpa@slideshare.net(stephenpa)</author>
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        <media:title>The Conversation Gets Interesting: Creating the Adaptive Interface</media:title>
        <media:credit>stephenpa</media:credit>
        <media:description type="plain">With the proliferation of rich Internet applications and interactions more closely aligned with how people think, we face some interesting challenges:

    * Do we design for one common audience and common tasks, or tailor applications around specific audiences and their unique activities?
    * How do we resolve the tension between creating simple applications that &#8216;do less&#8217; and the demand for new features that some people really do need?
    * As we move beyond usability to create desirable interfaces, how do we handle a subjective domain like emotions?

These types of challenges could all be addressed by creating a truly &#8216;adaptive&amp;rsquo; interface. More than removing unused menu options or collaborative filtering, this would include functionality that is revealed over time as well as interface elements that change based on usage. Imagine the web-based email client that begins offering three forms fields for attachments instead of the default one, because it &amp;rsquo;noticed&amp;rsquo; that you frequently upload more than one file. Or the navigation menu that disappears because it is not relevant to the task at hand. Sound scary? Look at the world of game design, where inconsistency has never been an issue and where users learn new functions over time, as needed. In the same ways that ads are becoming more targeted around context and behavior, we can also create interfaces that respond, suggest, or change based on actual usage data.

While much of this is still speculative, we&amp;rsquo;ll explore some concrete examples of how such ideas have already been used, and other instances where they could be used. We&amp;rsquo;ll also take a brief look at what technologies might support these interactions, as well as some of the rules engines that might make this possible. And, to ground this in the past, we&amp;rsquo;ll at some existing navigational theories and research that might support this argument for an interface that is truly conversational and context aware.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/the-conversation-gets-interesting-creating-the-adaptive-interface-24267-thumbnail-2?1231919847&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; With the proliferation of rich Internet applications and interactions more closely aligned with how people think, we face some interesting challenges:

    * Do we design for one common audience and common tasks, or tailor applications around specific audiences and their unique activities?
    * How do we resolve the tension between creating simple applications that &#8216;do less&#8217; and the demand for new features that some people really do need?
    * As we move beyond usability to create desirable interfaces, how do we handle a subjective domain like emotions?

These types of challenges could all be addressed by creating a truly &#8216;adaptive&amp;rsquo; interface. More than removing unused menu options or collaborative filtering, this would include functionality that is revealed over time as well as interface elements that change based on usage. Imagine the web-based email client that begins offering three forms fields for attachments instead of the default one, because it &amp;rsquo;noticed&amp;rsquo; that you frequently upload more than one file. Or the navigation menu that disappears because it is not relevant to the task at hand. Sound scary? Look at the world of game design, where inconsistency has never been an issue and where users learn new functions over time, as needed. In the same ways that ads are becoming more targeted around context and behavior, we can also create interfaces that respond, suggest, or change based on actual usage data.

While much of this is still speculative, we&amp;rsquo;ll explore some concrete examples of how such ideas have already been used, and other instances where they could be used. We&amp;rsquo;ll also take a brief look at what technologies might support these interactions, as well as some of the rules engines that might make this possible. And, to ground this in the past, we&amp;rsquo;ll at some existing navigational theories and research that might support this argument for an interface that is truly conversational and context aware.</media:text>
        <media:keywords></media:keywords>
        <media:thumbnail height="90" width="120" url="http://cdn.slidesharecdn.com/the-conversation-gets-interesting-creating-the-adaptive-interface-24267-thumbnail-2?1231919847"/>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_34271"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/stephenpa/the-conversation-gets-interesting-creating-the-adaptive-interface" title="The Conversation Gets Interesting: Creating the Adaptive Interface">The Conversation Gets Interesting: Creating the Adaptive Interface</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=the-conversation-gets-interesting-creating-the-adaptive-interface-24267&stripped_title=the-conversation-gets-interesting-creating-the-adaptive-interface" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=the-conversation-gets-interesting-creating-the-adaptive-interface-24267&stripped_title=the-conversation-gets-interesting-creating-the-adaptive-interface" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/stephenpa">Stephen Anderson</a>.</div></div>]]>
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      <title>UX Week Presentation from Steve Portigal - Cross-Cultural Research</title>
      <link>http://www.slideshare.net/steveportigal/ux-week-presentation-from-steve-portigal-crosscultural-research</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/ux-week-presentation-from-steve-portigal-crosscultural-research-15575-thumbnail-2?1159986420" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Effective user research requires both observation and interviewing. When doing research we strive to get outside our own default expectations and perceptions, in order to better see the details of what we&rsquo;re looking at, in other words, to understand the cultural context. This third component is the most crucial to innovation. Interesting things happen when we leave our homes and our comfort zone, perhaps in another country where business, language, food, and more is beyond our own frames of reference.

Steve Portigal, founder of Portigal Consulting, offers expert tips in both observation and interviewing, and considers the challenges and opportunities in conducting research abroad. He believes that one way to better understand a different culture is to look at how things in your own culture are handled differently. He gives some examples of how some things are promoted differently in Japan than in the United States. He states that mundane observations reveal important cultural differences.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/ux-week-presentation-from-steve-portigal-crosscultural-research-15575-thumbnail-2?1159986420" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Effective user research requires both observation and interviewing. When doing research we strive to get outside our own default expectations and perceptions, in order to better see the details of what we&rsquo;re looking at, in other words, to understand the cultural context. This third component is the most crucial to innovation. Interesting things happen when we leave our homes and our comfort zone, perhaps in another country where business, language, food, and more is beyond our own frames of reference.

Steve Portigal, founder of Portigal Consulting, offers expert tips in both observation and interviewing, and considers the challenges and opportunities in conducting research abroad. He believes that one way to better understand a different culture is to look at how things in your own culture are handled differently. He gives some examples of how some things are promoted differently in Japan than in the United States. He states that mundane observations reveal important cultural differences.]]>
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      <pubDate>Wed, 04 Oct 2006 18:27:00 GMT</pubDate>
      <guid>http://www.slideshare.net/steveportigal/ux-week-presentation-from-steve-portigal-crosscultural-research</guid>
      <author>steveportigal@slideshare.net(steveportigal)</author>
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        <media:title>UX Week Presentation from Steve Portigal - Cross-Cultural Research</media:title>
        <media:credit>steveportigal</media:credit>
        <media:description type="plain">Effective user research requires both observation and interviewing. When doing research we strive to get outside our own default expectations and perceptions, in order to better see the details of what we&amp;rsquo;re looking at, in other words, to understand the cultural context. This third component is the most crucial to innovation. Interesting things happen when we leave our homes and our comfort zone, perhaps in another country where business, language, food, and more is beyond our own frames of reference.

Steve Portigal, founder of Portigal Consulting, offers expert tips in both observation and interviewing, and considers the challenges and opportunities in conducting research abroad. He believes that one way to better understand a different culture is to look at how things in your own culture are handled differently. He gives some examples of how some things are promoted differently in Japan than in the United States. He states that mundane observations reveal important cultural differences.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/ux-week-presentation-from-steve-portigal-crosscultural-research-15575-thumbnail-2?1159986420&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Effective user research requires both observation and interviewing. When doing research we strive to get outside our own default expectations and perceptions, in order to better see the details of what we&amp;rsquo;re looking at, in other words, to understand the cultural context. This third component is the most crucial to innovation. Interesting things happen when we leave our homes and our comfort zone, perhaps in another country where business, language, food, and more is beyond our own frames of reference.

Steve Portigal, founder of Portigal Consulting, offers expert tips in both observation and interviewing, and considers the challenges and opportunities in conducting research abroad. He believes that one way to better understand a different culture is to look at how things in your own culture are handled differently. He gives some examples of how some things are promoted differently in Japan than in the United States. He states that mundane observations reveal important cultural differences.</media:text>
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