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    <title>Slideshows for Tag: simulation</title>
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    <pubDate>Sun, 27 Dec 2009 21:38:19 GMT</pubDate>
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      <title>Web 2.0 y entrenamiento del combatiente</title>
      <link>http://www.slideshare.net/emisordigital/web-20-y-entrenamiento-del-combatiente</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/web2-0yentrenamientodelcombatiente-porrogerd-smith-traducidoporsergiopeaherrera-091227153821-phpapp02-thumbnail-2?1261949911" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> El entrenamiento basado en la simulación siempre se ha enfrentado con problemas en las interfaces de usuario, la colaboración, la gestión de redes, la regularización, y la interoperabilidad. Estos problemas han sido a menudo más avanzado que aquéllos enfrentados en el negocio de tecnologías de información y en las comunidades de comando, control, comunicación e inteligencia. Como resultado, hemos desarrollado una cultura en que desarrollamos nuestro propio software, hardware, y soluciones de gestión de redes. Sin embargo, recientes adelantos en los campos como juegos de computadoras y negocios de tecnologías de información ha mostrado que las  tecnologías comercializadas pueden volverse la base para los sistemas de simulación. Durante los últimos dos años, aplicaciones de tecnología de información para el consumidor han surgido como aplicaciones útiles en la simulación distribuida. Las redes sociales, los wikis, blogs, la etiquetación de páginas web, las fotografías y los videos compartidos, y herramientas para el desarrollo de juegos tridimensionales personales tienen una significativa atención puesta sobre el mundo comercial, al llevar tecnologías de proceso distribuido al consumidor masivo.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/web2-0yentrenamientodelcombatiente-porrogerd-smith-traducidoporsergiopeaherrera-091227153821-phpapp02-thumbnail-2?1261949911" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> El entrenamiento basado en la simulación siempre se ha enfrentado con problemas en las interfaces de usuario, la colaboración, la gestión de redes, la regularización, y la interoperabilidad. Estos problemas han sido a menudo más avanzado que aquéllos enfrentados en el negocio de tecnologías de información y en las comunidades de comando, control, comunicación e inteligencia. Como resultado, hemos desarrollado una cultura en que desarrollamos nuestro propio software, hardware, y soluciones de gestión de redes. Sin embargo, recientes adelantos en los campos como juegos de computadoras y negocios de tecnologías de información ha mostrado que las  tecnologías comercializadas pueden volverse la base para los sistemas de simulación. Durante los últimos dos años, aplicaciones de tecnología de información para el consumidor han surgido como aplicaciones útiles en la simulación distribuida. Las redes sociales, los wikis, blogs, la etiquetación de páginas web, las fotografías y los videos compartidos, y herramientas para el desarrollo de juegos tridimensionales personales tienen una significativa atención puesta sobre el mundo comercial, al llevar tecnologías de proceso distribuido al consumidor masivo.]]>
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      <pubDate>Sun, 27 Dec 2009 21:38:19 GMT</pubDate>
      <guid>http://www.slideshare.net/emisordigital/web-20-y-entrenamiento-del-combatiente</guid>
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        <media:description type="plain">El entrenamiento basado en la simulaci&#243;n siempre se ha enfrentado con problemas en las interfaces de usuario, la colaboraci&#243;n, la gesti&#243;n de redes, la regularizaci&#243;n, y la interoperabilidad. Estos problemas han sido a menudo m&#225;s avanzado que aqu&#233;llos enfrentados en el negocio de tecnolog&#237;as de informaci&#243;n y en las comunidades de comando, control, comunicaci&#243;n e inteligencia. Como resultado, hemos desarrollado una cultura en que desarrollamos nuestro propio software, hardware, y soluciones de gesti&#243;n de redes. Sin embargo, recientes adelantos en los campos como juegos de computadoras y negocios de tecnolog&#237;as de informaci&#243;n ha mostrado que las  tecnolog&#237;as comercializadas pueden volverse la base para los sistemas de simulaci&#243;n. Durante los &#250;ltimos dos a&#241;os, aplicaciones de tecnolog&#237;a de informaci&#243;n para el consumidor han surgido como aplicaciones &#250;tiles en la simulaci&#243;n distribuida. Las redes sociales, los wikis, blogs, la etiquetaci&#243;n de p&#225;ginas web, las fotograf&#237;as y los videos compartidos, y herramientas para el desarrollo de juegos tridimensionales personales tienen una significativa atenci&#243;n puesta sobre el mundo comercial, al llevar tecnolog&#237;as de proceso distribuido al consumidor masivo.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/web2-0yentrenamientodelcombatiente-porrogerd-smith-traducidoporsergiopeaherrera-091227153821-phpapp02-thumbnail-2?1261949911&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; El entrenamiento basado en la simulaci&#243;n siempre se ha enfrentado con problemas en las interfaces de usuario, la colaboraci&#243;n, la gesti&#243;n de redes, la regularizaci&#243;n, y la interoperabilidad. Estos problemas han sido a menudo m&#225;s avanzado que aqu&#233;llos enfrentados en el negocio de tecnolog&#237;as de informaci&#243;n y en las comunidades de comando, control, comunicaci&#243;n e inteligencia. Como resultado, hemos desarrollado una cultura en que desarrollamos nuestro propio software, hardware, y soluciones de gesti&#243;n de redes. Sin embargo, recientes adelantos en los campos como juegos de computadoras y negocios de tecnolog&#237;as de informaci&#243;n ha mostrado que las  tecnolog&#237;as comercializadas pueden volverse la base para los sistemas de simulaci&#243;n. Durante los &#250;ltimos dos a&#241;os, aplicaciones de tecnolog&#237;a de informaci&#243;n para el consumidor han surgido como aplicaciones &#250;tiles en la simulaci&#243;n distribuida. Las redes sociales, los wikis, blogs, la etiquetaci&#243;n de p&#225;ginas web, las fotograf&#237;as y los videos compartidos, y herramientas para el desarrollo de juegos tridimensionales personales tienen una significativa atenci&#243;n puesta sobre el mundo comercial, al llevar tecnolog&#237;as de proceso distribuido al consumidor masivo.</media:text>
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      <title>200912 Simlinx Sgexpo</title>
      <link>http://www.slideshare.net/kako01/200912-simlinx-sgexpo</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/200912simlinxsgexpo-091218105021-phpapp02-thumbnail-2?1261155042" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Our ppt presentation at Serious Games Expo 2009 : tips and tricks about developping a Serious Game ... safely]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/200912simlinxsgexpo-091218105021-phpapp02-thumbnail-2?1261155042" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Our ppt presentation at Serious Games Expo 2009 : tips and tricks about developping a Serious Game ... safely]]>
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      <pubDate>Fri, 18 Dec 2009 16:48:09 GMT</pubDate>
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        <media:description type="plain">Our ppt presentation at Serious Games Expo 2009 : tips and tricks about developping a Serious Game ... safely</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/200912simlinxsgexpo-091218105021-phpapp02-thumbnail-2?1261155042&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Our ppt presentation at Serious Games Expo 2009 : tips and tricks about developping a Serious Game ... safely</media:text>
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      <title>Autodesk HumanIK Middleware Helps &#8220;Assassin&#8217;s Creed II&#8221; Characters to Soar</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/autodeskhumanikmiddlewarehelpsassassinscreedii-091217030659-phpapp01-thumbnail-2?1261040848" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Autodesk, Inc. (NASDAQ: ADSK) has announced that Autodesk HumanIK character animation middleware was tightly integrated into Ubisoft’s proprietary game engine for the development of “Assassin’s Creed II.” Released November 17, the title sold over 1.6 million units worldwide in its first week on the shelf. 

HumanIK animation middleware is a runtime solution for creating believable, interactive character animation for games. Ubisoft first used the software on the original “Assassin’s Creed” title. As an integrated part of Ubisoft’s game engine on “Assassin’s Creed II,” HumanIK contributed to the realization of enticing game-play innovations such as climbing, flying and interactions with dynamic nonplayer characters (NPCs).]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/autodeskhumanikmiddlewarehelpsassassinscreedii-091217030659-phpapp01-thumbnail-2?1261040848" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Autodesk, Inc. (NASDAQ: ADSK) has announced that Autodesk HumanIK character animation middleware was tightly integrated into Ubisoft’s proprietary game engine for the development of “Assassin’s Creed II.” Released November 17, the title sold over 1.6 million units worldwide in its first week on the shelf. 

HumanIK animation middleware is a runtime solution for creating believable, interactive character animation for games. Ubisoft first used the software on the original “Assassin’s Creed” title. As an integrated part of Ubisoft’s game engine on “Assassin’s Creed II,” HumanIK contributed to the realization of enticing game-play innovations such as climbing, flying and interactions with dynamic nonplayer characters (NPCs).]]>
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      <pubDate>Thu, 17 Dec 2009 09:06:45 GMT</pubDate>
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        <media:description type="plain">Autodesk, Inc. (NASDAQ: ADSK) has announced that Autodesk HumanIK character animation middleware was tightly integrated into Ubisoft&#8217;s proprietary game engine for the development of &#8220;Assassin&#8217;s Creed II.&#8221; Released November 17, the title sold over 1.6 million units worldwide in its first week on the shelf. 

HumanIK animation middleware is a runtime solution for creating believable, interactive character animation for games. Ubisoft first used the software on the original &#8220;Assassin&#8217;s Creed&#8221; title. As an integrated part of Ubisoft&#8217;s game engine on &#8220;Assassin&#8217;s Creed II,&#8221; HumanIK contributed to the realization of enticing game-play innovations such as climbing, flying and interactions with dynamic nonplayer characters (NPCs).</media:description>
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HumanIK animation middleware is a runtime solution for creating believable, interactive character animation for games. Ubisoft first used the software on the original &#8220;Assassin&#8217;s Creed&#8221; title. As an integrated part of Ubisoft&#8217;s game engine on &#8220;Assassin&#8217;s Creed II,&#8221; HumanIK contributed to the realization of enticing game-play innovations such as climbing, flying and interactions with dynamic nonplayer characters (NPCs).</media:text>
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      <title>Autodesk Enhances Algor Simulation Software Portfolio</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/091215autodeskalgorsimulationfatiguewizard-091216042323-phpapp01-thumbnail-2?1260959033" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Autodesk, Inc. (NASDAQ: ADSK) has announced that Autodesk Algor Simulation customers on subscription will now receive Fatigue Wizard, innovative software that uses a wizard interface to guide designers and engineers of any expertise level through the steps required to perform complex fatigue analysis.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/091215autodeskalgorsimulationfatiguewizard-091216042323-phpapp01-thumbnail-2?1260959033" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Autodesk, Inc. (NASDAQ: ADSK) has announced that Autodesk Algor Simulation customers on subscription will now receive Fatigue Wizard, innovative software that uses a wizard interface to guide designers and engineers of any expertise level through the steps required to perform complex fatigue analysis.]]>
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      <pubDate>Wed, 16 Dec 2009 10:23:14 GMT</pubDate>
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        <media:description type="plain">Autodesk, Inc. (NASDAQ: ADSK) has announced that Autodesk Algor Simulation customers on subscription will now receive Fatigue Wizard, innovative software that uses a wizard interface to guide designers and engineers of any expertise level through the steps required to perform complex fatigue analysis.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/091215autodeskalgorsimulationfatiguewizard-091216042323-phpapp01-thumbnail-2?1260959033&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Autodesk, Inc. (NASDAQ: ADSK) has announced that Autodesk Algor Simulation customers on subscription will now receive Fatigue Wizard, innovative software that uses a wizard interface to guide designers and engineers of any expertise level through the steps required to perform complex fatigue analysis.</media:text>
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      <title>Simulation Enabled Oil &amp;amp; Gas Training</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/kwoilsimchallenges131109-091204180910-phpapp01-thumbnail-2?1259971848" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> KnowledgeWorking has partnered with Simprentis to Â provide engaging educational experiences to the oil and gas industry .The offline and online facilitator-led training courses are based on collaborative learning simulations that are delivered .globally and embrace a diverse, wide ranging client-base in and around the energy industry, including working directly with governments oil companies.This presentation is brief introduction to  the OilSim Oil &amp; Gas Exploration Simulation]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/kwoilsimchallenges131109-091204180910-phpapp01-thumbnail-2?1259971848" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> KnowledgeWorking has partnered with Simprentis to Â provide engaging educational experiences to the oil and gas industry .The offline and online facilitator-led training courses are based on collaborative learning simulations that are delivered .globally and embrace a diverse, wide ranging client-base in and around the energy industry, including working directly with governments oil companies.This presentation is brief introduction to  the OilSim Oil &amp; Gas Exploration Simulation]]>
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        <media:description type="plain">KnowledgeWorking has partnered with Simprentis to &#194;&#160;provide engaging educational experiences to the oil and gas industry .**The offline and online facilitator-led training courses are based on collaborative learning simulations that are delivered .*globally and embrace a diverse, wide ranging client-base in and around the energy industry, including working directly with governments oil companies.**This presentation is brief introduction to  the OilSim Oil &amp;amp; Gas Exploration Simulation</media:description>
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      <title>A Concept for the Integration of Online Business Games into Blended Learning Scenarios</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/ecgbl-2009-prsentation-v1-0-print-091204073841-phpapp02-thumbnail-2?1259936715" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Business games have a long tradition in corporate learning and are experiencing a comeback these days because of their unique capability to provide learning through experience. Based on the extended model of learning through experience by David Kolb, it is possible to integrate online business games into blended learning scenarios in corporate learning using its main advantages such as mastering complexity, the achievement of higher cognitive objectives, learning from mistakes without risk through trial and error, learning from operating experience through time-lapse and particularly strong learner motivation. The German insurance industries are using business simulations to teach learners how to act in environments with complex business and economic inter-relationship networks. Using the example of the closed, stochastic and single player online business game “SiVa – a simulation of an insurance agency” – a concept of a blended learning scenario and its theoretical background are presented.]]>
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      <pubDate>Fri, 04 Dec 2009 13:35:26 GMT</pubDate>
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        <media:description type="plain">Business games have a long tradition in corporate learning and are experiencing a comeback these days because of their unique capability to provide learning through experience. Based on the extended model of learning through experience by David Kolb, it is possible to integrate online business games into blended learning scenarios in corporate learning using its main advantages such as mastering complexity, the achievement of higher cognitive objectives, learning from mistakes without risk through trial and error, learning from operating experience through time-lapse and particularly strong learner motivation. The German insurance industries are using business simulations to teach learners how to act in environments with complex business and economic inter-relationship networks. Using the example of the closed, stochastic and single player online business game &#8220;SiVa &#8211; a simulation of an insurance agency&#8221; &#8211; a concept of a blended learning scenario and its theoretical background are presented.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/ecgbl-2009-prsentation-v1-0-print-091204073841-phpapp02-thumbnail-2?1259936715&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Business games have a long tradition in corporate learning and are experiencing a comeback these days because of their unique capability to provide learning through experience. Based on the extended model of learning through experience by David Kolb, it is possible to integrate online business games into blended learning scenarios in corporate learning using its main advantages such as mastering complexity, the achievement of higher cognitive objectives, learning from mistakes without risk through trial and error, learning from operating experience through time-lapse and particularly strong learner motivation. The German insurance industries are using business simulations to teach learners how to act in environments with complex business and economic inter-relationship networks. Using the example of the closed, stochastic and single player online business game &#8220;SiVa &#8211; a simulation of an insurance agency&#8221; &#8211; a concept of a blended learning scenario and its theoretical background are presented.</media:text>
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      <title>Niche construction for the evolution of industries</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/eaepe08ncsim-091203051337-phpapp02-thumbnail-2?1259841733" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Pavel Luksha. Paper presented at the 2008 meeting of the European Association of Evolutionary Political Economists, dedicated to the implications of the emerging theory of organizational niche construction, in respect to Neo-Schumpeterian models of industrial evolution]]>
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      <title>An agent-based model of payment systems</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/071113-ecb-funding-091125173603-phpapp02-thumbnail-2?1259227811" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> We present an agent based model where banks choose the amount of liquidity to post to an interbank payment system]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/071113-ecb-funding-091125173603-phpapp02-thumbnail-2?1259227811" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> We present an agent based model where banks choose the amount of liquidity to post to an interbank payment system]]>
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      <pubDate>Wed, 25 Nov 2009 23:35:59 GMT</pubDate>
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        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/071113-ecb-funding-091125173603-phpapp02-thumbnail-2?1259227811&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; We present an agent based model where banks choose the amount of liquidity to post to an interbank payment system</media:text>
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      <title>Simulations and Educational Games</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/simulationsandeducationalgames-091123231404-phpapp02-thumbnail-2?1259040960" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Keynote address for the Community College of Aurora Faculty in-service on the use of simulation and educational games in immersive environments. 

For more information, visit: my research and class blog at http://ctusoftware.blogspot.com]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/simulationsandeducationalgames-091123231404-phpapp02-thumbnail-2?1259040960" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Keynote address for the Community College of Aurora Faculty in-service on the use of simulation and educational games in immersive environments. 

For more information, visit: my research and class blog at http://ctusoftware.blogspot.com]]>
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      <pubDate>Tue, 24 Nov 2009 05:13:56 GMT</pubDate>
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For more information, visit: my research and class blog at http://ctusoftware.blogspot.com</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/simulationsandeducationalgames-091123231404-phpapp02-thumbnail-2?1259040960&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Keynote address for the Community College of Aurora Faculty in-service on the use of simulation and educational games in immersive environments. 

For more information, visit: my research and class blog at http://ctusoftware.blogspot.com</media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_2570971"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/lyrlobo/simulations-and-educational-games" title="Simulations and Educational Games">Simulations and Educational Games</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=simulationsandeducationalgames-091123231404-phpapp02&stripped_title=simulations-and-educational-games" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=simulationsandeducationalgames-091123231404-phpapp02&stripped_title=simulations-and-educational-games" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/lyrlobo">Cynthia Calongne</a>.</div></div>]]>
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      <title>Random Number Generator</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/randomnumbergenerator-091123201514-phpapp02-thumbnail-2?1259028932" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> New Random Number Generator, Modified Mid-Sqaure Method]]>
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      <title>Software Lab Mini Project</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/softwarelabminiproject-091123201511-phpapp02-thumbnail-2?1259028923" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Simulation of Production system using Arena.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/softwarelabminiproject-091123201511-phpapp02-thumbnail-2?1259028923" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Simulation of Production system using Arena.]]>
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      <pubDate>Tue, 24 Nov 2009 02:14:16 GMT</pubDate>
      <guid>http://www.slideshare.net/kailassreechandran/software-lab-mini-project</guid>
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        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/softwarelabminiproject-091123201511-phpapp02-thumbnail-2?1259028923&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Simulation of Production system using Arena.</media:text>
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      <title>Case Study: Birth of and Key Takeaways from the Development of Cisco MyPlanNet</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/casestudy-birthofandkeytakeawaysfromthedevelopmentofciscomyplannet-091123193339-phpapp02-thumbnail-2?1259117046" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Cisco myPlanNet 1.0 is a simulation game that puts you into the shoes of a service provider executive. This 23-slide deck gives you an insight into how Cisco myPlanNet 1.0 was developed and highlights our key takeaways. 

Whether you want to experience life as a wireline carrier, cable or mobile operator, this strategy game will let you pick a level of difficulty and the Internet era you want to start in. From there, it’s up to you to manage your business, transform your community, and guide citizens into the Connected Life. Discover new technologies, connect your citizens, and bring the medianet to life. Watch the population&rsquo;s &quot;happiness index&quot; increase.]]>
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      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/casestudy-birthofandkeytakeawaysfromthedevelopmentofciscomyplannet-091123193339-phpapp02-thumbnail-2?1259117046" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Cisco myPlanNet 1.0 is a simulation game that puts you into the shoes of a service provider executive. This 23-slide deck gives you an insight into how Cisco myPlanNet 1.0 was developed and highlights our key takeaways. 

Whether you want to experience life as a wireline carrier, cable or mobile operator, this strategy game will let you pick a level of difficulty and the Internet era you want to start in. From there, it’s up to you to manage your business, transform your community, and guide citizens into the Connected Life. Discover new technologies, connect your citizens, and bring the medianet to life. Watch the population&rsquo;s &quot;happiness index&quot; increase.]]>
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      <pubDate>Tue, 24 Nov 2009 01:33:33 GMT</pubDate>
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        <media:description type="plain">Cisco myPlanNet 1.0 is a simulation game that puts you into the shoes of a service provider executive. This 23-slide deck gives you an insight into how Cisco myPlanNet 1.0 was developed and highlights our key takeaways. 

Whether you want to experience life as a wireline carrier, cable or mobile operator, this strategy game will let you pick a level of difficulty and the Internet era you want to start in. From there, it&#8217;s up to you to manage your business, transform your community, and guide citizens into the Connected Life. Discover new technologies, connect your citizens, and bring the medianet to life. Watch the population&amp;rsquo;s &amp;quot;happiness index&amp;quot; increase.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/casestudy-birthofandkeytakeawaysfromthedevelopmentofciscomyplannet-091123193339-phpapp02-thumbnail-2?1259117046&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Cisco myPlanNet 1.0 is a simulation game that puts you into the shoes of a service provider executive. This 23-slide deck gives you an insight into how Cisco myPlanNet 1.0 was developed and highlights our key takeaways. 

Whether you want to experience life as a wireline carrier, cable or mobile operator, this strategy game will let you pick a level of difficulty and the Internet era you want to start in. From there, it&#8217;s up to you to manage your business, transform your community, and guide citizens into the Connected Life. Discover new technologies, connect your citizens, and bring the medianet to life. Watch the population&amp;rsquo;s &amp;quot;happiness index&amp;quot; increase.</media:text>
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