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    <pubDate>Thu, 02 Apr 2009 15:32:03 GMT</pubDate>
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      <title>UX Organizations: How to start and run a successful local group or chapter</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/ias2009-uxlocalorgs-090402103206-phpapp02-thumbnail-2?1240847993" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> This was presented at the IA Summit &rsquo;09 by Kyle Soucy and Nasir Barday.]]>
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        <media:description type="plain">This was presented at the IA Summit &amp;rsquo;09 by Kyle Soucy and Nasir Barday.</media:description>
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      <title>Darwin Does Design: Measuring and Optimizing the User Experience (IA Summit 2009)</title>
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      <pubDate>Wed, 01 Apr 2009 15:42:24 GMT</pubDate>
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        <media:description type="plain">If we want to create user experiences that have a better chance of surviving the chaos of the market, it may help to adopt evolutionary principles in our design process. Aaron Louie and Rachel Elkington from ZAAZ explain how user experience design, web analytics, and optimization may be blended to accomplish this.</media:description>
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      <title>How To Sell Content Strategy March 19 2009</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/halehowtosellcontentstrategymarch192009-090331143959-phpapp02-thumbnail-2?1238790651" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> How to sell the benefits and value of a content strategy to your internal team.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/beyondfindabilityframeworks3-090331083017-phpapp01-thumbnail-2?1238532472" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Design frameworks offer substantial benefits to all parties involved in creating high quality user experiences.  Frameworks allow designers to better adapt to the rapid shifts in the digital environment by leveraging modularity and structure, and accommodating the far-reaching changes inherent in the rise of co-creative dynamics.  This presentation - part of a full-day workshop delivered at the 2009 Information Architecture Summit - identifies the elements common to all design frameworks, and offers best practices on effectively putting frameworks into practice.  Altogether, it is a short course in the creation and use of customized design frameworks.
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        <media:description type="plain">Design frameworks offer substantial benefits to all parties involved in creating high quality user experiences.  Frameworks allow designers to better adapt to the rapid shifts in the digital environment by leveraging modularity and structure, and accommodating the far-reaching changes inherent in the rise of co-creative dynamics.  This presentation - part of a full-day workshop delivered at the 2009 Information Architecture Summit - identifies the elements common to all design frameworks, and offers best practices on effectively putting frameworks into practice.  Altogether, it is a short course in the creation and use of customized design frameworks.
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      <title>Content Strategy Analysis: Does Your Site Have Osteoporosis</title>
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      <title>IA for the rest of the world</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/iafortherestoftheworldforslideshare-090329101028-phpapp02-thumbnail-2?1239099900" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> One of the challenges facing designers today is how to engage with emerging markets and rapidly developing economies. Well over half of the global population lives and works in these countries and technology is rapidly diffusing into their everyday lives.

Mobile devices, in particular, are becoming the first experience of the online world. Mobile telephones have more worldwide users than any other digital technology - and often provide the first experience with information architecture in a digital sense. The challenge of providing accessible IA for illiterate and innumerate people is starting to be addressed through projects like the One Laptop Per Child
(OLPC) initiative.

Information architects have always had an essential role in providing access to information and services. Emerging markets have an enormous need for this access - but also a range of constraints that make it hard for designers to deliver effective IA.

Why has the rest of the world missed out on IA? What makes us fail to understand the needs of most of the global population? What opportunities have we missed by avoiding emerging markets? How can information architecture help the illiterate or innumerate? Is it even possible to design for
‘everyone’? Why should information architects care about the rest of the world? How and why should we use persuasive design to help emerging markets succeed?

This presentation will help information architects understand the opportunities presented by emerging markets, and the role IA can play in development and growth. It will also discuss tools and techniques for creating globally relevant IA, alongside real-world examples of IA in emerging markets.]]>
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Mobile devices, in particular, are becoming the first experience of the online world. Mobile telephones have more worldwide users than any other digital technology - and often provide the first experience with information architecture in a digital sense. The challenge of providing accessible IA for illiterate and innumerate people is starting to be addressed through projects like the One Laptop Per Child
(OLPC) initiative.

Information architects have always had an essential role in providing access to information and services. Emerging markets have an enormous need for this access - but also a range of constraints that make it hard for designers to deliver effective IA.

Why has the rest of the world missed out on IA? What makes us fail to understand the needs of most of the global population? What opportunities have we missed by avoiding emerging markets? How can information architecture help the illiterate or innumerate? Is it even possible to design for
‘everyone’? Why should information architects care about the rest of the world? How and why should we use persuasive design to help emerging markets succeed?

This presentation will help information architects understand the opportunities presented by emerging markets, and the role IA can play in development and growth. It will also discuss tools and techniques for creating globally relevant IA, alongside real-world examples of IA in emerging markets.]]>
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        <media:description type="plain">One of the challenges facing designers today is how to engage with emerging markets and rapidly developing economies. Well over half of the global population lives and works in these countries and technology is rapidly diffusing into their everyday lives.

Mobile devices, in particular, are becoming the first experience of the online world. Mobile telephones have more worldwide users than any other digital technology - and often provide the first experience with information architecture in a digital sense. The challenge of providing accessible IA for illiterate and innumerate people is starting to be addressed through projects like the One Laptop Per Child
(OLPC) initiative.

Information architects have always had an essential role in providing access to information and services. Emerging markets have an enormous need for this access - but also a range of constraints that make it hard for designers to deliver effective IA.

Why has the rest of the world missed out on IA? What makes us fail to understand the needs of most of the global population? What opportunities have we missed by avoiding emerging markets? How can information architecture help the illiterate or innumerate? Is it even possible to design for
&#8216;everyone&#8217;? Why should information architects care about the rest of the world? How and why should we use persuasive design to help emerging markets succeed?

This presentation will help information architects understand the opportunities presented by emerging markets, and the role IA can play in development and growth. It will also discuss tools and techniques for creating globally relevant IA, alongside real-world examples of IA in emerging markets.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/iafortherestoftheworldforslideshare-090329101028-phpapp02-thumbnail-2?1239099900&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; One of the challenges facing designers today is how to engage with emerging markets and rapidly developing economies. Well over half of the global population lives and works in these countries and technology is rapidly diffusing into their everyday lives.

Mobile devices, in particular, are becoming the first experience of the online world. Mobile telephones have more worldwide users than any other digital technology - and often provide the first experience with information architecture in a digital sense. The challenge of providing accessible IA for illiterate and innumerate people is starting to be addressed through projects like the One Laptop Per Child
(OLPC) initiative.

Information architects have always had an essential role in providing access to information and services. Emerging markets have an enormous need for this access - but also a range of constraints that make it hard for designers to deliver effective IA.

Why has the rest of the world missed out on IA? What makes us fail to understand the needs of most of the global population? What opportunities have we missed by avoiding emerging markets? How can information architecture help the illiterate or innumerate? Is it even possible to design for
&#8216;everyone&#8217;? Why should information architects care about the rest of the world? How and why should we use persuasive design to help emerging markets succeed?

This presentation will help information architects understand the opportunities presented by emerging markets, and the role IA can play in development and growth. It will also discuss tools and techniques for creating globally relevant IA, alongside real-world examples of IA in emerging markets.</media:text>
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Presented by Margot Bloomstein (ISITE Design) at the inaugural Content Strategy Consortium at the IA Summit, March 19, 2009.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/contentrocksthepartymargotbloomstein-090326183701-phpapp02-thumbnail-2?1238198040" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> If it&rsquo;s the people, the atmosphere, and the music that make for a good party, it&rsquo;s user-generated content that helps web 2.0 become a killer online party--and only content strategy ensures it&rsquo;s the party you want. See how instructional copy, role model profiles, and template content set the tone.

Presented by Margot Bloomstein (ISITE Design) at the inaugural Content Strategy Consortium at the IA Summit, March 19, 2009.]]>
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      <pubDate>Thu, 26 Mar 2009 23:36:35 GMT</pubDate>
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        <media:description type="plain">If it&amp;rsquo;s the people, the atmosphere, and the music that make for a good party, it&amp;rsquo;s user-generated content that helps web 2.0 become a killer online party--and only content strategy ensures it&amp;rsquo;s the party you want. See how instructional copy, role model profiles, and template content set the tone.

Presented by Margot Bloomstein (ISITE Design) at the inaugural Content Strategy Consortium at the IA Summit, March 19, 2009.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/contentrocksthepartymargotbloomstein-090326183701-phpapp02-thumbnail-2?1238198040&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; If it&amp;rsquo;s the people, the atmosphere, and the music that make for a good party, it&amp;rsquo;s user-generated content that helps web 2.0 become a killer online party--and only content strategy ensures it&amp;rsquo;s the party you want. See how instructional copy, role model profiles, and template content set the tone.

Presented by Margot Bloomstein (ISITE Design) at the inaugural Content Strategy Consortium at the IA Summit, March 19, 2009.</media:text>
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      <pubDate>Wed, 25 Mar 2009 23:31:15 GMT</pubDate>
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      <title>IA/UX Spy School</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/spyv6-090325100125-phpapp02-thumbnail-2?1244054114" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> The greatest UX professional in the world may never get his or her work implemented because they lack the ability to influence decision makers.

All too often, soft skills – particularly skills aimed at influencing others – are overlooked in the training and growth of a UX professional.

Spy School lays out simple techniques and methods for working pros to gather, share and exploit information to gain influence over decision makers. This presentation is aimed at UX pros working in large corporate environments and agency-employed IAs who frequently meet with clients in all levels of executive management to secure funding and/or approval of web projects.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/spyv6-090325100125-phpapp02-thumbnail-2?1244054114" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> The greatest UX professional in the world may never get his or her work implemented because they lack the ability to influence decision makers.

All too often, soft skills – particularly skills aimed at influencing others – are overlooked in the training and growth of a UX professional.

Spy School lays out simple techniques and methods for working pros to gather, share and exploit information to gain influence over decision makers. This presentation is aimed at UX pros working in large corporate environments and agency-employed IAs who frequently meet with clients in all levels of executive management to secure funding and/or approval of web projects.]]>
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        <media:description type="plain">The greatest UX professional in the world may never get his or her work implemented because they lack the ability to influence decision makers.

All too often, soft skills &#8211; particularly skills aimed at influencing others &#8211; are overlooked in the training and growth of a UX professional.

Spy School lays out simple techniques and methods for working pros to gather, share and exploit information to gain influence over decision makers. This presentation is aimed at UX pros working in large corporate environments and agency-employed IAs who frequently meet with clients in all levels of executive management to secure funding and/or approval of web projects.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/spyv6-090325100125-phpapp02-thumbnail-2?1244054114&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; The greatest UX professional in the world may never get his or her work implemented because they lack the ability to influence decision makers.

All too often, soft skills &#8211; particularly skills aimed at influencing others &#8211; are overlooked in the training and growth of a UX professional.

Spy School lays out simple techniques and methods for working pros to gather, share and exploit information to gain influence over decision makers. This presentation is aimed at UX pros working in large corporate environments and agency-employed IAs who frequently meet with clients in all levels of executive management to secure funding and/or approval of web projects.</media:text>
        <media:keywords></media:keywords>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1196355"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/joeplanet/ia-spy-school" title="IA/UX Spy School">IA/UX Spy School</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=spyv6-090325100125-phpapp02&stripped_title=ia-spy-school" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=spyv6-090325100125-phpapp02&stripped_title=ia-spy-school" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/joeplanet">Joe Dyer</a>.</div></div>]]>
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      <title>Metadata Strategies And Tools</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/lovingermetadatastrategiesandtools-090325085618-phpapp02-thumbnail-2?1238470984" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Presented by Rachel Lovinger at the Content Strategy Consortium, March 2009.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/lovingermetadatastrategiesandtools-090325085618-phpapp02-thumbnail-2?1238470984" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Presented by Rachel Lovinger at the Content Strategy Consortium, March 2009.]]>
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      <pubDate>Wed, 25 Mar 2009 13:56:04 GMT</pubDate>
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        <media:description type="plain">Presented by Rachel Lovinger at the Content Strategy Consortium, March 2009.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/lovingermetadatastrategiesandtools-090325085618-phpapp02-thumbnail-2?1238470984&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Presented by Rachel Lovinger at the Content Strategy Consortium, March 2009.</media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1195951"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/rlovinger/metadata-strategies-and-tools" title="Metadata Strategies And Tools">Metadata Strategies And Tools</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=lovingermetadatastrategiesandtools-090325085618-phpapp02&stripped_title=metadata-strategies-and-tools" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=lovingermetadatastrategiesandtools-090325085618-phpapp02&stripped_title=metadata-strategies-and-tools" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/rlovinger">Rachel Lovinger</a>.</div></div>]]>
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        <slideshare:comments>1</slideshare:comments>
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      <title>The Art &amp;amp; Science of Seductive Interactions</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/seductive-interactions-stephen-p-anderson-090325074710-phpapp02-thumbnail-2?1238059638" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> To be good user experience folks,  we need to crack open some psych 101 textbooks, learn what motivates people and then bake these ideas into our designs.]]>
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      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/seductive-interactions-stephen-p-anderson-090325074710-phpapp02-thumbnail-2?1238059638" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> To be good user experience folks,  we need to crack open some psych 101 textbooks, learn what motivates people and then bake these ideas into our designs.]]>
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      <pubDate>Wed, 25 Mar 2009 12:47:04 GMT</pubDate>
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        <media:title>The Art &amp;amp; Science of Seductive Interactions</media:title>
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        <media:description type="plain">To be good user experience folks,  we need to crack open some psych 101 textbooks, learn what motivates people and then bake these ideas into our designs.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/seductive-interactions-stephen-p-anderson-090325074710-phpapp02-thumbnail-2?1238059638&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; To be good user experience folks,  we need to crack open some psych 101 textbooks, learn what motivates people and then bake these ideas into our designs.</media:text>
        <media:keywords></media:keywords>
        <media:thumbnail height="90" url="http://cdn.slidesharecdn.com/seductive-interactions-stephen-p-anderson-090325074710-phpapp02-thumbnail-2?1238059638" width="120"/>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1195392"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/stephenpa/the-art-science-of-seductive-interactions" title="The Art &amp; Science of Seductive Interactions">The Art &amp; Science of Seductive Interactions</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=seductive-interactions-stephen-p-anderson-090325074710-phpapp02&stripped_title=the-art-science-of-seductive-interactions" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=seductive-interactions-stephen-p-anderson-090325074710-phpapp02&stripped_title=the-art-science-of-seductive-interactions" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/stephenpa">Stephen Anderson</a>.</div></div>]]>
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        <slideshare:views>28862</slideshare:views>
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      <title>The User Experience Health Check (IA Summit)</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/iasummit2009-uxhealthcheck0-6-090325001605-phpapp02-thumbnail-2?1251423079" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> The Health Check is technique for User Experience professionals to express the quality of a product or service’s experience and convey it in terms that are familiar to business stakeholders, creating a common ground for discussion and exploration. This was presented at the 10th Information Architecture Summit in Memphis, TN - March 22, 2009.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/iasummit2009-uxhealthcheck0-6-090325001605-phpapp02-thumbnail-2?1251423079" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> The Health Check is technique for User Experience professionals to express the quality of a product or service’s experience and convey it in terms that are familiar to business stakeholders, creating a common ground for discussion and exploration. This was presented at the 10th Information Architecture Summit in Memphis, TN - March 22, 2009.]]>
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      <pubDate>Wed, 25 Mar 2009 05:15:55 GMT</pubDate>
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        <media:description type="plain">The Health Check is technique for User Experience professionals to express the quality of a product or service&#8217;s experience and convey it in terms that are familiar to business stakeholders, creating a common ground for discussion and exploration. This was presented at the 10th Information Architecture Summit in Memphis, TN - March 22, 2009.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/iasummit2009-uxhealthcheck0-6-090325001605-phpapp02-thumbnail-2?1251423079&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; The Health Check is technique for User Experience professionals to express the quality of a product or service&#8217;s experience and convey it in terms that are familiar to business stakeholders, creating a common ground for discussion and exploration. This was presented at the 10th Information Architecture Summit in Memphis, TN - March 22, 2009.</media:text>
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      <title>Experience Themes: An Element of Story Applied to Design</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/ias09experiencethemesv4-1-090324103409-phpapp01-thumbnail-2?1237970435" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> This presentation was presented at IA Summit 09 in Memphis, TN. It explores a new way of thinking about holistic design, by envisioning experience themes at the start of project.

An Experience Theme is basically an over-arching statement or phrase that encapsulates the value and focus of the experience we intend to deliver to users.

It may sound like a strategy or &quot;vision&quot;, but at its core, an Experience Theme identifies what the product/service/system is all about from the point of view of users engaging with the product.

Once agreed upon, the theme can not only be used as a conceptual frame for design solutions, but can serve as the foundation for the Product Concept and Experience Strategy, a clear set of goals for the product/service/system design.

The slides explore how this idea was developed in the context of an interactive agency and how it was applied to several projects. It also shows how teams can generate experience themes.

And it&rsquo;s only one small part of a larger conversation about what user experience design can learn from storytelling. Enjoy... Thanks for your comments!]]>
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      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/ias09experiencethemesv4-1-090324103409-phpapp01-thumbnail-2?1237970435" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> This presentation was presented at IA Summit 09 in Memphis, TN. It explores a new way of thinking about holistic design, by envisioning experience themes at the start of project.

An Experience Theme is basically an over-arching statement or phrase that encapsulates the value and focus of the experience we intend to deliver to users.

It may sound like a strategy or &quot;vision&quot;, but at its core, an Experience Theme identifies what the product/service/system is all about from the point of view of users engaging with the product.

Once agreed upon, the theme can not only be used as a conceptual frame for design solutions, but can serve as the foundation for the Product Concept and Experience Strategy, a clear set of goals for the product/service/system design.

The slides explore how this idea was developed in the context of an interactive agency and how it was applied to several projects. It also shows how teams can generate experience themes.

And it&rsquo;s only one small part of a larger conversation about what user experience design can learn from storytelling. Enjoy... Thanks for your comments!]]>
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        <media:description type="plain">This presentation was presented at IA Summit 09 in Memphis, TN. It explores a new way of thinking about holistic design, by envisioning experience themes at the start of project.

An Experience Theme is basically an over-arching statement or phrase that encapsulates the value and focus of the experience we intend to deliver to users.

It may sound like a strategy or &amp;quot;vision&amp;quot;, but at its core, an Experience Theme identifies what the product/service/system is all about from the point of view of users engaging with the product.

Once agreed upon, the theme can not only be used as a conceptual frame for design solutions, but can serve as the foundation for the Product Concept and Experience Strategy, a clear set of goals for the product/service/system design.

The slides explore how this idea was developed in the context of an interactive agency and how it was applied to several projects. It also shows how teams can generate experience themes.

And it&amp;rsquo;s only one small part of a larger conversation about what user experience design can learn from storytelling. Enjoy... Thanks for your comments!</media:description>
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An Experience Theme is basically an over-arching statement or phrase that encapsulates the value and focus of the experience we intend to deliver to users.

It may sound like a strategy or &amp;quot;vision&amp;quot;, but at its core, an Experience Theme identifies what the product/service/system is all about from the point of view of users engaging with the product.

Once agreed upon, the theme can not only be used as a conceptual frame for design solutions, but can serve as the foundation for the Product Concept and Experience Strategy, a clear set of goals for the product/service/system design.

The slides explore how this idea was developed in the context of an interactive agency and how it was applied to several projects. It also shows how teams can generate experience themes.

And it&amp;rsquo;s only one small part of a larger conversation about what user experience design can learn from storytelling. Enjoy... Thanks for your comments!</media:text>
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      <title>You&amp;rsquo;re Doing It Wrong: Managing User Experience To Go Up in Flames</title>
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      <title>Modeling Concepts ~ IA Summit 2009</title>
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Concept models offer an alternative that better approximate the underlying structures of today’s web sites. By documenting a site’s foundation at a greater level of abstraction, concept models provide designers better insight into the user experience.]]>
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Concept models offer an alternative that better approximate the underlying structures of today’s web sites. By documenting a site’s foundation at a greater level of abstraction, concept models provide designers better insight into the user experience.]]>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1186218"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/brownorama/modeling-concepts-ia-summit-2009" title="Modeling Concepts ~ IA Summit 2009">Modeling Concepts ~ IA Summit 2009</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=conceptmodels-1-clean-key-090323152253-phpapp01&stripped_title=modeling-concepts-ia-summit-2009" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=conceptmodels-1-clean-key-090323152253-phpapp01&stripped_title=modeling-concepts-ia-summit-2009" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/brownorama">Daniel Brown</a>.</div></div>]]>
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      <title>Designing Rules ~ IA Summit 2009</title>
      <link>http://www.slideshare.net/brownorama/designing-rules-ia-summit-2009</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/businessrules-1-key-090323151448-phpapp01-thumbnail-2?1237854239" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> In designing transactional and content-rich web sites, rules provide an underlying structure that governs the experience: what is displayed, when it’s displayed, and how it responds to user actions. Web design today is at an important crossroads: more complex technologies offer a greater range of features and functions, which permit more elaborate experiences.

The depth of these systems means that information architects no longer design structures with specific pieces of content in mind, but instead have to design structures around classifications, categories, and abstractions. In conjunction with these so-called “objects,” information architects must consider the rules that govern their appearance, display, and response to users.

This session introduces a framework for thinking about rules, providing a vocabulary and taxonomy of rules where none has previously existed.]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/businessrules-1-key-090323151448-phpapp01-thumbnail-2?1237854239" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> In designing transactional and content-rich web sites, rules provide an underlying structure that governs the experience: what is displayed, when it’s displayed, and how it responds to user actions. Web design today is at an important crossroads: more complex technologies offer a greater range of features and functions, which permit more elaborate experiences.

The depth of these systems means that information architects no longer design structures with specific pieces of content in mind, but instead have to design structures around classifications, categories, and abstractions. In conjunction with these so-called “objects,” information architects must consider the rules that govern their appearance, display, and response to users.

This session introduces a framework for thinking about rules, providing a vocabulary and taxonomy of rules where none has previously existed.]]>
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      <pubDate>Mon, 23 Mar 2009 20:14:44 GMT</pubDate>
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        <media:title>Designing Rules ~ IA Summit 2009</media:title>
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        <media:description type="plain">In designing transactional and content-rich web sites, rules provide an underlying structure that governs the experience: what is displayed, when it&#8217;s displayed, and how it responds to user actions. Web design today is at an important crossroads: more complex technologies offer a greater range of features and functions, which permit more elaborate experiences.

The depth of these systems means that information architects no longer design structures with specific pieces of content in mind, but instead have to design structures around classifications, categories, and abstractions. In conjunction with these so-called &#8220;objects,&#8221; information architects must consider the rules that govern their appearance, display, and response to users.

This session introduces a framework for thinking about rules, providing a vocabulary and taxonomy of rules where none has previously existed.</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/businessrules-1-key-090323151448-phpapp01-thumbnail-2?1237854239&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; In designing transactional and content-rich web sites, rules provide an underlying structure that governs the experience: what is displayed, when it&#8217;s displayed, and how it responds to user actions. Web design today is at an important crossroads: more complex technologies offer a greater range of features and functions, which permit more elaborate experiences.

The depth of these systems means that information architects no longer design structures with specific pieces of content in mind, but instead have to design structures around classifications, categories, and abstractions. In conjunction with these so-called &#8220;objects,&#8221; information architects must consider the rules that govern their appearance, display, and response to users.

This session introduces a framework for thinking about rules, providing a vocabulary and taxonomy of rules where none has previously existed.</media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_1186197"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/brownorama/designing-rules-ia-summit-2009" title="Designing Rules ~ IA Summit 2009">Designing Rules ~ IA Summit 2009</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=businessrules-1-key-090323151448-phpapp01&stripped_title=designing-rules-ia-summit-2009" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=businessrules-1-key-090323151448-phpapp01&stripped_title=designing-rules-ia-summit-2009" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/brownorama">Daniel Brown</a>.</div></div>]]>
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