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    <title>Slideshows for Tag: gdc08</title>
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      <title>Slideshows for Tag: gdc08</title>
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    <pubDate>Fri, 22 Feb 2008 20:40:06 GMT</pubDate>
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      <title>Reality is Broken: GDC08 Rant by Jane McGonigal</title>
      <link>http://www.slideshare.net/avantgame/g-d-c08-rant-jane-mc-gonigal</link>
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        <![CDATA[<div class='snap_preview'><img src="http://cdn.slideshare.net/g-d-c08-rant-jane-mc-gonigal-1203712805231935-4-thumbnail-2?1203712806" alt ="" style="border:1px solid #C3E6D8;float:right;" /> <p>from: <a href="http://www.slideshare.net/avantgame">avantgame</a> 7 months ago</p><p>As game designers, we own more emotional bandwidth, we occupy more brain cycles, and we make more people happy than any other platform or content in the world. Reality is fundamentally broken, and we have a responsibility as game designers to fix it. We have a responsibility as the smartest people in the world, the people who understand how to make systems that make people feel engaged, successful, happy, and completely alive, and we have the knowledge and the power to invent systems that make reality work better. We have the responsibility to take what we’ve learned as an industry over the past 30 years and start making everyday life more like our games.</p><p>Tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/games">games</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/reality">reality</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/alternate">alternate</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/studies">studies</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/conference">conference</a> </p></div>]]>
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        <![CDATA[<div class='snap_preview'><img src="http://cdn.slideshare.net/g-d-c08-rant-jane-mc-gonigal-1203712805231935-4-thumbnail-2?1203712806" alt ="" style="border:1px solid #C3E6D8;float:right;" /> <p>from: <a href="http://www.slideshare.net/avantgame">avantgame</a> 7 months ago</p><p>As game designers, we own more emotional bandwidth, we occupy more brain cycles, and we make more people happy than any other platform or content in the world. Reality is fundamentally broken, and we have a responsibility as game designers to fix it. We have a responsibility as the smartest people in the world, the people who understand how to make systems that make people feel engaged, successful, happy, and completely alive, and we have the knowledge and the power to invent systems that make reality work better. We have the responsibility to take what we’ve learned as an industry over the past 30 years and start making everyday life more like our games.</p><p>Tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/games">games</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/reality">reality</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/alternate">alternate</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/studies">studies</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/conference">conference</a> </p></div>]]>
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      <pubDate>Fri, 22 Feb 2008 20:40:06 GMT</pubDate>
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        <media:title>Reality is Broken: GDC08 Rant by Jane McGonigal</media:title>
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        <media:description type="plain">As game designers, we own more emotional bandwidth, we occupy more brain cycles, and we make more people happy than any other platform or content in the world. Reality is fundamentally broken, and we have a responsibility as game designers to fix it. We have a responsibility as the smartest people in the world, the people who understand how to make systems that make people feel engaged, successful, happy, and completely alive, and we have the knowledge and the power to invent systems that make reality work better. We have the responsibility to take what we&#8217;ve learned as an industry over the past 30 years and start making everyday life more like our games.</media:description>
        <media:text type="html">&lt;div class='snap_preview'&gt;&lt;img src=&quot;http://cdn.slideshare.net/g-d-c08-rant-jane-mc-gonigal-1203712805231935-4-thumbnail-2?1203712806&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt; &lt;p&gt;from: &lt;a href=&quot;http://www.slideshare.net/avantgame&quot;&gt;avantgame&lt;/a&gt; 7 months ago&lt;/p&gt;&lt;p&gt;As game designers, we own more emotional bandwidth, we occupy more brain cycles, and we make more people happy than any other platform or content in the world. Reality is fundamentally broken, and we have a responsibility as game designers to fix it. We have a responsibility as the smartest people in the world, the people who understand how to make systems that make people feel engaged, successful, happy, and completely alive, and we have the knowledge and the power to invent systems that make reality work better. We have the responsibility to take what we&#8217;ve learned as an industry over the past 30 years and start making everyday life more like our games.&lt;/p&gt;&lt;p&gt;Tags: &lt;a style=&quot;text-decoration:underline;&quot; href=&quot;http://slideshare.net/tag/games&quot;&gt;games&lt;/a&gt; &lt;a style=&quot;text-decoration:underline;&quot; href=&quot;http://slideshare.net/tag/reality&quot;&gt;reality&lt;/a&gt; &lt;a style=&quot;text-decoration:underline;&quot; href=&quot;http://slideshare.net/tag/alternate&quot;&gt;alternate&lt;/a&gt; &lt;a style=&quot;text-decoration:underline;&quot; href=&quot;http://slideshare.net/tag/studies&quot;&gt;studies&lt;/a&gt; &lt;a style=&quot;text-decoration:underline;&quot; href=&quot;http://slideshare.net/tag/conference&quot;&gt;conference&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;</media:text>
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