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    <title>Slideshows for Tag: blender</title>
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      <title>Slideshows for Tag: blender</title>
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    <pubDate>Thu, 03 Dec 2009 13:08:45 GMT</pubDate>
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      <title>Java ME - 08 - Mobile 3D Graphics</title>
      <link>http://www.slideshare.net/andreasjakl/java-me-08-mobile-3d-graphics</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/javame-08-mobile3dc-091203070920-phpapp02-thumbnail-2?1259846475" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Nearly all of today&rsquo;s PC and console games use 3D graphics. With mobile phones getting more and more powerful and some devices even boasting a hardware 3D acceleration, development using three-dimensional graphics is an important topic for mobile computing. This module covers the JSR 184 (Mobile 3D Graphics) and explores the possibilities offered by its retained mode (high level) API for defining a scene graph and modifying objects in the world. A detailed example walks you through the basics of the free, open source 3D package Blender. Using this powerful software, you can create a sample 3D scene that you can display on your mobile phone with just a few lines of code. The challenge is about extending a sample 3D game framework, featuring an exciting car racing game!

Contents:

    * Mobile 3D - Overview
    * JSR 184 (m3g)
    * Scene graph
    * Your first m3g file with Blender
    * Display, load and modify the 3D scene
    * Objects and materials
    * Challenge: 3D car racing game]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/javame-08-mobile3dc-091203070920-phpapp02-thumbnail-2?1259846475" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Nearly all of today&rsquo;s PC and console games use 3D graphics. With mobile phones getting more and more powerful and some devices even boasting a hardware 3D acceleration, development using three-dimensional graphics is an important topic for mobile computing. This module covers the JSR 184 (Mobile 3D Graphics) and explores the possibilities offered by its retained mode (high level) API for defining a scene graph and modifying objects in the world. A detailed example walks you through the basics of the free, open source 3D package Blender. Using this powerful software, you can create a sample 3D scene that you can display on your mobile phone with just a few lines of code. The challenge is about extending a sample 3D game framework, featuring an exciting car racing game!

Contents:

    * Mobile 3D - Overview
    * JSR 184 (m3g)
    * Scene graph
    * Your first m3g file with Blender
    * Display, load and modify the 3D scene
    * Objects and materials
    * Challenge: 3D car racing game]]>
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      <pubDate>Thu, 03 Dec 2009 13:08:45 GMT</pubDate>
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        <media:description type="plain">Nearly all of today&amp;rsquo;s PC and console games use 3D graphics. With mobile phones getting more and more powerful and some devices even boasting a hardware 3D acceleration, development using three-dimensional graphics is an important topic for mobile computing. This module covers the JSR 184 (Mobile 3D Graphics) and explores the possibilities offered by its retained mode (high level) API for defining a scene graph and modifying objects in the world. A detailed example walks you through the basics of the free, open source 3D package Blender. Using this powerful software, you can create a sample 3D scene that you can display on your mobile phone with just a few lines of code. The challenge is about extending a sample 3D game framework, featuring an exciting car racing game!

Contents:

    * Mobile 3D - Overview
    * JSR 184 (m3g)
    * Scene graph
    * Your first m3g file with Blender
    * Display, load and modify the 3D scene
    * Objects and materials
    * Challenge: 3D car racing game</media:description>
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Contents:

    * Mobile 3D - Overview
    * JSR 184 (m3g)
    * Scene graph
    * Your first m3g file with Blender
    * Display, load and modify the 3D scene
    * Objects and materials
    * Challenge: 3D car racing game</media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_2640403"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/andreasjakl/java-me-08-mobile-3d-graphics" title="Java ME - 08 - Mobile 3D Graphics">Java ME - 08 - Mobile 3D Graphics</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=javame-08-mobile3dc-091203070920-phpapp02&stripped_title=java-me-08-mobile-3d-graphics" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=javame-08-mobile3dc-091203070920-phpapp02&stripped_title=java-me-08-mobile-3d-graphics" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/andreasjakl">Andreas Jakl / Hagenberg University of Applied Sciences</a>.</div></div>]]>
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      <title>Blender</title>
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      <pubDate>Thu, 19 Nov 2009 03:06:06 GMT</pubDate>
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        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/presentacionblender-091118210639-phpapp01-thumbnail-2?1258600034&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; </media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_2533131"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/guest22656a6f/blender-2533131" title="Blender">Blender</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=presentacionblender-091118210639-phpapp01&stripped_title=blender-2533131" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=presentacionblender-091118210639-phpapp01&stripped_title=blender-2533131" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/guest22656a6f">guest22656a6f</a>.</div></div>]]>
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      <title>Animaci&#243;n vectorial 2D con Software Libre</title>
      <link>http://www.slideshare.net/lcaballero/animacin-vectorial-2d-con-software-libre</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/animacion-vectorial-2d-en-software-libre-091030093907-phpapp02-thumbnail-2?1256914046" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Copyright (c)  2009  Leonardo Caballero.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.  A copy of the license is included in the section entitled &quot;GNU Free Documentation License&quot;.

Taller de Animación vectorial 2D con Software Libre, la cual toca los siguientes temas: Conceptos básicos de Animación por computadora, Tipo de animación, Alternativas libres para Editor de gráficos vectoriales, Animaciones Web, Editor de animación 2D, Casos de uso. Además trata sobre Sitios en Internet y Demostraciones.

Licencia: Licencia de documentación libre de GNU - GFDL.
Formato: OpenOffice.org 2.0 Impress y Writer.
Duración: 4 horas.
Dictada en: Foro sobre &quot;Uso de las Tecnologías de Información Libres en la Educación&quot; 2009.
Ultima actualización: 30/10/2009.
Lugar: Mérida, Estado Mérida, Venezuela.
Autor: T.S.U. Leonardo Caballero.
Email: lcaballero at linuxmail.org, leonardocaballero at gmail.com.
Domicilo Web: http://lcaballero.8k.com/]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/animacion-vectorial-2d-en-software-libre-091030093907-phpapp02-thumbnail-2?1256914046" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Copyright (c)  2009  Leonardo Caballero.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.  A copy of the license is included in the section entitled &quot;GNU Free Documentation License&quot;.

Taller de Animación vectorial 2D con Software Libre, la cual toca los siguientes temas: Conceptos básicos de Animación por computadora, Tipo de animación, Alternativas libres para Editor de gráficos vectoriales, Animaciones Web, Editor de animación 2D, Casos de uso. Además trata sobre Sitios en Internet y Demostraciones.

Licencia: Licencia de documentación libre de GNU - GFDL.
Formato: OpenOffice.org 2.0 Impress y Writer.
Duración: 4 horas.
Dictada en: Foro sobre &quot;Uso de las Tecnologías de Información Libres en la Educación&quot; 2009.
Ultima actualización: 30/10/2009.
Lugar: Mérida, Estado Mérida, Venezuela.
Autor: T.S.U. Leonardo Caballero.
Email: lcaballero at linuxmail.org, leonardocaballero at gmail.com.
Domicilo Web: http://lcaballero.8k.com/]]>
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      <pubDate>Fri, 30 Oct 2009 14:38:57 GMT</pubDate>
      <guid>http://www.slideshare.net/lcaballero/animacin-vectorial-2d-con-software-libre</guid>
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        <media:title>Animaci&#243;n vectorial 2D con Software Libre</media:title>
        <media:credit>lcaballero</media:credit>
        <media:description type="plain">Copyright (c)  2009  Leonardo Caballero.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.  A copy of the license is included in the section entitled &amp;quot;GNU Free Documentation License&amp;quot;.

Taller de Animaci&#243;n vectorial 2D con Software Libre, la cual toca los siguientes temas: Conceptos b&#225;sicos de Animaci&#243;n por computadora, Tipo de animaci&#243;n, Alternativas libres para Editor de gr&#225;ficos vectoriales, Animaciones Web, Editor de animaci&#243;n 2D, Casos de uso. Adem&#225;s trata sobre Sitios en Internet y Demostraciones.

Licencia: Licencia de documentaci&#243;n libre de GNU - GFDL.
Formato: OpenOffice.org 2.0 Impress y Writer.
Duraci&#243;n: 4 horas.
Dictada en: Foro sobre &amp;quot;Uso de las Tecnolog&#237;as de Informaci&#243;n Libres en la Educaci&#243;n&amp;quot; 2009.
Ultima actualizaci&#243;n: 30/10/2009.
Lugar: M&#233;rida, Estado M&#233;rida, Venezuela.
Autor: T.S.U. Leonardo Caballero.
Email: lcaballero at linuxmail.org, leonardocaballero at gmail.com.
Domicilo Web: http://lcaballero.8k.com/</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/animacion-vectorial-2d-en-software-libre-091030093907-phpapp02-thumbnail-2?1256914046&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Copyright (c)  2009  Leonardo Caballero.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.  A copy of the license is included in the section entitled &amp;quot;GNU Free Documentation License&amp;quot;.

Taller de Animaci&#243;n vectorial 2D con Software Libre, la cual toca los siguientes temas: Conceptos b&#225;sicos de Animaci&#243;n por computadora, Tipo de animaci&#243;n, Alternativas libres para Editor de gr&#225;ficos vectoriales, Animaciones Web, Editor de animaci&#243;n 2D, Casos de uso. Adem&#225;s trata sobre Sitios en Internet y Demostraciones.

Licencia: Licencia de documentaci&#243;n libre de GNU - GFDL.
Formato: OpenOffice.org 2.0 Impress y Writer.
Duraci&#243;n: 4 horas.
Dictada en: Foro sobre &amp;quot;Uso de las Tecnolog&#237;as de Informaci&#243;n Libres en la Educaci&#243;n&amp;quot; 2009.
Ultima actualizaci&#243;n: 30/10/2009.
Lugar: M&#233;rida, Estado M&#233;rida, Venezuela.
Autor: T.S.U. Leonardo Caballero.
Email: lcaballero at linuxmail.org, leonardocaballero at gmail.com.
Domicilo Web: http://lcaballero.8k.com/</media:text>
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        <![CDATA[<div style="width:425px;text-align:left" id="__ss_2384364"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/lcaballero/animacin-vectorial-2d-con-software-libre" title="Animación vectorial 2D con Software Libre">Animación vectorial 2D con Software Libre</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=animacion-vectorial-2d-en-software-libre-091030093907-phpapp02&stripped_title=animacin-vectorial-2d-con-software-libre" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=animacion-vectorial-2d-en-software-libre-091030093907-phpapp02&stripped_title=animacin-vectorial-2d-con-software-libre" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/lcaballero">Leonardo J. Caballero G.</a>.</div></div>]]>
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      <title>Open Graphics</title>
      <link>http://www.slideshare.net/guest44c05c/open-graphics</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/opengraphics-091008075154-phpapp01-thumbnail-2?1255006779" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Open source Graphics
inkscape , gimp and blender
open design ; how make your design open source 
and how can share it ..]]>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/opengraphics-091008075154-phpapp01-thumbnail-2?1255006779" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Open source Graphics
inkscape , gimp and blender
open design ; how make your design open source 
and how can share it ..]]>
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      <pubDate>Thu, 08 Oct 2009 12:51:21 GMT</pubDate>
      <guid>http://www.slideshare.net/guest44c05c/open-graphics</guid>
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        <media:description type="plain">Open source Graphics
inkscape , gimp and blender
open design ; how make your design open source 
and how can share it ..</media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/opengraphics-091008075154-phpapp01-thumbnail-2?1255006779&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt; Open source Graphics
inkscape , gimp and blender
open design ; how make your design open source 
and how can share it ..</media:text>
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      <title>Blender. Podstawy modelowania</title>
      <link>http://www.slideshare.net/helion/blender-podstawy-modelowania</link>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/blender-podstawy-modelowania2556-thumbnail-2?1246519609" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br>  Blender to jeden z najpopularniejszych programów do tworzenia modeli trójwymiarowych. Udostępnia zaawansowane funkcje w zakresie modelowania i animacji 3D, rozbudowany zestaw efektów specjalnych, narzędzia do renderowania oraz silnik graficzny do tworzenia gier. Program ten ma oryginalny, wygodny interfejs użytkownika, a także umożliwia eksportowanie przygotowanych obiektów do formatów używanych w innych pakietach, takich jak 3ds czy Maya. Co ciekawe, Blender jest całkowicie bezpłatny, dlatego często używa się go do przygotowywania reklam telewizyjnych, a nawet gier komputerowych. 

 Książka &quot;Blender. Podstawy modelowania&quot; to przystępne wprowadzenie do modelowania obiektów trójwymiarowych. Tworząc krok po kroku kompletny model ludzkiej głowy, poznasz najważniejsze funkcje Blendera oraz nauczysz się z nich korzystać. Dowiesz się również, jak przygotować program do pracy, wykonywać podstawowe operacje na obiektach i siatkach oraz tworzyć tekstury i nakładać je na modele. Na płycie dołączonej do książki znajdują się nie tylko przykładowe modele, ale także pakiety instalacyjne programów Blender i GIMP, dzięki czemu będziesz mógł od razu rozpocząć naukę. 

*  Konfigurowanie Bendera 
*  Praca z plikami i obiektami w Blenderze 
*  Używanie obiektów pomocniczych (kursora 3D, manipulatora 3D itd.) 
*  Modelowanie przy użyciu siatki obiektu 
*  Renderowanie obiektów 
*  Ustawianie kamer i lamp 
*  Używanie systemu cząstek 
*  Przygotowywanie i nakładanie tekstur 

 Poznaj możliwości Blendera i rozpocznij przygodę z modelowaniem w 3D. ]]>
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      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/blender-podstawy-modelowania2556-thumbnail-2?1246519609" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br>  Blender to jeden z najpopularniejszych programów do tworzenia modeli trójwymiarowych. Udostępnia zaawansowane funkcje w zakresie modelowania i animacji 3D, rozbudowany zestaw efektów specjalnych, narzędzia do renderowania oraz silnik graficzny do tworzenia gier. Program ten ma oryginalny, wygodny interfejs użytkownika, a także umożliwia eksportowanie przygotowanych obiektów do formatów używanych w innych pakietach, takich jak 3ds czy Maya. Co ciekawe, Blender jest całkowicie bezpłatny, dlatego często używa się go do przygotowywania reklam telewizyjnych, a nawet gier komputerowych. 

 Książka &quot;Blender. Podstawy modelowania&quot; to przystępne wprowadzenie do modelowania obiektów trójwymiarowych. Tworząc krok po kroku kompletny model ludzkiej głowy, poznasz najważniejsze funkcje Blendera oraz nauczysz się z nich korzystać. Dowiesz się również, jak przygotować program do pracy, wykonywać podstawowe operacje na obiektach i siatkach oraz tworzyć tekstury i nakładać je na modele. Na płycie dołączonej do książki znajdują się nie tylko przykładowe modele, ale także pakiety instalacyjne programów Blender i GIMP, dzięki czemu będziesz mógł od razu rozpocząć naukę. 

*  Konfigurowanie Bendera 
*  Praca z plikami i obiektami w Blenderze 
*  Używanie obiektów pomocniczych (kursora 3D, manipulatora 3D itd.) 
*  Modelowanie przy użyciu siatki obiektu 
*  Renderowanie obiektów 
*  Ustawianie kamer i lamp 
*  Używanie systemu cząstek 
*  Przygotowywanie i nakładanie tekstur 

 Poznaj możliwości Blendera i rozpocznij przygodę z modelowaniem w 3D. ]]>
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      <pubDate>Thu, 02 Jul 2009 07:26:24 GMT</pubDate>
      <guid>http://www.slideshare.net/helion/blender-podstawy-modelowania</guid>
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        <media:title>Blender. Podstawy modelowania</media:title>
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        <media:description type="plain"> Blender to jeden z najpopularniejszych program&#243;w do tworzenia modeli tr&#243;jwymiarowych. Udost&#281;pnia zaawansowane funkcje w zakresie modelowania i animacji 3D, rozbudowany zestaw efekt&#243;w specjalnych, narz&#281;dzia do renderowania oraz silnik graficzny do tworzenia gier. Program ten ma oryginalny, wygodny interfejs u&#380;ytkownika, a tak&#380;e umo&#380;liwia eksportowanie przygotowanych obiekt&#243;w do format&#243;w u&#380;ywanych w innych pakietach, takich jak 3ds czy Maya. Co ciekawe, Blender jest ca&#322;kowicie bezp&#322;atny, dlatego cz&#281;sto u&#380;ywa si&#281; go do przygotowywania reklam telewizyjnych, a nawet gier komputerowych. 

 Ksi&#261;&#380;ka &amp;quot;Blender. Podstawy modelowania&amp;quot; to przyst&#281;pne wprowadzenie do modelowania obiekt&#243;w tr&#243;jwymiarowych. Tworz&#261;c krok po kroku kompletny model ludzkiej g&#322;owy, poznasz najwa&#380;niejsze funkcje Blendera oraz nauczysz si&#281; z nich korzysta&#263;. Dowiesz si&#281; r&#243;wnie&#380;, jak przygotowa&#263; program do pracy, wykonywa&#263; podstawowe operacje na obiektach i siatkach oraz tworzy&#263; tekstury i nak&#322;ada&#263; je na modele. Na p&#322;ycie do&#322;&#261;czonej do ksi&#261;&#380;ki znajduj&#261; si&#281; nie tylko przyk&#322;adowe modele, ale tak&#380;e pakiety instalacyjne program&#243;w Blender i GIMP, dzi&#281;ki czemu b&#281;dziesz m&#243;g&#322; od razu rozpocz&#261;&#263; nauk&#281;. 

*  Konfigurowanie Bendera 
*  Praca z plikami i obiektami w Blenderze 
*  U&#380;ywanie obiekt&#243;w pomocniczych (kursora 3D, manipulatora 3D itd.) 
*  Modelowanie przy u&#380;yciu siatki obiektu 
*  Renderowanie obiekt&#243;w 
*  Ustawianie kamer i lamp 
*  U&#380;ywanie systemu cz&#261;stek 
*  Przygotowywanie i nak&#322;adanie tekstur 

 Poznaj mo&#380;liwo&#347;ci Blendera i rozpocznij przygod&#281; z modelowaniem w 3D. </media:description>
        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/blender-podstawy-modelowania2556-thumbnail-2?1246519609&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt;  Blender to jeden z najpopularniejszych program&#243;w do tworzenia modeli tr&#243;jwymiarowych. Udost&#281;pnia zaawansowane funkcje w zakresie modelowania i animacji 3D, rozbudowany zestaw efekt&#243;w specjalnych, narz&#281;dzia do renderowania oraz silnik graficzny do tworzenia gier. Program ten ma oryginalny, wygodny interfejs u&#380;ytkownika, a tak&#380;e umo&#380;liwia eksportowanie przygotowanych obiekt&#243;w do format&#243;w u&#380;ywanych w innych pakietach, takich jak 3ds czy Maya. Co ciekawe, Blender jest ca&#322;kowicie bezp&#322;atny, dlatego cz&#281;sto u&#380;ywa si&#281; go do przygotowywania reklam telewizyjnych, a nawet gier komputerowych. 

 Ksi&#261;&#380;ka &amp;quot;Blender. Podstawy modelowania&amp;quot; to przyst&#281;pne wprowadzenie do modelowania obiekt&#243;w tr&#243;jwymiarowych. Tworz&#261;c krok po kroku kompletny model ludzkiej g&#322;owy, poznasz najwa&#380;niejsze funkcje Blendera oraz nauczysz si&#281; z nich korzysta&#263;. Dowiesz si&#281; r&#243;wnie&#380;, jak przygotowa&#263; program do pracy, wykonywa&#263; podstawowe operacje na obiektach i siatkach oraz tworzy&#263; tekstury i nak&#322;ada&#263; je na modele. Na p&#322;ycie do&#322;&#261;czonej do ksi&#261;&#380;ki znajduj&#261; si&#281; nie tylko przyk&#322;adowe modele, ale tak&#380;e pakiety instalacyjne program&#243;w Blender i GIMP, dzi&#281;ki czemu b&#281;dziesz m&#243;g&#322; od razu rozpocz&#261;&#263; nauk&#281;. 

*  Konfigurowanie Bendera 
*  Praca z plikami i obiektami w Blenderze 
*  U&#380;ywanie obiekt&#243;w pomocniczych (kursora 3D, manipulatora 3D itd.) 
*  Modelowanie przy u&#380;yciu siatki obiektu 
*  Renderowanie obiekt&#243;w 
*  Ustawianie kamer i lamp 
*  U&#380;ywanie systemu cz&#261;stek 
*  Przygotowywanie i nak&#322;adanie tekstur 

 Poznaj mo&#380;liwo&#347;ci Blendera i rozpocznij przygod&#281; z modelowaniem w 3D. </media:text>
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      <title>Blender 2.3. Oficjalny podr&#281;cznik</title>
      <link>http://www.slideshare.net/helion/blender-23-oficjalny-podrcznik</link>
      <description>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/blender-23-oficjalny-podrcznik18-thumbnail-2?1246471258" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br>  Stwórz fotorealistyczną grafikę 3D za pomocą dostępnej bezpłatnie aplikacji  

*  Naucz się modelować obiekty 3D
*  Umieść w scenie światła i otoczenie
*  Wpraw obiekty w ruch

 Blender to aplikacja do tworzenia grafiki i animacji 3D. Umożliwia tworzenie obiektów 3D za pomocą rozbudowanych narzędzi, przypisywanie obiektom tekstur i deformacji, umieszczanie w scenie świateł i rendering sceny do statycznego pliku lub animacji. Tym, co wyróżnia Blendera spośród aplikacji oferujących podobne możliwości, jest jego cena &amp;amp;#8211; Blender dostępny jest nieodpłatnie, na licencji open source. Można zainstalować go w Windows, Mac OS X i w Linuksie. Grono jego użytkowników stale się powiększa, nie tylko dzięki jego dostępności, ale przede wszystkim dzięki możliwościom, porównywalnym z drogimi, komercyjnymi pakietami. 

 &quot;Blender. Oficjalny podręcznik&quot; to dokumentacja Blendera przygotowana przez jego twórców i organizację Blender Foundation. Opisuje podstawy tworzenia grafiki 3D i poruszania się w trójwymiarowym środowisku sceny. Przedstawia wszystkie funkcje Blendera związane z modelowaniem, oświetlaniem, teksturowaniem i animacją. Zawiera także opis zewnętrznych modułów renderujących, które można zintegrować z Blenderem. 

*  Instalacja Blendera z wersji binarnej i z kodu źródłowego
*  Interfejs użytkownika programu
*  Modelowanie siatek, krzywych i powierzchni
*  Tworzenie materiałów i tekstur
*  Oświetlenie i efekty wolumetryczne
*  Otoczenie sceny
*  Animacja obiektów i postaci
*  Rendering i efekty specjalne
*  Python i tworzenie modułów rozszerzających
*  Moduł renderujący YafRay

Książka zawiera również szczegółowy opis wszystkich funkcji, okien dialogowych i parametrów Blendera.

Jeśli chcesz wkroczyć w świat grafiki 3D, nie wydając majątku na oprogramowanie, zainteresuj się Blenderem. Korzystając z oficjalnego podręcznika, poznasz wszystkie jego możliwości.]]>
      </description>
      <content:encoded>
        <![CDATA[<img src="http://cdn.slidesharecdn.com/blender-23-oficjalny-podrcznik18-thumbnail-2?1246471258" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br>  Stwórz fotorealistyczną grafikę 3D za pomocą dostępnej bezpłatnie aplikacji  

*  Naucz się modelować obiekty 3D
*  Umieść w scenie światła i otoczenie
*  Wpraw obiekty w ruch

 Blender to aplikacja do tworzenia grafiki i animacji 3D. Umożliwia tworzenie obiektów 3D za pomocą rozbudowanych narzędzi, przypisywanie obiektom tekstur i deformacji, umieszczanie w scenie świateł i rendering sceny do statycznego pliku lub animacji. Tym, co wyróżnia Blendera spośród aplikacji oferujących podobne możliwości, jest jego cena &amp;amp;#8211; Blender dostępny jest nieodpłatnie, na licencji open source. Można zainstalować go w Windows, Mac OS X i w Linuksie. Grono jego użytkowników stale się powiększa, nie tylko dzięki jego dostępności, ale przede wszystkim dzięki możliwościom, porównywalnym z drogimi, komercyjnymi pakietami. 

 &quot;Blender. Oficjalny podręcznik&quot; to dokumentacja Blendera przygotowana przez jego twórców i organizację Blender Foundation. Opisuje podstawy tworzenia grafiki 3D i poruszania się w trójwymiarowym środowisku sceny. Przedstawia wszystkie funkcje Blendera związane z modelowaniem, oświetlaniem, teksturowaniem i animacją. Zawiera także opis zewnętrznych modułów renderujących, które można zintegrować z Blenderem. 

*  Instalacja Blendera z wersji binarnej i z kodu źródłowego
*  Interfejs użytkownika programu
*  Modelowanie siatek, krzywych i powierzchni
*  Tworzenie materiałów i tekstur
*  Oświetlenie i efekty wolumetryczne
*  Otoczenie sceny
*  Animacja obiektów i postaci
*  Rendering i efekty specjalne
*  Python i tworzenie modułów rozszerzających
*  Moduł renderujący YafRay

Książka zawiera również szczegółowy opis wszystkich funkcji, okien dialogowych i parametrów Blendera.

Jeśli chcesz wkroczyć w świat grafiki 3D, nie wydając majątku na oprogramowanie, zainteresuj się Blenderem. Korzystając z oficjalnego podręcznika, poznasz wszystkie jego możliwości.]]>
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      <pubDate>Wed, 01 Jul 2009 18:00:32 GMT</pubDate>
      <guid>http://www.slideshare.net/helion/blender-23-oficjalny-podrcznik</guid>
      <author>helion@slideshare.net(helion)</author>
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        <media:title>Blender 2.3. Oficjalny podr&#281;cznik</media:title>
        <media:credit>helion</media:credit>
        <media:description type="plain"> Stw&#243;rz fotorealistyczn&#261; grafik&#281; 3D za pomoc&#261; dost&#281;pnej bezp&#322;atnie aplikacji  

*  Naucz si&#281; modelowa&#263; obiekty 3D
*  Umie&#347;&#263; w scenie &#347;wiat&#322;a i otoczenie
*  Wpraw obiekty w ruch

 Blender to aplikacja do tworzenia grafiki i animacji 3D. Umo&#380;liwia tworzenie obiekt&#243;w 3D za pomoc&#261; rozbudowanych narz&#281;dzi, przypisywanie obiektom tekstur i deformacji, umieszczanie w scenie &#347;wiate&#322; i rendering sceny do statycznego pliku lub animacji. Tym, co wyr&#243;&#380;nia Blendera spo&#347;r&#243;d aplikacji oferuj&#261;cych podobne mo&#380;liwo&#347;ci, jest jego cena &amp;amp;amp;#8211; Blender dost&#281;pny jest nieodp&#322;atnie, na licencji open source. Mo&#380;na zainstalowa&#263; go w Windows, Mac OS X i w Linuksie. Grono jego u&#380;ytkownik&#243;w stale si&#281; powi&#281;ksza, nie tylko dzi&#281;ki jego dost&#281;pno&#347;ci, ale przede wszystkim dzi&#281;ki mo&#380;liwo&#347;ciom, por&#243;wnywalnym z drogimi, komercyjnymi pakietami. 

 &amp;quot;Blender. Oficjalny podr&#281;cznik&amp;quot; to dokumentacja Blendera przygotowana przez jego tw&#243;rc&#243;w i organizacj&#281; Blender Foundation. Opisuje podstawy tworzenia grafiki 3D i poruszania si&#281; w tr&#243;jwymiarowym &#347;rodowisku sceny. Przedstawia wszystkie funkcje Blendera zwi&#261;zane z modelowaniem, o&#347;wietlaniem, teksturowaniem i animacj&#261;. Zawiera tak&#380;e opis zewn&#281;trznych modu&#322;&#243;w renderuj&#261;cych, kt&#243;re mo&#380;na zintegrowa&#263; z Blenderem. 

*  Instalacja Blendera z wersji binarnej i z kodu &#378;r&#243;d&#322;owego
*  Interfejs u&#380;ytkownika programu
*  Modelowanie siatek, krzywych i powierzchni
*  Tworzenie materia&#322;&#243;w i tekstur
*  O&#347;wietlenie i efekty wolumetryczne
*  Otoczenie sceny
*  Animacja obiekt&#243;w i postaci
*  Rendering i efekty specjalne
*  Python i tworzenie modu&#322;&#243;w rozszerzaj&#261;cych
*  Modu&#322; renderuj&#261;cy YafRay

Ksi&#261;&#380;ka zawiera r&#243;wnie&#380; szczeg&#243;&#322;owy opis wszystkich funkcji, okien dialogowych i parametr&#243;w Blendera.

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        <media:text type="html">&lt;img src=&quot;http://cdn.slidesharecdn.com/blender-23-oficjalny-podrcznik18-thumbnail-2?1246471258&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt;&lt;br&gt;  Stw&#243;rz fotorealistyczn&#261; grafik&#281; 3D za pomoc&#261; dost&#281;pnej bezp&#322;atnie aplikacji  

*  Naucz si&#281; modelowa&#263; obiekty 3D
*  Umie&#347;&#263; w scenie &#347;wiat&#322;a i otoczenie
*  Wpraw obiekty w ruch

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 &amp;quot;Blender. Oficjalny podr&#281;cznik&amp;quot; to dokumentacja Blendera przygotowana przez jego tw&#243;rc&#243;w i organizacj&#281; Blender Foundation. Opisuje podstawy tworzenia grafiki 3D i poruszania si&#281; w tr&#243;jwymiarowym &#347;rodowisku sceny. Przedstawia wszystkie funkcje Blendera zwi&#261;zane z modelowaniem, o&#347;wietlaniem, teksturowaniem i animacj&#261;. Zawiera tak&#380;e opis zewn&#281;trznych modu&#322;&#243;w renderuj&#261;cych, kt&#243;re mo&#380;na zintegrowa&#263; z Blenderem. 

*  Instalacja Blendera z wersji binarnej i z kodu &#378;r&#243;d&#322;owego
*  Interfejs u&#380;ytkownika programu
*  Modelowanie siatek, krzywych i powierzchni
*  Tworzenie materia&#322;&#243;w i tekstur
*  O&#347;wietlenie i efekty wolumetryczne
*  Otoczenie sceny
*  Animacja obiekt&#243;w i postaci
*  Rendering i efekty specjalne
*  Python i tworzenie modu&#322;&#243;w rozszerzaj&#261;cych
*  Modu&#322; renderuj&#261;cy YafRay

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Venezuela/Aragua/Maracay
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http://www.tatica.org]]>
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Venezuela/Aragua/Maracay
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http://www.tatica.org]]>
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Venezuela/Aragua/Maracay
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Venezuela/Aragua/Maracay
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Eso son los slides de la charla &quot;proyeccion en domos&quot; apresentada en la Che Blender 2009.

Esses são os slides da apresentação &quot;Projeção em Domos&quot;. Foi parte da Che Blender 2009 em Córdoba/Argentina.]]>
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Eso son los slides de la charla &quot;proyeccion en domos&quot; apresentada en la Che Blender 2009.

Esses são os slides da apresentação &quot;Projeção em Domos&quot;. Foi parte da Che Blender 2009 em Córdoba/Argentina.]]>
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Eso son los slides de la charla &amp;quot;proyeccion en domos&amp;quot; apresentada en la Che Blender 2009.

Esses s&#227;o os slides da apresenta&#231;&#227;o &amp;quot;Proje&#231;&#227;o em Domos&amp;quot;. Foi parte da Che Blender 2009 em C&#243;rdoba/Argentina.</media:description>
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Eso son los slides de la charla &amp;quot;proyeccion en domos&amp;quot; apresentada en la Che Blender 2009.

Esses s&#227;o os slides da apresenta&#231;&#227;o &amp;quot;Proje&#231;&#227;o em Domos&amp;quot;. Foi parte da Che Blender 2009 em C&#243;rdoba/Argentina.</media:text>
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