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    <title>Slideshows For 'Serious Games'</title>
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    <pubDate>Tue, 15 Dec 2009 06:55:01 GMT</pubDate>
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      <title>The Interpretation Of Videogames In The Media</title>
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      <pubDate>Tue, 15 Dec 2009 06:55:01 GMT</pubDate>
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      <title>Why Video Games are Good for You - 12-3-09</title>
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        <media:description type="plain">A version of my Video Games are Good for You presentation for Messalonskee Middle School in Maine on 12-3-09.</media:description>
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      <title>Taxonomy of Serious Games</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/learningandskillsgroup-091028075834-phpapp01-thumbnail-2?1256734784" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> Confused about Serious Games? How and where to use them in your learning? Well, one size does not fit all. Serious Games and simulations come in many different shapes and sizes. Each will be more or less approriate depending upon your objectives etc.

This presentation from Caspian Learning clearly describes different types of Serious Game. It gives examples of each one, how they differ and where and when they can be used to achieve your learning objectives.]]>
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This presentation from Caspian Learning clearly describes different types of Serious Game. It gives examples of each one, how they differ and where and when they can be used to achieve your learning objectives.]]>
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      <pubDate>Wed, 28 Oct 2009 12:58:27 GMT</pubDate>
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        <media:description type="plain">Confused about Serious Games? How and where to use them in your learning? Well, one size does not fit all. Serious Games and simulations come in many different shapes and sizes. Each will be more or less approriate depending upon your objectives etc.

This presentation from Caspian Learning clearly describes different types of Serious Game. It gives examples of each one, how they differ and where and when they can be used to achieve your learning objectives.</media:description>
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      <title>Gamer 2.0, Exploring the use of Gaming, Community and Social Media</title>
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      <title>An analysis of Game Design Issues in Brain Games</title>
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The first few slides are there to explain why this talk was presented remotely. :-)]]>
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It&rsquo;s a summary of the top ten research findings from academic game studies from the previous calendar year. 
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It&amp;rsquo;s a summary of the top ten research findings from academic game studies from the previous calendar year. 
Our main criteria for selecting studies is simple: the direct relevance of the researchers&amp;rsquo; insights to the future innovation of game design and development.
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      <title>Fitc 2007 - The Art and Zen of Mobile Game Creation with Flash</title>
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      <title>Creating Alternate Realities (or, Hacking Happiness!)</title>
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        <![CDATA[<img src="http://cdn.slidesharecdn.com/creating-alternate-realities-or-hacking-happiness-3310-thumbnail-2?1175019540" alt ="" style="border:1px solid #C3E6D8;float:right;" /><br> What the new game designers know about improving everyday quality of life.]]>
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