Design andTechnology        Dr. Ricardo Sosa ricardo_sosa@sutd.edu.sg
“Design plays a critical role in theglobal paradigm shift from anindustrial economy to anexperience and knowledge basedeco...
http://educationaljargonschs.wikispaces.com/Blooms+Taxonomy+(revised)
http://www.douglas-self.com/MUSEUM/TRANSPORT/motorwhl/motorwhl3.htm
segway.com
http://upload.wikimedia.org/wikipedia/commons/0/03/Edison_and_phonograph_edit1.jpg
http://archivesinfo.blogspot.sg/2010/09/archives-and-community.html
nintendo.com/wii
http://web.mit.edu/newsoffice/2009/itw-bicilavadora-0219.html
fun                                      safe             educational                                usable  easy to maint...
http://youtu.be/Kd0ioafQWGw
http://youtu.be/mlJJZud1isQ
design.sutd.edu.sg
design.sutd.edu.sg
Mental/Cultural Switch•   You are not told what to do or how to do it•   No textbooks with answers•   No recipes (but ther...
Mental/Cultural Switch•   “How many drawings/concepts/prototypes?”•   “Is my proposed solution ok?”•   “Checklist: I did x...
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
Design and technology 12 2012
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Design and technology 12 2012

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  • Great (Big D) design is hard to define, easy to identify
  • Singapore has made design a priority
  • Designing is not easy. Teaching design is not easy. Requires HOTS
  • Technology can be fun (weird, useless)
  • Many (most?) hi-tech products fail
  • Because technology is the focus, not humans
  • Big D design balances technology and people
  • Great products push the limits both in tech+humans
  • And it doesn’t need to be “shiny”
  • But again, it’s not easy: demands disrupting traditional boundaries
  • Brief: design a next-gen science museum exhibit.
  • Design and technology 12 2012

    1. 1. Design andTechnology Dr. Ricardo Sosa ricardo_sosa@sutd.edu.sg
    2. 2. “Design plays a critical role in theglobal paradigm shift from anindustrial economy to anexperience and knowledge basedeconomy” designsingapore.org
    3. 3. http://educationaljargonschs.wikispaces.com/Blooms+Taxonomy+(revised)
    4. 4. http://www.douglas-self.com/MUSEUM/TRANSPORT/motorwhl/motorwhl3.htm
    5. 5. segway.com
    6. 6. http://upload.wikimedia.org/wikipedia/commons/0/03/Edison_and_phonograph_edit1.jpg
    7. 7. http://archivesinfo.blogspot.sg/2010/09/archives-and-community.html
    8. 8. nintendo.com/wii
    9. 9. http://web.mit.edu/newsoffice/2009/itw-bicilavadora-0219.html
    10. 10. fun safe educational usable easy to maintain engaging feasiblemeaningful participatory and has to differentiate from 100+ exhibits…
    11. 11. http://youtu.be/Kd0ioafQWGw
    12. 12. http://youtu.be/mlJJZud1isQ
    13. 13. design.sutd.edu.sg
    14. 14. design.sutd.edu.sg
    15. 15. Mental/Cultural Switch• You are not told what to do or how to do it• No textbooks with answers• No recipes (but there is a structure)• Integrate and apply what you learn• High uncertainty, high ambiguity• High diversity of skills, tools, concepts• Manage your design/learning process• No right/wrong answers• Teachers expect more from you• Design-driven, not grade-driven• Fail early, fail fast, fail often (and learn)
    16. 16. Mental/Cultural Switch• “How many drawings/concepts/prototypes?”• “Is my proposed solution ok?”• “Checklist: I did x, y, and z”• “Subject x is not related to design”• “You must tell me what to do!”• “You are asking for too much, I need to sleep”• “What do I do next?”• “We did what you asked for”• “I only want good grades, forget the learning”• “Students must never fail”• “My design has x, y and z features”
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